View Full Version : rules? trading?
jerseyjay14
08-24-2009, 01:27 PM
after thinking about it we only need a few rules.
1) trading - do we have a committee or just allow all trades? i dont think allowing all trades works. so either a committee or commish allow/overule?
2) max # of trades? should we allow unlimited trades or have a cap? in the past we had unlimited and it was super fun. but in my pc league they limit it to like 5-6 per seaosn, which is also fun and less owners end up getting ripped off by 10 guys.
3) rocket catching - in or out?
4) 4th down rules?
5) running/milking clock
6) D-line in coverage, pre-snap
thoughts?
djKianoosh
08-24-2009, 01:39 PM
i'm working on a league rules sticky post as we speak. I'm trying to keep rules down to a minimum. If there's a huge surge on a specific topic we can add it, but there are certain premises we're running this league under.
i hope to have this post finished sometime today. no promises though.
huntin1
08-24-2009, 02:13 PM
1. No trade commitee. This is a disaster waiting to happen because people value players differently. I say we make all trades have to be within 5 total OVR points.
2. Unlimited trades. Limiting the # of trades takes one of the best parts of leagues out for me. I love to trade.
3. I don't think rocket catching is that big yet. I haven't seen anyone be very successful with it so far.
4. We do need some 4th down rules. Like madatory punting when winning. There are others we may need to put up to a vote.
5. No clock milking unless during the last 2 minutes of the half or the last 2 minutes of the game.
6. No moving the D-lineman off the line of scrimmage pre-snap.
jerseyjay14
08-24-2009, 02:17 PM
1. No trade commitee. This is a disaster waiting to happen because people value players differently. I say we make all trades have to be within 5 total OVR points.
i dont like this, because OVR rating is meaningless, epsecially in franchise where age is a factor. there are a TON of 85 ovr players better then guys ranked 92 OVR. i dont mind a formula, but not sure OVR is the way to go...
for instance 90+ ovr kurt warner is clearly not better then 77 ovr Matt stafford. yet i couldnt make that trade according to these rules.
3. I don't think rocket catching is that big yet. I haven't seen anyone be very successful with it so far.
if its no big deal even more reason to ban it... it wont be missed and the occasional time it DID happen someone would be upset.
4. We do need some 4th down rules. Like madatory punting when winning. There are others we may need to put up to a vote.
i dont know about "when winning" but certainly guidelines are good. if im up by 3 late in the game and its 4th and 1 and my opponents 40 id rather try and get the first then punt and give him the chance to score a td to win.
5. No clock milking unless during the last 2 minutes of the half or the last 2 minutes of the game.
6. No moving the D-lineman off the line of scrimmage pre-snap.
yup
huntin1
08-24-2009, 02:33 PM
i dont like this, because OVR rating is meaningless, epsecially in franchise where age is a factor. there are a TON of 85 ovr players better then guys ranked 92 OVR. i dont mind a formula, but not sure OVR is the way to go...
for instance 90+ ovr kurt warner is clearly not better then 77 ovr Matt stafford. yet i couldnt make that trade according to these rules.
I agree with what you are saying with the age difference. I just don't like the idea of another trade commitee because we know how bad that went in last years league. Maybe we could get a reliable person on the forum out side of the league to look at trades and determine if they are fair or not. Just an idea.
if its no big deal even more reason to ban it... it wont be missed and the occasional time it DID happen someone would be upset.
Thats fine by me. I've never used it anyway.
i dont know about "when winning" but certainly guidelines are good. if im up by 3 late in the game and its 4th and 1 and my opponents 40 id rather try and get the first then punt and give him the chance to score a td to win.
Maybe we need to make rules depending on the distance and the score. You should be able to go for it anytime if your are losing.
yup
........................
djKianoosh
08-24-2009, 02:41 PM
1. No trade commitee. This is a disaster waiting to happen because people value players differently. I say we make all trades have to be within 5 total OVR points.
2. Unlimited trades. Limiting the # of trades takes one of the best parts of leagues out for me. I love to trade.
I agree with huntin, i've been in leagues where we've tried both and the least hassle was just working with that total value variance. human-human trades will be on. human-cpu trades I believe are off. if not, they will be subject to commish approval. keep it simple.
3. I don't think rocket catching is that big yet. I haven't seen anyone be very successful with it so far.
right. no need for this rule. glitching in general is banned though it will take video proof to make a ruling.
4. We do need some 4th down rules. Like madatory punting when winning. There are others we may need to put up to a vote.
i have the rules that we had from previous seasons and they worked very well. we'll start with that and we can change rules in the 'offseason'
5. No clock milking unless during the last 2 minutes of the half or the last 2 minutes of the game.
accelerated clock and the longer quarter length takes care of clock milking. if this becomes an issue we reserve the right to make a rule for the 'following years'.
6. No moving the D-lineman off the line of scrimmage pre-snap.
I tend not to agree with this one. D linemen regularly drop back in coverage, and a lot of times go from a 3 point stance to standing up pre-snap. Some defensive plays naturally have a DE standing up. Also, I even saw BJ Raji this past weekend stand up and cover like a MLB against the Bills on one play. So even DT's can drop back. I'm loathe to add a rule against this simply because it happens a lot IRL. is there something specifically that bothers you about this?
jerseyjay14
08-24-2009, 02:45 PM
........................
Trades:
yeah... im not a big commitee guy either, but i think someone approving/allowing should be in control. i think the main idea is pretty much all trades should go through unless its so lopsided that you cant allow it... for instance:
Andre johnson for lamar woodley and pete kendall is lopsided, but if someone doesnt value johnson they hey let it go.
andre johnson for bryan thomas is just terrible and needs to be overturned.
4th down
i think you need 4th down rules, but they need to also allow offense to be agressive... for instance:
- inside your opponents 45, you can go for it at any time
- 4th and 1 or less you can go for it at any time
- when trailing in the second half you may go for it at any time.
- all other times you must punt
something along those lines...
huntin1
08-24-2009, 02:49 PM
........................
I tend not to agree with this one. D linemen regularly drop back in coverage, and a lot of times go from a 3 point stance to standing up pre-snap. Some defensive plays naturally have a DE standing up. Also, I even saw BJ Raji this past weekend stand up and cover like a MLB against the Bills on one play. So even DT's can drop back. I'm loathe to add a rule against this simply because it happens a lot IRL. is there something specifically that bothers you about this?
It doesn't bother me but it been a rule in previos seasons and some people think it messes with the AI of the O-line if this is done pre-snap.
jerseyjay14
08-24-2009, 02:49 PM
I agree with huntin, i've been in leagues where we've tried both and the least hassle was just working with that total value variance. human-human trades will be on. human-cpu trades I believe are off. if not, they will be subject to commish approval. keep it simple.
human-cpu trades HAS to be off. it has to.
accelerated clock and the longer quarter length takes care of clock milking. if this becomes an issue we reserve the right to make a rule for the 'following years'.
why is accelrated clock on? its the worst thing about this years game. plus didnt we vote and say we didnt want it in? its nice to have time to pick your play and send a guy in motion. if there is formaiton shifts and a ton of audibles we can make rules for that. acc. clock ruins the game imo.
I tend not to agree with this one. D linemen regularly drop back in coverage, and a lot of times go from a 3 point stance to standing up pre-snap. Some defensive plays naturally have a DE standing up. Also, I even saw BJ Raji this past weekend stand up and cover like a MLB against the Bills on one play. So even DT's can drop back. I'm loathe to add a rule against this simply because it happens a lot IRL. is there something specifically that bothers you about this?
it doesnt happen alot in real life. alot is at least a couple times every game. not a few times by a few teams. you can still drop down lineman into coverage after the snap... and you can still run plays where lineman are standing pre snap(liek 2-4-5).
you just cant take your DT ina down stance and bring him back to the safety level.
allowing this just encourages F@G defense all game, and some say it can mess with the AI
djKianoosh
08-24-2009, 02:55 PM
In previous NGML/PML leagues we had a much more clear cut rule:
If you're up by 8 or more, punt.
Otherwise, it's at your discretion if:
1. 4th and 1 or less, or
2. Down by more than 8, or
3. In the 2nd half
Again, all bets are off if you're up by 8 or more. In that case you punt. simple.
jerseyjay14
08-24-2009, 02:57 PM
In previous NGML/PML leagues we had a much more clear cut rule:
If you're up by 8 or more, punt.
Otherwise, it's at your discretion if:
1. 4th and 1 or less, or
2. Down by more than 8, or
3. In the 2nd half
so 4th and 2 at my opponents 39 i cant go for it?
djKianoosh
08-24-2009, 02:59 PM
so 4th and 2 at my opponents 39 i cant go for it?
i love you. but no. If you're up by 8 you can't. If it's the 2nd half though, yes, you can. notice the word "OR" in each line of the 2nd part.
jerseyjay14
08-24-2009, 03:22 PM
i love you. but no. If you're up by 8 you can't. If it's the 2nd half though, yes, you can. notice the word "OR" in each line of the 2nd part.
what if im down by 6?
djKianoosh
08-24-2009, 03:25 PM
what if im down by 6?
lol in the first half? no. in the 2nd half, it's at your discretion unless you are up by 8 or more.
djKianoosh
08-24-2009, 03:28 PM
again, the rule allows A LOT of flexibility. Here it is again:
If you're up by 8 or more, punt. Otherwise, it's at your discretion if:
1. 4th and 1 or less, OR
2. Down by more than 8, OR
3. In the 2nd half
jerseyjay14
08-24-2009, 03:34 PM
again, the rule allows A LOT of flexibility. Here it is again:
If you're up by 8 or more, punt. Otherwise, it's at your discretion if:
1. 4th and 1 or less, OR
2. Down by more than 8, OR
3. In the 2nd half
im sorry i gues sim confused so you can or cant go for it in those situations? the wording has me confused i think?
when CAN you go for it?
Gtrght77
08-24-2009, 03:42 PM
How can there be a rule against milking the clock with Acc Clock on?
The game does it normally.??
Skinsman 68
08-24-2009, 03:48 PM
When I was making rules for NGML and the 360 League a couple of years ago, I came up with a set of 4th down rules that worked pretty well. Here is what we came up with:
If you are on your opponents side of the 50, at any time, you can go for it.
If you are losing at any point in the game, you can go for it on 4th down regardless of field position.
In the 4th quarter, you can always go for it.
All other times you have to punt.
I think that keeps things simple and it fosters sportsmanship, which we should be striving for anyway.
I also think we need to discuss limits on people going for 2 point conversions to keep this somewhat realistic.
djKianoosh
08-24-2009, 03:49 PM
im sorry i gues sim confused so you can or cant go for it in those situations? the wording has me confused i think?
when CAN you go for it?
"at your discretion" means it's up to you. the whole thing is very logically worded so read it very carefully.
djKianoosh
08-24-2009, 03:51 PM
When I was making rules for NGML and the 360 League a couple of years ago, I came up with a set of 4th down rules that worked pretty well. Here is what we came up with:
If you are on your opponents side of the 50, at any time, you can go for it.
If you are losing at any point in the game, you can go for it on 4th down regardless of field position.
In the 4th quarter, you can always go for it.
All other times you have to punt.
I think that keeps things simple and it fosters sportsmanship, which we should be striving for anyway.
I also think we need to discuss limits on people going for 2 point conversions to keep this somewhat realistic.
yep, i actually borrowed the wording from one of those previous leagues where it worked very well.
people just need to read it a little and let it sink in. the rule allows for quite a bit and yet keeps it fair play balanced.
jerseyjay14
08-24-2009, 03:51 PM
"at your discretion" means it's up to you. the whole thing is very logically worded so read it very carefully.
i sitll dont follow...
skinsmans wording is easier =-)
ill just always punt... avoid problems
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