View Full Version : Ravens / Jamaal Lewis
08-25-2004, 08:45 AM
someone please help me out, but is it just me or does anyone else that plays with the Ravens notice that Jamaal Lewis (online) is slower and doesn't have to speed or acceleration as in just regular game mode or practice mode. i can't run and he is slow even when i have openings. (and that's not very often) normally i have at least 1 but most of the time 2 linemen or linebackers waiting for him as soon as he gets the handoff. (and this is even when i run to the weak side behind Ogden and Muilatalo) i've also tried not hitting speed burst until he get's to the line. the only time he even remotely runs like he's suppose to is when i don't control him and that's very frustating because i wanna make him do the moves and get the yards. i go to practice mode and i run and he runs like a champ and the blockers block and this against the top defensive teams. someone give me some insite as to what's goin on. even someone from vgsports. hurry. thanks
08-25-2004, 12:47 PM
Off line vs Online my friend ..... the speed and timing are different and lets face it .. a human is bringing more heat regularly over the CPU ... Lewis isn't a speed burner - end of story .... he's fast for a fat man, but thinking he's going to give you the ACC of Porits will only upset you .... he's too big.
Many times I find things work in Practice mode and they get crushed online .... it has a lot t do with A - Human's read and react ... B - The overall game speed is just slightly slower and it ends up making a bigger difference when running the ball.
Instead, give Lewis the ball 20 plus times up the gut as he gets in real life and wear the defense down to zero .... Bally's offense will NEVER be about scoing 30 pts ....it's about ball controll, moving the chains and hoping for good field position a la a defensive turnover ... Even giving the ball to Lewis 20 times won't give you the win .... Bally's needs turnovers and the odd PA pass to be a winner ... this season Lewis alone won't win you the game.
Powered by vBulletin® Version 4.1.4 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.