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jerseyjay14
08-24-2009, 03:29 PM
cant trade players that aren't withing 5 points OVR? this makes no sense as Overall rating is meaningless. its all about speed, tack, awr, accuracy, trucking, etc... and most of all it doesnt take AGE into effect. being a franchise league, age is important....

according to the rules you cant trade kurt warner for jay cutler or stafford. because warner is so much better :rolleyes:

No throwing outside the pocket
huh? why? if someone wants to throw across field rolling out... thanks for the easy INT.

you can only run a play 8 times
huh? so basically if i want to run man defense i better make sure i use it when i need to cause im forced to use something else the other 45 plays of the game? ouch.

Accelrated clock on?
why?

i thought this wasnt one of those riddiculous super sim leagues where there is a rule against everything?

Gtrght77
08-24-2009, 03:31 PM
cant trade players that aren't withing 5 points OVR? this makes no sense as Overall rating is meaningless. its all about speed, tack, awr, accuracy, trucking, etc... and most of all it doesnt take AGE into effect. being a franchise league, age is important....

according to the rules you cant trade kurt warner for jay cutler or stafford. because warner is so much better :rolleyes:

No throwing outside the pocket
huh? why? if someone wants to throw across field rolling out... thanks for the easy INT.

you can only run a play 8 times
huh? so basically if i want to run man defense i better make sure i use it when i need to cause im forced to use something else the other 45 plays of the game? ouch.

Accelrated clock on?
why?

i thought this wasnt one of those riddiculous super sim leagues where there is a rule against everything?

Yeah I agree, what is the standard of glitch?

Nanos? I do plan on using them.

djKianoosh
08-24-2009, 03:31 PM
bro, this complaining about everything attitude is what kills leagues.. try to calm down a little. there's a reason for everything. have you ever heard of giving the benefit of the doubt?

jerseyjay14
08-24-2009, 03:32 PM
bro, this complaining about everything attitude is what kills leagues.. try to calm down a little. there's a reason for everything. have you ever heard of giving the benefit of the doubt?

we have run leagues for 8 years on this site. we know what doesnt and doesnt work with leagues. these kinds of rules are begging for a terrible league.

what kills leagues is poor rules and owners who quit. not people who complain... those are usually people who care enough to want to make things work!

benefit of the doubt? every rule that has been horrible in the past is implemented here!

Gtrght77
08-24-2009, 03:32 PM
bro, this complaining about everything attitude is what kills leagues.. try to calm down a little. there's a reason for everything. have you ever heard of giving the benefit of the doubt?

These rules are horrible. Nobody voted on anything, when we did not even half the league voted.


I doubt this league makes it one season.

jerseyjay14
08-24-2009, 03:33 PM
These rules are horrible. Nobody voted on anything, when we did not even half the league voted.

seriously.... not to mention the rules arent clearly defined in all cases(what is considered glitching?). its like i need my lawyer sitting next to me with a clicker when i play so i know what i can and cant do.

Also, good luck having enough time to pick your play... with acc clock on and not being able to re run plays, its gonna mean all hurry up and lots of delay of games.

Iamonebigmofo
08-24-2009, 03:35 PM
bro, this complaining about everything attitude is what kills leagues.. try to calm down a little. there's a reason for everything. have you ever heard of giving the benefit of the doubt?

Some of those rules certainly left me scratching my head. Are you open to amending some of them, especially if the majority of the league agrees?

djKianoosh
08-24-2009, 03:36 PM
we have run leagues for 8 years on this site. we know what doesnt and doesnt work with leagues. these kinds of rules are begging for a terrible league.

what kills leagues is poor rules and owners who quit. not people who complain... those are usually people who care enough to want to make things work!

benefit of the doubt? every rule that has been horrible in the past is implemented here!

I took most of the rules from all the previous successful leagues from here. MLM, PML, NGML, etc.

The only thing I added was playcalling variety which is something we've all always danced around and I felt was incredibly important to having a fun experience for everybody. It's not fun going against people who run the same 3 plays all game long.

djKianoosh
08-24-2009, 03:37 PM
Some of those rules certainly left me scratching my head. Are you open to amending some of them, especially if the majority of the league agrees?

for sure bro. but please, let's try to keep the complaining and whining to a minimum.

jerseyjay14
08-24-2009, 03:37 PM
I took most of the rules from all the previous successful leagues from here. MLM, PML, NGML, etc.

The only thing I added was playcalling variety which is something we've all always danced around and I felt was incredibly important to having a fun experience for everybody. It's not fun going against people who run the same 3 plays all game long.

lol, you call those successful leagues?

how many of those made it to a 4th season?

djKianoosh
08-24-2009, 03:40 PM
lol, you call those successful leagues?

how many of those made it to a 4th season?

HAHAHAA you're kidding right? having multiple seasons is successful to you? no, for me the enjoyment factor is more important. those leagues had quality seasons with good competition. it's a bit subjective, but if you give it a try you might like it.

Iamonebigmofo
08-24-2009, 03:40 PM
for sure bro. but please, let's try to keep the complaining and whining to a minimum.

No one is complaining here. This isn't my first rodeo, I've been doing the online madden league thing for the last 7 years of madden.

TheUnaDonkey
08-24-2009, 03:41 PM
HAHAHAA you're kidding right? having multiple seasons is successful to you? no, for me the enjoyment factor is more important. those leagues had quality seasons with good competition. it's a bit subjective, but if you give it a try you might like it.

We had a good group of owners, I agree.

jerseyjay14
08-24-2009, 03:41 PM
HAHAHAA you're kidding right? having multiple seasons is successful to you? no, for me the enjoyment factor is more important. those leagues had quality seasons with good competition. it's a bit subjective, but if you give it a try you might like it.

we always had at least 3 to 4 seasons... kept 90% of our owners, with minimal complaints(complaints usually over debates on trades)

there is one certainity, few will enjoy this league as much as they could if the rules werent so awful. you guys are new to the "franchise league" thing. we've been doing them for several years. there are alot of things that go into making it a good league that arent even addressed.

the 5 OVR thing on trades first off makes trading nearly impossible in this league. your basically not allowed to trade good young talent, cause you wont get any value since their OVR's are low

djKianoosh
08-24-2009, 03:43 PM
No one is complaining here. This isn't my first rodeo, I've been doing the online madden league thing for the last 7 years of madden.

i know my man. i'm relying on you guys to help make it a good league. it's your league, anyway. consider me a temporary caretaker.

jerseyjay14
08-24-2009, 03:45 PM
i know my man. i'm relying on you guys to help make it a good league. it's your league, anyway. consider me a temporary caretaker.

if its "our league" why do we have no control over anything and are forcefed some off-the-wall rules?

Gtrght77
08-24-2009, 03:46 PM
This league wont make it this way.

8 minute qtrs is going to cause 100 point games. People are going to be quitting A LOT of games.

drunkenstarfish
08-24-2009, 03:52 PM
Only problem I have with the rules is the 5 point trading system, and the accelerated clock. I see where the time is bumped up to 8 minutes, but I hate facing no huddle all game and I know there is a few people who will do it.
There are people who can make a turd player look like a superstar. If they want to give a higher overall player to get them so be it. Half the fun of a franchise league is to build up young guys into great players. Atleast thats the way I hear it. Never had it happen personally, but some have. :mad:

MoneyMo
08-24-2009, 03:56 PM
cant trade players that aren't withing 5 points OVR? this makes no sense as Overall rating is meaningless. its all about speed, tack, awr, accuracy, trucking, etc... and most of all it doesnt take AGE into effect. being a franchise league, age is important....

according to the rules you cant trade kurt warner for jay cutler or stafford. because warner is so much better :rolleyes:

No throwing outside the pocket
huh? why? if someone wants to throw across field rolling out... thanks for the easy INT.

you can only run a play 8 times
huh? so basically if i want to run man defense i better make sure i use it when i need to cause im forced to use something else the other 45 plays of the game? ouch.

Accelrated clock on?
why?

i thought this wasnt one of those riddiculous super sim leagues where there is a rule against everything?

I tend to agree with Jay on all of this (besides acc clock). With all the nano blitzing in this game your at the mercy of the defense if you can't roll out and throw the ball.

As far as play calling goes I have no clue how you can actually enforce this rule. I can call the same play over and over but I can make 1 hot route so it's a different play now. I can call a different play and hot route it to a play I already ran 8 times.

The 5 point trade rule worked last year due to the fact it was simple and it was a league not a franchise. IMO you should be able to do any trade you want as long as your not compromising the league. A simple way to do this is have people post their trade (like usual), do the trade and if someone objects they can bring it up to either you or one of the divisional commissioners. We can then create a poll and have a vote on whether to revoke the trade or not. I think it would add and fuel rivalries :)

Gtrght77
08-24-2009, 04:02 PM
Any sort of mercy rule if we are going to be playing that long a game?


I dont want to be getting blown out by 40 points and still have a half to play.

djKianoosh
08-24-2009, 04:05 PM
I tend to agree with Jay on all of this (besides acc clock). With all the nano blitzing in this game your at the mercy of the defense if you can't roll out and throw the ball.

now we're talking.

the throwing out of pocket rule was put in this past spring in many leagues because of a glitch where you could throw 40 yards plus to the other side of the field wide open cause of the way the safeties reacted to an out of pocket QB. if this isn't a concern anymore we can safely delete this rule.


As far as play calling goes I have no clue how you can actually enforce this rule. I can call the same play over and over but I can make 1 hot route so it's a different play now. I can call a different play and hot route it to a play I already ran 8 times.
I know there's gray area, but if the receiver is running a different route it is a different play isn't it? so you're ok then. the problem comes with someone abusing a single play, like say a HB Direct Snap, or a specific screen play out of a single formation. Now, 8 times is a whole lot! It's hard to run the same play 8 times in a game. This only affects excessive reuse of the same 2 or 3 plays.



The 5 point trade rule worked last year due to the fact it was simple and it was a league not a franchise. IMO you should be able to do any trade you want as long as your not compromising the league. A simple way to do this is have people post their trade (like usual), do the trade and if someone objects they can bring it up to either you or one of the divisional commissioners. We can then create a poll and have a vote on whether to revoke the trade or not. I think it would add and fuel rivalries :)

yeah, remember we tried trade committees and all that and it failed miserably. the 5 point thing was nice and easy but I see your point about the fact that it was a simple league and not franchise. your suggestion here is probably the right way to go, but lets discuss further...

Gtrght77
08-24-2009, 04:07 PM
You can't have gray in these rules or you will have arguments. If the rule creates a gray area better to not have it at all IMO.

Nevada_Ballin
08-24-2009, 04:11 PM
My first question is:

Is there anything that cannot be changed at this point in time?

My second question is:

DJ, can you PM me?


:)


.

drunkenstarfish
08-24-2009, 04:14 PM
And his third question is would you like to see his pictures of himself in his corduroy eagles thong with a ponytail that is braided?

Gtrght77
08-24-2009, 04:20 PM
And what if instead of letting the accelerated clock run off all that time you just sit there at the playcall screen until 10 seconds every play?

djKianoosh
08-24-2009, 04:21 PM
And what if instead of letting the accelerated clock run off all that time you just sit there at the playcall screen until 10 seconds every play?

even with accel clock on, if it takes you a long time to call a play, no time will be run off from the clock. try it.

Nevada_Ballin
08-24-2009, 04:22 PM
And his third question is would you like to see his pictures of himself in his corduroy eagles thong with a ponytail that is braided?

Dude, i told you that you were only one priveldged enough to see that pic since it you told me it's been helping out on that fading sex life....



:)


.

drunkenstarfish
08-24-2009, 04:23 PM
I liked the one where your in the fish net stockings rubbing butter on your nipples better.

Gtrght77
08-24-2009, 04:26 PM
even with accel clock on, if it takes you a long time to call a play, no time will be run off from the clock. try it.

I know, but wont that make for a Looonnggg slow boring game of sitting at the playcall screen? It won't run off clock time if you come to the line with about 10 seconds left.

Another question, If you get two pass happy teams playing each other, how long is that game going to last? You are looking at over an hour and a half of game time at least.

Nevada_Ballin
08-24-2009, 04:28 PM
I liked the one where your in the fish net stockings rubbing butter on your nipples better.

Don't forget the half-naked guitar player one... such a hairy beast of a man!!!



.

jerseyjay14
08-24-2009, 04:29 PM
now we're talking.

the throwing out of pocket rule was put in this past spring in many leagues because of a glitch where you could throw 40 yards plus to the other side of the field wide open cause of the way the safeties reacted to an out of pocket QB. if this isn't a concern anymore we can safely delete this rule.

well is this still an issue? if so isnt it covered under "no glitching?



I know there's gray area, but if the receiver is running a different route it is a different play isn't it? so you're ok then. the problem comes with someone abusing a single play, like say a HB Direct Snap, or a specific screen play out of a single formation. Now, 8 times is a whole lot! It's hard to run the same play 8 times in a game. This only affects excessive reuse of the same 2 or 3 plays.


i think that just leads to too much confusion. if im abusing say WR screen. if i just hot route the WR on the right to a different route and keep running it how is that any better? its still the WR screen only the useless route on the right is different.... if we have this rule, it needs to be concrete


yeah, remember we tried trade committees and all that and it failed miserably. the 5 point thing was nice and easy but I see your point about the fact that it was a simple league and not franchise. your suggestion here is probably the right way to go, but lets discuss further...

we have tried point systems and trade commitees, both have there ups and downs. but the thing with the point system is either:

A) it makes it impossible to trade rookies and up and comers and get value

or

B) people just manipulate the math. for instance:

cutler 85 OVR

for

Moss 97 OVR

doesnt work.... but

Cutler 85 OVR
bum lineman 59 OVR

for

Moss 97 ovr
bum lineman 52 OVR

DOES work

so the point system can be manipulated and doesnt factor age. the trade committee is tough cause people value stuff differently....

the BEST solution we have had in the many years of franchise leagues we have done is simply have 1 commish or 3 commishes review the trade, and as long as it isnt so lopsided that someone thinks one team is throwing it, you allow it.

its not perfect, but it works best

Nevada_Ballin
08-24-2009, 04:34 PM
well is this still an issue? if so isnt it covered under "no glitching?




i think that just leads to too much confusion. if im abusing say WR screen. if i just hot route the WR on the right to a different route and keep running it how is that any better? its still the WR screen only the useless route on the right is different.... if we have this rule, it needs to be concrete



we have tried point systems and trade commitees, both have there ups and downs. but the thing with the point system is either:

A) it makes it impossible to trade rookies and up and comers and get value

or

B) people just manipulate the math. for instance:

cutler 85 OVR

for

Moss 97 OVR

doesnt work.... but

Cutler 85 OVR
bum lineman 59 OVR

for

Moss 97 ovr
bum lineman 52 OVR

DOES work

so the point system can be manipulated and doesnt factor age. the trade committee is tough cause people value stuff differently....

the BEST solution we have had in the many years of franchise leagues we have done is simply have 1 commish or 3 commishes review the trade, and as long as it isnt so lopsided that someone thinks one team is throwing it, you allow it.

its not perfect, but it works best

The point system i had for NGML last year worked really well after tweaking it for the second season. There's always going to be manipulation and there's always going to be "one man's rape is another man's consensual date" type of thing too. I like the point system but think 5 pts is too low..... 8 pts is nice considering how Madden 10 ratings are. That would include multi-player trades, no matter the number of players, the total difference should not exceed the number.

MoneyMo
08-24-2009, 04:44 PM
i think that just leads to too much confusion. if im abusing say WR screen. if i just hot route the WR on the right to a different route and keep running it how is that any better? its still the WR screen only the useless route on the right is different.... if we have this rule, it needs to be concrete


Yeah, I agree. What we did in MLM was limit certain plays or ban them completely. I don't think any play is broken thus far so no need to ban plays (last year we banned all fb dives for example).

I say we limit the plays we know can be over effective. For example the HB direct and all screens in general (since HB slip screen can be over effective as well).

I say we limit screen passes to 7 a game and the HB direct play to 3 times a game. I don't think many pro teams run 7 screen passes a game and I have yet to see a HB direct in the pro's. 7 screen passes should be more than enough for the guys who do them and if you need to do more than 3 HB directs a game you probably don't belong in this league.

With all that said, I can defend all that crap and if people rather not limit any of this stuff that's fine with me. I will say this though HB direct mixed with different plays is tough to stop and you need some good sticks.

TheUnaDonkey
08-24-2009, 04:47 PM
HB direct was always garbage, and so is excessive screening.

Whatever, though. People will do what they want regardless of rules.

djKianoosh
08-24-2009, 04:49 PM
Yeah, I agree. What we did in MLM was limit certain plays or ban them completely. I don't think any play is broken thus far so no need to ban plays (last year we banned all fb dives for example).

I say we limit the plays we know can be over effective. For example the HB direct and all screens in general (since HB slip screen can be over effective as well).

I say we limit screen passes to 7 a game and the HB direct play to 3 times a game. I don't think many pro teams run 7 screen passes a game and I have yet to see a HB direct in the pro's. 7 screen passes should be more than enough for the guys who do them and if you need to do more than 3 HB directs a game you probably don't belong in this league.

With all that said, I can defend all that crap and if people rather not limit any of this stuff that's fine with me. I will say this though HB direct mixed with different plays is tough to stop and you need some good sticks.

good stuff. i like that you're approaching the same problem from a different angle.


if you guys want, since I didn't intend for these rules to be set in stone right away (but i guess it came off that way), if you guys want to vote on specific rules, lets just point out the rules we want to vote on, lets settle on a few options for each, and then poll it. can we agree to do that?

Gtrght77
08-24-2009, 04:59 PM
while on the venting session, I think it was a bad idea to let in unknowns into the league before giving someone like m1racle a team. Sure these guys may end up being good team owners but we dont know that, they could quit after week 3 to. I just think for the good of the league a Vet should always get pushed to the front of the line and get in before any new recruit.

jerseyjay14
08-24-2009, 04:59 PM
The point system i had for NGML last year worked really well after tweaking it for the second season. There's always going to be manipulation and there's always going to be "one man's rape is another man's consensual date" type of thing too. I like the point system but think 5 pts is too low..... 8 pts is nice considering how Madden 10 ratings are. That would include multi-player trades, no matter the number of players, the total difference should not exceed the number.

the thing is, you can so easily manipulate the point system. by just adding scrubs on each side, you can make up 5, 10, even 15 points.

jerseyjay14
08-24-2009, 05:01 PM
Yeah, I agree. What we did in MLM was limit certain plays or ban them completely. I don't think any play is broken thus far so no need to ban plays (last year we banned all fb dives for example).

I say we limit the plays we know can be over effective. For example the HB direct and all screens in general (since HB slip screen can be over effective as well).

I say we limit screen passes to 7 a game and the HB direct play to 3 times a game. I don't think many pro teams run 7 screen passes a game and I have yet to see a HB direct in the pro's. 7 screen passes should be more than enough for the guys who do them and if you need to do more than 3 HB directs a game you probably don't belong in this league.

With all that said, I can defend all that crap and if people rather not limit any of this stuff that's fine with me. I will say this though HB direct mixed with different plays is tough to stop and you need some good sticks.

i think you have to ban a play or allow it. limiting it never has seemed to work. its extremely hard to enfornce, and hard to keep track of. it can usually never be proven, and people will break it, sometimes even on accident...

im fine banning plays, hell 1 or 2 plays doesnt kill anyone, even if they are perfectly fine you have 50 or 60 plays you'll get by if you are missing a few.

Skinsman 68
08-24-2009, 05:23 PM
I think DJ has a good starting point for the rules, but they should be modified a bit just so that people don't have to micromanage the league. That's no fun. For instance, the 8 play limit per game....I think that is too vague and, quite frankly, if you are running the same play 8 times in a game, that is just lame. Unless this is a freestyle league and if it is, then run whatever you want all game long. But, if this is gonna be semi-sim, I think we just have a general rule that members are not to abuse offensive plays and are not to blitz every down. For instance, we used to say you could only blitz 2 plays per 4 downs, meaning one play had to be a coverage play. Something like that. Offenses should mix things up and call different plays. I don't think that means it is mandatory to run the ball every so often, but people should not be calling the same pass play every single time. I think a common sense approach works better than trying to come up with specific numbers, especially since people like me would not even know you are running the exact same play every time.

Banning rolling out and throwing. Last year, you had to do this because it could be abused. I think JJ is right that if someone wants to do it this year, they are asking for an INT. Madden 10 actually does a good job of taking that away.

The trades and trade values, I agree with DJ here because unless we are going to have a committee, how can we police people trading with their buddies to other teams detriment? If you have some sort of valuation system, that curbs that abuse. OVR is not everything, but at least its something measurable that makes sense. If 5 points is too strict, mayble bump it up to 7 points or something. If multiple players are being involved, then the aggregate difference between the two teams players should be within whatever limit we establish.

The 4th down thing I already commented on. I am fine with DJ's rule there.

As for accelerated clock, I say turn it off and extend quarter length to 6 or 7 minutes. 8 minutes is too long. I don't want a game to take 90 minutes to play through.

I want to propose something for 2 point conversions because no one has mentioned it yet and it will be a problem, I can guarantee that:

You CANNOT go for 2 unless:

1. It is the 4th quarter;

2. You are behind at any time in the game.

3. You have just taken the lead and going for a 2 point conversion will give you an edge that can only be matched or exceeded by FG or TD and traditional or 2 point PAT. Ex: You have just broken a 20-20 tie, or you have just scored to take a 21-20 lead (you can go for 2 to make it 23-20), or you just scored to make it 26-20 (again you could go for 2 to make it 28-20).

All other times you have to go for a traditional 1 point. For instance, lets say you are up 21-20 and you just scored a TD to make it 27-20. You would have to go for a 1 point PAT in that situation.

Anyway, those are my suggestions.

drunkenstarfish
08-24-2009, 05:37 PM
The whole idea of a franchise is to build younger players int o respectable players that can start. If I see something in a turd LB that would potentially start for me in the next season or two why should I not be able to trade for him? I am not a fan of someone telling me I can make a trade or not and I am not a fan of the point system. Unless you are trading away all your good players I don't see a problem( see Ramsballa every year). Unless they are making the team unplayable who cares? We can't let people trade away their talent then skip out. It will be hard to find a new owner for a team of turds. This would be the place of the commish to step in if he sees it happening or someone brings it to his attention. Really do we need points systems that can be worked around or a committee telling us what we can and can't do?

Indecline
08-24-2009, 05:42 PM
bro, this complaining about everything attitude is what kills leagues.. try to calm down a little. there's a reason for everything. have you ever heard of giving the benefit of the doubt?

I dont understand the ovr and the pocket rule.

since were doing a franchise, the Ovr rule shouldnt come into play, what if someone had an older but good team and traded their young QB for a good experienced veteran.

also the out of the pocket thing makes no since to me, what if you have to get away from a blitz?

Markthesnowman
08-24-2009, 05:46 PM
After reading the rules, I think for the fun of the league we should scrap the trading rule, Who doesnt enjoy trading i know i do. If something is really out there we could put it to a vote.
Another rule thats bad is the throwing out side the pocket, with the nanos and quick heat this year sometimes you have too.
Other then those i have no problems with the rules. But what counts as a glitch? Nanos, RC, HB direct snap, just wondering?

drunkenstarfish
08-24-2009, 05:47 PM
also the out of the pocket thing makes no since to me, what if you have to get away from a blitz?

http://i127.photobucket.com/albums/p128/lowlife74/sacked.jpg

Take it like a man!!!!!!!!!!!!!

djKianoosh
08-24-2009, 05:50 PM
I dont understand the ovr and the pocket rule.

since were doing a franchise, the Ovr rule shouldnt come into play, what if someone had an older but good team and traded their young QB for a good experienced veteran.

also the out of the pocket thing makes no since to me, what if you have to get away from a blitz?

as for trading rules, looks like we'll vote on it, but the idea behind the ovr point differential was to prevent drastic difference in players involved in a trade.


the out of pocket rule is like this:
You can: Throw to the side you've sprinted to and the middle of the field. Basically the furthest hash mark (left/right) from the side of the field you rolled to is the guideline.
You can: Throw to the opposite side of the field after a rollout to a receiver who is within 20 yds of the LOS.
In other words it only intends to prevent throws from outside the pocket to an area beyond 20 yards AND on the other side of the field. This was glitchy in '09, as the safeties were manipulated by an out of pocket QB really badly. I left it in the list of rules because I didn't know if this was fixed in M10 or not. It sounds like it may have been fixed, so this might be a quick vote out...