View Full Version : Audibles in 2005
kbell97
06-29-2004, 09:57 AM
As I was reading the review for NCAA 2005 in PS2, the guy that played it said when you are playing at one of those top stadiums you might as well not even bother to audible. So I was thinking now strategy wise, if you are a visiting team lets say in The Swamp I would have offensive plays where you would only need to audible once or not at all.
djwill13
06-29-2004, 10:02 AM
either that or audible to a simple run play like a dive
mad_bomber
06-29-2004, 06:39 PM
This will be difficult on the Heisman default level at vs the cpu. I find myself checking to different plays a good bit.
FlaPride
06-29-2004, 09:48 PM
Is it me or does the cpu adjust to every audible you call?
For instance I come out in SHtgn Normal, with a draw called. I get to the line the Cpu is in a run stopping Def. so I audible to say the Shotgun normal Arrow, all of the sudden even though nothing has changed on the field for me the CPU goes from a 4-3 to nickel Def.
Add in the fact that your receivers may not get the call and The CPU will definitely have an advantage.
mad_bomber
06-30-2004, 12:09 AM
That's what has me worried as well.
CrazyOldGuy
07-02-2004, 02:05 AM
Ummmmmm
Does this mean I will no longer be able to go to Tennesse or Michigan with my humble little Hawai'i squad and run NO HUDDLE?
I get a little nervous when I hear about these "tweaks" EA throws in, as we know they don't always execute them that well.
PLEASE GIVE US A SLIDER TO ADJUST THIS EA!!
And FLA PRIDE... I notice that too! I run no huddle so I'll audible to say a draw play and the defense will go from dime to 4-4...on JV level no less. I'm always amazed the CPU seems to have endless audibles certainly more than my 6 because I see such a variety of defenses when I play it.
FlaPride
07-02-2004, 10:39 AM
I would venture to say the CPU has the entire playbook to audible from.
auinnawlins
07-02-2004, 02:00 PM
I also hate it whenever I call a shotgun draw, they're in 4-3, but if i call a pass play from the same shotgun formation, they're in a nickel or dime. Kinda cheesy if you ask me. CPU defensive formations should depend on how much you run and pass and how well you do both.
CrazyOldGuy
07-02-2004, 03:17 PM
Call Me Crazy...:rolleyes:
But I seem to recall a game (Madden maybe way early sega days) where you could audible to your entire playbook(limited as it was) while you were at the line of scrimmage.....
There'd be a window with the plays to scroll through at the bottom of the screen while your players raced back to their positions.
It just seems if ole mr cpu can do it I'd like to know why we can't??? Come to think of it didn't we use to have 7 0r 8 audibles... now we have 5????
I think I figured out a work around for this no audible in Huge stadiums and my no huddle....its going to stink but I can try to get out of bounds on every play to conserve the clock... but that maybe even too CHEEZY for me the King of Cheeze.
mad_bomber
07-02-2004, 09:48 PM
I'd like for EA to adopt an audible system that allows us to set a certain amount of audibles per formation. For example I'd like to have set of audibles for Shotgun Normal, Wishbone Tight, I Form Twins, etc. In my opinion this would make using a no huddle offense more realistic. Also rarely when teams audible they change formations. Teams do formation shifts and motion, but usually not after an audible.
Bronco
07-02-2004, 10:40 PM
Well, occassionally in blitz situations you'll see teams make slight formation adjustments to go to MAX protection...for instance, shifting from a strong I formation to split. This is a staple of the base audible package in a WCO scheme.
mad_bomber
07-02-2004, 11:14 PM
I can understand those subtle formation adjustments such as a back stepping up to be in better position to pass block, it's the audibling from one formation to another that I'd like to see changed. They could add the formation shifting feature similar to what Madden 05 will have, so far from I've seen of it and the things you can do with it, it looks pretty good.
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