View Full Version : dime cover 2 man
cant-stop-ricky
07-18-2004, 08:51 PM
i need sum help on attacking this defense out of shotgun :bunch, trips ,spread ,5 wide
ace:bunch
thnx guys all help appreciated
kbell97
07-18-2004, 09:25 PM
one way to beat cover 2 man is running the ball. use crosses routes , ins, curls, and the deap middle should be open given the deep safeties are occupied in two deep coverage.
mad_bomber
07-19-2004, 01:20 AM
Sounds like you use an offense similiar to mine. I also use those formations. What playbook do you use?
Against this coverage I like to find plays that call for post routes down the middle of the field. The strength of cover 2 man is it takes away the two outside receivers on the deeper routes. Also, hot route your back so that he releases into the pattern. Doing this will keep the middle linebacker from spying the middle of the field. In NCAA 2004 guys like to play cover 2 man with bump and run and control the middle linebacker to spy the underneath routes. In NCAA 2005 you can now hot route a back into the pass pattern even if he's assigned to block. If the guy wants to defend the middle with the middle linebacker now, I'll just hit the back in the flat. The db's don't jump the flat routes as quickly in man coverage.
Also as KBell said run the ball against any cover 2 man scheme. The defense is committing two deep defenders to pass coverage, thus weakening the run defense. From a spread formation with four receivers you'll have five blockers to block five in the box.
rhombic21
07-19-2004, 02:54 AM
I use a lot of those same formations as well, except for Ace Bunch, though I'd like to start using that one too. Right now I'm using the Memphis playbook, but I've been contemplating looking at Hawaii or Army.
Anyways, I salivate when sombody plays any sort of man coverage, because I can pick that apart with crossing routes, curls, outs, and posts. It's the max zone coverages (like Dime Cover 2 zone) that really give me trouble.
But here are some of my favorite plays to run against Dime Cover 2 man.
SG Trips:
PA Read - There is some form of this play in nearly every shotgun formation. the playfake occupies the MLB, who must honor the HB as a run option. Make sure you're calling some draw plays as well, to keep the MLB from disregarding the fake. The primary reciever runs a 10-15 yard in route, the inside slot WR runs a short drag to run his man out of the play, , the middle reciever on the slot side runs a wheel, and the outside reciever runs a post. The post should occupy the FS to keep him deep, and the Wheel occupies the SS. I'm generally running this route to try and hit the 15 yard in route. If you catch on of the safeties creeping up to help on the crossing route, then you hit the wheel or the post. Against Bump and Run, the Wheel is almost always open if you can get time, and can hold the safety in the middle of the field with a pump fake.
Angle - The HB runs an angle route, which can be good for a solid gain against a slower MLB, just make sure he's open, or it can result in a pick by a faster MLB. The primary runs a 8-10 yard out pattern, which you can complete if he's working to the wideside of the field against a suspect corner. I find that on the medium outs, the DB's tend to play underneath the route, especially in bump and run. Lead your WR to the outside and throw the ball with some touch to get it over the CB. If you bullet it, or don't throw it far enough outside, you can get the ball picked off. The slot reciever runs a seam route down the middle designed to occupy the FS, this should help you isolate the MLB on the HB for the angle. The middle slot reciever runs a fade pattern, which controls the SS. The outside trips WR runs another 10-12 yard out. This one works the same as the other out. Basically you are running this play with the idea of hitting the out to the wideside of the field, or the angle. Neither of the slot recievers will be viable options against Cover 2 man.
QB Choice - This play is really deadly versus man coverage or a soft zone. Basically, you're reading the DE and any OLB's (not relevant versus Dime). If they crash hard on the HB, then keep the ball with the QB, and look for a hole up the middle. If the tackle has the DE sealed off to the inside, and the OLB is not blitzing, then hand it off to the HB (hit X), who takes the ball outside the tackle's block. This play can get SIGNIFICANT yardage if you have a dominant tackle, and a running threat at QB.
HB Draw/Off tackle weak - I personally have a lot more success with the draw than the off tackle plays, because I find that you can still take the ball off tackle if the MLB is clogging up the middle. Basically, you just look for the first hole that you can hit. Don't dance around too much, just pick a hole and get what you can. Versus Dime Man coverage, more times than not the hole is to the outside shoulder of the OT, because there is no outside support other than the DE.
WR Drags - The name of the play pretty much describe this play. Basically every reciever except for the outside reciever trips side, who runs a streak that isn't really an option on this play, runs a drag route. Just pick out the guy who has his man beat, and lead him. Be watchful of the MLB, who will probably be looking to rob anything over the middle.
SG Spread:
Same thing with PA Read and the run plays.
Slot Wheels - This play is really good versus BnR. Both Slot recievers run wheel routes down the sidelines. Because the safeties are playing deep middle to begin with, and are generally the slowest coverage guys, they are often out of position to defend agains the deep pass down the sidelines. The Primary WR runs a post route that is designed to control the FS. One thing to be careful of here is that the bump can throw the timing of this route off completely, allowing the FS to focus on the Wheel route. The secondary WR runs a deep in route. The key to completing this route is that you have to be careful to read the MLB and the FS. Since the HB is staying in to provide pass protection, there's nothing holding the MLB short. Because of this, you probably aren't going to be able to make a living on this route. One possible solution is to hot route the HB to run a short out or in, so that the MLB must vacate the middle. If the SS comes down to help out on the deep in, then the wheel on that side should be open. Often times you can pump fake In route makes his cut, which forces the SS to creep up, leaving the wheel route open.
HB Go - This route is really designed to go to the secondary reciever (circle), who runs a delayed crossing route. The HB runs a go route, which should force the MLB to follow him downfield. The slot WR's run corner routes, which can occassionally get open as well, though in my experience they aren't high percentage throws. The primary reciever runs a 6-7 yard curl route. Depending on the WR and the CB, you can sometimes complete this pass by waiting for the WR to turn and get the CB on his back, and then throwing it to his outside/inside shoulder, depending on where the CB positions himself. The main route however, is the delayed crossing route. You really have to time this route well, because if you wait too long, the WR will run into either the FS or one of the CB's on the other side of the field. If you throw it too early, you run the risk of having the MLB rob the route, or the WR not getting separation from his man.
5 Wide:
This formation is really BUILT to destroy man coverage. You've got a TON of plays were recievers are running drags, outs, and ins, as well as comeback routes. A couple of my favorites are Middle Attack, Deep Outs, Deep Post, Middle Clear, and Assault. But the VAST majority of the plays in this formation will work.
Ace Bunch:
I don't currently have this in my book, but I've found that LB attack, Double outs, HB Counter, and HB Dive can all be successful.
The key against any kind of man coverage is to try and stretch the defense horizontally, with vertical options if they start sitting short to help out on the underneath stuff. Get your speed people matched up against slower defenders, and then force them to chase from one side of the field to the other. As long as you have time to set your feet and make good reads/a good throw, it should be fairly easy not only to complete passes, but also to pick up tons of RAC yardage, because if the CB misses a tackle, the other defenders are taken out of the play by their man, leaving HUGE open areas to run to.
StickSkillz
07-19-2004, 04:36 AM
In NCAA 2005 you can now hot route a back into the pass pattern even if he's assigned to block. If the guy wants to defend the middle with the middle linebacker now, I'll just hit the back in the flat.
how do you do this? i've never heard of this...what page is it on in the manual?
Bronco
07-19-2004, 06:38 AM
how do you do this? i've never heard of this...what page is it on in the manual?
You hot route a blocking back the same way you'd hot route him if he was already running a pass pattern: Triangle, then the appropriate button. Also for RBs: Triangle + R or L results in a flat route this year vice a quick out.
Bronco
07-19-2004, 06:39 AM
I use a lot of those same formations as well, except for Ace Bunch, though I'd like to start using that one too. Right now I'm using the Memphis playbook, but I've been contemplating looking at Hawaii or Army.
Anyways, I salivate when sombody plays any sort of man coverage, because I can pick that apart with crossing routes, curls, outs, and posts. It's the max zone coverages (like Dime Cover 2 zone) that really give me trouble.
But here are some of my favorite plays to run against Dime Cover 2 man.
SG Trips:
PA Read - There is some form of this play in nearly every shotgun formation. the playfake occupies the MLB, who must honor the HB as a run option. Make sure you're calling some draw plays as well, to keep the MLB from disregarding the fake. The primary reciever runs a 10-15 yard in route, the inside slot WR runs a short drag to run his man out of the play, , the middle reciever on the slot side runs a wheel, and the outside reciever runs a post. The post should occupy the FS to keep him deep, and the Wheel occupies the SS. I'm generally running this route to try and hit the 15 yard in route. If you catch on of the safeties creeping up to help on the crossing route, then you hit the wheel or the post. Against Bump and Run, the Wheel is almost always open if you can get time, and can hold the safety in the middle of the field with a pump fake.
Angle - The HB runs an angle route, which can be good for a solid gain against a slower MLB, just make sure he's open, or it can result in a pick by a faster MLB. The primary runs a 8-10 yard out pattern, which you can complete if he's working to the wideside of the field against a suspect corner. I find that on the medium outs, the DB's tend to play underneath the route, especially in bump and run. Lead your WR to the outside and throw the ball with some touch to get it over the CB. If you bullet it, or don't throw it far enough outside, you can get the ball picked off. The slot reciever runs a seam route down the middle designed to occupy the FS, this should help you isolate the MLB on the HB for the angle. The middle slot reciever runs a fade pattern, which controls the SS. The outside trips WR runs another 10-12 yard out. This one works the same as the other out. Basically you are running this play with the idea of hitting the out to the wideside of the field, or the angle. Neither of the slot recievers will be viable options against Cover 2 man.
QB Choice - This play is really deadly versus man coverage or a soft zone. Basically, you're reading the DE and any OLB's (not relevant versus Dime). If they crash hard on the HB, then keep the ball with the QB, and look for a hole up the middle. If the tackle has the DE sealed off to the inside, and the OLB is not blitzing, then hand it off to the HB (hit X), who takes the ball outside the tackle's block. This play can get SIGNIFICANT yardage if you have a dominant tackle, and a running threat at QB.
HB Draw/Off tackle weak - I personally have a lot more success with the draw than the off tackle plays, because I find that you can still take the ball off tackle if the MLB is clogging up the middle. Basically, you just look for the first hole that you can hit. Don't dance around too much, just pick a hole and get what you can. Versus Dime Man coverage, more times than not the hole is to the outside shoulder of the OT, because there is no outside support other than the DE.
WR Drags - The name of the play pretty much describe this play. Basically every reciever except for the outside reciever trips side, who runs a streak that isn't really an option on this play, runs a drag route. Just pick out the guy who has his man beat, and lead him. Be watchful of the MLB, who will probably be looking to rob anything over the middle.
SG Spread:
Same thing with PA Read and the run plays.
Slot Wheels - This play is really good versus BnR. Both Slot recievers run wheel routes down the sidelines. Because the safeties are playing deep middle to begin with, and are generally the slowest coverage guys, they are often out of position to defend agains the deep pass down the sidelines. The Primary WR runs a post route that is designed to control the FS. One thing to be careful of here is that the bump can throw the timing of this route off completely, allowing the FS to focus on the Wheel route. The secondary WR runs a deep in route. The key to completing this route is that you have to be careful to read the MLB and the FS. Since the HB is staying in to provide pass protection, there's nothing holding the MLB short. Because of this, you probably aren't going to be able to make a living on this route. One possible solution is to hot route the HB to run a short out or in, so that the MLB must vacate the middle. If the SS comes down to help out on the deep in, then the wheel on that side should be open. Often times you can pump fake In route makes his cut, which forces the SS to creep up, leaving the wheel route open.
HB Go - This route is really designed to go to the secondary reciever (circle), who runs a delayed crossing route. The HB runs a go route, which should force the MLB to follow him downfield. The slot WR's run corner routes, which can occassionally get open as well, though in my experience they aren't high percentage throws. The primary reciever runs a 6-7 yard curl route. Depending on the WR and the CB, you can sometimes complete this pass by waiting for the WR to turn and get the CB on his back, and then throwing it to his outside/inside shoulder, depending on where the CB positions himself. The main route however, is the delayed crossing route. You really have to time this route well, because if you wait too long, the WR will run into either the FS or one of the CB's on the other side of the field. If you throw it too early, you run the risk of having the MLB rob the route, or the WR not getting separation from his man.
5 Wide:
This formation is really BUILT to destroy man coverage. You've got a TON of plays were recievers are running drags, outs, and ins, as well as comeback routes. A couple of my favorites are Middle Attack, Deep Outs, Deep Post, Middle Clear, and Assault. But the VAST majority of the plays in this formation will work.
Ace Bunch:
I don't currently have this in my book, but I've found that LB attack, Double outs, HB Counter, and HB Dive can all be successful.
The key against any kind of man coverage is to try and stretch the defense horizontally, with vertical options if they start sitting short to help out on the underneath stuff. Get your speed people matched up against slower defenders, and then force them to chase from one side of the field to the other. As long as you have time to set your feet and make good reads/a good throw, it should be fairly easy not only to complete passes, but also to pick up tons of RAC yardage, because if the CB misses a tackle, the other defenders are taken out of the play by their man, leaving HUGE open areas to run to.
Excellent post dude...good stuff.
Bronco
07-19-2004, 06:45 AM
In NCAA 2005 you can now hot route a back into the pass pattern even if he's assigned to block. If the guy wants to defend the middle with the middle linebacker now, I'll just hit the back in the flat. The db's don't jump the flat routes as quickly in man coverage.
Bomber, this is a great feature...now if EA would only follow ESPN's lead and get the blue check/release routes done properly. If the back has check/release protection, then he should actually do that. I'm so sick of backs picking up a blitz, then deciding it's more important to release then keep blocking! Further, I'd like to see them release immediately if their backer isn't coming...ESPN has this down.
kbell97
07-19-2004, 07:55 AM
Nice post Rhombic, :D , My favorite is the PA Read play.
cant-stop-ricky
07-19-2004, 10:48 AM
thnx ever1 for the help especially rhombus.
mad bomber : i use hawaii plybk online an my own offline
mad_bomber
07-19-2004, 11:48 AM
Hawaii and La Tech are the only playbooks with 9 one back/empty backfield type formations. Those playbooks are pretty good to use for the spread. I've been using Purdue, Miami (OH), and Bowling Green's playbook.
cant-stop-ricky
07-19-2004, 12:25 PM
hows ur running gm bomber? mine is lackin withn my spread offense only ply i can get a consistent 4-6 yrds is ace spread hb dive
mad_bomber
07-19-2004, 07:45 PM
I run quite a bit from the shotgun. Some of the plays I use are the speed option, off tackle, qb choice, hb direct, etc. I usually have a quarterback that's capable of running the option as well. Basically I willl look to spread the field to run the ball.
vBulletin® v3.7.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.