12-01-2004, 04:50 PM
I have found a variation of Shotgun-Trips Slot Cross from the one featured in the filmroom. My version of it is designed to beat man coverage consistently. First, hot route receiver L (inside slot WR on trips side) from his crossing route to a go route. Next, hot route the HB to an out (while he is in the backfield, so he is really running a flat route), to the non-trips side of the formation. Moton the HB to the non-trips side and you are ready. There is really only one read on this play. After the snap, focus your attention on the DB covering the single WR on the non-trips side. If the defense is in Dime Dog Gold or Dime Spy Gold (there are others but I have just experimented with these two), the DB covering the single WR will switch his assignment and go cover the HB in the flat. Because the FS on these two defensive plays is playing zone, it forces the SS to come all the way across from the other side of the field to cover the WR running his go route. Make sure to hit him as soon as possible before the SS can get over. If the defense is in Dime Crash Gold, the single LB will cover the WR which is a huge mismatch that you should take advantage of. Sometimes, in other man coverages, the DB will switch and cover the HB and the FS, not playing zone, will cover the WR. In this case, hit WR A (X for PS2) on his In route, he should be open almost every time. Now, this only works against man coverage, so if the defense is playing zone, as Crazy Old Guy said, audible to the Speed Option out of the Shotgun-Trips formation because there should be an uncovered WR which means one less defender to possibly make a tackle.