xxShowstopperx
04-09-2009, 03:28 PM
*GAME SETTINGS: League Unranked
*QUARTER LENGTH: 6 MINUTES
*GAME SKILL LEVEL: ALL Madden
*FATIGUE: ON
*INJURES: ON
*PRE GAME SETUPS/PAUSING: Each Player May Need, a couple minutes to set Their depth chart. Audibles Must Be set before the game.
*The online game allows owners to trade players 1 for 1. Owners can make multi-player deals and then use the 1 for 1 to complete the trades. All trades must have an even # of players for this to happen.
*There are some basic League rules for trades.
1. All trades must be within 5 pts of players' Overall Ratings.
Example: Team 1 trades QB Jones (92 OVR) to Team B for RB Smith (88 OVR) = Legal
Team 1 trades QB Jones (92 OVR) to Team 2 for RB Smith (81 OVR) = Illegal
2. In multiplayer trades, the number of players traded must be even (1 for 1, 2 for 2, 3 for 3, etc) and the TOTAL OVR ratings points must be within 5.
Example: Team 1 Trades:
QB Jones (92 ovr)
HB Wright (70 ovr)
CB Johnson (85 ovr)
Total Ovr = 247
to Team B for
QB Dobbs (60 ovr)
HB Stanton (99 ovr)
SS Harris (86 ovr)
Total Ovr = 245
3. ALL TRADES MUST BE POSTED IN THE OFFICIAL TRADE THREAD
*Position Changes
This is for setting your DEPTH CHART ONLY - Owners are allowed to use what ever is available to them within the in-game sub screens.
*No subs from defense to offense or vise versa.
What's allowed:
Defense
1. All DBs are interchangeable (CB To Safety/Safety to CB)
2. All DLs are interchangeable (DE to DT/DT to DE)
3. LBs can only be interchanged from OLB to MLB and MLB to OLB
Offense
1. FBs are interchangeable with TEs and vice versa, TE to FB
2. OLinemen can be placed at TE (creating Tackle Eligible)
What's NOT Allowed:
Defense
1. DB to LB
2. DB to DL
3. LB to DL
4. LB to DB
5. DL to LB
6. DL to DB
Offense
1. HB to FB (you can do this on the sub screen, not in the Depth Chart )
2. WR to TE
*Some player's have Kids (wife law: you have time for madden, you have time for us) if an Member pauses the game, give him a shout on messenger Find out whats going on and please allow the member time to deal with what is going on.
* ABSOLUTELY NO GLITCHING, NO QUITTING GAMES, PLAY FAIR, FOLLOW RULES 100%!!!
* Game Recaps
Owners are required to post a recap of their games. One thread can be created for both owners. Feel free to use saved Madden Highlights from your game to help report the story.
*As most players know the use of audibles are accepted in league play, but the use of flipping ones play is cheese. And is an Unacceptable Tactic in Sim Leagues. it is a form of glitching.
* Glitches
No use of glitches. If your opponent uses a glitch, send them a reminder message right away. If they do it again, finish the game anyway and PM me afterwards describing what happened. Both owners will be asked for their side of what happened. Please try to use the highlight feature for proof of being glitched, this will help your cause a lot.
* Any Play book may be used; you do not have to use the play book of the team you control.
*Their has been a Question about the Rocket Catch in Sim Leagues, as it is done in the N.F.L. It is acceptable in Sim League's but can't be used on ever pass play. Mix your play calling up.
* There are no rules set against going for it on fourth down, you know your game better than anyone else just know punting is a pivotal, part to success.
*A no-huddle offense can be run except for after an incomplete pass. In addition, we are not going to allow someone to run it 100% of the time. If this becomes a problem we will address it in privite with that member.
* Onside kicks are only allowed in the 4th quarter if you are losing.
*You can't intentionally drop your QB back 10+ yards just to get receivers open, or to take the ball and run. You can not roll out with the quarterback on every play. HOWEVER!! If you blitz every play don't expect the QB to stay in pocket every time
*SPORTSMANSHIP: -Respect everyone in this league including your opponents. Trash talking is expected and enjoyed, But don't.
* As mentioned in the beginning, the most important thing is to play your games in the true spirit of the game. Everyone here, are real football fans and knows what that means. We also know what good sportsmanship means. We know the game can be emotional
at times, but try to limit any posts that bash your opponent afterwards.
* All owners are required to play the required games per week per the schedule. Please make a solid effort to play your games on time. Slackers make for a crappy league.
Addendums
*Banned Plays: HB Direct Snap Out of Tampa Bays PB. WR Direct Snap also out of Tampa Bay PB.
* Safety Baiting Glitch - Baiting the safety out of zone coverage by rolling out is considered a glitch. For that reason, the following rules apply:
You cannnot: Sprint out of the pocket to the sideline and throw down field to the opposite side.
You can: Throw to the side you've sprinted to and the middle of the field. Basically the furthest hash mark (left/right) from the side of the field you rolled to is the guideline.
*You can: Throw to the opposite side of the field after a rollout to a receiver who is within 20 yds of the LOS.
*If any other issues arise, these rules may be amended to adjust for the problem.
*QUARTER LENGTH: 6 MINUTES
*GAME SKILL LEVEL: ALL Madden
*FATIGUE: ON
*INJURES: ON
*PRE GAME SETUPS/PAUSING: Each Player May Need, a couple minutes to set Their depth chart. Audibles Must Be set before the game.
*The online game allows owners to trade players 1 for 1. Owners can make multi-player deals and then use the 1 for 1 to complete the trades. All trades must have an even # of players for this to happen.
*There are some basic League rules for trades.
1. All trades must be within 5 pts of players' Overall Ratings.
Example: Team 1 trades QB Jones (92 OVR) to Team B for RB Smith (88 OVR) = Legal
Team 1 trades QB Jones (92 OVR) to Team 2 for RB Smith (81 OVR) = Illegal
2. In multiplayer trades, the number of players traded must be even (1 for 1, 2 for 2, 3 for 3, etc) and the TOTAL OVR ratings points must be within 5.
Example: Team 1 Trades:
QB Jones (92 ovr)
HB Wright (70 ovr)
CB Johnson (85 ovr)
Total Ovr = 247
to Team B for
QB Dobbs (60 ovr)
HB Stanton (99 ovr)
SS Harris (86 ovr)
Total Ovr = 245
3. ALL TRADES MUST BE POSTED IN THE OFFICIAL TRADE THREAD
*Position Changes
This is for setting your DEPTH CHART ONLY - Owners are allowed to use what ever is available to them within the in-game sub screens.
*No subs from defense to offense or vise versa.
What's allowed:
Defense
1. All DBs are interchangeable (CB To Safety/Safety to CB)
2. All DLs are interchangeable (DE to DT/DT to DE)
3. LBs can only be interchanged from OLB to MLB and MLB to OLB
Offense
1. FBs are interchangeable with TEs and vice versa, TE to FB
2. OLinemen can be placed at TE (creating Tackle Eligible)
What's NOT Allowed:
Defense
1. DB to LB
2. DB to DL
3. LB to DL
4. LB to DB
5. DL to LB
6. DL to DB
Offense
1. HB to FB (you can do this on the sub screen, not in the Depth Chart )
2. WR to TE
*Some player's have Kids (wife law: you have time for madden, you have time for us) if an Member pauses the game, give him a shout on messenger Find out whats going on and please allow the member time to deal with what is going on.
* ABSOLUTELY NO GLITCHING, NO QUITTING GAMES, PLAY FAIR, FOLLOW RULES 100%!!!
* Game Recaps
Owners are required to post a recap of their games. One thread can be created for both owners. Feel free to use saved Madden Highlights from your game to help report the story.
*As most players know the use of audibles are accepted in league play, but the use of flipping ones play is cheese. And is an Unacceptable Tactic in Sim Leagues. it is a form of glitching.
* Glitches
No use of glitches. If your opponent uses a glitch, send them a reminder message right away. If they do it again, finish the game anyway and PM me afterwards describing what happened. Both owners will be asked for their side of what happened. Please try to use the highlight feature for proof of being glitched, this will help your cause a lot.
* Any Play book may be used; you do not have to use the play book of the team you control.
*Their has been a Question about the Rocket Catch in Sim Leagues, as it is done in the N.F.L. It is acceptable in Sim League's but can't be used on ever pass play. Mix your play calling up.
* There are no rules set against going for it on fourth down, you know your game better than anyone else just know punting is a pivotal, part to success.
*A no-huddle offense can be run except for after an incomplete pass. In addition, we are not going to allow someone to run it 100% of the time. If this becomes a problem we will address it in privite with that member.
* Onside kicks are only allowed in the 4th quarter if you are losing.
*You can't intentionally drop your QB back 10+ yards just to get receivers open, or to take the ball and run. You can not roll out with the quarterback on every play. HOWEVER!! If you blitz every play don't expect the QB to stay in pocket every time
*SPORTSMANSHIP: -Respect everyone in this league including your opponents. Trash talking is expected and enjoyed, But don't.
* As mentioned in the beginning, the most important thing is to play your games in the true spirit of the game. Everyone here, are real football fans and knows what that means. We also know what good sportsmanship means. We know the game can be emotional
at times, but try to limit any posts that bash your opponent afterwards.
* All owners are required to play the required games per week per the schedule. Please make a solid effort to play your games on time. Slackers make for a crappy league.
Addendums
*Banned Plays: HB Direct Snap Out of Tampa Bays PB. WR Direct Snap also out of Tampa Bay PB.
* Safety Baiting Glitch - Baiting the safety out of zone coverage by rolling out is considered a glitch. For that reason, the following rules apply:
You cannnot: Sprint out of the pocket to the sideline and throw down field to the opposite side.
You can: Throw to the side you've sprinted to and the middle of the field. Basically the furthest hash mark (left/right) from the side of the field you rolled to is the guideline.
*You can: Throw to the opposite side of the field after a rollout to a receiver who is within 20 yds of the LOS.
*If any other issues arise, these rules may be amended to adjust for the problem.