View Full Version : Suggestions for Madden 2006 let's begin!!!!
mightypharaoh
08-11-2004, 03:10 AM
Let's hear it family. What suggestions do you have for next years game. No time 2 start like the present. Heck I haven't even gotten a game in yet, but shortly. Place all of your gripes here. This way the VG staff can take our suggestions 2 EA.
Ralsar
08-11-2004, 11:07 AM
The cheerleaders look crappy again. Make them look less crappy.
NYRambler
08-11-2004, 12:21 PM
Allow for Fantasy Type Drafts with Madden...Allow people to use personal play books online...Thats a good start.
~PJ
djwill13
08-11-2004, 01:07 PM
maybe it's just me, but the juke moves don't work for crap compared to how they are in ncaa. they should at least get you 2-4 extra yards.
if your gonna make innovations, program it to where the computer uses them
i'm sure i'll come up with more
LBzrule
08-11-2004, 01:37 PM
I like what EA has done with the player models for this year. But EA don't go too far from the tree. Here is what I'd like to see for Next Gen on screen player models.
http://www.ebgames.com/ebx_assets/wallpapers/Madden2005_GlowEB.jpg
No one would ever complain about player models again. They already have the art. Just put it in the game for next gen, faces and all.
DuckFan
08-11-2004, 02:04 PM
Let's hear it family. What suggestions do you have for next years game. No time 2 start like the present. Heck I haven't even gotten a game in yet, but shortly. Place all of your gripes here. This way the VG staff can take our suggestions 2 EA.
This may seem like an asinine reply, but it's not meant that way.
Anything I suggested last year that they didn't implement, I will suggest it again... :)
First thing I will do when I get the game (before I even really play) is sit down and check the broken stuff from last year.
My biggest concern last year was that the AI Owners were sock puppets. They never traded with each other, ever. Even if one had a B+ WR on the block and desperately needed a DE, the other AI owner who had a B+ DE on the block and needed a WR would never do anything. It really made it silly scrolling through the "roster updates" and "trades" screens. Because all that was there was my trades (and any free agents they signed to replace an injury).
It's VERY difficult to make AI ownership work correctly, and very easy to mess it up. So don't go overboard making the AI owners trade with each other. But when there is a clear trade available (like the DE for WR above) the teams should make it.
And dear God, please tell me they fixed the stupid "I can always trade my 1st for a 1st, 2nd, and 3rd after week 5" crap... Please....
mightypharaoh
08-11-2004, 06:55 PM
1. soundtrack...WTF!!!! I want 2 be amped up 2 play the game, if I want pop music then I'll turn on the real world. If your gonna have rock, then make it some really hard headbanging, bonecrunching stuff.
2. mini camp - still a fan but I still think only being able 2 improve 9 players is a bunch of bunk. I still can't improve my oline which makes no sense bc everything starts and ends there. Also there should be more drills.
3. player models - sadly I did expect an improvement from the year before. lbzrule I think u hit it right on the money!!!!!!
DuckFan
08-11-2004, 07:05 PM
2. mini camp - still a fan but I still think only being able 2 improve 9 players is a bunch of bunk. I still can't improve my oline which makes no sense bc everything starts and ends there. Also there should be more drills.
Last year I was able to consistently get 5 pts in the oline drill, (using my 1-button trick)... But getting 7 was almost impossible... And in general I preferred getting 7 pts for a DL guy than getting 5 for an OL...
Have to see if my 1-button trick still works this year...
mightypharaoh
08-11-2004, 07:47 PM
Last year I was able to consistently get 5 pts in the oline drill, (using my 1-button trick)... But getting 7 was almost impossible... And in general I preferred getting 7 pts for a DL guy than getting 5 for an OL...
Have to see if my 1-button trick still works this year...
button mashing I gather?
Warbuck$
08-11-2004, 08:19 PM
I will, no doubt, be the only one requesting this, but I would like a Linux version of the PC game. It can be a port, I don't care. I just don't want to have to boot into Windows any longer just to play Madden. Yes, I have the PS2 version but I also play the PC version.
TNT713
08-11-2004, 08:27 PM
My suggestions come from my X's and O's being MOST IMPORTANT. Gameplay being the next most important. I couldn't care less about the graphics, crowds, franchise, soundtrack, extra off-the-field features, etc... That being said:
1) LOSE or OVERHAUL FAIR PLAY
Otherwise we risk having an entire generation of football fans that actually beleive that going for the 1st down is unfair (best case scenario) or illegal (worst case scenario). Players need to learn to respect 4th down on offense and defense. Fair Play makes 4th down a gimmie, because the offense is often forced to punt in situations where punts are silly (ex. 4th and 1 on your own 25 when you are down 28 points in the 3rd.)
2) Make offenses as potent as the '05 defenses.
The emphasis on defense would have been GREAT, if the offense hadn't been hijacked. Bring back the offensive options from '04, and pit them against the defensive options from '05. I think that would be a happy medium.
3) Use NFL rules regarding substitutions...
NFL rules state that there are NO LIMITATIONS to substitutions. If Madden is an NFL simulator, it should simulate NFL rules. Including the rules regarding subs, regardless of who likes it or who doesn't. When the NFL changes the rule, so should Madden.
4) Stop trying to level the playing field.
EA has put out thier most robust defensive AI to date for '05. Better AI is synonomous with giving the novice the upper hand. No knowledge of the game is needed to win when the AI does everything for you.
As it stands right now... EA is catering to the guys that can't tell an Okie Sky coverage from a Cover 0. All I want is an NFL simulation with COMPLETE COACHING FREEDOM and NFL rules. Is that soo much to ask?
This is the first version of Madden I've EVER played that didn't impress me after my first game. Instead, I have to let it grow on me. ARGHHHHHH. All because I gotta play all year with PANSY RULES.
Later
mightypharaoh
08-11-2004, 09:23 PM
Why do all of the coaches faces look like they have been melted with hot wax?
Why do the player models remind me of Madden 99 on ps1? Extremely flat.
TNT713 I totally agree with bringing back the package feature from 04. Why do I have 2 save a profile 2 make subs??? Huh hey Belichek, tell Crennel 2 sub McGinest in at RE, oh but we gotta change the profile with the league office first.
crappola
Warbuck$
08-11-2004, 09:29 PM
Players need to learn to respect 4th down on offense and defense. Fair Play makes 4th down a gimmie, because the offense is often forced to punt in situations where punts are silly (ex. 4th and 1 on your own 25 when you are down 28 points in the 3rd.)
To an extent. When players are going for it on 4th and 26, the game is fun for no one. I'd say 4th and 10 and under, we should be allowed to go for it. Or if you're killing the person, you shouldn't be able to go for it if it is over say 2 yards. I don't like the fact that my receiver sometimes has to come to a stop when in motion to snap the ball. That's not NFL-like.
Warbuck$
08-11-2004, 09:32 PM
Why do all of the coaches faces look like they have been melted with hot wax?
Why do the player models remind me of Madden 99 on ps1? Extremely flat.
Good points. I don't like the players pads this year. Sometimes they look real, sometimes they look awful. The coaches have always looked like crap. I have always liked the music selection. I'm not the biggest rap fan any more (since there are no innovative, original, groups out there that I know of (Outkast is the last creative group)), but the rap they select fits nicely with the game.
maddenbowl62
08-11-2004, 10:04 PM
[QUOTE=TNT713Otherwise we risk having an entire generation of football fans that actually beleive that going for the 1st down is unfair (best case scenario) or illegal (worst case scenario). Players need to learn to respect 4th down on offense and defense. Fair Play makes 4th down a gimmie, because the offense is often forced to punt in situations where punts are silly (ex. 4th and 1 on your own 25 when you are down 28 points in the 3rd.)
[/QUOTE]
this is why i hate online play. i thought madden would try simulate the nfl instead trying to give a disadvantage to players who dont want to punt. nfl teams are able to go for it at any time. spurrier went for it on his own 25 on 4th and 1 with the lead before.
Warbuck$
08-11-2004, 10:21 PM
spurrier went for it on his own 25 on 4th and 1 with the lead before.
You're actually going to follow the lead of Spurrier? Please do.
maddenbowl62
08-11-2004, 10:24 PM
You're actually going to follow the lead of Spurrier? Please do.
yes. he was an nfl coach.
Warbuck$
08-11-2004, 10:29 PM
I'm not so sure anyone would actually call him that. More like a college coach trying to be an NFL coach. How about Pro-Coach Wannabe?
R-ILLA
08-12-2004, 10:19 AM
1. I dont know if its just ME but the players always seem to get smaller. Why? I know when the new systems come it will all change, but why dont they keep the players about the same size.
2. Bring back the Historical Player madden cards!!!!!!!!!!!!!!!!!!!!!!!!1
Duck Fan,
Supposedly they fixed the AI as far as trading is concerned. I read some examples over on operationsports.com forums. I have only played 3 preseason games so I wouldnt know first hand.
Last year I was able to consistently get 5 pts in the oline drill, (using my 1-button trick)... But getting 7 was almost impossible... And in general I preferred getting 7 pts for a DL guy than getting 5 for an OL...
Have to see if my 1-button trick still works this year...
Really I'm terrible at this drill, I can never get anything but a bronze on level 1 :( . Any help would be gret
djwill13
08-12-2004, 10:38 AM
the damn kicking meter!!!!!!!!!!!!!!!!!!!! why does ea have to change this every year???
they make one of the simplest things hard
icekube
08-12-2004, 11:32 AM
I wish mini-camp would up stats, and could be used in online play.
I wish you could take your franchise to online play, because as it stands now... the online players will not usually play franchise, and the franchise players may not play online much because they are not growing their franchise any longer.
I wish you could adjust the play clock, the 40 sec play clock with 5 minute, and now 4 minute quarters is insane. PEople will run the clock down to ensure victory. Keeping it at 25 seconds the whole game would be a better start.
mightypharaoh
08-13-2004, 02:00 AM
The game has hiccups.
Much the same as NCAA 2005 but not as many or as long. I hate that in between cut sequences there is a lag, which prevents u from calling plays right away.
I don't play online so anyone with suggestions hit up the thread
Muddy Cleats
08-13-2004, 05:10 AM
"EA has put out thier most robust defensive AI to date for '05. Better AI is synonomous with giving the novice the upper hand. No knowledge of the game is needed to win when the AI does everything for you. "
Thats not entirely true, now the knowledge is football knowledge not joystick or glitch knowledge. TNT this is the same stuff you were spouting on Madden Online 2 years ago. gotta wake up to the facts
1. Madden is a football game ( this 05 represents football)
2. there are rules of subs in the NFL. thats why inelegible players must report in to allow the opposition to know there is a change. There are also rules governing subs going in and out of huddles for the same reason.
3. Face the facts 4th down is a gimmie in real life. how many times do you see people actually go for it ..if you do the stats maybe 1% of the time every sunday. facts are the odds of completing a 4th and 5 or greater is almost nil. (don't quote Mcnabb and the eagles thats the exception)
it has always seemed to me that people who cry over this stuff don't want a football game they want a video game where they can do whatever they like. if thats what ya want ....go play blitz.
Warbuck$
08-13-2004, 06:18 AM
the damn kicking meter!!!!!!!!!!!!!!!!!!!! why does ea have to change this every year???
they make one of the simplest things hard
I've never figured that out either. I guess it's just something else they can say is new. I like this one though. But I guess I liked last year's and the year before's and the year before that.
rider1
08-13-2004, 09:18 AM
I wish Madden 2006 would have mass subs similar to NCAA 2005
GaryGuanine
08-13-2004, 11:49 AM
A suggestion:
How about there's an indication of whether or not the CPU's "hands team" has come onto the field to recover an onside kick, or just the regular kick coverage team. All it seems to say is "Kickoff", but if you were a coach, you'd see Randy Moss and Kelly Campbell going out there and say, "Hey, wait a minute, let me put my hands team out there, too." I play an offline franchise with friends, and we announce to the opponent if we're putting our hands team on the field, simply because it's fair. I could be wrong about this, and there could be something that tips you off to the computer's intentions, but so far all I've found is that you have to guess if the AI intends to onside kick or not.
Gary
jdbolick
08-13-2004, 11:59 AM
Make offensive linemen better run blockers, especially for the computer. It's a somewhat frustrating blow to realism when the computer can either gets 2 to -3 yards per play or somehow manages to bust one that goes the distance. A normal run against a normal 4-3 should go 3 to 4 yards.
Oh, and I second the cheerleaders thing. Holy Christ they're disgusting. Pretty much all the models are awful, but at least the players are covered by helmets and the coaches just don't stick in your mind like lancing needles of seering pain the way those cheerleaders so.
Also, update the playbooks, the animations, and the commentary. Perhaps the general public doesn't notice, but when you've played probably a thousand games of Madden over the last several years, the same animations every year get annoying. I credit them for changing many, but no animation should be re-used more than once. The commentary, though, is just sub-par and doesn't sound like it's been changed in some time. I realize that Madden and Michaels are busy people, but something needs to be done (the radio show is a nice addition though).
Regarding the playbooks, someone is just not doing their job. The Panthers haven't changed since the Seifert era and the Redskins don't look anything like a Joe Gibbs offense.
Formation-specific audibles would also be pretty cool. Playmaker is neat and all, but I think it's more realistic to have an assortment of audibles to choose from rather than handling everything on the fly.
BackInTheGame
08-13-2004, 12:16 PM
1. The soundtrack.
The songs they have played for the last 2 year since ludacris did the title song has been complete ***(with exception to the roots songand a very select few). I know the theory of new artist on the tracks worked well for ludacris but the hip hop(can't realy speak for the rock other than there is waaaaaaay too much of it) has been terrible.
Speaking of music on another note. there are 2 songs that are literally only played in the stadium but they might be the 2 best song in the last 2 years. the one song is a bumping house-y type song with an alarm in it. The other is a quasi-rock song that stops right before the offense lines up. both songs are instrumental and they are definitly not in the soundtrack listings. everyone has heard the songs 12 thousand times if they've played madden for the last 2 years.
2. defensive player picking.
They need to take a page out of nba live's book and make it so a player is able to switch to an exact player on the field. For example you know that you opponents WR is going to cut to the out side, you should be able to switch to that CB before the QB throws it. Kinda like a hot route. I know people are going to say PS2 doesn't have enough buttons, and i agree. Has anyone noticed that, for the most part, your middle, ring and pinky fingers are almost never used? They could put buttons where everyone's fingers go.
jdbolick
08-13-2004, 12:19 PM
I'm in the minority here but I think this year's soundtrack is pretty good. I've left it on even when not playing.
Farmer
08-13-2004, 12:55 PM
Make offensive linemen better run blockers, especially for the computer. This has been a major complaint for years. Why can't EA just hire an offensive line coach and let him tell the programmers how an offensive line should block on run plays, traps, sweeps, pass plays etc..
Formation-specific audibles would also be pretty cool. Playmaker is neat and all, but I think it's more realistic to have an assortment of audibles to choose from rather than handling everything on the fly. Another good idea.
mightypharaoh
08-14-2004, 02:21 AM
Bring back the hurdle. Tone it down but bring it back. For pete sake if my HB is running and Fatso Larda$$ got pancaked I think I would need 2 jump over him.
What happened 2 the celebration for winning the conference championships???
strickly for franchise, I want 2 be able 2 send some young players 2 NFL Europe for some seasoning. It could add points 2 their AWR. Not all players but those 5-7 round guys that are as dumb as a bag of rocks.
10 minute ticker - while it's streamlined it's still 2 big and blocky. NBA Live has the perfect stat overlay at the bottom of the screen.
Haze??? Is it just me or do all of the stadiums look like Ricky Williams and the Portland Trailblazers have been having a session. Even in the domes there is a fog of sorts.
challenge system - in the NFL even the Wahoo's in section X know when 2 call for a challenge bc it gets replayed at the home stadium. What good is having replay on if the playcall screen interferes with u being able 2 tell whether or not the WR's feet were in bounds.
More in depth draft scouting comments. Everything else about the draft improved and this stayed the same. It should also include awards players won and all american status if they were imported from NCAA 2005.
Aldogg
08-14-2004, 12:33 PM
I want better production during the game.
The commentary is dull and repetitive (in 5 games I have heard the micheals saying "To use one of your phrases, BOOM" 3-4 times a game.) Also, after playing ESPN, I would like more of a TV production aspect, with halftime and post game highlights or something at least to make it seem like I am watching a game on TV. Madden is boring compared to ESPN. Madden just shows the guys walking out after the game and shaking hands, same thing we have seen the last few years. I want something like a sportscenter from ESPN also. I mean they have the newspaper which shows some stories, but I enjoy sitting there watching Sportscenter every week and seeing highlights, injuries, trades and other things that ESPN brings to the table in production.
Also, the injuries. Whats up with knowing within 2 plays what the injury is and how long the guy is out. If my player has a broken collarbone, they won't come right out in 10 seconds and be like "Its a broken collarbone." They will have him looked at on the sidelines, then brought to the back for X-Rays. ESPN does injuries right, where you sit there and wait to see what the injury is and if it is major or minor, Madden tells you in 1 play, not at all realistic.
jdbolick
08-14-2004, 03:15 PM
I don't care about the Sportscenter or halftime stuff. After a half season of ESPN I stopped looking at them anyway, although I agree that they're cool the first 3-4 times you see it. I'd just like better production within the game, like the commentary issues many have cited. Maybe the stadium could be made more active with specific chants, better fans, a partisan announcer, etc. All of that's just icing, though. If the graphics and presentation are improved to ESPN's levels or even better, great, but as long as the gameplay is still tops I'll deal (need to tweak DBs back a bit).
One thing I would like is just to dump the rendered cheerleaders (even if they aren't hideous in future years) and either replace it with clips of each team's real cheerleaders doing something (I know some don't have them) or just some other generic action. Dancing at midfield is pretty stupid regardless. Hey, now that I think of it, some of the occasional half-time shows like the frisbee-catching dog would be pretty funny as long as they had enough of them to avoid repeating twice in a 16 game season.
Biggest things are just to fix the playbooks, the graphics, and scale the DBs back a little bit.
Aldogg:
You're right about not specifically knowing the severity of most injuries, but you actually can generally tell right away what the injury probably is and a ballpark figure on how much time they might miss. A little extra time waiting wouldn't hurt, but the biggest thing is just not to have too many injuries. In ESPN I could barely get through a game without losing a player for significant time and apparently computer teams were just getting destroyed in simulations.
QBStokes4
08-14-2004, 05:25 PM
the same commentary lol
al: the offense has had no luck running on first down. Theyve been gettin stuffed
john: yeah!!! stuffed like a turkey!!!
lol that cracks me up
i actually laffed at somthing John said on this years game
TNT713
08-14-2004, 06:09 PM
Thats not entirely true, now the knowledge is football knowledge not joystick or glitch knowledge. TNT this is the same stuff you were spouting on Madden Online 2 years ago. gotta wake up to the facts
1. Madden is a football game ( this 05 represents football)
2. there are rules of subs in the NFL. thats why inelegible players must report in to allow the opposition to know there is a change. There are also rules governing subs going in and out of huddles for the same reason.
3. Face the facts 4th down is a gimmie in real life. how many times do you see people actually go for it ..if you do the stats maybe 1% of the time every sunday. facts are the odds of completing a 4th and 5 or greater is almost nil. (don't quote Mcnabb and the eagles thats the exception)
it has always seemed to me that people who cry over this stuff don't want a football game they want a video game where they can do whatever they like. if thats what ya want ....go play blitz.
Muddy Cleats...
1) Madden is a football game... But this Madden 2005 is for spectators, not coaches. If you think football is what you see on Sunday's in the NFL, you only know half the story.
2) The rules regarding subs in the NFL do not prohibit subs of any type, at any time. Even a player with an ineligible number (50-79) may line up in an eligible position as long as he reports.
3) 4th down is and OFFENSIVE DOWN where the offensive team has the option of attemtpting to get the first, or conceeding possession in the attempt to gain field position. No more, no less. As a rule of thumb, if you aren't snapping the ball, you are still on defense. RESPECTING 4th down means NOT EXPECTING PUNTS, and playing defense for all 4 downs.
By the way... The NFL rules are clear, as is NFL history. There's no mention of cheese strategies in over 80 years of pro football. Coaches using thier personell and smarts to beat whatever their opponents throw at them are mentioned plenty. With all the age old funadamentals being LOST AND IGNORED among Madden Players that claim they want SIM, it's no wonder there are so many people that want to feel like they are on the Rules Commitee...
If NFL rules arent good enough for you, maybe it's you that should be playing BLITZ.
Later
sandman
08-14-2004, 06:12 PM
Fix the replay!!!!!!!!!!!!!!! I challenged my quarterback fumbling last night. It didn't challenge his arm moving forward, but instead if his knee was down. I'm sick of this garbage.
I have a question for everyone. Does anyone know if the new challenge rule is in the game? The rule where if you win the first two, the coach is granted a third challenge.
perforatededge
08-14-2004, 07:56 PM
Obviously, we need some Levitra commercials.
jdbolick
08-14-2004, 09:12 PM
TNT:
Why are you even continuing to argue this issue? Is this a trolling thing or an ego thing? I'm just curious.
If you think football is what you see on Sunday's in the NFL, you only know half the story.
Actually Sunday is the only thing that counts. Monday through Saturday is only significant if it somehow has an impact on Sunday, which it usually goes, but the point is that you don't get points on any day except Sunday (unless you're playing MNF or one of the late-season Saturday games). And for the record, I write about football professionally so you can just go ahead and give up this "I have mysterious knowledge that proves me right but I don't feel like sharing it" garbage unless you have actually played in the NFL.
2) The rules regarding subs in the NFL do not prohibit subs of any type, at any time.
Where in the NFL rulebook is the pause button? Granted, I haven't read the rulebook in a while, but I can't remember it being in there. I'm wondering because you seem to insist that the game must be constructed strictly according to the rule book. And once more for emphasis, Madden eliminates options that are almost never used in actual football but have been used and abused in the game, making it far less realistic and far less representative of the "real" NFL.
RESPECTING 4th down means NOT EXPECTING PUNTS
Is that why 32 NFL teams don't send in punt teams on fourth down? Oh wait, you mean they do except in 4th and relatively short on the defense's side of the field or late in the game? Gee whiz, don't you find that odd?
There's no mention of cheese strategies in over 80 years of pro football.
So go buy some pads and convince someone to give you a try-out. You know, as does everyone, that people grossly abused those options last year and in previous years. These steps have been taken to make Madden truer to the spirit of "real" football, and your continued insistence could lead one to believe that you're actually afraid of having to play without the only things that could help you win a game in the first place.
With all the age old funadamentals
Ok, my question at the top has clearly been answered. You're just trolling, that's cool. But one of the downsides to trolling is that the longer you do it, the more people dismiss anything you have to say, and while you might think that you'll never want people to really pay attention and accord any legitimacy to your opinion, I don't think that's a bridge anyone should burn lightly.
Sandman:
Another problem with the replay is that the call doesn't always fit the visible evidence, especially in challenges on whether or not a player was in bounds. Madden is notorious for insisting that players were in bounds when they clearly weren't and vice versa.
mightypharaoh
08-16-2004, 02:33 AM
Ummm ok back 2 suggestions
While the addition of actual bodies on the sidelines and actual sideline action was a plus, why do all of the cats on the sideline look like extras from a Fat Joe and the Terror Squad video????
Watch them, there all doing the Rockaway...Lean back, Lean Back...
Rosters, I don't know but in my chise Kurt Warner is still in year 3 the starter for the Giants over Eli Manning even though he is about 97 and there is no way this would happen in the NFL. While they seem 2 have fixed the dirty age glitch in which any player over 30 was more than likely 2 be demoted 2 second string by the CPU. But it doesn't make sense.
rawdog805
08-16-2004, 09:22 AM
My suggestions are Fix the playbooks, I mean damn they've been the same for about 5 or 6 years now...
Another suggestion is to please Fix the Offensive line Blocking for the User and the CPU..
Another suggestion is to allow the running back to push the Lineman (or any blocker for that matter) out of the way, or into a block.... I mean I am getting sick of ping ponging through the line...
My last suggestion is to allow the user to stop the man that is in motion or send him back in the other direction, like you could in 04... I mean damn I dont want to wait until the man gets to the other side of the field before I send him back to his original position..
Ohh one more - allow the user to actually select which reciever he wants to use the playmaker on... I cant tell you how many times I have had two recievers in the same area and wanted to send the speedy reciever toward the endzone and ended up sending the slow reciever....
BackInTheGame
08-17-2004, 04:12 PM
don't know it anyone mention this but I can't stand the fact that the AI controlled players run faster than if I used him. Have I been doing something wrong for years now?
SaltheDog
08-17-2004, 04:20 PM
Haze??? Is it just me or do all of the stadiums look like Ricky Williams and the Portland Trailblazers have been having a session. Even in the domes there is a fog of sorts.
HAHAHA :D I was saying the same thing to my buddy...except i used Bam Morris and the Trailblazers lol
madage
08-17-2004, 04:34 PM
This has been discussed (a little) in another thread. I'm very upset that Madden allows the kicking team to advance a muffed punt. I understand Madden has been this way for sometime.
Shouldn't be too hard to fix. I had an old PC football game (Sierra Sports' FrontPage Football Pro) that I'm positive got this rule right, and that game came out in the mid 90s...
Dumb Daddy
08-18-2004, 04:20 PM
I agree with the need to fix muffed punts. If it's fumbled before the returner starts to run (or before he gets hit) then the opponent shouldn't be allowed to advance the ball.
Fix the !:00 timeout glitch (the computer will almost always call timeout at 1:00 of the 2nd and 4th quarters if it has the ball, whether or not it actually makes sense).
Improve the trading algorithm.
Improve the franchise drafting screen to be more like a fantasy football live draft. I'd like to be able to make lists at each position of people that I'm targeting.
Defenders should not be able to catch bullet passes at close range. I've seen interceptions that should result in injury, not touchdown.
Defenders that are in perfect defensive position shouldn't suddenly glide backwards 5 yards to allow the receiver to catch the ball (haven't seen it in 2005 yet but it's my #1 complaint in 2004).
Built in weenie head protection. Bad things should happen to teams that are trying to run up the score (like injuries, turnovers for touchdowns, etc). You shouldn't be calling timeouts late in the game if you are way ahead so that you can score again.
Add a Hall of Fame feature. There were players in my franchise that were outstanding but, once they retired, were gone forever. A HB that gains 1000 yrds rushing and 1000 yrds receiving for 8 straight years ought to be enshrined in the HOF.
Expand the records section. I'd like to have the full gamut of single game, single season and career records available to break. One year I averaged 50+ points/game for the entire season -- I know that had to have broken the real record but it wasn't in the record book so the great season is now just a story.
Here's one that I'm amazed that it doesn't exist -- After the season, there should be an All-Madden team.
These are all minor items. I'm pretty satisfied with the game though I'm adjusting big time. I am starting up in All-Pro to figure everything out then switch back to All-Madden. I am having to change my strategy from 2004 when I would mostly run the ball and mix in long passes (I would throw deep at least once when I got inside the opponents 40 yard line, usually for a touchdown).
Chasz
09-17-2004, 04:22 PM
I've been playing for a month now and have one suggestion (so far). Bring back the option of turning on/off the salary cap in franchise mode!
Peace!
hppaq
09-17-2004, 07:24 PM
Put pass interference back in the game.
xtremegame
09-18-2004, 05:04 PM
no one loves defense more than i do, but this year the whole game sort of caters to the defense. why is it so hard to shake an on coming defender? when i watch football on sunday i dont see running backs and receivers almost struggling to turn or stop on a dime and make a cut. i saw Algae Crumpler put the moves on a DB to get a touchdown in week 1 aganist SF!! dont dare try that in madden cause the play will be over!! but in madden its so much harder this year than last year. why are bad defenses in the nfl good defenses in Madden? the way players move with the ball are nothing like last game and it makes it easier for the already hyped up defense to make a play. i understand that maybe the D needed a little fixin this year but the offense should've remained the same or gotten better so that it could be balanced. we all have to play both sides of the ball. this year it seems like any idiot can call a defense and look like an nfl genius. this year madden didnt get me hooked like it has the last few years. oh by the way if i see another qb decide not to hand off the damn ball to the rb i might toss this game out of the window!!
PS: always remember--pretty graphics and animations are great but if the gameplay sucks then the whole game sucks!!!!
maddenbowl62
09-18-2004, 08:26 PM
oh by the way if i see another qb decide not to hand off the damn ball to the rb i might toss this game out of the window!!
i hate that. i cant create a play bcuz the qb will get bumped by the fb and continue to think the hb is in the backfield, making the qb look stupid and lose yards.
TruBluDevil3
09-18-2004, 08:28 PM
1) PI, please?
2) no more defenders with 15 foot arms
3) no more "superman deflections"
GatorFan1963
09-18-2004, 09:37 PM
I hate to say it but I don't think anything major will change until the next generation of gaming. I think it is funny how some guys complain about the defensive AI this year because last year it was flat out crappy. Last year you could throw the ball deep with the FS 2 feet from the the WR and complete the catch with the FS barely reacting to the play. Guys get upset because they throw a stupid pass and have the nerve to get upset when the AI makes a play. I'm sitting there like "what did you expect"? I feel like too many people want this game catered to them. They want it to play like a video game in certain aspects and a simulation in another. It will never be 100% either or. You can't stop people from going for it on 4th down. There is no rule in the NFL that says you have to punt on 4th down. This is a video game so people can do whatever they want. Being an NFL coach is a job, if they mess up, they get fired. This is a video game so if you mess up all you have to do it press reset.
I am not even expecting anything radically different for next years version. I have played football video games for so long that it takes a lot to even hold my attention for more than a week. We are at the point where you have already seen what these video game systems can do. The next time I get "excited" about any football game is when I turn it on and it looks like I am watching ABC football. I am sick of the same refurbished crap every year. All I can say is bring on the PS3!!!!!!!!
SPEAKERX
09-20-2004, 07:10 AM
1-Ability to call 3 plays at the play call screen(as EA promised this feature would be in "5").
2-More Audibles.
3-More plays in Offense and Defensive Playbooks.
(81 plays is not enough Team Playbooks have 200 plus play on Offense
175 plays on Defense).
4-Ability 2 create any type play example Flea Flicker,Play Action,WR Pass.
5-Use created Playbooks online.
6-Fix Punt Returns!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
7-Bring back Playmaker Defense 4 the Run and Pass.
46West
09-20-2004, 01:01 PM
1-Ability to call 3 plays at the play call screen(as EA promised this feature would be in "5").
2-More Audibles.
3-More plays in Offense and Defensive Playbooks.
(81 plays is not enough Team Playbooks have 200 plus play on Offense
175 plays on Defense).
I'd love to see these three options, however...I want realistic time consumption. None of this 5 formation shifts in 3 seconds crap. If you substitue players, that takes time! If you run no huddle - it takes time to call the play - it's not "fast break football" it's just that you're not huddling up. I want more realism.
Chasz
09-20-2004, 06:50 PM
I hate to say it but I don't think anything major will change until the next generation of gaming. I think it is funny how some guys complain about the defensive AI this year because last year it was flat out crappy. Last year you could throw the ball deep with the FS 2 feet from the the WR and complete the catch with the FS barely reacting to the play. Guys get upset because they throw a stupid pass and have the nerve to get upset when the AI makes a play. I'm sitting there like "what did you expect"? I feel like too many people want this game catered to them. They want it to play like a video game in certain aspects and a simulation in another. It will never be 100% either or. You can't stop people from going for it on 4th down. There is no rule in the NFL that says you have to punt on 4th down. This is a video game so people can do whatever they want. Being an NFL coach is a job, if they mess up, they get fired. This is a video game so if you mess up all you have to do it press reset.
I am not even expecting anything radically different for next years version. I have played football video games for so long that it takes a lot to even hold my attention for more than a week. We are at the point where you have already seen what these video game systems can do. The next time I get "excited" about any football game is when I turn it on and it looks like I am watching ABC football. I am sick of the same refurbished crap every year. All I can say is bring on the PS3!!!!!!!!
I couldn't agree with you more GatorFan!
Chasz
09-20-2004, 06:55 PM
1-Ability to call 3 plays at the play call screen(as EA promised this feature would be in "5").
2-More Audibles.
3-More plays in Offense and Defensive Playbooks.
(81 plays is not enough Team Playbooks have 200 plus play on Offense
175 plays on Defense).
4-Ability 2 create any type play example Flea Flicker,Play Action,WR Pass.
5-Use created Playbooks online.
6-Fix Punt Returns!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
7-Bring back Playmaker Defense 4 the Run and Pass.
I like this! I can only hope that EA is listening. :cool:
BarneyCool
09-20-2004, 07:37 PM
To stop constant complainers
SPEAKERX
09-20-2004, 09:29 PM
1-Ability to call 3 plays at the play call screen(as EA promised this feature would be in "5").
2-More Audibles.
3-More plays in Offense and Defensive Playbooks.
(81 plays is not enough Team Playbooks have 200 plus play on Offense
175 plays on Defense).
4-Ability 2 create any type play example Flea Flicker,Play Action,WR Pass.
5-Use created Playbooks online.
6-Fix Punt Returns!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
7-Bring back Playmaker Defense 4 the Run and Pass.
Also exact Rosters and more than 55 players on team
(Ncaa has 70???)
2-Decrease the bad C snap 2 the QB out of the Shogun; or at least fix it so U don't lose your passing icons this play only happens a few times in a NFL game not every 5 plays in the shotgun :rolleyes: !!!
3-Stop the stupid vaacuum effect on Blocking ; If I get a Blitzer free and on a direct path 2 the QB, Why does he turn and crash into the FB if I'm not controlling him????
SPEAKERX
09-20-2004, 09:38 PM
Just a quick thought but sometimes it can get hard having to do tons of individual playmakers for each def. player on your team to stop an advanced baller.My idea was maybe when you are playing someone that likes to run a certain set alot of times you can set all your individual playmaker on each player and press maybe like the black button on xbox or whatever free button you may have on the ps2 and it will remember that handmade D you just did.And if your opp. does a hurryup and wants to hike quick so you cant set your playmakers to each player you can press your aud. to that same DEF. play then the black button and it will give you your playmaker set. or to go back to the original from that just aud. again from the regular aud. buttons.Just an idea,Hope this makes sense.
Very,very good suggestion :) !!!
SPEAKERX
09-20-2004, 09:47 PM
There should be 5 levels of play on Madden Football.
1-Rookie
2-Pro
3-All-Pro
4-Madden
5-All Madden
On the All-Madden Level the Game should be programmed with NFL Rules.
aka: True NFL Simulation,with all it's problems and flaws 4 each user to solve
ANyThing goes on this Level.........
Out coach your opponent or be Out Played :( !!!
Strategist Rules: What One can make work; works.....
No questions asked No fingers pointed.
On levels 1-4 more of the current Sim-Style Rules.
Levels 1-4 could be used for Online Play and Leagues, with patches 2 fix
the Game for THOSE amongst us who abuse Weakness in the Game...
and abuse the Weakness in his or her Opponent Game ;) .
Level 5 could be used for Tournment Play & Online Play...
Both Ranked and Unranked.
And if Sim Style Players feel they what 2 Challenge a Free Style Player on Level 5.....
U know what 2 Expect ...........
Tourney Style Play!!!!!!!!
It is sad :( 2 see such Division amongst the Game's Players.
But as in Life No two people are the same.
And in the Game Not everyone's skill level is the same!!!!!
On ANy Level even seperated; someone will find a way 2 abuse the Game or your Game!!!!
Glitches in the programming and what Player's call Cheese will always be there :rolleyes: ........
You just have 2 Man Up and Deal with It !!!
If One what's 2 Play the Game and be Good at....
NFL RULES MUST BE NON-NEGOTIABLE :cool: !!!!!
Holla!~~
There should be five Levels of game play :
Madden for Srt8 and Sim-Style; League Rules
All-Madden for Free-style and Tourney Play; NFL Rules anything goes....
Holla~~!!!
Chasz
09-21-2004, 06:36 PM
There should be five Levels of game play :
Madden for Srt8 and Sim-Style; League Rules
All-Madden for Free-style and Tourney Play; NFL Rules anything goes....
Holla~~!!!
An intriging idea Speakerx! I'd like to see a little more detail but as is, you'll get my vote!!! :cool:
p.s. EA are you listening?
jville
09-21-2004, 07:43 PM
I say forget new features. Every year there is some new gimmick. I think the new "gimmick" this year should be "online play". Market it and do what ever.
First they need to get people to throughly test for online cheese/glitches. I'm talking about make it a priority. NO THE PRIORITY. Because lets face it with out the glitches this is easily the best madden game ever. And without the online messups no one would be playing ESPN. Since playmaker was '04, Defense was '05, Online play should be '06.
Suptance over flair. Thats my take.
And another thing Tnt your my boy. I've been to your site a lot and got a lot of help there. But man come on. I know you feel like if you good enough and smart enough coach you can over come what anyone wants to do. I believe in that also, in theory. The fact of the matter is this is not real life. In real life there are no AI flaws/Glitches. No one can take advantage of the system because there is no system.
maddenbowl62
09-21-2004, 07:43 PM
Also exact Rosters and more than 55 players on team
(Ncaa has 70???)
2-Decrease the bad C snap 2 the QB out of the Shogun; or at least fix it so U don't lose your passing icons this play only happens a few times in a NFL game not every 5 plays in the shotgun :rolleyes: !!!
3-Stop the stupid vaacuum effect on Blocking ; If I get a Blitzer free and on a direct path 2 the QB, Why does he turn and crash into the FB if I'm not controlling him????
nfl only allows 53 men on the roster.
djwill13
09-21-2004, 07:46 PM
i think he means the exact rosters for the teams when the game is released and let us make cuts (in franchise mode) how we want to. also this would give us a "practice squad"
just a thought
SPEAKERX
09-22-2004, 12:27 AM
nfl only allows 53 men on the roster.
Player's on IR should not count against the depth of the roster...
Example the Raiders had 10 players on IR last year....
that mean's 10 players who are not on the Online Roster's because of the 55 man limit.
Player's on IR should not count against the Roster.
I paid my 55 dollars :) ......
Can't I get an exact roster of my Team :rolleyes: !!!!
Why do I have create a Player or Player's for an exact Rosters :confused: ?
I shouldn't :mad: !!!
Holla :cool: ~~!!!
jayholla2004
09-22-2004, 10:21 AM
So basically your just a Brock Lesner fan and wanted to be able to use him in yet another video game?
ATLballer2004
09-22-2004, 11:36 AM
please, please, please punish
QB dropping more than 10-12 yards and getting off the pass
i understand... coverages breakdown and receivers will eventually get free
but most of the time the d line can get enough pressure to force a bad pass
too many time the qb gets off the ball in a tight situation
especially when dropping back 15 yards or more
its frustrating to have the right d called..and the qb just continues to drop back and miraculously someone pops open, and the pass is perfect...
this is not real football, less skilled players are getting away with murder
djwill13
09-24-2004, 05:16 PM
here's one for you:
allow us to control weather the db's play inside or outside of the wide receiver. you can not accurately run a cover 2 zone defense because you can't "funnel" (have your db's play to the receiver's outside shoulder and make them run routes into the middle of the field). this could also take away from the dreaded corner route, because the corners would push the WR's into the middle of the field more. meaning they could get the jump on the corner route and have the safety there to back them up if they mistime the pass or what not
just a though
tommo148
09-24-2004, 05:27 PM
BEFORE you all flame me: I'd like to see the game allow you a certain amount of time on defense to allow you to make some adjustments ON LOWER LEVELS only.
This could help newbies to the game get the hang of all the changes that happen each year.
Alternatively I'd like to see an option to allow the defense to call the hike whilst in practise mode, like I said this is only to allow people to gradullay ease into the learning curve each year.
Andy
PPEFan
09-24-2004, 09:00 PM
My observations are from playing against the cpu as I haven't picked up the internet module yet, though I'm not in any rush as it seems there are a lot of problems as I've been reading. The cheesers and the use of nanos are expected anytime there is competition and a win/loss record at stake, but glitches are something else.
I think if EA's closed beta included more players like all the MC tournament winners, several members from the more popular and well established websites. They should have at least a month to play and find any bugs or glitches, especially for online play and hopefully that would eliminate most or at least 99% of the glitches.
I've noticed as many have mentioned how badly the OLine blocking is. The run blocking in both the AI and animations leaves a lot to be desired. The pass blocking is especially bad, which makes it difficult to run effective draws and screens against an over aggresive DLine.
Another gripe I've always had, is the Dline shifts (Over, Under and Spread) are inaccurate in the alignment, for instance the DE's are always directly accross from the OT's.
But I really would like to see the 4-3 Stunt or 4-3 cocked made famous by the Pittsburgh Steelers "Steel Curtain" defense and later introduced by Tony Dungy's defenses in Minnesota and Tampa Bay.
MONSTA
10-05-2004, 11:17 PM
first off im going to call it rite now and say that McNabb will be on the cover of '06 as far as the game play goes for '06 i really dont think they have to add anything major like you all said maybe bring back some offensive calls from '04 the hit stick is here to stay as well as the pre snap play calling all of that is great but he has to tame down the d just a little bit because every db in the game has superhuman leaping ability and thats ridiculous it should all be called down the middle as far as offense and defense and being able to sub a player at any position should be called back and if im not mistaken i do believe i have seen warren sapp on the o line a couple of times in the game but hey i dont make the game i just play it but reguardless of what is to come in '06 its going to be the game to have just like the rest of them
dbscott1
10-06-2004, 10:34 AM
Hot block the backs to the los, similar to the safety being hotted to the box. With the ability to still use motion on the available receivers.
Don Madden
10-06-2004, 02:20 PM
you guys are going to think I'm crazy but..here we go...
1. OFFENSE - Boomerang motioning of receivers & running backs (put a man in motion one direction and then change it back to the other direction at any time w/o going to the complete other side of the field). ALSO HAVE ILLEGAL MOTION PENALTIES...
2. DEFENSE - Ability to have Linebacks & cornerbacks/defensive backs play man-2-man (kind of like ESPN) when a zone is called, in addition to the other defensive playmaker options that were made this year.
3. OFFENSE / DEFENSE - Allow receivers to run through the line of scrimage & allow the linebackers/d-line bump them as they run through.
4. OFFENSE - allow customizable formation shifts
a. allow these to be used online
b. for custom playbooks
5. OFFENSE/Defense - allow custom playbooks (offensive & defensive) to be used online and audibles saved to profile for custome playbooks
6. OFFENSE/DEFFENSE - allow PROFILE to be played against (like ESPN's VIP feature)....and allow this for online play.
7. GAME :eek: - allow online scouting...the ability to view other people playing online.
8. DEFENSE - allow playmaker to defend curl/corner routes - aka Curl zone.
9. Allow custom playbooks to be made from a play universe rather than having to go into each playbook.
10. MY FAVORITE...allow custom playbooks online...
And for all you wisea.s.es out there...HOW about a Kitchen sink...
Don Madden
10-06-2004, 02:22 PM
oh yeah...one last thing.... MOTIONING.... allow more than one player to be motioned for one play just like ESPN. :D
Don Madden
10-06-2004, 02:24 PM
also allow hot route blocking for run plays for the running backs, wide receivers & TE's.
OK i promise that's it.
StagesOfDefeat
10-11-2004, 02:53 AM
HERES A GREAT IDEA MAKE A GLITCH THATS TRIGGERS A COUNTER GLITCH, FOR EXAMPLE IF SOMEONE DOES THE DEFENSIVE NANO GLITCH IT SHOULD TRIGGER THE OFFENSIVE MINUTE MEN GLITCH(new o-line blocking glitch) THIS GLITCH ONLY SHOWS UP WHEN SOMEONE DOES NANOS IT WILL TAKE THEM A FULL MINUTE BEFORE THE NANO WORKS
FIRE AGAINST FIRE
jerseyjay14
10-11-2004, 05:48 AM
using created playbooks for online play is the worst thing that could possibly happent o online play...
talk about opening a can of worms...
10% of the people will use it correctly 90% will use it to glitch and cheese opponents to death
XmgRalph
10-11-2004, 09:05 AM
I'm in a str8 league: xmgleague.com and we would all love to be able to play in an online franchise
Possibilities are endless, trades, drafts, all the real deal
Biggest problems would be of course dico's
But I'd can keep dreaming right?
billsfan01
10-11-2004, 12:05 PM
How about making the platform more supportive for created teams in franchise mode. As some of you may have read already, I enjoy creating 32 teams to replace the existing NFL teams, then having a fantasy draft of the created players, but Madden always, and I can't stress this enough,... ALWAYS, has had problems with this. In '04 it would freeze during the fantasy draft, but occasionally work, now it freezes after every played game. No loading and saving, just freezing. So I'm stuck with just the NFL teams this year, and it gets a little tiring seeing the Bills blow out every one year in year out, (even though we all know this would NEVER happen, especially with someone like Bledsoe at the helm). If the game can't handle it, don't make it an option. At least that's the way I see it! :mad:
Cabinetman
10-11-2004, 01:17 PM
Ummm, Spurrier doesnt have a job right now. The last thing I want is some punk going for it on 4th when I many have had a time trying to stop him and now he gets another down to try some glitch play. It its 4th and 1 between the 45s maybe, but not all over the bloody field.
SPEAKERX
10-11-2004, 05:28 PM
you guys are going to think I'm crazy but..here we go...
1. OFFENSE - Boomerang motioning of receivers & running backs (put a man in motion one direction and then change it back to the other direction at any time w/o going to the complete other side of the field). ALSO HAVE ILLEGAL MOTION PENALTIES...
2. DEFENSE - Ability to have Linebacks & cornerbacks/defensive backs play man-2-man (kind of like ESPN) when a zone is called, in addition to the other defensive playmaker options that were made this year.
3. OFFENSE / DEFENSE - Allow receivers to run through the line of scrimage & allow the linebackers/d-line bump them as they run through.
4. OFFENSE - allow customizable formation shifts
a. allow these to be used online
b. for custom playbooks
5. OFFENSE/Defense - allow custom playbooks (offensive & defensive) to be used online and audibles saved to profile for custome playbooks
6. OFFENSE/DEFFENSE - allow PROFILE to be played against (like ESPN's VIP feature)....and allow this for online play.
7. GAME :eek: - allow online scouting...the ability to view other people playing online.
8. DEFENSE - allow playmaker to defend curl/corner routes - aka Curl zone.
9. Allow custom playbooks to be made from a play universe rather than having to go into each playbook.
10. MY FAVORITE...allow custom playbooks online...
And for all you wisea.s.es out there...HOW about a Kitchen sink...
Good Post :D !!!
First_Down
10-11-2004, 05:58 PM
1. Anytime your losing you should be able to go for it on 4th down.
2. Make a defense specifically for corner routes
3. Fix Juke glitch and being able to Punt block "everytime" and make it real and not part of someone's arsenal
4. Better looking cheerleaders
5. 1 instant replay per game
Overall it's the best Madden of all and some minor repairs will take this game to another level.
deewee_79
10-14-2004, 12:23 AM
ONline challenges would be nice!
kiddk1
10-20-2004, 11:33 AM
Heres a suggestion for EA, look at what espn 2k5 is priced at! While I am a madden fan I truly believe that 50 bucks is too much for a game.
samori01
10-20-2004, 02:46 PM
I hope I am not reprinting what others have said, I saw a LOT of good selections. I think custom playbooks could pose a lot of problems unless they are from a list of plays that are only on line. What I mean is if you go online and then go to the list of all of the plays and are able to pick and choose your plays online only. If you are able to do it on your machine that opens up for so much cheating. Also I agree with having at least one challenge online. Allowing the defense to hot route to man, and I wonder if it is possible (probably not) for XBox live players to play people with PS2 online. Make it one BIG community.
Suburbanite
10-20-2004, 03:21 PM
Fix the replay!!!!!!!!!!!!!!! I challenged my quarterback fumbling last night. It didn't challenge his arm moving forward, but instead if his knee was down. I'm sick of this garbage.
I have a question for everyone. Does anyone know if the new challenge rule is in the game? The rule where if you win the first two, the coach is granted a third challenge.
I'll take it one step further. I played a game last month where I won my first two challenges, was given a third, won that, and then challenged two other times and won those!!!! It had to be a glitch. The computer also challenged 3 times and won each one. I've never played a game since with more than 2 challenges.
Suburbanite
10-20-2004, 03:25 PM
The only change I'd make is to go back to when penalties were actually called with some frequency. Even with the sliders at max, I see at the most 3 penalties a game, and PIU is nonexistant. I've played a whole season without a single PI penalty.
rr2418
10-20-2004, 03:52 PM
1. Put NFL Films classic music in the game.
2. Have a weekly show showing highlights of each game or at least the best game of the week.
jerseyjay14
10-20-2004, 04:31 PM
1. Put NFL Films classic music in the game.
2. Have a weekly show showing highlights of each game or at least the best game of the week.
im a big fan of the nlf prime time music
jerseyjay14
10-20-2004, 04:35 PM
1. Anytime your losing you should be able to go for it on 4th down.
2. Make a defense specifically for corner routes
3. Fix Juke glitch and being able to Punt block "everytime" and make it real and not part of someone's arsenal
4. Better looking cheerleaders
5. 1 instant replay per game
Overall it's the best Madden of all and some minor repairs will take this game to another level.
there are defenses specifically for corner routes. and sideline routes.
i think it would be cool if there was a "record" featuer were you could record certain plays from an online game and then play them back to study what you did/what someon ran on you
jerseyjay14
10-20-2004, 04:38 PM
"
10. MY FAVORITE...allow custom playbooks online..."
i think this will open up a HUGE can of worms...
for those who complain about cheese and glitching now....
image when somone finds an exploit ofr the AI defense where his fullback runs some riddiculous made up route that reults in 3 DB's covering himleving somone else wide open for a TD..
those are the kinds of things that will happen.
iht my custom playbook ive created plays that get a TD vs the cpu on all-madden level 99.9% of the time.
these routes would never work inr eal life.
Kobra
10-21-2004, 12:08 PM
If you guys have any game play issues you want fixed, keep posting them here. I'll be sending a list in early next week to the EA producers.
Kobra
Aldogg
10-21-2004, 12:20 PM
Kobra, I would like them to fix false start or the lack of it being called. I have played vs the CPU, and when the CPU was the Colts and Manning started audibling, members of the offensive line would get out of thier stance then move back into it, and when I would move my D-lineman, I would get an offside penality instead of the opponents getting a false start.
cosby121
10-21-2004, 12:21 PM
1.Headtracking
2.Have the Dbs chuck the wide recievers instead of holding them on the bump and run.
3.Get rid of quicksand, fieldgoal puntblock glitch, and rocket catching.
4.Use the ABC Monday Night Football presentation in halftime reports, replays, and game summary.
5.Record new commentary.
6. Fix suction passblocking.
7.Fix run blocking have Tes and Fbs block Lbs before they block safetys.
8.Offensive line hot route blocking to prevent glitch blitzes.
9.Make defensive players smarter not just give them speed boosts to make plays.
10.Make Qb spy and contain for the lb's actually work(don't allow a qb with a spy on him to scramble more than 5yds)
11.Allow Qbs that drop back more than 7yds to get sacked easily.
12.Allow online ranked games to be allpro and all madden and any length of time so we can choose to have a game with sim stats or not.
13.Get rid of the disconnection glitch.
14.Allow online custom playbooks.
15.Go back to more than one controller configuration.
16.Keep the cover up ball button.
17.Spectator Mode
18.Allow the use the harddrive to fix any glitches that may come up.
19.$39.99 price just like NBA Live 2005
20.Less online lag
21.Listen to the hardcore gamer more and get rid of the fun factor mentality.This is a sim not an arcade game. I don't see madden whishlists pushing for glitches and unrealistic gameplay.
ColdGinAgain
10-21-2004, 12:37 PM
The horrible blocking. I'm sick of seeing tackles release and go looking for a DB before the back takes his first step.
Make the juke moves a LITTLE more effective. This year other then the glitching spin move they are useless.
TRUEVisionDC
10-21-2004, 12:51 PM
1. False starts after hurry offense
2. Bump n Run on everything is not real.
3. Graphics, if the defender is going to swat the ball, at least have him look back at the ball. Its ridiculous to have a LB chasing a WR and the ball is in the air, the LB is still chasing and the most perfect time he sticks his arm out to swat it. cmon
4. The QB keeping the ball when an audible is called.
Lastly, Im assuming everyone and their families have mentioned the glitches.
Dazed N Confuse
10-21-2004, 01:10 PM
1. The blocking.
2. Allow only to drop 9 guys into coverage instead of all of them.
3. Get rid of the rank.
4. When throwing a lob pass 30 yards down field there should be no way a LB 10 yards from the LOS should be able to make a play on the ball. :eek:
5. Make the juke move more effective.
Dazed.
TitanMatt
10-21-2004, 01:11 PM
More options for ranked games on all-pro level. Such as fatigue on or off, 4 or 5 minute quarters, put the hurdle button back in the game or at least let auto-hurdle work.
jerseyjay14
10-21-2004, 01:33 PM
More options for ranked games on all-pro level. Such as fatigue on or off, 4 or 5 minute quarters, put the hurdle button back in the game or at least let auto-hurdle work.
auto hurdle seems to work well for me????
Kobra
10-21-2004, 01:43 PM
5. Make the juke move more effective.
I lol at that one, because I think its to effective.
Kobra
moostache2
10-21-2004, 01:44 PM
Online use of the All-time and season specific teams....why can we have over 100 teams in NCAA and only the same 32 in the NFL every year????
I'd also love to see a deal worked out with the NFLPA to get the real names and numbers of the all-times intop the game as well...
StopPlying
10-21-2004, 02:15 PM
1. have the control settingson PS2 like madden on Xbox I love that I can control my juck with 1 button and the D-pad or stick. played it on xbox for the 1st time and wow how you can control how hard you juck. 10x better than ps2
2. Offense A.I.
3. The WRs please let them be able to jump there is no point in having tall WRs like Moss,R.Williams,Gardner,K.Johnson etc... if your in the redzone and come out in like a I-from big and try to throw a jump ball to your WR llike they do in the NFL.
4.Better plays I think this year the playbooks I used last year where more realistic than this year.
5.more than just 5 audible on both side of the ball. Maybe have R2 as the juck button and L2 to access another 3 or 4 more audibles.
6. this is important you have to be able to challenge plays online 95% of the fumbles are not fumbles.
SCDrJ
10-21-2004, 02:54 PM
I really like StopPlying's suggestions about WRs jumping and online challenges
1) Keep good D AI relatively as is, but shorten the 12-foot arms some of these guys at LB and DB seem to have.
2) I like the idea of QB contain plays, but they don't seem to be as effective as they should be.
3) O-Line AI needs major improvement, potentially a blocking shift audible much like the great D-Line adjustments we have this year - both to eliminate glitch plays and also to allow realistic runs. There should be no problem running the ball for 5 yds against the quarter D, but a D lineman always seems to get free.
4) Keep D adjustments (Playmakers, shifts, etc.) active if the O calls no-huddle, so you don't get beat just because of that.
5) Online challenges, but no online replays (would take too much time)
6) If you use "Play Now" online, show the career snapshot of your proposed opponent. I set my options to "similar ranking" and once got #12 at the time (a big time cheeser)
7) Expand/update playbooks, but NO custom plays online!! This would open Pandora's box for glitch players.
8) Some hate it, but I think Fair Play is a great idea. I think the going for it on 4th can be relaxed a little, i.e. 4th and 1 on opp 30. I think no punt calls when opp is in FG formation or vice versa would be a good addition. I don't think onsides need to be limited since this year you don't get too many of them back anyway, the AI is better there.
9) Make the D pay if they send people on nanos or otherwise tamper with the D setup. There instinctively should be many open receivers if you call goal line D against a 3-5 WR set, but in practice there rarely are. Just as you get penalties for playing someone out of position, the offensive AI should be such that the receivers get open quicker if the safeties are lining up with the LB's, or if all of the LBs are on the line of scrimmage the TEs should be WFO.
10) While I believe that the gameplay is more solid with Madden (ie ESPN is still dealing with motion glitches, etc.), EA should take a good hard look at NFL 2K5 and learn a little about presentation style.
11) Keep auto hurdle and I LOVE the cover up button - also on the run - the FBs and TEs NEED to block! In the real NFL, that is the primary job of both positions, and they don't do it all that well in Madden.
12) KEEP THE HIT STICK - I think it's a great feature, and executed well, if you are in position it works, if you're not, you get burned big time.
13) Formation audibles - good idea, but needs work.
In all, I think EA is doing a great job in responding to concerns, and I'm sure 2006 will be even better.
65notch
10-21-2004, 03:01 PM
5. Make the juke move more effective.
I lol at that one, because I think its to effective.
Kobra
I agree, you can use an 82 speed back and if you call the right smash or counter play against man, you are likely only going to have to beat one safety, maybe a LB or a DE that gets loose, and do a quick stop juke and bamn, your gone.
BTW, what is the consensus to STR8 ballers out there, is this considered cheese?
Dave
"Watch out Montana, here comes Rattay"
hey us Niner fans gotta find something positive to say with our season is going.
sitinon32
10-21-2004, 03:10 PM
If they do implement challenges online, PLEASE utilize ESPN's replay angles. When I challenge a play on ESPN, they show the BEST POSSIBLE angles on the play allowing you to see exactly what happened. Madden has the WORST replay angles I've seen in a video game...ESPECIALLY on fumbles and sideline plays.
Also GET FORWARD PROGRESSION RIGHT. If I advance past the 1st down marker on 3rd or 4th and short and I get tackled and fall on MY side of the line, I should STILL get the 1st down b/c my forward progression MOVED me over the line. If I decide on my own to try and turn back behind the LOS and get tackled, then I shouldn't get the forward move. It sucks and I've turned the ball over or had to punt MANY times b/c this is not right in the game.
Fix the "qs" glitch WITH FATIGUE ON. Formation shifts are a big part of my offense, but I'd like my running game to wear down the defense at some point in the game.
Can we get more injuries to all the Vick users who want to go head on with a LB more than 4 times in a game?
ATOMDOMB
10-21-2004, 03:16 PM
anyone mention a lateral button or handing off the ball on kickoff and punt returns?
Dazed N Confuse
10-21-2004, 03:35 PM
5. Make the juke move more effective.
I lol at that one, because I think its to effective.
Kobra
I can never get my HB to juke at all. Is there a trick? Do I need to stop? There have been many times i'm in the flats 1 on 1 with a saftey and when I juke my HB does nothing.
Dazed.
SCDrJ
10-21-2004, 04:43 PM
Dazed -
Are you using the sprint button at the time? I've noticed jukes and stiff arms don't work well at all if you're sprinting, which makes sense.
DankBuds
10-21-2004, 06:58 PM
BRING BACK THE PI! WR's get mugged out there and it is never called unless the hitstick is used too early. :mad:
Intelligent blocking would be nice for a change. Too many times have I seen a DE run past a FB just standing there looking like he wants to blocks but makes zero effort or a FB go for a safety and leave me in jeopordy of not crossing the LOS.
Also it is old how you get no blocking if you drop back 5-6 yards...I mean come on, in the NFL they still make blocks when the QB drops back more then 3 steps. If anything you should make the throwing power suffer when people try to abuse the game by running backwards 15-20 yards, not make blocking suffer if your drop back past an imaginary line.
For the people who get ripped off on fair play how about you make it actually fair next year? When you can't do anything but punt or kick a FG have the defense LOCKED on special teams plays, in other words, prevent people from being able to use loopholes to block kicks if the kicking team has NO CHOICE but to kick.
If your controlling a WR while your running and press triangle to jump and catch the ball I truely see no reason why the WR has to jump straight up instead of jumping with his momentum.
Make the odds of droping a fair catch somewhat close to reality. Somewhere along the lines of 0.1% for vet players and 1% for rookies would be nice.
Tone down corner routes. Make it easier to tackle WR's on corner routes at least. It seems like people get too out of position to contain this route realisticly.
I think when a QB scrambles and crosses the LOS, triangle should be slide. QB's don't need to cover up the ball like other positions do, and they don't need to dive when you want them to slide. Having triangle slide for QB's only would be nice.
A couple of other features I would like to see but am not sure it is possible is to change passing so every pass is not a perfect spiral. Throw some off-center wobbles in and every once in a while, with the right situations, have those ugly passes that flip end over end.
Dog piles would be nice in goaline but I assume that is very difficult to code on a PS2.
eastcoast0024
10-21-2004, 07:07 PM
i'd also like to see u be able to jump over the pile like many Running backs have done example...Tomlinson and Holmes...but who knows lol..just sumthin nice to see i guess lol
WingT
10-21-2004, 07:16 PM
1. On-The-Fly Audibles.
2. Fix the Punt/FG block issues.
3. Offensive Line Run and Pass blocking.
ESPN has a great run blocking scheme.
OL and FB do release from their first blocks tooo easily.
Make the Weight and Strength factor have a larger role
when a Big Set is going up agaist a Dime Set. They should be able to roll
on those smaller defensive backs.
4. Custom Playbooks. I would like to be able to create a book with the plays
I like to run from the game. I'm not saying play creator. I want to be able
to include the FAR/NEAR packages into my Cowboys playbook and use that
online. Or have a shotgun formation in the WCO playbook.
5. Also, allow us to set up play call sheets and use that online instead of
Playbooks. What I mean is that instead of I Formation and a list of 12
plays, I want a TAB that say 3rd and Short that contains a list of plays
that I like to run. Bump and Run TAB that list plays that I like to run.
A list of plays that I like to run against a Cover 2, Cover 3, etc.
Something similar to a coaches play call sheet.
6. Scouting tools similar to ESPN's VIP. But better. I want a play call sheet
emailed to me at the end of the game. Just like they do in a chess match.
What would be really cool is if you could send me a Real Player Video file
so I can watch the game from a spectator mode.
7. Improve the Fair Play Rules. Don't handcuff the offense against the
Punt Block issues. Call "Roughing The Kicker" when my kicker gets tackled
before he punts the ball. You probably can fix this this year.
8. Game Clock Issues. I have done this and others have used up 6-7 minutes
of game clock on 1 Drive....limiting me or my opponent to 1 minute per half.
I know we can't make the play clock proportionate to the game clock, cuz
for a 4 minute game it would be like 12 seconds. 45 seconds play clock
for 60 minute game = 12 seconds play clock for 16 minute game time.
But to compensate for this, after each play *STOP* the game clock and
start the play clock at 45 seconds or 25 seconds after a time out. Once
the play clock gets down to 12 seconds start the game clock. This will
help out those whose opponents like to run it down to 2-3 seconds on
each play.
Also, after the offense and defense has selected their play and they are
lining up to play start the play clock at 25 seconds, but for a 4 minute
game start the game clock once the play clock gets down to 12 seconds.
Point is, only allow a maximum of 12 seconds to come off the game clock.
This will allow for a more fair game for those who are ball hoggers.
OR
Allow up to 45 seconds to get your play selected.
After the offense and defense has selected their play and they are
lined up to play start the play clock at 15 seconds and start the game
clock. Once the center gets down to touch the ball, start the play clock
at 15 seconds...not while they break the huddle and walk up to the line.
This rulling probabl should only apply to Fair Play rules.
weasel3000
10-22-2004, 12:48 AM
i dont know if this has been suggested already but Custom block schemes.
with this you can control specific areas you wnat in blocking.
if the heat is coming from the middle on play to play basis, then hot route your line to clog the middle.
basic idea that can go long long ways.
more options on defensive hot routes
SCDrJ
10-22-2004, 12:54 PM
I really like WingT's idea above about being able to mix packages from playbooks for online use, I too like the WCO but don't like that there's no shotgun formations at all.
Again, though, no create-a-plays, as this is just asking to be abused.
Rob12
10-23-2004, 10:59 AM
hi all alot of great stuff
I don't have 2005 yet not tell x-max so if some of this is in there sorry
I would like to see a bigger draft inported from ncaa theres what 6oo ??
in the draft???
I would like to be albe to hire the QB,RB,OL,DL,LB, CB couches too
and a scouting staff
a must like some said a biger playbook 200 plays ????
a practise squad also let us invite people to the summer camp that was not drfted and cut them down ever week
expansion team and expansion draft
scout teams your going to play and why not get get heads up on players for ncaa every week???
does ea really look at all of this and try to but iti in game???
weasel3000
10-23-2004, 02:35 PM
How about the ability to coach your players in a game.
In the real NFL players get yelled at for basically messing up and stuff on Defense and on offense.
Say you see your CB get burned on a almighty corner route. How about EA puts in a new feature for you the player, as a coach to tell that CB to be prepared for the corner route, because we all know that CBs arent that stupid and wont fall for the same c r a p over and over.
Same thing applys for a bunch of stuff like the O line. You should be able to Coach the O line To tell them what to look for. If the heat comes up the middle, then Coach them to block the middle. If the D line likes too Fan the line and make it rush from the outside, coach them to look for the outside pass rush. Have the ability to assign double teams on a D line men who cuases you a lot of problems, just like the real NFL.
This Feature would take out and get rid of money plays both on O and D. It will make the game more realistic as the D and O will be able adjust and not fall for the smae crap all the time on every play.
BigGunna4Lyfe
10-23-2004, 05:46 PM
First off I'd like to say i agree with the previous posts...
The game graphics and everything is okay. The refs need to call more pass interference when its due. But the main thing i want improved is creating your own playbook. I want to be able to make a plays that allow me to make the recievers go in more directions than what they have provided. I would like for the audibles to stay saved to your playbook and to be able to use your playbook online. Once this is established it will be more of a challenge for defense and the offense would have all of the familiar plays they need to be sucessful. Anything else towards improvements would be a plus.
BearGator56
10-23-2004, 06:20 PM
wingT...great idea about the play call sheets!
-I also like the idea someone mentioned earlier about mass subs. In pre-season, this is a must. The game keeps your starters in for the entire first half, the 2nd team in for the entire 2nd half. I have to manually replace them. My 3rd team needs to get some reps, too. If I'm winning big in the 4thQ, I'd like to let everyone get some playing time.
-A better fatigue setting. Instead of a blanket setting for the entire team, I should be able to set it for positions. I know I can "sort of" do this by putting players in different formations, but then it freezes them there no matter what I do with the depth chart.
I'd like to be able to sub my defensive line on a regular basis to keep them fresh. What good is it to have depth if I have the same two tackles on the field the whole game. You can set the sliders so they sub more, but then you'll wind up with players you don't want subbed out-like your star QB.
-Run blocking has to improve. It makes me sick to watch my fullback run right by the corner who came up to stop the run. I've damn near broke off my playmaker stick trying to get him to block the guy.
-Fumbled punts! Is it realistic to have to fair catch every punt because you're scared the guy will fumble it away and they run it all the way back?
-I like the NFL Europe idea. Doesn't make sense to have the teams included in the game if you can't use them to enhance your players who need it.
-Online play needs to be better. For all the reasons that have been posted. I have only played a few people so far and it wasn't worth my time to get cheated. What would I change? If you pick a favorite team for the game that should be the team you're forced to play with. I can't stand when you get challenged by a guy with Tampa Bay(or whoever) and when he goes to pick a team scrolls through 30 times just to pick...surprise...the Eagles. I am a die-hard Bears fan. People who play me know who I'm going to pick. Maybe we would see a lot more variety and better overall matchups with people forced to use the team they cheer for.
SCDrJ
10-25-2004, 12:24 PM
I think it's pretty realistic that if you have two guys who lay out a poor defenseless punt returner that got no blocking as soon as he catches the ball that he would cough it up. In the NFL a LOT of kicks get fair caught for this reason. In years past, you would never have to fair catch because there was no risk involved in just going for the return anyway.
djwill13
10-25-2004, 01:13 PM
Not sure if these have been listed yet, so here goes:
forward progress: i don't know how many times i've run a running play only to run into a linemen 4 yards downfield, have everyone surround me and push me back 8 yards. now i'm stuck with 2nd and 14 WTF??
Posistion by Posistion substitution: i'll have to clarify this one a lil bit. i'd like to see this so that say if i have a rookie who i would like to get some playing time, but on a limited basis. i could set up a "rotation" so to speak so that he would get playing time.
just some thoughts
Don Madden
10-25-2004, 07:34 PM
Improve the power running game like ESPN... Allow for a move that lowers the shoulder so you can truck someone!!! And lets feel the power of that hit in the controller...
Allow holding down the X button (or any button) to increase power (like ESPN) but tapping (or Rapid tapping) of the X button (or any button) gives you speed burst. Rather than holding down the X button.
Allow for Hot Route blocking on run plays for any of the "Skill Position" blockers
ie. pressing Triangle then L1 for the FB and then
+ up on the D-pad gives you a straight up/dive block or lead block to the strong side
+ down on the D-pad gives a Lead block to the weak side
+ left on the D-pad gives you an outside block to the left
+right on the D-pad gives you an outside block to the right
Other than that everything with the juking is fine unless you want to add the hurdle again.. :D
BOOBOOSD
10-25-2004, 07:50 PM
How about this guys?
I'll title it Preventing Defensive Cheese Tactics Online
Ok, I know a lot of you guys dis-like fair play or think it should be even stricter. I just thought about an idea that makes Fair Play, actually Fair or stricter IMO. Well, to go along with "my title" above, I think Fair Play should prevent people from using defenses like Quarter/Dime against people who like to use formations with 1-2WRs, so mainly I-Formations as their base offense. So what I'm trying to say is, EA should make fair play where the Defense can only use Defensive packages that match up with the offensive packages. For example, if the offense comes out with 1 or 2 WRs, then the Defense can only select a base type defense like 4-3,3-4,4-6 or Goaline, that way the defense doesn't have any speed advantages (Speed Kills in Madden, not Strength). Then if the offense comes out with 3WRs, the defense can only select plays from the base formations or all Nickle formations. Then if the offense comes out with 4WRs, the defense can only choose plays from Dime and below. Then finally if the offense comes out with 5WRs, the defense is allowed to choose any defensive packages, including Quarter. I kind of disagree with myself on this idea still however because I know there's people out there that like to mess with all sorts of schemes that involve audibling down and what not, but this Quarter/Dime BS all game has to stop IMO. I just think if this feature was to be implemented, it will make more people into SIM players and all the blitzing BS/Speed advantages won't be there all the time for them. ;) I know all these Quarter/Dime speed packages are beatable by runs, max protection and what not, but I believe that these "speed" packages have waaay much more of a "reward" factor. :rolleyes: I wonder what all the "top ballers" would do then. :p However, if you decide to play a "Hardcore Ranked" game, then this feature will be disabled. ;) So this feature will only work for normal online games.
What do you guys think? This will definitely make the game more "fair" right and more of an NFL-Sim?
Goodnews boy
10-25-2004, 11:03 PM
"it has always seemed to me that people who cry over this stuff don't want a football game they want a video game where they can do whatever they like. if thats what ya want ....go play blitz.
Amen bro, I agree
Goodnews boy
10-25-2004, 11:08 PM
I'm in the minority here but I think this year's soundtrack is pretty good. I've left it on even when not playing.
Your right. you are a minority. lol :D
BearGator56
10-26-2004, 02:09 AM
I think it's pretty realistic that if you have two guys who lay out a poor defenseless punt returner that got no blocking as soon as he catches the ball that he would cough it up. In the NFL a LOT of kicks get fair caught for this reason. In years past, you would never have to fair catch because there was no risk involved in just going for the return anyway.
The thing is... that my guy has fumbled without ever getting touched! Yeah, if two guys lay me out because I tried to return it instead of fair catching...that's the way it should be. But if you have room to run, and he just plain drops it...that's BS.
SCDrJ
10-26-2004, 07:01 AM
The thing is... that my guy has fumbled without ever getting touched! Yeah, if two guys lay me out because I tried to return it instead of fair catching...that's the way it should be. But if you have room to run, and he just plain drops it...that's BS.
I hear you BearGator - that does happen potentially too often (but should still happen occasionally as returners do bobble catches if they're caught looking upfield), but be careful that you don't wave fair catch too late, that causes fumbles too.
matt308
10-27-2004, 12:46 AM
I'm not sure if this was mentioned, but I didn't see it anywhere.
When you bring safeties with 80-85 speed down into the box, they should not be able to recover and make a play on a ball 40 yards down the field. Especially when a corner with 90-95 speed was beat on the play. Too many people are bringing their safeties down and stopping both the run and pass.
And, of course, the nano blitzing takes all the fun out of the game. I'm not sure how to fix it, but being able to bunch block the middle and have your RB's block the outside rush would probably shut it down. It's not that a blitz shouldn't get to the QB in less than 2 seconds, but the same blitz over and over shouldn't.
maddenboard
10-27-2004, 02:58 PM
By the way... The NFL rules are clear, as is NFL history. There's no mention of cheese strategies in over 80 years of pro football. Coaches using thier personell and smarts to beat whatever their opponents throw at them are mentioned plenty. With all the age old funadamentals being LOST AND IGNORED among Madden Players that claim they want SIM, it's no wonder there are so many people that want to feel like they are on the Rules Commitee...
I agre you should be able to change positions and put people where ever you want, but if you want to put Marvin Harrison at RB it should lower his injury to 1 :) Easy way to combat stupidity.
People want to put players where Real NFL coaches wouldn't hink of doing it. you want to put Randy Moss in at TE on a goal line? Fine but there better be a 80% chance he gets snapped when Michael Strahan hits him.
Enough of that rant..
1) Fix substitutions for custom playbooks.. this is a bug its been in the game for years and still has not been fixed. If I creat a playbook and use it then sub players the game goes whacky!! I ended up with Greg Elliss as my QB this year, thats not a joke it really happened (and yes Drew henson was our DE) We test this every year to see if they fixed it and its never fixed.
2) make the game be smarter about having more than 1 person playing on the same team. For example in order to get a challenging game we have to use All-Madden yet on All-Madden there is no auto catch.. well that means that my brother can not run 5 yard routes cause he can't react that quick and it also means my best friend can't play the tight end cause his routes are short. Spend more time on playing the receivers and make the game fun for people who do.
3) Make the hizzle stick (right analog stick) be usable for more things on offense. For example if my firends are playing offensive lineman then the hizzle stick will throw different types of blocks.
4) Figure out a way to program gang tackles. I know this is hard but cmon its gott be doable.. If a guy is being hit and another person comes in to hit him he should join in which means also add 1/2 tackles and 1/2 sacks. This shoudl also work with gang blocking (double teaming)
5) Make the AI smarter, playcalling and computer controlled player AI should both be made better. There should not be a need to make the computer players do super human things that the users teams players can't just make them smarter.
6) Even out the speed to make it more realistic. Lineman don't run 40 yards in 15 seconds and Randy moss can't do it in 3.5 but the way the current speed is thats the difference!
Ok there is a huge list of stuff I want but most of it has been said or I just said.. the next few are things that woudl be small additions but would mean a lot to me.
a) Allow each player (controller) to pick his color from a color spectrum whats with the first player being orange now when its always been blue?? Don't do that to me!!
b) Allow me to set a controller to be the O cordinator/ D co-ordinator. And allow me to set which controler can adjust which parts of the defense adjustments. So one person is playing a safety could control the secondary, the guy on a linebacker can change linebackers and the guy on the line can shift the line, but this should be settable!!
c) Add more sliders. I want sliders for computer controlled players on my team and settings for my human controlled players. Make sliders for injuries! I want more injuries to my team but not to the guy I'm using so give me sliders for that.
Ok there is more but Thats long enough other people will cover what I haven't ;)
mightypharaoh
10-31-2004, 04:47 PM
I don't remember if I put this in. But the PA should vary. There is the hard fake on I formation dives and then the soft fake that should be on PA passes with a deep route, so the QB can look at the rush and read the routes.
Don Madden
11-01-2004, 03:18 PM
It would be great if you could do a little more disguising with the db's and line backers....
Such as:
1. (almost like ESPN) allow the Db's to not only play BnR or Off but also allow them to play wide or Inside (left &right) of the receiver....this will suggest to the offense that perhaps zone is being played or it will force the qb to throw it more inside or out depedning upon where the DB lines up...
2. allow the safeties to show a fake double on the side or slot receivers.
3. allow the db's, safeties, & lb's to show fake blitzes'
just some thoughts...
Kiwinst
11-04-2004, 06:51 PM
When you sack the QB in the back field and it says he lost ground on the run and no sack given (generally with a PA call).
Or when the QB is hit (behind the OL) and fumbles and the fumble stat is recorded but not the sack.
Regards to stats; in franchise would like to be able to look back at the players that I have had who have now retired. (I guess a HOF would cover some of this.)
Still a great game.
StagesOfDefeat
11-06-2004, 01:34 AM
Give different blocking schemes zone blocking man to man blocking
BOOBOOSD
11-06-2004, 01:39 AM
Give different blocking schemes zone blocking man to man blocking
Yes, Madden 06 needs this badly. Like the ability to tell your TEs/FBs/HBs/WRs who to block man to man "on the fly" with a hotroute or something. ;)
Turmoil
11-13-2004, 01:10 PM
The triangle button to throw the ball out of bounds on passing plays REALLY needs to be enhanced. There's such a huge disadvantage in using less mobile QB's cause it's much harder to get rid of the ball without risking a pick and intentional grounding is a huge drive killing penalty. Besides, how often do you really see intentional grounding called on Sundays anyway?
If you're outside the hash marks, the pass would be thrown out of bounds just as it is currently.
When in the pocket, hitting the triangle should make the QB intentionally throw the ball to a receiver in a way that no one can catch it. Be it short, long, or out of bounds....but still in the direction of a receiver. And if your QB has low awareness, is scrambling from a good pass rush, gets hit as he throws, throws off his back foot, etc...the risk of the ball being put in harms way goes up tremendously.
The other major area where this needs work is in goalline situations. What does every qb do inside the redzone if no one is open? That's right...throw it through the back of the endzone. That's exactly what should happen in the game.
HittinAgenda
11-15-2004, 03:28 AM
Presentation
Just do away with the halftime bs. Nobody likes the cheerleaders and while I've seen some creative options here, they'd all just end up being a waste of programming. The ESPN style halftime would be the coolest, especially with the highlights, but I don't think that the PS2 hardware could handle it and I hate all of the Xbox exclusives (where's HD for PS2???).
Add pregame fights. Doesn't everyone miss the days of video game hockey fights? The NFL isn't lacking in this dept. either, so let's see some pregame punches and ejections! :D
Hats off. What happened to the random loss of helmets? I'm sure everyone agrees that this animation was absolutely ridiculous, but that doesn't mean that we didn't like it. I'd love to see the hit stick being used on a special teams play for a chinstrap checking hit, especially since we're starting to see replays of good blocks this year. This deleted animation was probably a stipulation straight from Tagliabue since EA added all of the wicked hit animations, but I can dream...
Penalties: I absolutely agree with what everyone's said about the lack of PI, but what about all of the other missing penalties. I've seen my QB blasted by a lineman after the ball's already in the recvr's hands, but never a late hit call. Somebody's gotta throw a flag for a chop block before George Foster hurts somebody.
Controls
Make the hit stick work on any player not just the ballcarrier. Blockers need to feel the heat from a special teams player every once and a while (see above).
QB triangle button. In addition to Turmoil's point about the enhanced throw away, I think it would be good to keep triangle as a throw away button even when the QB's in scramble mode. I've had a number of blown scrambles where I wished I could just throw it away rather than take the sack, but I just couldn't pull the passing icons up quick enough. Also, accuracy on the run should depend more on the amount of pressure he's facing instead of the direction he's running. For example, Jake Plummer throws well rolling left or right in real life (as long as he throws with his right hand), but his Madden accuracy is terrible when running left even when the nearest defender is 10 yards away.
Fix the auto hurdle. It works okay for jumping over the D, but not against your own teammates from what I've seen.
Add auto switching of ball carrying hand by RBs. This would streamline the timing of stiffarms so you didn't have to plan as far ahead if the defender's on your ballcarrying arm side.
Franchise
Bigger preseason rosters. I like how the CPU's started subbing players differently depending on which preseason game is being played, but I still end up with season starters playing special teams. I've seen plenty of injuries that would back up the argument to add some more scrubs to the early roster.
Meaningful practices. This is a great opportunity to add more minigames. It would be cool to have those scouting reports open certain minigames for preparing for marquee players or team styles. Successful completion of the practice minigames could lead to a defensive AI boost for a CB, for example, that would give him a better chance for a pick on a QB with a particular tendency that week. A little complex a suggestion, but we've already got AI adjustments and player boost cards, why not incorporate them into gameplay with a skill based system?
Better custom uniform options. Why can't you use a team's existing emblems with redesigned uniforms? There's probably some legal reasons here, but most of the changes that I'd be interested in making are things like sock colors.
I absolutely love the NFL Europe idea for developing players!
Online
Allow only one persona per player. Xbox really got this one right and PS2 should have the same constraints.
Add a league feature. Yeah, I know, they've supposedly got one, but everyone who's using it is essentially a beta tester. A league where the commish has no power is not a league. Scheduling is nearly impossible, which could be fairly easily fixed with a real IM service. Stat tracking is fickle at best.
Updated rosters should include player ratings. I'm not sure that it doesn't already, but I've never noticed any real breakout players getting significantly better with the new roster.
rider1
11-15-2004, 11:07 AM
Madden 2006 should have squads so you can sub larger groups with one button. I like to sub in order to give more playing time and it's a pain to do each position.
Atljunglist
11-15-2004, 07:11 PM
For the love of god can we get a better soundtrack please??
04's sound track was great with killer Madden remixes from Outkast, Bonecrusha, and Killer Mike. This year i had to turn off like 80% of the songs on this years sound track. (especially American Idiot)
T.J. Davis
11-18-2004, 12:28 AM
Add a Create-Own-PErsona MOde
Features: Create your own chants, create your own endzone celebritions, along with controlling what celebrations yo want to do, along with keeping create your own fan.
onebigman
11-18-2004, 07:40 AM
I would like to see fatigue be a factor again. This will help give those who pound the rock a little advantage. I used to pound and pound last year and if they stopped me at first by the fourth quarter I was running all over them.
2badude
11-19-2004, 12:40 PM
Hey everyone. Read through most of the posts in this thread and must admit there are some very good ideas, particularily those pertaining to forward progress and lack of pass interference. If I may add some additional or complementing thoughts:
1) A level of consideration for being pushed out of bounds on WR catches.
2) When I challenge a play and the player who vividildy does not catch it, fumble it, etc. as the replay clearly affirms, wins the challenge, it makes me wish there was no challenge at all. Why have the advantage of a multi-angled replay, clearly warranting the original purpose of the challenge, be negated upon review.
3) I would like to alter a players' appearance, only those with no picture of course, without losing college, draft and related histories.
4) Wish they would lose the automatic transfer of OC or DC to Head Coach if he retires or his contract is up.
5) I wish the kicking meter control in All-Madden was not so insane. Also, I like the previously noted idea of five levels versus the current four, assuming it is placed between ALL-Pro and All-Madden.
6) Merely reinforcing the previous notions of losing the ability to trade a #1 for a #1, #2 and #4. It obviously helps the team but is not realistic.
7) Several people have noted that the game is so easy for them that they self-impose certain criteria such as drafting limitations, salary cap reductions, no more than 2 trades per year, etc. to garner more game satisfaction. It would be cool if those adjsutments were available as a pre-detemined setting so that you can compare your progress with other perople with similar pre-sets.
8) Sure seems to me that you should be able to develop DB's in areas other than awareness and the very rare tackling bump.
9) Wide Receivers over 6'4" with +95 speed should be disallowed.
10) Wish you could peruse the Draft information prior to resigning your players. Seems that at least you should have some relative insight at this juncture, even if it is somewhat misguided.
11) I wish there was more reality between draft profiles and realities, particluarily with speed. I hate it when I draft a 4.23 speed dude and he comes in at 85 speed. We are not privy to college performance, especially those of us not linking with NCAA, so our only resource of information that I am aware of is via the draft profiles.
12) I wish the there was a speed button for monetary offer adjustments, particularily when you are in year 20 or beyond. My thumbs hurts more sometimes from haggling with draftees than it does to play.
13) I often position myself for 3 - 6 1st round picks per year. Often enough I doi not need that quality of a player at that time. I wish you could trade picks for future considerations, much like the NFL whereas you can trade a 2nd round 2005 pick for a 1st round 2006 pick.
14) Sick and tired of waiting for Peyton Manning to call a play. Yes he is special, we all I'm sure would agree, but no other player in Madden, in my opinion, receives such extrracurricular considerations.
15) If a QB runs alot and does not slide, he should fumble or get hurt alot more than he does.
Just some rambling thoughts. Overall the game is very cool to me but everything can use a tweaking.
Roywillhitya
11-20-2004, 05:27 PM
Some of these ideas might have been mentioned so im just trying to help support them. The more support the more likely they will change them. I do have some new ideas as well.
1. Pass interference- 2004 seemed to handle it alright what happened.
2. A fantasy draft for web leagues would be sick! Kind of like fantasy football and madden put together. WOW!!
3. Created paybooks for use online is a good, idea ive seen this mentioned before.
4. What happened to being able to play 2 vs 2 or 3 vs 3 online, 2004 had this.
5. Fights and scrubs, come on now this is football! Mabye this has to do with Taglabu or whatever his name is.
6. Oh on web leagues. These ties when someone doesnt play is a killer. I can choose not to play a game if my opponent is undefeated and get away with a tie. I think if you should challenge the person three times and if a game doesnt get played you get the win with your average yards for run and pass in the league. The score dont really matter but you could average that as well and give the person and extra 3 point if its not enough for a winning score or something. This would be a great change. I think everyone who plays web league games would agree. TIES SUCK!!!
Any ways i think madden 05 is much better than 04 I like the defensive innovation. I remember in 04 how people could run M. Vick back 40 yds and still throw completions. Not Anymore its getting more real every year.
mightypharaoh
11-21-2004, 09:53 PM
Formation-specific audibles would also be pretty cool. Playmaker is neat and all, but I think it's more realistic to have an assortment of audibles to choose from rather than handling everything on the fly.
I would like 2 see the option 2 audible 2 a run or pass from every formation.
sspunisher
11-22-2004, 11:24 AM
I'd like to see a game more geared towards strategy first and stick skills a very close second. If you have two good running backs, one higher in speed and one higher in broken tackles, and you use the one with the higher break tackle rating to pound it up the gut, I expect the defense to be fatigued and a bit slower than my faster RB when I sub him in the 3rd quarter.
More control over breaking tackles, which should be tied in with fumbles. Do you want to stay on your feat and try and drag the defenders an extra 3 yards? Fine, but be aware that it might cause a fumble. Maybe stress the fact that Holding triangle will keep the receivers hands over the ball. Or maybe L1 and R1 to cover it up, and Triangle just keeps your head down.
sspunisher
11-22-2004, 11:53 AM
Maybe a sideline catch feature? Not sure how this would be implimented, but usually when you throw to the sidelines, all you can do is push the D-PAD in the opposite direction so he takes as many steps as possible. What if there was a CRIS CARTER feature in the game, where you keep your feet planted, make the catch, and take the hit out of bounds. Obviously the Catch and carry rating would come into effect here.
The following idea would be either GREAT or HORRIBLE, so I'll post the thought here. Something involving two players skill in catching and defending a lobbed pass in the endzone.
When you're on your opponents 5 yardline or closer (NO FURTHER), there should a special pass available only in the Goaline formation, or a formation that features only 1 of your stud WRs (aka MOSS or BURRESS). I think it'd be best to declare which WR is getting the pass and which CB is defending. Maybe a screen where it shows your available players to choose from, and giving the proper stats. Ex: Height, weight, jumping ability, catch ability, agility, etc.
The pass would be very much like a field goal. Before you snap the ball, theres a power and accuracy meter. Not sure if there should be a rainbow type of an arrow where you want to place the ball, like at the back pylon. There should be a shaded area for this kind of pass and it should only be able to be thrown in that area. Probably by dividing the endzone in 4 even sections, and only being able to use the far left or far right section, the pass shouldn't be done in the middle so it's fair for the defending player.
As soon as you hit the accuracy meter, the view changes to one advantagous to the Offensive player controlling the WR and the defensive player playing the CB.
There should be no auto assist, this should all be done manually to stress the skill involved the quarterbacks throw, the receiver trying to make the catch and the defender trying to defend the ball. The only time there would be an auto assist is if there is a safety playing zone in the area, where then it would be a two on one situation, or even three.
I just want to stress that this play only can be used when on the OPPONENTS 5 yardline or closer. It should be advantagous to the offensive player, however, the defensive player should be able to play it just as well. Anyway, the offensive player would try to run to the spot and jump and catch the ball while the defender can do multiple things. Try to swat the ball down, try to INT, maybe even try to bump the receiver manually. Maybe illegally try to jam him and hope the ref doesnt see? I don't know. I'm sure if EA played with it, they could find the best way of doing it, and finally determine if its somethign they want to add to Madden or not.
hadog32
11-22-2004, 12:29 PM
I hope they bring back spawing of games in franchise mode. They did away and it really hurts guys who play in franchises with multiple players.
SnOoPdee
11-23-2004, 11:23 PM
i think that a nice thing to have in Madden 06 is to be able to pick your team's spot in a fantasy draft
SUPDOGG
11-24-2004, 11:35 AM
HEy Big B. I am tha "learnin how to read a defense guy". I played a couple of buddies last night. The one had always been decent and the other would hand it to me game after game last year. Anyway i gave them both whoopins :D . I think they were a bit shock (and definitly frustrated) at how quickly I would read the D and make the quick throw to the open receiver. I played them individually, and then both of them on the same team vs. me. They were not pleased when they left.
I have learned how to "read off" the linebackers in my I form, weak I, and big sets, and I am surpised at how much easier it is to find open guys down the field, I think I am getting the "short to long concept". Anyway the only struggle I have is out of multiple receiver sets. I just can't seem to focus in when there are 4 to 5 wide on the filed and this has been the only area I am having difficulty. Any suggestions? Anyway thanks for you input it has certainly changed my play. Peace.
Bronco
11-25-2004, 02:28 PM
I just can't seem to focus in when there are 4 to 5 wide on the filed and this has been the only area I am having difficulty. Any suggestions? Anyway thanks for you input it has certainly changed my play. Peace.
Don't worry about all five - you're not going to have time to read all five anyway...let the defense worry about all five. I would recommend looking for three - primary, secondary and a dump off...also, you need to establish a hot prior to snap as well.
I play the PC version of madden 2005.
1. Allow users to access everything with the controller. In the PC version, there are several menus that can only be accessed via mouse. The GAME STATS is one of them. Its annoying to have to get up and get the mouse whenever I want to see the current stats in-game.
2. The PC version has a cool feature where the outcome of each game is saved to a text file. It contains most of the game data. I'd like the user to be able to choose what game data gets saved and what doesn't. Currently, neither the play-by-play nor the scoring summaries ar saved at all. While it could make a file too big, you could at least offer it as an option. It would be nice to click a button and have your profile dumped into a text file (with your records and such).
3. I'd like a mode where the name of the play the CPU is calling is visible. You can switch that mode on to help you learn in exhibition mode, but its not available to you when you play in season mode.
4. Bring back season mode! Currently you have exhibition and franchise mode. I always just played one season. GMing a club doesn't interest me. There's too much unnessessary stuff in franchise mode. I don't want to manage rosters, draft, listen to a radio show, etc. I want to play 16 games and see if I can make the playoffs and super bowl and that's it. Trying to fish thru all the other nonsense is a hassle.
5. Here's a new feature. Call it the "super player". Set aside a group of elite players. Let's go with Ray Lewis, Randy Moss, Terrell Owens, Priest Holmes, Peyton Manning, Michael Strahan, and Ed Reed. Every game sold will have one of these guys permanently set as its "super player". You don't know which one it will be until you install the game. What happens is the super player will be extra powerful when controlled by the CPU. Harder to tackle or harder to stop from tackling you. This is a setting that can be switched off or on. This could make playing in franchise mode more interesting.
6. Bring back the hidden teams. I remember in madden 2000, you could play against gunslingers or robot teams that were all 7' tall and 400 lbs. Impossible to tackle and lightning fast - it was fun.
seanmac
11-28-2004, 03:07 PM
Offhand, I guess I'd like to see the following improvements:
1) Pass interference should actually be called, as should illegal contact downfield.
2) For online rosters, injured players should be unavailable, not hidden down on the depth chart. There's no point in having living rosters if players just sub in all the guys who started on opening day before kickoff.
3) Just steal ESPN's audible system. This year was a good first step, but just swallow hard and copy the entire thing.
4) Improve the user's ability to alter the trajectory of the ball. I think a lot of the super LB interceptions happen because the ball often comes out too flat. It would be nice to be able to get some of NCAA's lofty deep balls in there as well.
5) Allow the user to put multiple men in motion.
6) Improve the tackling/tacklebreaking system. The game doesn't adequately show how often a running back breaks the initial tackle.
Coach Stag
11-29-2004, 04:55 PM
Seems a lot of people have already said it, but the player models are way lame compared to ESPN. I have an Xbox because I want the best VIDEO games and the players on Madden look like PS2 cast-offs. They need to downplay the huge muscles (TO is a f-ing Brickhouse! so is skinny Todd Pinkston!!1), improve the details, and get some new animations, especially on catches and cut-scenes.
I love the gameplay of Madden, but ESPN is SOOOO much more realistic, they even have the correct end-zone markings. Madden still has the Eagles endzone from 2 years ago.
The AI has to be improved, some comp teams will stockpile 6-7 HB's?!?!? The computer created rookies are usually WAY slow (esp. HB and WR) and less skilled than the actual rookies on each years game. The imported rookies are unbelieveably powerful (you can pick up 80's in the 3rd and 4th round!!!).
The computer never makes intelligent trades with other computer teams.
The ability to use ACTUAL logos on new uniform creation would be nice.
CA-Steel
12-02-2004, 04:10 PM
I really don't have the time or the patients to play chise mode so all of my wishlist stuff will be for on-line play.
1. To combat the Disco glitches any disconnect should not count on the server at all. Or just count the game as it was at the time of the disconnect.
2. Connect pauses to timeouts. So no pauses. If you pause then you lose a time out. If you are out of time outs then you are out of pauses and visa versa. I don't think that the nfl has pauses in the game. If they need to pause then they use a time out.
3. Make the play clock relitive to the actuall time of the game. So for 4 or 5 minutes quaters there should only be a 20 or 25 second play clock. A 40 second paly clock is just plain dumb for a 4 minute game.
4. Any player can play any position. This limit crap no makes no sence. However if a player is out of position then his awareness should go way down.
5. Change the fair play settings. Fair play should mean that if you are up by 14 or more points you can not go for 2 point conversions and that is about it. People need to learn to play the game. If they are getting crushed then that is just a lesson learned or not learned. Get better. You don't see teams in the nfl forced to kick just because the other team is crap.
6. Fix the 5 yard chuck rule. Players are chucking 10 - 15 yards off the line. Also I have seen players just manually block a WR on a deep route just so he can not get to the ball. This is a PI everytime in the NFL. Fix this.
7. Roster updates every month. One of the biggest factors in the NFL on how good a team is, is dircecty related to injuries. Monthy updates that just factor in the injuries is huge. You can change other Attributes of players less frequent but the injuries need to be consistant and up to date. So lets say that 3 months went by. There should have been 3 updates that addressed injuries for each month and maybe in one of those monthly update you could have also added some attribute updates depending on how well a player or team was doing.
8. Figure out how to make the game patchable. So when real glitches or bugs popup there is a way to fix them without doing something drastic like turning off a feature completely. I know that this would not fix the problem for offline play but when offline if someone pulls some crap you can smack them. Online however it is a bit harder to do this. So make the online game play patchable.
There are more but lets just start with these.
I'll be back.
Bundy0123
12-02-2004, 08:41 PM
NFL DBs can cover corner routes (at least once in a while). Get rid of as many stupid glitches as possible (It is impossible to lose them all). When players crowd the line, I should be able to pass ALL OVER them. CBs should NOT leave their guys righ as the ball is throw, run 20 yards downfield, catch a WR and break up a pass. If there are more eligible WRs running routes than there are defenders back in coverage (especially man), someone should be WIDE OPEN. O-Lineman (especially good ones) should be able to make a block. I am sick of the Packers O-line getting raped be mediocre D-tackles or ends EVERY play (I am talking bull rushed). The worst glitch is that other people making you disconnect online. Oh and when people quit, they should get an AUTOMATIC loss, unless it is a friendly quit.
hadog32
12-10-2004, 12:46 PM
Please bring back SPAWNING, its killing me and my friends.. Its so important to bring that back for guys who play franchise mode with multiple players.. PLeassssssssseeeee bring it back...
meth001
12-13-2004, 11:54 AM
Just give me some pass interference. Somewhere in the damn game. And Roster update once a month. On time!!!!!!
Also you should be able to setup subs and packages save them for onlie, as oppose to doing them online, same sometime.
Stop this linebacker swating down passes that are 15-20 yards away from him, and the ball is being thrown away from him.
Equalizer
12-14-2004, 05:32 AM
1. When manualy calling a zone let us pick the player and hold the button down and use the thumbstick to move through all the zones on the field.
2. Same as above for man.. let us choose any defender, hold a button and use the thumbstick to cycle through all the players and stop on the one we would like them to cover.
3. Lets fix the fair play... get rid of it. Cheaters will find a way to cheat and tying my hands will not help that.
4. Fix the rediculous stat penalties guys suffer when moved out of position and make the stat penalties real. Example: A WR @ HB should still catch the ball like a WR... now they should suffer in AWR, and if you run 'em into the line they should get beaten up hard. Also players that play 2 ways should get tired quickly... AND stay tired.
5. Obviously fatigue needs fixed. This is a huge part of the game.
6. Stop caving to guys who want everything done for them... for examples read numbers 3 and 4.
7. Custom Playbooks online, not custom plays, just custom books.
8. More O line control... maybe like the D line audibles: Zone blocking, man blocking, Directional blocking, also pick any O player then hold a button and cycle through the entire D to the guy you want blocked.
9. STAND BEHIND YOUR PRODUCT, PATCH IT FOR ANY PLATFORM THAT CAN BE PATCHED IF A PROBLEM IS FOUND!!!!!!!!!!!!!!!!!
weasel3000
12-14-2004, 01:01 PM
2 things
1) If the qb decides to bring his icons down, make the icons dissapear.
or
2)if the qb decides to bring the icons down, change the camera to the running camera(same one after you cross the LOS)
its really fake if the qb can turn his head around and still see were his wr are at.
eXpress
12-18-2004, 10:59 PM
special online mode where u can make and play with ur own pro bowl team
jjadt
12-19-2004, 12:01 AM
Is there any way there could be a classic angle that shows the wideouts?
special online mode where u can make and play with ur own pro bowl team
yea, that'll be fun with every player 99 speed
PhilIvy16
12-19-2004, 11:07 PM
I'd like the Corner routes to be covered easier. Cover 3 zone should easily shut it down unless there's a flood.
Cover 2 zone needs to be more effective against single WR's running streaks or fades, again....they should shut down the deep ball unless there's guys flooding the seams. Too many times guys drop back in I-Form and throw a go route against Cover 2... it's defenseless rather or not anyone else runs a route to that side or not
Running the ball against the Dime and Quarters formations should equal big runs, I don't care if 7 DB's are all brought in the box, you should be able to blow these guys off the line. Reward us O cordinators who understand defense packages! I know not everyone has this problem, but I think you'd all agree the Quarters is way too effective against the run.
The defense was totally revamped this year but the defense AI should adjust to players for you as well...If you're constantly running man D and the guy is throwing a hitch or slant, the AI should adjust and jam those routes and jump them...make them mix it up. That's when the WR will have to run a fade to break a big play. After the same play is being used over and over the Defense should recognize it. Same goes for runs...make them run counters to mix it up or misdirection to confuse the D. Make the defense OVER persue and punish people for lack of variety and reward simulation ballers. All and all I think this is the best gameplay of any football game to date, usually the more knowledgable play caller and QB who reads defenses will win but it could still be improved.
Gotta fix the Fatigue online, defenses should really get worn down by long drives and pounding the rock over and over. I think momentum should be added to the game aswell, if it isn't already. A huge sack would bring the offense down while a big run or pass play would give your offense an advantage on the next play...Similar to NCAA.
Screens should be more effective against all these guys blitzing online....screens should be go-to when you see blitz after blitz. I shouldn't always have to hot route guys to block to get passes off.
Never can have enough updated playbooks, keep the plays you have but keep expanding. I feel like they're limited...similar to when you I used to choose Quick calls or whatever it was on Madden 99, where it limited the playbook to make things easier to find. Most playbooks don't have enough generic runs that every team has in the NFL. Also customizable pb's online.
illuzion
12-20-2004, 12:08 AM
Also customizable pb's online.
i dont think u would want this becuz u could have people makin a formation just for a glitch play or whatever u guys call it (i.e. as many people possible blocking to one side for a toss to studda, maximum protection and have the 2 wrs do a corner and a drag route, 1 wr/2wr shotgun, hb direct snap no wrs outta shotgun) oh the possibilities...
da arqtect
12-21-2004, 07:36 PM
here are some of my ideas for Madden 06. im sure theyve been mentioned in some other posts but...
PRACTICE
>On offense, should be able to pick between all pass or all run when trying plays
>When picking plays, should be able to use a formation within a set and run random plays
(i.e. if I want to use ALL weak I twins plays on random, I shouldn’t get weak I normal plays. now I can only run the 1 weak I twins play I picked)
>Practice punt returns
>On defense, have more time to adjust between set up and snap.
GAMEPLAY
>PUT FATIGUE IN THE GAME WITHOUT THE QS GLITCH
>Eliminate the Michael Jackson slide (i.e. the WR/TE/RB “slides” away from the DB, does a 360 and sprints down the field)
>Eliminate the vacuum (i.e. a WR catches a drag or curl and gets “sucked” into the DB opposite of the way one is trying to run)
>Eliminate superjump (i.e. a LB jumps up and deflects a ball for a WR 10-15 yds behind the LB, and I don’t mean on bullets)
>Use custom hot routes online
>WR logic (a WR should stop near the sideline, not keep running out of bounds when trying to catch a pass)
>RB spin behind the L.O.S. is too lethal
DuelingKid91
12-23-2004, 05:25 PM
One thing i would like to see changed at least in franchise mode is the ask madden feature.
U press a button and madden calls what the Comp thinks is a good play
well dont teams hire OC's and DC's to do that
When u press that button instead of asking madden it should ask the OC or DC depending on wether u have the ball or not and a good OC or DC calls a good play most of the time while a Bad one calls are all over the map
and plays called represent the OC/DC's personality like Scott Linehan calling too smart of plays (as madden says in the game good call poor execution, Salisbury shut ur mouth)
In play now feature this would be unfair but in franchise mode i think that would be more realistic
what do u guys think?
TESTORZ
12-24-2004, 10:12 AM
Let people use created playbooks and all-time teams for online play.
envyindeath
12-27-2004, 02:42 PM
what about seeing some blood once in a while, its common to see blood on jerseys especially in the trenches with the linemen.
Cub fan
12-27-2004, 04:52 PM
Just bought a plasma(42") Samsung but am having difficulty with kicking meter. Anybody else use the plasma?
live from CT
12-27-2004, 08:52 PM
get rid of the fustrating starts during criticle parts of the game
gmoney32211
12-28-2004, 08:32 PM
i think they need to adjust the whole rating system
im sick of a bunch of 99s every year
i think 95-99 rating should be the people on the historic teams, make the best players in the league around the 90-95 rating and the 95-99 players the hall of famers or sure to be hall of famers it makes me sick that good running backs become 99s and have the same rating as walter payton or barry sanders
the only players in the league that i would give the 95-99 rating to are peyton manning, ray lewis, and maybe a few others
another scenario is speed 95-99 speed should be reserved for the fastest people ever in the league like deion sanders maybe champ bailey, gale sayers
the fast people in the league should be 90-95
this would make us appreciate how good the greatest players ever are the best players in the league every year should not have the same ratings as the best players ever if they are people who are truely that great like manning or lewis they deserve a rating in the high 90s but some of the best people in the league are not really that good i meen honestly does brian dawkins deserve a 98 that meens the best safeties ever are only 1 rating pt better (dawkins is the man though)
my ratings would be hall of famers or future hof's (95-99)
great players (88-94)
good players (82-87)
above average (75-81)
average (67-74)
below average (59-66)
bad (below 59)
eXpress
12-29-2004, 02:07 PM
Just bought a plasma(42") Samsung but am having difficulty with kicking meter. Anybody else use the plasma?
i got a new 46'' DLP a couple weeks ago and found that my first madden games on it my average accuracy was around a 15...now im back to my old self you just gotta get use to it...hahah expect trouble kicking though when going back to smaller TVs
Aaight
12-30-2004, 04:36 PM
Okay, I've read this entire thread and there are A LOT of good suggestions. I'll reiterate the ones I would MOST like to see.
1)Online Franchise Leagues - The ability to have an online league that functions as a franchise. Fantasy draft to start it off and play through a season with other players. Do the off season stuff, drafts, FA etc. That would be SICK. You could take 2 months to complete a year playing 2-3 games a week.
2) Allow for patches to combat glitches.
3)Pass Interference - Where is it at?
4)AI should adjust to someone calling the same play 10 times in a row, whether offense or defense.
5)Another AI - If I have a safety playing over the top then he should not let a receiver get behind him. He should keep the receiver between him and the CB most of the time.
dawgs18
12-30-2004, 08:26 PM
i got a new 46'' DLP a couple weeks ago and found that my first madden games on it my average accuracy was around a 15...now im back to my old self you just gotta get use to it...hahah expect trouble kicking though when going back to smaller TVs
Yes I have a 50 inch Samsung DLP and have the same troubles. My buddy can't stand playing on my tv cause of it. I am used to it now.
ltltrev3488
12-30-2004, 08:32 PM
If possible, I'd like a more complicated audible system so you can assign more than 5 audibles. That way I could run a more complex scheme than one or two formations. Currently, the lack of audible slots makes it difficult to run more than two fomations as a systematic shceme.
mystykoekaki
12-31-2004, 06:57 PM
Don't know if these have been posted but here they are:
1: Wish I could hear the ref after the challenge calls. This just bugs the hell out of me, what is he doing...mumbling?
2: Wish there was a goaline play where you could dive over the defensive line for the TD, only risk is being injured or high risk of fumbling.
detour1
01-01-2005, 12:33 PM
1)kicking meter! why does ea have to change this every year?
2)Allow for patches to combat glitches.
3)fix the Fatigue online.
4)better offense line
BOOBOOSD
01-03-2005, 10:06 PM
I really want the ability to change your offensive line pass blocking protections on the fly with hotroutes of some sort. Especially the ability to redirect your center to pick up A-Gap blitzes when you feel that your opponent is going to A-Gap blitz you. Man to man blocking hotroutes for your TEs/HBs/FBs would also be awesome. :D
d_neum80
01-04-2005, 12:56 AM
Figure I'd add my two cents on here:
1) The ability to hot route blocking assignments with your O-Line. Such as that you can assign your C, G, T, TE, or RB to block a specific defender.
2) Fix the Studda Step
3) Fix the Lead Pass for the deep ball
4) When playing zones, make the defenders actually play the area that they are assigned to. For example, the red looking zone that is supposed to play the sideline from about 10-20 yards. But instead the defender darts to the flat right after the snap and is out of position to play routes (corners) that go to area.
5) Practice Mode online. This is something that I would really like to see. This way you and a buddy could go in and lab stuff really easily. Also you could go into practice by yourself online and it would just like offline, but you could hop out of practice mode and get into a game really quick.
6) Packages in Practice Mode.
7) Make defenders play the ball and not the man.
8) When you motion a player and snap the ball while they are still in motion, they should not pause for 2 seconds before starting their route. Please fix this. You don't have to make them unbumpable everytime either.
9) Get the damn formation shifts right without the BS Quicksand Glitch.
10) Allow you to have custom formation shifts and hot routes online.
11) If they fix the middle sideline route (the red one), make that zone a defensive hot route.
12) Fix the Punt/FG Block glitch.
Well that's all I can think of for now. :D
Bobblehead707
01-04-2005, 03:43 AM
i think it would be sweet if they had packages in practice mode, that way u don't have to play a game in game mode to try plays that need packaging
BOOBOOSD
01-04-2005, 06:33 PM
Why don't you guys just play "unranked" games online. I consider that a "practice mode" for online play. You can do anything a regular game has to offer with an unranked game. Only difference is it doesn't effect your record if you win,lose,quit or lose connection. ;)
BOOBOOSD
01-04-2005, 06:50 PM
Figure I'd add my two cents on here:
1) The ability to hot route blocking assignments with your O-Line. Such as that you can assign your C, G, T, TE, or RB to block a specific defender.
2) Fix the Studda Step
8) When you motion a player and snap the ball while they are still in motion, they should not pause for 2 seconds before starting their route. Please fix this. You don't have to make them unbumpable everytime either.
9) Get the damn formation shifts right without the BS Quicksand Glitch.
11) If they fix the middle sideline route (the red one), make that zone a defensive hot route.
12) Fix the Punt/FG Block glitch.
Well that's all I can think of for now. :D
These are significant ones that will really make the game better IMO. I think that red zone your talking about is actually a "pinkish/purplish" zone. Well anyways, the color doesn't matter, but yes I think that deep flat zone should play the corner routes better. It doesn't completely do what the diagram shows. :confused: I also want that Purple deep flat zone to be a hotroute, perhaps "right twice" on the analog stick. ;) I also want a "Robber" zone hotroute for safeties. Perhaps, "up twice" on the analog stick. The studder step should definitely be toned down also, I think it's a little too rediculous, no way in hell that one move can completely turn around defenders on the opposite side of the field throwing off their pursuit. :rolleyes:
#1 up there is definitely what I want the most though. That feature will definitely force people to mix up their blitzes better. Blitzing will have to be more strategic and less predictable, thus creating a better chess match game. If your on offense and you know exactly that the defense is going to be doing an A-Gap blitz with the MLB, it should be stopped!!! The MLB should be stopped by the center especially. Predictability should not be rewarded. But in this year's Madden, you can be predictable on defense and still get mad heat with the Dime nano and other nanos. Cmon EA, add this feature. :D This is the only significant feature that Madden is missing.
djwill13
01-07-2005, 06:28 AM
here's a suttle change for you, but it really is needed
MAKE R1 AND L1 SHOW UP ON SCREEN AS 2 DIFFERENT COLORS. the way it is now you have to "read" which button to press. all the other buttons show up with different colors except for these 2. a change would be nice. it's really hard to tell which is which especially when you're tryin to throw and facing heat.
what do you guys think of that one?
Noidenous
01-10-2005, 12:11 PM
If I'm using a DL, I want to no longer be engaged in shoving matches for an eternity whilst telling the player to move in the OPPOSITE direction. Too many times I've been locked with my back to the HB as he runs straight behind me. One would think that if the T or G is pulling, rather than pushing, then stopping and turning around would be possible.
steelerz
01-11-2005, 04:19 AM
i think that it should allow to load more than one profile at the same time. i dont think that it's fair that one team should have it's personal settings and not the other. i think that two individuals should be able to load their own profiles and not have to continuously set their separate audibles (for example) every time they play a game.
another thing is in the substitution screen --------- i think it would be nice that if i (again for example) don't like certain personnel say in my nickle formation that i would make my necessary changes----save it in my profile and not have to worry about it anymore unless i decide to my changes again.
seanmac
01-13-2005, 03:51 PM
-Madden Nation had an excellent idea about being able to use the R stick at the line of scrimmage to alter your offensive blocking assignments. So you can audible the line to roll out to one side or the other, or to go to max protect without needing to bring receivers over in motion, that sort of thing. If nothing else, it should be able to somewhat counter the overwhelming number of blitzes that focus on overloading the A gap.
-For fair play rules, I would probably have it so that the defender can only control the punt returner. Special teams are kind of like free throws in a basketball game, in that you're better off allowing the computer to randomly determined what happens based on statistical probability.
-I would try and have the audibles set up so that on defense you can audible from a 4-3 to a 3-4 or vice versa, but you can't audible down from a dime or quarters. (Ideally this would be fixed by making it a bad idea to do so, but that means more accurately balancing speed with power and awareness.)
steelerz
01-14-2005, 03:51 AM
i would think that another idea would be to not have the same defensive playbooks. for example---all the teams that run a 4-3 formation ---- practically almost all the teams that run a 4-3 have the same playbook--- i think that each team should have a different variety of plays ----- what does anybody else think?
anyone ?
anyone ?
GT_ATL
01-14-2005, 03:10 PM
i would think that another idea would be to not have the same defensive playbooks. for example---all the teams that run a 4-3 formation ---- practically almost all the teams that run a 4-3 have the same playbook--- i think that each team should have a different variety of plays ----- what does anybody else think?
anyone ?
anyone ?
I think you are right. this was suppose to be the year of the D (fear the D) but they have the same play for all teams each year. each defensive cordinator should have his own play book with his name just like the O
T.J. Davis
01-18-2005, 01:05 PM
Kobra I heard you on MAdden Radio talking about OL Shifts yeah I 100% agree with that.
Also, I'm suggesting EA that you give more option on Special Team plays. We seen this year too many crazy plays by NFL teams. We want the laterals back and some fake reverse punt return plays. Oh yeah that fake FG play where the player pretends he goes off the field and ends up in the ENDZONE scoring. WHat NE and MIn tryed to do.
Signature moves by Players. I see ya got Peyton Mannings throwing release. but add more like when he stumbles with his feet and him constantly looking around. Adding a PAT on the ball, like howBryon Leftwich does.
I also adding early about ENDZONE celebrations. Kobra gotta add this to the list. Remeber in i believe it was Madden 2000 for the Playstation where before you got into the zone or in the endzone you had to hold a couple of buttons, you got to select your endzone dance. Or just add a in the game feature where a player has a list of dances they can select when they score a TD.
EXAMPLE: Terrell Owens-TD
Press X Select
1.Sharpie Signing
2.Eagle Flap
3.Surf Boarder Dance
:D 4. Pom Pom Dance
5.Leap into Stands
Add t
T.J. Davis
01-18-2005, 01:09 PM
what about seeing some blood once in a while, its common to see blood on jerseys especially in the trenches with the linemen.
Yeah that will be nice but it will have to change the ESRB rating. from E to T or possible M
CapnKill
01-21-2005, 01:51 PM
I assume this has been mentioned... and I would feel retarded if it can already be done.
But in practice mode, I would like to setup a script for the AI.
So when I practice against a defense and I want the line to be faned out and 8 men in the box, I don't want to manually have to do it every single time.
juiceman541
01-22-2005, 03:15 PM
First of all, shut madden the hell up. I dont know how many times ive almost smashed my playstation after he starts poppin off after i make a bad play. I would like to see more animations, including tackles, jukes, and especially celebrations. If theres one thing i like from 2k5 its personal celebrations for each player. Every year in madden theres a select group of players that actually have there real face scans and such, give all those guys there own celebrations such as the TO pom poms, or the randy moss moonjob, etc. After a td or big play, have designated buttons representing its own celebration, and if you celebrate to excessively, you get flagged. Might sound stupid, but nfl players no they are gonna get flagged half the time, but they still do it, its realistic. Also have an improved scoreboard/ticker. I like the fox ticker, it runs the score,down,yardage and time straigth across the top of the screen, and right underneath, randomly running the leaders in there respective stat categories for all the people who must know there stats before teh game is over. And how about an authentic monday night football presentation and intro to the games. Show the red flag being thrown to the sideline on challenges, show player reactions to penalties, show the pictures of the starting lineups across the screen at the start of the games, the possibilities are endless, i could run this thread for days.
juiceman541
01-22-2005, 03:30 PM
And please please please fix special teams. I cant stand punt returns, there is NEVER any blocking. Why the hell is there a kick return rating for players and why is there a special teams ranking for each team when nobody can ever get a decent punt return. And make blocked fieldgoals a little bit more excessive, but not much, i have yet to see a blocked field goal in all my days of madden. Give me an alternative to the hit stick, like a hit stick shoulder charge or somethin. And if i have 4 guys surrounding a fumble and they just run in circles like a bunch of retards until a player from the other team comes in and scoops it right up, im gonna bomb the ea headquarters(joking). How about my dbs not dropping wide open int oppurtunities. If the damn ball comes floating into my dbs area and theres no reciever around, catch the damn thing for god sake. Then the cpu turns around and has a dlinemen or a linebacker snatch a bullet pass out of mid air 2 yards off the line of scrimmage, give me a break ea sports, please. No game will ever be perfect, and will never be like real life 100%, but madden still has plenty of room to be much much better. And please stop letting guys like warrick dunn and michael bennet shredding middle linebackers and dt tackles. Another thing i love is when my running game gets shut down by a three man front. Give me reciever collisions on crossing routes, and improve the pass interference, its so discouraging to have a reciever on a slant bump a safety and take him out of his route where as he would have been right there to catch the pass. These are the the frustrating things that make me put my controller down cuz i dont wanna play anymore and to save me from breaking it. Also, recievers drop WAY to many passes, dammit if you give a guy a 99 catching, he better not drop a wide open lob pass i cant take that crap.
StreetPack
01-22-2005, 03:52 PM
you think madden has a lot of dropped balls... you check out ESPN the defense (where it is you or the cpu) honest to god has better hands than your WR
My wishlist for madden improvements
- no more ability to nano blitz
- fg/punt block glitch eliminated
- better special teams
- do not drop any animations just simply KEEP ADDING
- better o-line AI
- Less DB dropped INT's (the easy ones) it even happens to me when I am user picking
Online improvements
- Make the freakin web leagues work since I will probably be forking over $20 for the prenium pass
- no more disco dancing
- a patch system that EA MUST AND I MEAN MUST UPDATE frequently (possibly sell the next madden with a hardrive) I would buy it if they guaranteed me a patch system
K Freeman
01-24-2005, 04:35 PM
I dont know if its been mentioned but here goes.
Formation shifts on defense. It would be nice to go from 3-4 to 4-3 to 4-3 over or 4-6 with out having to call in audible to another play. I know thats the purpose of line and lb shifts but it would be nice to hit two buttons to move your guys to another formation while other adjustments are being made. I currently do this now by having an audible for 4-3 and 4-6 that are the same. And I just go from 4-3 to 4-6 and then I may go back to 4-3 then fake blitz. I like the ability to confuse the QB by causing multiple movements but I feel that it may lead to more glitch problems.
Change O-line blocking protection
To be able to alter your profile where you can set up which controls you want to have for the Defensive Playmaker like you can do with the routes on offense. For example I would change the QB contain (black arrow) to the purple zone (flat / curle zone).
TooCoolXtremeX
01-24-2005, 05:20 PM
They should have pictures for all of the new Rookies. Or at least the main ones who are going to be starting and were high draft picks. And they should take out the pictures with the team's background color like that. Maybe a No Photo would be better. When I start a Cupcake Franchise none of my players have pictures and all I stare at is a blank background. Some of the rookies had pictures this year, so I don't get it. Some of the Rookies weren't even good, like this one guy on the Chiefs I saw that was an OVR 67 or so. He had a picture and guys like Eli Manning, Larry Fitzgerald, Roy Williams, Julius Jones, don't. All they need is a simple image like these:
http://llc.fanball.com/fanball30/images/fb/players/2198.jpghttp://llc.fanball.com/fanball30/images/fb/players/2177.jpghttp://llc.fanball.com/fanball30/images/fb/players/1918.jpghttp://llc.fanball.com/fanball30/images/fb/players/2172.jpg
SamariFSU2
01-24-2005, 08:28 PM
I want a game that is 100% glitch free... is that to much to ask for??? :D
I really want a game that you can have people watch your game... in the way that you can on yahoo games... but I want the guys to not have any influence on the game except for when you push pause.
MADDN DCIPLE
01-24-2005, 08:45 PM
First Idea.... You should be able to upload and download the music you desire to fit your taste. There should be an option online where there are catagories of music, so you could release songs you dont like and upload songs you do like. While music has nothing to do with the gameplay, lets face it, it would be much cooler to personalize your Madden.
Second Idea.... Challenging the Call. This is pretty cheesy since they give you no options on what you want to challenge. They assume your challenging either if its a fumble or if its out of bounds, there should be plenty of options on what your challenging. (see ESPN Gameday- they got it down perfect)
Third Idea.... Online play should delete totally the block punt or fieldgoal, So fake football fans will stop playing just to cheat.
Fourth Idea.... What is the deal with all these European teams which have overall ratings of around 64?? Theres like 10 of them. WHo the HELL ever uses these teams. It seems to me, thier just taking up disc space. Why not delete these dumb teams and use the space for something real productive?
Fifth Idea.... Whats the deal with these zombie cheerleaders? They look exactly the same as 2004, only they have bouncing boobs now. Their creepy as hell looking, and the halftime show is pathetic. Has Anyone ever seen ESPN Gameday? At the half, Chris Berman goes over all your highlights while they show all the replays. Its amazing. Plus, thier cheerleaders are way hot and not zombie looking.
Sixth Idea...Better stats and more information with player pics during gameplay. Let me see how many yards my rb has with his picture next to it. Let me see what down it is and not my cheesy third down conversions. WHo the hell cares?
Seventh Idea... Why are the comentaries so damn repetative? John Madden says the same damn **** over and over again, While, Al "Snitch" Micheals, all he does is give away your defensive plays. This aint realistic at all, and its the same damn **** they said in 2004. Plus they say things that never even happened. EI... " The last time they recieved the ball, the team lost it on a fumble." Oh really??? i dont remember that.
I can go on and on.. The bottom line is, The only thing great about Madden is the gameplay. And in all actuality, thats whats most important. But I recomend everybody play ESPN gameday just once to see the potential Madden could have. It kills Madden in every catagory except the GAMEPLAY. From graphics, halftime show, comentaries, and especially the franchise mode. I suggest EA Sports take heed on thier competition and get off thier high horse. (although im a madden fan for life :p)
StopPlying
01-24-2005, 09:45 PM
You should be able go Online and watch other people play. be able to change your line protection. WR need to Jump not Rocket catch thats gay. Jump like the year before. leave the DBs Jumping ablity just where it is that would even out the field.
Goodnews boy
01-24-2005, 11:57 PM
I would like to see the replay in between plays while online. To be able to watch the playmaker. i.e. blitzing LB, a route by a reciever... The NFL players watch it on the jumble tron at the games.
Defensive A.I. progression. First time the route is run you get away with it. Second time the route is run consecutively the defender plays it close. Third time in a row should be INT. Make them run different routes to keep defenders guessing the tendency
Evernight
01-25-2005, 12:17 AM
Theres a huge list, most of which have been mentioned.
1. Fix the god aweful cheerleaders.
2. More challenge options
3. New commentator lines (or at least don't play them as often)
4. Dirty jerseys - fix the tic where when your linemen are walking to the line they have a clean jersey and then bend over and BAM dirty jersey. It's been like that since like.....2-3 madden games ago?
5. More weather effects on the game and longer lasting weather (piling up snow etc..) whoever originally posted that idea...AWESOME!!!
6. Fan attendence - in my franchise (Packers) I'm currently 8-1 in my 1st season and I consistently have a ton of empty seats. How often do you see an empty seat at Lambeau?
7. Hit stick - I love the hit stick, but make it more realistic. Someone tiny should NEVER be able to smoke someone as big as a lineman. PERIOD.
8. Wayyyyyyyyyyyyyyyyyyyy more penalties called. I don't think I've EVER seen a pass interference called on the computer. You pretty much have to hit stick the crap out of the receiver to get it called.
9. Getting sucked into blocks - I don't think I've ever had anything more annoying happen to me than when im running at the ball carrier and know im going to smoke him when i get sucked into a blocker when i was originally like 4 yards away
10. Player A.I. (especially QB) - I'm playing the Eagles right now. I'm blitzing like hell, McNabb has ample time to throw it to one of the 3 open guys who aren't being covered, NO! He tucks it and runs RIGHT INTO THE LINEMAN!
11. Fines? I kind of lik the idea of having something like player fines for things, kind of like in NCAA with the player not going to practice or whatever...maybe a player skips practice or gets caught smoking weed or something and gets fined which would bring your team down
12. Team uniqueness - Give every team something that makes them more unique than just players and stadiums. Give the Packers the Lambeau Leap, Falcons the dirty bird, stuff like that. Maybe team commentary specific for that team or a "cutscene" of an actual event the team or fans do at that game to make it more unique/interesting
Farmer
01-25-2005, 12:21 AM
Make use of the tons of space available on the HDD.
A lot of the things people want and or complain about can be solved by utilizing sony's HDD.
Just a thought, from someone that spends good money on your products. :rolleyes:
-Farmer
realhawker
01-25-2005, 01:07 AM
Seventh Idea... Why are the comentaries so damn repetative? John Madden says the same damn **** over and over again, While, Al "Snitch" Micheals, all he does is give away your defensive plays. This aint realistic at all, and its the same damn **** they said in 2004. Plus they say things that never even happened. EI... " The last time they recieved the ball, the team lost it on a fumble." Oh really??? i dont remember that.
)[/FONT][/COLOR][/QUOTE]
that is f-ing great, al "snitch" michaels.
battists
01-25-2005, 09:13 AM
The more I play, particularly in franchise mode, the more clock management annoys me.
It just doesn't seem like it would be too hard to make the computer take more than 5 seconds to get to the line so that they don't get 2 minutes of possession per game.
Some teams should try to grind the clock, and run nearly all of the time off the clock on every play, others should run quickly.
The "accelerated clock" feature helps generate more realistic TOP #s at the end of the game, but it cripples my ability to audible and make adjustments at the line, because I only have a few seconds to look at the defense.
It would be cool if there were an option in the play selection screen that was something like "accelerated clock" so that you could turn it on and off mid-game. So, if you wanted to just grind out TOP to close out a game, you could turn it on and not have to wait for 40 seconds between each play, but then you could turn it off again if you needed to.
Anyway, just my two cents.
stepasideplz
01-25-2005, 05:30 PM
plz, offer stealth mode option when calling audibles on offense and defense. i get tire of the earthquake screen effect, espcially since all my friends hr, ca, hr all night. by the way fix the challenges. i got the puter takin routes out of the end zone and comin in for td's - no challenge. qb loses the ball, how is it a fumble (patriots vs. raiders)? doin a great job though at ea. keep the hits comin.
juiceman541
01-25-2005, 11:05 PM
I was playing the other day and i got a couple ideas. First of all, make the dbs stop jumping like superman, i cant stand hittin a perfect lob pass to a wr who has 3 or 4 steps on a guy, and the db just simply jumps up and swats the damn ball. On another note, I would like to see real numbers and actual player names on classic teams. Please please please tell me what the hell is the point of makin the qb of the 98 packers #8? Not puttin all the names i can maybe understand, but you cant even give authentic numbers?? EAsports, that is just lazy, you should be ashamed.
IRISH DAWK
01-29-2005, 12:18 AM
There Are A Few Things Offhand To Discuss. The Franchise Mode Has Its Ups And Downs. The Franchise Mode Gets Boring Really Quick. What Do People Have To Play For? We Play The Game Because Of Current And Future Challenges. To Start, The Records Chase Sucks. The Default Records Are Usually Wrong To Start With. Wrong Names, Wrong Stats. What The Dynasty Needs Is Career Records Such As Career Rushing Record, Sacks , Recieving Records, Int Records, Etc. Also Career Coaching Records, Such As Most Wins Of All Time. We Want Team Records As Well. Such As "you Just Set A New Eagles Rushing Record For Most Yards In A Game." That Would Be Neat To Try To Shoot For. Hall Of Fame As Well. If Your Stats Measure Up You Have A Chance To Go To The Hall Of Fame. It Would Be A Lot Easier To Keep Playing Without The Game Getting Old. Imagine Taking A Player From His First Season Through His Career To Try To Surpass Some Of The Greatest Legends Of All-time Berfore Being Imortilized In The Pro Football Hall Of Fame. The Second Thing Off Hand Is The Sidlines. When You Watch A Real Nfl Game The Sidlines Are Paked With People Doing All Sorts Of Things. Head Coaches,asst Coaches,players,trainers,camera Crews,ball Boys,even Kickers Warming Up. They Need To Make A Fully Simulated Sidline But, Also React To Whats Going On In The Game. Example,when You Make A Big Play Your Sidline Goes Crazy With Excitement. When You Play Now It Feels As If You Are Playing Without Anyone Their At All. And Fix The Crowd, 3d Animations No Flat Paper Cutouts. AND ONE MORE THING. HAVE A LIST OF THE TOP 50 PERFORMANCES OF ALL TIME. SUCH AS PASSING YARDS IN A CAREER, THE TOP 50 LEADERS IN SACKS,INTS,TACKLES,FIELD GOALS,KICK RETURN YARDS,REC TARDS, ETC.
Alastor
01-29-2005, 10:42 AM
Fix the bugs. Seriously. That's the number one thing. Before I buy this game next year, I am going to check a few message boards including this one to see if the same old bugs are still in the game. If they are, I'm buying ESPN.
Seriously, that's my suggestion. Fix the bugs. FIX the bugs - instead of keeping them in on purpose so you can improve your marketing. I'm immensely frustrated with Madden and this company - and the heart of the issue always seems to boil down to bugs.
Fix the bugs.
billsfan01
02-01-2005, 05:18 PM
I know it’s a little off the wall, but it’s how I keep the franchise interesting to me. I have created 32 teams to replace the existing 32 NFL teams in the game, uniforms, stadiums and all, and had a fantasy draft. This worked (more or less) in ’04, but in ’05 you can forget about it. So why? I’ve contacted the guys at EA, and all they can say it is a glitch, and that they can’t do anything about it. So if something worked the year before, why not this year? I know it’s small potatoes compared to all the other good ideas you guys have had, but please EA, PLEASE FIX THIS!!! I’ve had to go back to ’04 just to have my own league!!!!!!! :mad:
BennyBlizy
02-02-2005, 11:11 PM
I would say that it would be real nice if the problem with the refs not calling defensive pass interference would be done better.....then I would think it would be nice to be able to challenge a play online.....And I think it would be a real nice feature if Madden 2006 had the feature where I can watch people on my friends list play a game with a random camera.....with The nano blitz thing, it would be nice to see that gone....and of course no glitches....if madden 2006 had all these features I personally think it would be the most perfect game on the market.....and oh yeah....on defense I think they did almost everything perfect....but I think the post out routes dont have to many plays to stop them...you have to improvise alot....and that makes it easy to take advantage of when you no huddle....I also want to say something about no huddling...it sucks I get a penalty every 3rd time I no huddle....come on...thats part of football....Peyton Manning does it all the time!
BennyBlizy
02-02-2005, 11:14 PM
Oh yeah! It would be real cool if I could play fantasy teams online against my friends who want to do it....A league could be made where you do the fantasy draft thing online where you could for example have Randy Moss with the 49ers for a season or you could play a fantasy team(draft top players in the league onto your team before the game!)online...Me and my friends have been talking about that the longest!
BennyBlizy
02-02-2005, 11:51 PM
Why was it that in 2004 I could play with Dan Marino and other historic players and this years Madden 2005 I cant....that should be changed also....Me and my friends think that took the fun out because we made superteams(fantasy draft teams) and had alot of fun taken away from our superteams when they took out the option to get Hall of Fame status players!
The Funboy
02-10-2005, 01:06 AM
I was thinking about this last night while I was playing an Eagles franchise. I was wondering whether it would be possible to have team deficiencies/ proficiencies built in. Here is my example - every year of my Eagles franchise (6 so far), I have been number 1 in rushing defense. However, the Eagles in real life are not very flash at stopping the run. I was wondering whether there should be some programmed part of the game that makes them less adept at stopping the run, but if you are able to make them improve during your franchise, then of course they get better. This idea could also be used for a team like the Patriots, but in a positive method, in that, instead of just giving the players an individual awareness boost, make them work together better, eg. in the secondary and linebackers. I know I haven't explained this well, but I will think about it and try to further explain it.
One more thing is that I think there should be half-sack and assisted tackle stats.
70 Chip
02-13-2005, 12:19 AM
-- How about some vintage stadiums? It would be cool to replay some of the old superbowls in the correct venue. LA Coliseum... RFK... etc.
-- A better explanation... or how about ANY explanation... on how to set up audibles.
-- The ability to watch people play online
-- A helmet-cam option, a la ESPN 2005.
-- Referees who can rule "arm in motion" as opposed to alway calling it a fumble.
-- More vintage uniforms: Yellow "R" Redskins helmet from '70-71.
tommo148
02-14-2005, 03:53 AM
I think its a shame that theres still a stats imbalance between cpu simmed games (i.e. the games you aren't directly playing) and the games you do play.
At the pro bowl it always seems that my entire offence will play for the NFC but none of my defense.
Does anyone else find this? How do you deal with it (sliders etc).
Thanks
Andy
meth001
02-21-2005, 02:45 PM
More online options. Setting up roster, and positions and saving them so i dont have to setup before the game. :D
Hilgy2five
02-22-2005, 06:58 PM
Improve the pass coverage. DB's rarely ever make a solid realistic play. They either get way outta position, or when in position spin away from actually making the play. But, when you do make a play, its usually cuz the DB has unrealisticly skied into the air knocking the WR off path and batting the ball down. Its an obvious PI yet its not called. :mad:
Streaks should bot be the death of the cover 3 D. A streak is easily gaurded in Cover 3, yet in madden the deep third corners get outta position or they dont go back deep enough keeping the route in front of them. If they have to break their back peddle, which they rarely should in Cover 3 ( yet they do all the time in the game) they should do it at the right time and it should be faster. Any fast WR running a streak against Cover 3 is an easy 6. :mad:
Plus, if they arent gaurding the streak, why cant they gaurd the corner??? A route that is ran right in front of their face.
Also, double teams and triple teams need to be smarter. one of my boys will just feed it to a player all game long if it is working I.E. Gonzo with the Chiefs. I would triple team the TE yet he would run a corner and all three guys would be way inside and still get beat. Or run an in and they would all trail him. Its ridiculous. :mad:
OLINE needs tons of work.......the FB should never run into the back of the QB and mess up the whole play.........WR should be able to at least jump for a jump ball type of pass. ITs great watchin TO try to make and over the shoulder catch on a jump ball with a DB and a Safty near. :rolleyes:
The QB throwing when he is being hit, or about to get hit still needs tons of work. Im tired of watching the arm go through his back in an attempt to tuck it, then fumble it, yet its called incomplete. or when the ball just doesnt leave the hand tho the whole throwing motion happens and the QB takes the sack.
The OTs need to be smarter and better on their feet. Any DE with decent speed shouldnt be able to just simply run outside the T and get around him that easily. Even on run plays I will run right at that DE who my boy keeps taken wide, yet he will shoot wide really fast then bullet on a straight line behind my T and RB and nail the RB.
I think thats enough for now! :D
Hilgy2five
02-22-2005, 07:05 PM
a few more things.......
Why is the football like an 80 pound weight??? Especially on kick and punt returns. Even when a fast DB get the INT he is slowed down cuz he is carrying the football. The punt and kick returners have no moves anymore cuz of that massive weight they have in their arms! :rolleyes: And they move more than ever this year cuz no body likes to block on special teams.
RB's have no acceleration outta the backfield and dont have much speed in general. Portis is the fastest back in the game yet gets cut off easily by 70 speed LB's. In order to make the running game more realistic I had to turn up the AI a touch for human and CPU players.
Im tired of watching my RB's get blasted and driven backwards by little DB's or people that are being blocked that just come off their block as i get near them. I hate wathcing Bettis and J. Lewis get driven backwards. If Ray Lewis, Brian Dawkins, and Brian Urlacher hit him at the same time, then Jamal Lewis might get driven back like he does in the game.
BradNikodermis
02-24-2005, 01:20 PM
I hate when I hand the ball off to my HB to the outside and my FB decides to run up to block the safety instead of picking up the DE blocking my route
Mitchy71
02-24-2005, 06:12 PM
And no, not Fantasy Draft. I would like an option where you could create a franchise. Place it in whatever City (do away with Stadium editor, does anyone care? I just make mine max seating). Hire a coaching staff, blah blah blah owners mode. Then have a realistic Expansion Draft. Ie) Each team has players protected and players available. You could do this so when you make one, the computer makes one to make the conferences the same size. So it would be you against the computer making picks. I hate this cupcake thing or fantasy draft thing where you have to replace a team and play for a year before you can move it. The first time I did it, I replaced the Giants. Still played at East Rutherford and got the Times news even though I called my team (under the create a team option, I imported it) the Toronto Blizzard. And named my city in the the create a team as Toronto. Then couldnt actually play in Toronto for 2 more years. Yay.
jeffcodes
02-28-2005, 06:46 AM
lets not trash the fair play! its there for a reason most teams actually play somewhat conservative. if your past your own 40 its legit to maybe go for it and with 4min qtr loosen up to allow it after half. id like to see more picks next year. I think if the ball hits you in the face an int should happen. realisticly defenders drop a lot but not to the degree on 05 imo the fake blitz is a little shady, real teams would torch this every time, i have my share but i dont see too many safeties close on chad johnson once beaten. squib kicks are a little shady when the defense can beat a returner to the ball. more hot routes should be available, maybe some button combinations to allow for more options. better off line play would also relieve the nanos and help out the runnin game, maybe there could be hot blocks for lineman..that would be awesome!!! the ability to jump over the pile for 4th and inches and goaline situations. without cheating there should be more pressure on field goals from the inside, once players get inside the 40 yd line its an automatic 3 (remember carolina against the bucs) Ive got more but im out of space cya
Alastor
02-28-2005, 07:00 AM
I think its a shame that theres still a stats imbalance between cpu simmed games (i.e. the games you aren't directly playing) and the games you do play.
At the pro bowl it always seems that my entire offence will play for the NFC but none of my defense.
Does anyone else find this? How do you deal with it (sliders etc).
I majorly tweak down the CPU passing AI - QB accuracy, WR catching, WR awareness, all that stuff. That seems to take care of most of it. You'll still find your D-line and one or two of your DBs get assed out regardless however - even if they've performed most excellently.
SGW Thunder
02-28-2005, 03:45 PM
I don't know if this has been posted.
It would be great if they showed what position each particular player is...not the position he should be, what position he actually is.
That way if someone has a LB at the DE positon, or a DB at a LB postion, when you use the coach cam (R2), you can see who is where.
If somone is running an LB at DE or DT, then you run right at that spot. If they have a DB at LB, then you use have the TE go at him. The TE may not be able to outrun him but the DB should have a hard time tackling the bigger better TE's.
ShakeUAllDay
02-28-2005, 05:59 PM
All Those Idea's Are Great..just To Add My 2cents.. Def: 1. Zone Play Should Be Better Far As Reaction To The Qb's Arm, Since They Are Looking Right At Him..they Shouldn't Miss That Many Int's.
Also.. The Stunts For The Linemen Really Suck, Needs Better Spacing. (specially The Cover 2 Pb Were That Is Very Key)
3 -4 Could Stand Some Better Blitzs Packages..more Like Loops And Drop Offs From Line Men..really Get Creative On Lb Stunts.
Offense: Boy Does This Need Some Work..lol. 1st Games Are Won & Lost In The Trenches..meaning Offensive Line Needs A Huge Upgrade. The Hot Route Mentioned Is A Great Idea..plus Stop Making These O-linemen Play So Wimpy..make Those 300 Ponders Kill Those Weak Players Whoever They Are..if You Don't Have The Beef..then You'll Get Stomped, Weather Pass Or Run Blocking. Qb's Should Be Able To Drop The Ball Anywhere If There Acc Is High..meaning Over The Wr Shoulder Catch..oh Yeah Can't Stop The Perfect Pass.. :d
WayoftheGun
03-01-2005, 07:56 AM
1.give us the ability to critique cheaters and tell how and what they do in a game.
2.add and rpg element to player development; heart,desire,saavy,fear,meaness,intensity,leadersh ip,lockeroom,agressiveness,luck,wisdom just to name a few,would really make it seem a little more realistic at least in franchise mode and for online for created players
3.make all of the old madden online games still playable online, some of us still have them colleting dust
4.online custom formations and playbooks for users of premium pass
5.online lockeroom; this could be awesome, chatting,challenging,front office,coaching,rosters and and oline practice mode for one quarter where we could earn points espececially for premuim pass users
6.online challenges and instant replaay
7.an online store where we can buy items for players,stadiuums and coaches ti decorate our stadiums and sidelines, mascots,celebs and old great hall of fame player from all sports in the crowd.
8.create the differece in playoff intesity
9.the ability to make any sub or change to rosters,formations and audibles without pausing the game
10.give us more room for at least eight audibles or five audibles for every formation.
tommo148
03-01-2005, 08:26 AM
I majorly tweak down the CPU passing AI - QB accuracy, WR catching, WR awareness, all that stuff. That seems to take care of most of it. You'll still find your D-line and one or two of your DBs get assed out regardless however - even if they've performed most excellently.
I can see how that would work for the games you play, but the imbalance i refer to is the simmed games. So a MLB for my team will typically have maybe 45 tackles by the end of the year, but none user teams will have close to 100 tackles for the same position. Do you make allowances for this by adjusting the settings or do you sim some games for your own franchise?
Alastor
03-02-2005, 06:07 AM
I can see how that would work for the games you play, but the imbalance i refer to is the simmed games. So a MLB for my team will typically have maybe 45 tackles by the end of the year, but none user teams will have close to 100 tackles for the same position. Do you make allowances for this by adjusting the settings or do you sim some games for your own franchise?
Actually I don't adjust for it. I just make sure my pass D and run D are in the top five of the league each year overall - and that combined with the playoffs and Super Bowl appearances tends to keep my guys where they need to be.
I do suffer from some under-achievement by the MLBs though - through no fault of mine or theirs. It's honestly just as you describe here. I just... I dunno. I ignore it.
Odd too... since most of the time this would drive me nuts. It doeesn't for some reason though.
Alastor
03-02-2005, 06:18 AM
New Pet Peeve
On passing plays for deep balls, especially in the middle of the field there is something driving me nuts.
I play a cover 3 defense - that means I have two corners and one safety deep at all times. If a WR goes deep anywhere near the middle, he winds up in double coverage. It's in these instances (and others, but this is where it most commonly happens) that I will switch to take control of one of my DBs - because the CPU just plays them stupid -to try to get the ball or knock it down.
The problem is that there is absolutely NO method to the maddness as to which DB I am going to be given control of in any given situation that I have found.
On one play, I'll get the corner. Then on what appears to be the exact same play on the exact same part of the field, they'll give me the Safety next time.
The result is that I have to guess which player I am going to get control of; And guessing right results in a good defensive play, but guessing wrong causes me to expect the wrong player to be the one I control and I actually pull him completely out of the play.
Either that or I have to switch to a DB, wait until I can see and react to which one it is without error - but since I play on All-Madden by the time that's done and I've figured out what to do, the play is over.
Some consistency when switching to players please. Either always do "the guy closest to the ball" or "the guy closest to where the ball is going" or "the guy farthest down field" or someting - anything that will let me have a reasonable chance of being able to play pass defense rather than just watching what the CPU does to make my guys look stupid.
Alastor
03-02-2005, 06:24 AM
Just something I noticed
I'm playing a franchise on All-Madden. I've just started my eighth year.
There are 28 players rated 99 overall in the league. Of those 29, only 8 are defensive players.
There are two 98 overall rated players in the league, both are offensive players.
There are two 97 rated overall players in the league, both are offensive players.
From there it gets murky.
Of the 8 defensive players rated a 99 overall in the league, two are on my team. I have five offensive players rated 99 overall; just in case anyone wondered.
This despite that I have sliders set that HEAVILY favor the pass defense.
There is a huge disparity in the game in terms of progression - even of players that I do not control at all - and it favors the offense. I'd really like to see this addressed in the next version of the game.
Alastor
03-02-2005, 06:30 AM
The Draft
I'm running a chise as stated above.
So I'm almost entirely just using the draft. Only once in a blue moon do I pick up someone out of free agency because... well because they mostly suck is why.
In any case, looking at the drafts... I mean... have you guys tried to draft MLBs? They're slow as crap in the draft, and good luck getting a 99 speed player out of the draft ever, at any position.
I mean if the real draft worked like Madden, there wouldn't be any Dante Hall, Champ Bailey, Michael Vick, Randy Moss - not now, not ever. I mean seriously... these guys SUCK compared to the veterans. There is almost NO way a player can come out of the draft and ever be as good as any of these guys at their given talents unless each and every year the player focuses on that particular player in the training camps at the expense of all others - which is fine for kickers, QBs and Punters, since we really only need one of those to be in top form anyway...
But for things like chase and tackle - I dunno about you all, but I can't afford to invest enough training camps into my single defensive back so that he can become that damned good - or he'll be the only decent player on my entire line. I have to spread the love around a little, eh?
It's just frustrating I guess. I'd like to see some truly solid players come out of the draft now and then is all. Usually there's at least three or four players per year that come out that just are all that and the bag of chips... but not so in Madden.
I'd like to see that change.
tommo148
03-02-2005, 06:51 AM
I agree with you, I've read a couple of threads where people manage multiple teams and sim the ganes in order to develop their draftees. Initially I thought that was cheesy as hell but it does seem like the only plausible way to get realistic players out of the drafting process.
Alastor
03-02-2005, 06:52 AM
Last one for tonight...
So I have two awesome MLBs, and I run a 3-4 defense. No problem, right? Well yes, there's a problem. Currently the younger of the two has progressed to a 97 Overall, which makes him tied with the aging but still completely dead_sexy 97 overall MLB I've had since I started.
I have absolutely no intention of sticking my veteran at the number two slot - especially since the reason their overall is the same is because the younger guy has higher awareness (meaning his other stats are lower), probably because I always control the starting MLB in my 3-4 defense.
So now I have to make certain that the vet wins the position battle, meaning the younger guy misses playing time and reps, and he doesn't develop as well as he should.
It's annoying. At times it's absurd too. If we had left it to Madden, they'd have forced the Denver Broncos to start Brian Griese over John Elway in his final Super Bowl year. Either fix this sucker or give me a way to shut it off!
Alastor
03-02-2005, 06:54 AM
I agree with you, I've read a couple of threads where people manage multiple teams and sim the ganes in order to develop their draftees. Initially I thought that was cheesy as hell but it does seem like the only plausible way to get realistic players out of the drafting process.
Yeah... I'm with ya'. I just don't want the hassle and added head-aches of managing multiple teams. Instead I'm thinking about starting to add created players to the game, but then that gives me an advantage over the other teams too.
::shrug::
ShakeUAllDay
03-11-2005, 11:54 AM
I think you are right. this was suppose to be the year of the D (fear the D) but they have the same play for all teams each year. each defensive cordinator should have his own play book with his name just like the O
I AGREE... THEY DROPPED THE BALL ON THIS ONE.. EVERY TEAM SHOULD HAVE THERE OWN VERSION OF 4-3, 3-4..ETC... I KNOW ALL DEF..COORDINATORS HAVE SOME KIND OF TWIST TO THERE DEF..SCHEMES..
JUST MY 2CENTS.. :cool:
ShakeUAllDay
03-11-2005, 12:21 PM
First Idea.... You should be able to upload and download the music you desire to fit your taste. There should be an option online where there are catagories of music, so you could release songs you dont like and upload songs you do like. While music has nothing to do with the gameplay, lets face it, it would be much cooler to personalize your Madden.
Second Idea.... Challenging the Call. This is pretty cheesy since they give you no options on what you want to challenge. They assume your challenging either if its a fumble or if its out of bounds, there should be plenty of options on what your challenging. (see ESPN Gameday- they got it down perfect)
Third Idea.... Online play should delete totally the block punt or fieldgoal, So fake football fans will stop playing just to cheat.
Fourth Idea.... What is the deal with all these European teams which have overall ratings of around 64?? Theres like 10 of them. WHo the HELL ever uses these teams. It seems to me, thier just taking up disc space. Why not delete these dumb teams and use the space for something real productive?
Fifth Idea.... Whats the deal with these zombie cheerleaders? They look exactly the same as 2004, only they have bouncing boobs now. Their creepy as hell looking, and the halftime show is pathetic. Has Anyone ever seen ESPN Gameday? At the half, Chris Berman goes over all your highlights while they show all the replays. Its amazing. Plus, thier cheerleaders are way hot and not zombie looking.
Sixth Idea...Better stats and more information with player pics during gameplay. Let me see how many yards my rb has with his picture next to it. Let me see what down it is and not my cheesy third down conversions. WHo the hell cares?
Seventh Idea... Why are the comentaries so damn repetative? John Madden says the same damn **** over and over again, While, Al "Snitch" Micheals, all he does is give away your defensive plays. This aint realistic at all, and its the same damn **** they said in 2004. Plus they say things that never even happened. EI... " The last time they recieved the ball, the team lost it on a fumble." Oh really??? i dont remember that.
I can go on and on.. The bottom line is, The only thing great about Madden is the gameplay. And in all actuality, thats whats most important. But I recomend everybody play ESPN gameday just once to see the potential Madden could have. It kills Madden in every catagory except the GAMEPLAY. From graphics, halftime show, comentaries, and especially the franchise mode. I suggest EA Sports take heed on thier competition and get off thier high horse. (although im a madden fan for life :p)
ESPN IS BETTER FAR AS I'M CONCERNED..ALL THEY NEEDED TO DO WAS TWEAK THE CONTROLS OF YOUR PLAYERS..LIKE DEF DB'S AND WR'S AND RB'S ...IT WAS A WRAP..HANDS DOWN MUCH BETTER EVERYWHERE ELSE...
LIKE I SAID BEFORE EA..COULDN'T LET ESPN GO ANOTHER YEAR GETTING BETTER..THAT'S WHY THEY TOOK THE NFL LICENSE AGREEMENT FROM EVERYBODY..SO THEY CAN BE THE ONLY ONES TO SELL NFL FOOTBALL..
SOUNDS LIKE COWARDS TO ME.. :cool:
aislephive
04-04-2005, 06:52 AM
Hehehehe, I have PLENTY of suggestions. Mostly all of this is based on the simming engine.
Stats should definitely be more realistic with simming. Many people prefer to be the owner of the franchise and let the computer duke it out, to coin a phrase. There needs to be better QB stats and defensive stats. Manning should be throwing 40 touchdowns and no more than 15 picks a season in theory. There needs to be more variation of offenses, like the west coast offense and etc., that you choose for your offense to run. Of course this all pertains to simming. This is where you have system backs and system QBs that benefit from the system and wouldn't be as effective elsewhere. Same thing with your recieving core, QBs need to benefit from the recievers around them. And should not be as effective with weak recievers.
Players retire way too early in Madden, as if it wasn't obvious. Occasionally guys last till they're 37, but usually at 34-35 they call it quits.
You need to be able to control how much your QB runs, I hate seeing my QB rush so much, what I hate more is the 15 or so fumbles he gets a season, and probably costing my team a few games.
The talent in the drafts are weak, very weak. When I was doing my franchise, I was in the 7th year or so, and all the yearly awards were going to current players, not to any of the newer (these are 5-6 year pros by the 7th year) players. In my 25th season in my Eagles franchise, I decided to look at the best players in each position. There was not one running back rated above 87, only one QB was rated in the 90's, no more than 15 tackles rated above 70. It's horrendous. There were plenty of good punters though. :confused:
The draft is the biggest event in the NFL, teams that make good picks in all the rounds will be a top the league. So why are we only getting 15 players to scout? And from the start we have no idea who to scout, we don't have any info on the player except for how well they tackle which seems useful but it's not.
We need to see stats! We should see if they're underclassmen, how many years they've been playing in college. We need to see the stats they put up in each season. Teams should start drafting based more so on their needs than the best player available.
Some ratings correlate to others. If you have speed 98, and acceleration 65, then something is not right. This happens a lot to QB's. They look like the next Mike Vick but they have no acceleration. They're almost the same thing.
Like I said, the draft needs to be a big deal, you should be able to see what they look like too, like they do in NBA Live.
Players progress on experience, not nessicarily on success. So just playing should make them better. If they do badly in a season, it shouldn't decrease their stats, especially QB's. If you have a bad season that somehow makes you less accurate? It makes no sense.
I'll have more when I get back from work.
ATLballer2004
04-04-2005, 10:35 AM
Hehehehe, I have PLENTY of suggestions. Mostly all of this is based on the simming engine.
Stats should definitely be more realistic with simming. Many people prefer to be the owner of the franchise and let the computer duke it out, to coin a phrase. There needs to be better QB stats and defensive stats. Manning should be throwing 40 touchdowns and no more than 15 picks a season in theory. There needs to be more variation of offenses, like the west coast offense and etc., that you choose for your offense to run. Of course this all pertains to simming. This is where you have system backs and system QBs that benefit from the system and wouldn't be as effective elsewhere. Same thing with your recieving core, QBs need to benefit from the recievers around them. And should not be as effective with weak recievers.
Players retire way too early in Madden, as if it wasn't obvious. Occasionally guys last till they're 37, but usually at 34-35 they call it quits.
You need to be able to control how much your QB runs, I hate seeing my QB rush so much, what I hate more is the 15 or so fumbles he gets a season, and probably costing my team a few games.
The talent in the drafts are weak, very weak. When I was doing my franchise, I was in the 7th year or so, and all the yearly awards were going to current players, not to any of the newer (these are 5-6 year pros by the 7th year) players. In my 25th season in my Eagles franchise, I decided to look at the best players in each position. There was not one running back rated above 87, only one QB was rated in the 90's, no more than 15 tackles rated above 70. It's horrendous. There were plenty of good punters though. :confused:
The draft is the biggest event in the NFL, teams that make good picks in all the rounds will be a top the league. So why are we only getting 15 players to scout? And from the start we have no idea who to scout, we don't have any info on the player except for how well they tackle which seems useful but it's not.
We need to see stats! We should see if they're underclassmen, how many years they've been playing in college. We need to see the stats they put up in each season. Teams should start drafting based more so on their needs than the best player available.
Some ratings correlate to others. If you have speed 98, and acceleration 65, then something is not right. This happens a lot to QB's. They look like the next Mike Vick but they have no acceleration. They're almost the same thing.
Like I said, the draft needs to be a big deal, you should be able to see what they look like too, like they do in NBA Live.
Players progress on experience, not nessicarily on success. So just playing should make them better. If they do badly in a season, it shouldn't decrease their stats, especially QB's. If you have a bad season that somehow makes you less accurate? It makes no sense.
I'll have more when I get back from work.
is this the same aislefive that used to be on RB..if so
what up homie...this is Mr W.rite lol
good to see u on other boards..RB is not the same anymore
anyway..i completley agree with your suggestions..
stats should be more of a big deal than they seem to be...
i have also noticed the lack of talent in the draft each year
and u always end up picking the best player and not necessarily what
u need on your team..
i still think the awareness of the DB's should be better..i understand it being one of the hardest if not THE hardest position to play on Defense but corners are getting killed on post corner routes, slants, and hitch routes. all day, its ridiculous
i wish they would improve DB play in 06...because to have a player double covered...(Moss and TO) and they still can come down with the ball is mind boggling..
more defense in Madden to stop these cheesers that abuse the A.I. of the cpu simulated players...
aislephive
04-04-2005, 04:09 PM
is this the same aislefive that used to be on RB..if so
what up homie...this is Mr W.rite lol
good to see u on other boards..RB is not the same anymore
anyway..i completley agree with your suggestions..
stats should be more of a big deal than they seem to be...
i have also noticed the lack of talent in the draft each year
and u always end up picking the best player and not necessarily what
u need on your team..
i still think the awareness of the DB's should be better..i understand it being one of the hardest if not THE hardest position to play on Defense but corners are getting killed on post corner routes, slants, and hitch routes. all day, its ridiculous
i wish they would improve DB play in 06...because to have a player double covered...(Moss and TO) and they still can come down with the ball is mind boggling..
more defense in Madden to stop these cheesers that abuse the A.I. of the cpu simulated players...
That is pretty nuts, what's up man? Yeah I stop in at RB occasionally, make a few guest appearances in a few threads, you know.
Corners just mimic the recievers routes and that's it, and they seem too willing to give up the inside to the reciever. The only time there are incompletions are because they throw into coverage, a cornerback bumps them slightly off their route and the ball flys an inch by their hand, the DB makes a 6 foot leap and deflects the ball, or the corner hits the reciever hard enough to knock the ball out. I find that zone coverage works best because if you can get pressure and force a pass then usually it's an easy interception, or just an incompletion. The "shut down corners" like Champ Bailey and Ty Law just can't cover. It's frustrating when most of my money is spent on my defensive backs, and I'm giving up well over three hundred yards a game, while only giving 10 on the ground.
I dominate on all pro, but I still can't make the switch to all madden. I play good defense, but I throw a ton of interceptions and have all sorts of problems with pocket protection. I have a lot of minor issues with Madden, I'm thinking about trying the new NCAA football game, or even ESPN Gameday or whatever it's called. I heard through the grapevine that ESPN and Madden are teaming up for next year, which can only be good.
---------------------------------------------------------
Anyways, on to my endless complaining. Continuing with the draft, 15 players to scout isn't nearly enough. From the start you scout based on need and sometimes the BPA, I do both. I used to trade up all the time, but it's unrealistic to have 3-4 first rounders, so I stopped trading up for the most part, unless I felt it was a legit deal. Anyways, you usually find out that 6-7 of the first guys you drafted will be crap, but you stick with a few and then you scout a few players with good speed or exceptional at a single stat, and you scout them. For your last scouting, you stick with only the guys you've looked at so far, I do anyway. Usually if I go for somebody new the only thing they tell me is that they have average injury concerns instead of telling me something usefull.
It would be nice if they had a one or two round mock draft so you can get an idea of what players some teams are eyeing. Or at least list the top two or three positions of need for every team, so you can judge the likelihood of who a team might pick.
More history, I want to be able to look back at my drafts, and see how well some players panned out, and some didn't. Same for every team, and the league overall. I should be able to see every draft for every year, or at least the first two or three rounds.
Adding a HOF would be nice.
The salary cap is a mess when you get deeper into the franchise. At year 30 in my franchise the cap was slightly over 300 million I believe. One team was 200 million under the salary cap, and almost every team was at least 100 million under the cap, I was the only team struggling to stay under. The cap was fine the first year, I'd prefer if it stayed right where it was and the value of a dollar was the same. It may seem unrealistic because the NFL regularly increases the salary cap, but teams simply can't handle the transition, and they end up with excess money and it looks very unrealistic.
More players need to enter free agency, or at least test the market. How many players resign with their team without first dipping their toes into the free agency pool? Loyalty should be one of the factors involved here.
More ratings too. Awareness is vague, get rid of it. There needs to be unique intangibles for each position that get ratings. Clutch would be a rating for every player no matter the position. Poise would be a great rating, less poise means more forced throws for interceptions, poised means holding on to the ball and making smart decisions despite what the pass rush is. Vision should be a rating for running backs, RR (route-running) would be a rating for recievers, etc.
Along with those ratings, Ethic should be one. The higher the work ethic, the faster the player progresses, and it means they spend a lot of time studying film each week and devote plenty of time to the gym. On the contrary, a player with low Ethic means they tend to slack off, and their progression is less frequent and not as significant.
Last thing for now, size matters. An offensive line that's tall and fat wouldn't have to be as talented as an undersized tackle or guard to make an impact. Smaller QBs will have trouble seeing over a tall group of defensive lineman. A 6'7 330 pound defensive tackle would have no trouble pancaking a 5'8 180 running back. Size is huge in the NFL, it should be in Madden, too.
yankblan
04-12-2005, 08:46 PM
Dunno if it has been brought up already, but you should be able to put blocking schemes or gameplans, like zone-blocking or double-teaming a Kris Jenkins or Julius Peppers...
GoCOLTS
04-14-2005, 08:24 PM
I agree with everyone who says you should be able to have an expansion draft. Fantasy draft is too easy. You can draft multiple of the late positions and another one at the end and then trade for better players. I was able to get Tom Brady, Randy Moss, Torry Holt, Steve Smith, and Keyshawn Johnson. My offense is rated somewhere in the high nieties right after the draft. And no one wants the fast corners in the draft it's too easy to get Phillip Buchannon (97 speed) and Deangelo Hall (98 speed). With the expansion draft I would finally be able to take a team from the gutters being the worst team in the league with no good young players to a super bown winning team. BUT, this wouldn't work very well becuase of the NFL draft is too weak only having a maximum of 10 players who will be good (75+) the rest of the first and most of the second and third rounds OK (65 - 74) and the rest getting down to the 50s and low 60s.
So if EA can make the draft more powerful and add an expansion draft the franchise mode would be greatly improved.
KCbonehead
04-17-2005, 10:34 PM
My 2 cents:
1 - (Animations) How many of you get that feeling in your stomach when you see a tackle that leaves a man dazed on the field, or laying on his back gasping for air, having to take a sniff of that strong smelling...stuff. Now how many of you have had that feeling playing Madden?? none? yeah...none. i want to see a Hit that will make everybody stand up and drop jaw. You know when the good crazy recievers know they will take a pop but yet jump for the ball only to come down and get trucked by Ray Lewis or Roy Williams. Commentary can tie in to this also. John and Al talk alot in the game but not very much during the game. They do play by play but wouldn't play by play interupted with a **!! CRUNCH and John or Al stopping play by play announcement to recognize the devestating hit you just laid on the reciever. That would be awsome. -My vision is this- I.E. Little Johnnie Morton runs a middle slant(with AL and John doing Play-by-play) and the ball is thrown a little high so he jumps for it, Ray Lewis takes maybe 3 steps and plants his feet and shoots his shoulder pads upward into the chest of poor little johhnie. ::insert loud pop noise here with commentary interruption:: Ball rolls away in distance while the screen zooms in on helpless reciever flat on ground. Then Ray lewis does a little trash talking.
2. (Draft) As mentioned earlier, college stats are a must for draft day, maybe a highlight reel of a few plays of the scouted college player doing good, use it almost like ESPN 2k5's halftime show. When the have a single play of the game for every other game. If I'm scouting a top 10 DE, show me a video of him sacking the QB. Do this either in the scouting portion of the draft or on actual draft day when a player is picked. Say The 49ers draft Aaron Rodgers at #1, well do the little announcemnet of the pick, then show a little highlight of him throwing a nice pass with a small comentart on how good he is. or atleast have the player model available for viewing during scouting period. i want to see if my draftee is fat, muscular, or thin and boney. Those should all play a part of the game, fat guys should be tougher to push aside, skinny guys should be ran over. What does the Strength attribute affect in gameplay anyways? i mean sure my lineman put up 45 reps in the combine so he is ranked 90 strength. Big deal. Make it do something. Make these attributes COUNT! During the scouting portion also, you should be able to visit schools on their pro days and watch thier top rated players work out. I'm looking for a running back and I'm interested in Ronnie Brown cause of his size and speed so i want to see him run the 40 and do some catching drills. I want to get more involved in the draft, i want to write my own notes down on paper and scratch my head trying to decide which WR or QB i want to choose over the other. Compare college stats, size, and combine results. This would make any Madden Franchise worth the 30yr playable dynasty time you give us. Or however long it is. Also, try to work in the player faces like ESPN did. i thought that was an excellent addition to thier franchise, I'd rather know a college player and know he doesn't look like that rather than black shadows. Just try to mix it up more so i dont have 5 players look alike on my team.
3. (interactive sidelines) When ran out of bounds your sidelined teammates shouod help you up or smack your butt and give you a few words. When ball is thrown out of bounds players and coaches should catch it at times. You should be able to run into cameramen on the sideline who have camera or video recorders. That would make a great instant replay - The Bus running over cameraman then fuzzy screen. Or how about the T.O. Pom Pom dance, thats would make for good interactions.
4. (extra penalties) Fined for helmet to helmet hits, and you should be able to know when they are helmet to helmet too. You shouldn't have to manage the bank account for any player but it would a little realism to have players do something illegal like that.
5. (Create-a-player) NCAA has a new game mode, Create-a-legend. Well you have to do spring training to get your attribute results instead of just maxing them out to 99. I think in create-a-player you should have that option. Start a franchise and create-a-player who will be entered into the upcoming draft, run some drills with him to decide his attributes. Like mini-camp feature with a purpose.
6. (glitches & bugs) Why is it that after 2 or 3 days of playing madden for the first time since released there are about 30 bugs and glitches found? i mean are the testers for the game actually testing it and looking for this crap or are they just getting a free ticket to play the game b4 everybody else and ignoring thier job title? I mean there are people out there that spend countless hours figuring out the formula of hoe the attributes affect each player and figure that in with how the sliders affect gameplay, fix it, and make the game more enjoyable. These are the guys who deserve the EAsports Game tester paychecks. Hire a new staff
Congradulations, you've survived my thrashing. hopefully its not to late.
P.S. - Sorry Johnie. I'm a KC fan but we have got to get rid of that guy. He does us no good.
apexbronx
04-18-2005, 10:24 AM
The way Madden translates difficulty is horrible. When playing the computer or sometimes a person the madden A.I. turns your strength into a weakness when ever it feels like it. For example you can have the strongest offensive linemen ever like Larry alien get pushed back into the backfield by a safety or a weaker linebacker. This is very insulting to the intelligence and is cheating the game and manipulating the players attributes for the sake of a good challenge. Let a good challenge be with in the parameters of the players attributes regardless of what level you play on, this will force better strategy and give the game more of a real feel and better game play according to a team’s talent instead of just a single player’s talent
apexbronx
04-18-2005, 10:33 AM
Let bad tacklers with less size and strength require more space and momentum to make tackles, while good tacklers need less space and less momentum to make solid tackles according to size as well. This will give bad tacklers a chance to make good hard tackles as well, they just have to try harder
When wide receivers are stronger than the corner that's guarding him let him get off the jam faster all this while having size difference in mind too.
Enhance play creating so when making a play on defense you'll have 360 degrees of direction for a pass rusher to choose from instead of just three! giving the user the ability to make his own efficient blitz plays so pass rushers won't run into each other
Give play creators the option to use there plays online. Also allow fantasy draft franchise leagues online for the ultimate fantasy football feel. Users will have to draft according to the plays they made for themselves.
If you like my ideas e mail me apexbronx@optonline.net I have a ton of them.
GUMBALLER
04-26-2005, 06:52 PM
I want to be able to download a draft class instead of using ncaa 2005 to simulate one. Since all the draftees are now signed in the nfl there would be no reason they couldn't have all the players names too. It would be kindda cool to see what all the teams are lookin like for next year. (My Bears are gonna have some speeed @ WR!!!)
Double EE
04-27-2005, 11:01 PM
To be able to view other games online!
miracle
04-28-2005, 12:08 AM
To be able to view other games online!
THIS WOULD BE GReAT... i know ive posted same thing few times on here ... but just wanted to 2nd this... would be so fun... and i also posted to be able to DO Multi players... 2v2 3v3 ect... at least 2v2 cuz me and my boyz would like to be able to play with eachoter online... EA has it for there BBALL why not FOOTBALL...
Mace Windu
05-05-2005, 01:42 PM
Yes I have a 50 inch Samsung DLP and have the same troubles. My buddy can't stand playing on my tv cause of it. I am used to it now.
Hopefully when they will include Pregressive Scan in 2006 to resolve this problem.
bones1979
05-06-2005, 04:19 PM
the lateral toss.
yungcazm22
06-17-2005, 03:00 AM
I remeber on teh Old MADDENS, the ambulance would come on the feild for serious injuries. I think they should bring that back. Do the Madden Creators really look at this stuff??? peace
Alastor
06-29-2005, 10:57 PM
Currently in Madden, when you do something cool you get Madden Tokens. These tokens are then used to purchase cards.
The problem? The cards suck. I did an FAQ on these that is posted at Gamefaqs.com and seriously, they're highly bugged, and almost entirely stupid.
I want one of the following two things to happen instead:
1) Change the cards to things that are useful, such as...
Speeding a player's recovery by one week.
Lowering his contract by x amount of money for the duration of the contract.
Raising his morale by x amount (to prevent morale problems).
Put an extra guy or two through training camp.
Raise a player's awareness score (his actual score, not a temporary boost).
Raise a player's pass accuracy (and etc for other stats INCLUDING SPEED).
Raise fan loyalty.
Decrease the fan loyalty of a competitor.
Lower stadium costs.
Sell out a home game with no advertising budget.
Lower a player's age by 1 year (it could be the Jerry Rice card!)
Force another player to retire (we could call this the Lawrence Taylor Card).
And so forth...
You know... actual useful stuff.
Or...
2) Instead of giving out tokens, give out coaching points for achievements, that can then be used by the player during the training camps to boost different stats for the players. Front Page Sports had a system where in the off-season, you as the coach could choose what to focus on in the off-season: hands, speed, endurance, toughness, etc. Something that allowed us to put points into our players as a result of good things would be cool!
Example:
Running for 100 yards with a player in a game would earn 1 coaching point. At the end of the year, for 4 coaching points you can boost someone's BTK stat by 2. You get to pick the player.
It's a lot better than the stupid cards, or the stupid training camps which for some odd reason won't let you put more than one guy through each drill.
Just my thoughts. I'd really prefer the first system though... better cards and cards that actually work.
Alastor
06-29-2005, 11:03 PM
Speed!
In real life, players speed up and slow down all the time. Chris Carter for example, swears he cut three tenths of a second off his 40 time in one off-season. Terrel Davis when he played for the Denver Broncos, made significant gains in speed by running speed drills off-season, and came back both bigger and faster for Denver's first of two Super Bowl runs than he had been the previous year.
Big Gilbert Brown let's not forget, was originally in college on a track scholarship, and had to gain that enormous weight of his in order to play football at his position. If he dropped a few pounds or speed trained, he could easily be one of the faster players in the league (when he was playing).
In real life, speed is a manipulable thing just as endurance and strength are. I'd really like it if Madden recognized that and allowed us at least some sort of opportunity to make our players faster, especially given the fact that the players coming out of the simmed drafts are not remotely as fast as the players that already exist in the game.
I would like it if the game acknowledged that people can speed up or slow down over time, and allow the player the ability to do that as part of their progression or drills.
JoeJGibbs
06-30-2005, 08:28 AM
You can catch and return FG's in the NFL. They're treated like punts, I've seen the Jets return a FG for a td and the Ravens do the same thing for a td. Catching their opponent napping because LOL players in the nfl dont even know that this is legal.
Wolverines 4evr
07-04-2005, 02:08 AM
This may have been mentioned already, but anyway. I like the way that ESPN allows you to move a WR in motion. Then move the TE the other way to help with blocking. It seems that in Madden now, once you move a player you're done. In a Joe Gibbs system they have multpile players moving all over the place. That's realistic
riTzy
07-05-2005, 12:18 AM
You can catch and return FG's in the NFL. They're treated like punts, I've seen the Jets return a FG for a td and the Ravens do the same thing for a td. Catching their opponent napping because LOL players in the nfl dont even know that this is legal.
i was thinkin the same thing i coulda won a big dynasty game if it let me return the dang fg
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