View Full Version : Whats the difference between the Fun N Gun..
10-24-2004, 08:32 PM
...Run and Shoot and West Coast Schemes? I am looking for a style for Arizona State? I have tried the Power Spread Option O but my QB is too slow.
10-25-2004, 01:18 AM
If you're going to run the spread offense with Arizona State you'll want to focus on throwing the football along the lines of teams like Purdue, Texas Tech, and Marshall. The quarterback for the Sun Devils is more suited to throw the ball.
10-25-2004, 07:05 AM
Thanks. I didnt see that other thread explaining it. So I take it I should use the power spread just with a pass oriented slant. Also ASU seems to have good TEs. Does it hamper the effectiveness if I use more 2 TE sets than
multiple WR sets?
10-25-2004, 09:38 AM
I would suggest looking at COG's and Air Raids threads. The RNS suggest the Speed option but ur QB will B to slow so I would like at running plays like the Weakside Draw and HB Direct and HB Draw.
There are alot of running plays to run even in the Shotgun formations and with intermidate passing game can be very useful.
I also forgot, the Slot Screens and such, I view them a part of my running game anyways cause ur getting the ball behind the LOS.
10-25-2004, 11:37 AM
Arizona State in real life is a one back two tight end offense. They don't use the shotgun at all. Basically their default playbook fits them well from a formation standpoint.
The Fun-N-Gun is Steve Spurrier's system. It is built around deeper pass routes and getting 5 out into the route. It is a vertical stretch offense that wants to put speed in space, and let athletes do what they do naturally. It's biggest drawback is its pass protection because it is difficult for the offensive linemen to maintain their blocks for long enough for receivers to get to their breaks (generally in the 15-yard range). This offense failed at the pro level, but was an extremely potent college offense.
The Run-and-Shoot is a system that has been around for 50 years, but has had two major evolutions (revolutions?) over the past couple decades. It is predicated on quarterback and receivers modifying their routes based off of the coverage shown by the defense. It is generally a quick-strike offense that has the horizontal and vertical stretch built into nearly every play. The biggest drawback to this offense is the number of "moving parts" that it employs. The concepts are simple, but even at the pro level, guys blow reads. Some say this offense failed at the pro level as well. I won't get into that debate, but this is still a viable offense at the collegiate level.
The "West Coast" is a very nebulous concept, kind of like the "Spread". Primarily, I would say that the WCO is fundamentally a ball control offense, but it seeks to do this from a balanced attack, rather than a "3 yards and a cloud of dust" mentality. It is generally built around multiple personnel groupings and formations, while maintaing the same play structure and snapshot for the QB. It focuses on short passes to all receivers, but with an emphasis on the inside receivers (TE, FB, TB). This is then combined with a full complement of run plays which nowadays is inside/outside zone most of the time. This is THE pro offense. It is not used quite as much in college, but its concepts pervade much of college football. Of course, the same could be said for the RNS. Almost every team in the land has some sort of 4-wide personnel grouping.
In real life, Arizona State is fairly multiple and probably most closely resembles the WCO, at least of the offenses you suggested above. Although, I wouldn't necessarily fit them in that category either. I would look to do something similar in 2005 to what they do in real life. Those college coaches get paid the big bucks for a reason. They know their personnel and they fit them to their offense.
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