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BuckeyesTHEGAME
01-24-2005, 10:57 PM
I have several...

Implement a Playmaker Rating.

The higher playmaker rating a player has, the more he's able to do things like Reggie Bush, P-Dub, Mike Vick, Devin Hester, Ted Ginn, etc...

For instance, on Ohio State's team, Ted Ginn would have a playmaker rating in the high 90s. This would enable him to juke and jive all over the field, make defenders miss, stop and go on a dime, etc...

Meanwhile, Lydell Ross (running back for OSU) would have a playmaker rating in the 50s. Even if he had an overall rating of 90, he'd still be just a good player. A player who would be able to make a few plays, but never completely change the course of a game. This would change the entire feel of the game!!

Also, get rid of the defenders who act rather than react. When a player stops and changes direction, it takes a minute for the defender to stop and try and tackle him. This is how the great ones (playmakers) are able to break open big plays.

FIX the edit player ratings feature. Why can you only edit ratings below a high 80 every two points? Try to make a QB have an 83 throwing power... you can't do it. It will reset it to 84. It does this with all ratings and makes players quite similar. It wasn't like this on NCAA 2004.

It's almost like NCAA 05 went backwards in every way possible!

Here's a list of things to fix:

1. Playbooks are awful. 60% of NCAA teams have some sort of power off tackle play. Ohio State uses several variations of it and it's nowhere to be found in their (or anyone else's) playbook. (More on playbooks in the following post...)

2. Defenders are entirely too fast when you're trying to get outside. If I have a 97 speed punt returner with 98 ACCL, I should be able to get around the corner on occasion without a 70 speed defensive end or a 76 speed linebacker beating me the the edge. I don't care if they have the angle or not... speed matters! I have yet to return a kick for a TD or break a run longer than 40 yards because two or three players ALWAYS have an angle on me and 99% of the time, at least one of them has a speed of 75 or lower.

3. Zone blocking plays work about 10% of the time. The other 90, the play is blown up in the backfield by a DT/DE. They should rename these plays RB Loss Right and HB Loss Left.

4. Does anyone on EA's staff understand that in order for a play with a pulling offensive lineman to work, there MUST be a block down on that player's assigned man? It's one of the first rules of offensive line play.

5. I've played a season and a half and no one on my team has been injured yet.

6. It seems like the only players that get suspended are the good ones. I play NC State, McLendon is suspended. I play Marshall, their QB is suspended. I play Texas, four of their top 5 players are suspended. Damn it, I want to play the good players. I want this game to be a challenge. I don't want the other team's best players on the bench, it's boring.

7. Recruits are rated WAY too high. I landed the #1 defensive end and he's an 86 OVR. I landed the #16 MLB and his speed is 88. Someone has mentioned they recruited an athlete, put him at DE, and his rating was 99. People have talked about seeing kids with 4.19 40 times. This is ludicrous.

8. Speaking of ratings, in the second year of my dynasty, there are twenty 99 overall rated players. TWENTY!! This is unacceptable. Also, what is the deal with overrating players so much? My God, a fullback with average ratings (let's say 75 or so) across the board is rated in the 90s! Kickers and punters too!

9. Same old, same old as far as pre-game/post game stuff. I hate to admit it but it takes away from the game. (Although if you fixed the gameplay, this would be no big deal.)

10. How many times have I seen a player make a tackle for a loss, then get up and do the same raising his arms to the sky animation? At least 100. If you're going to add animations, don't half-*** it. Add more than two for each scenario.

11. What is the deal with tipped balls? Are the NCAA producers big fans of The Matrix or something? Do the rules of gravity and general physics not apply to the football field?

12. Enough with the psychic defensive backs. You got rid of them, now they're back. WHY?

13. Add ON THE FLY substitutions. Also, a better fatigue engine would be nice too. I'm so sick and tired of having to sub players into different formations to give them a breather.

In the next post (POST #2): PLAYBOOKS.

NCAA '99 had better playbooks than NCAA '05. This will be discussed at length.