View Full Version : Idea for HFA next year
djwill13
01-30-2005, 06:31 AM
here's a simple way to tone down hfa for next year
since we can't specifically script plays before we play (be that online or franchise), but we can set up our audibles, here's my way to fix hfa next year
if you call an audible that's in your preset (before the game starts) audible package, then you should have hand signals for these. if you call audibles at the play call screen, then you would have to do what we do now, since these are "in game" adjustments.
won't be able to change preset audibles until halftime. then repeat the process
i just thought this would be cool. the only thing i don't like about hfa is how unrealistic it is. backs not being able to hear a change of direction on a running play. at least this way, hfa will still have an advantage, just not as much. i know that i'd be doing fine if i could audible freely with my preset audibles
what do you guys think?
djwill13
01-30-2005, 06:01 PM
had to bump this guys, let me know what you think. EA please read this!!!!!!
Farmer
01-30-2005, 08:26 PM
I like that idea a whole lot!!!
I still think that if it's that freakin loud in a stadium, if the running backs can't hear the QB ( even after they walk up to him :rolleyes: ) then there is no way in hell the DB's [safties included] should be able to hear the team captain's audible either.
Also I think that the more composed your QB is, the better your chances are that he'll make sure the offense knows what play he is audibling to.
Just my thoughts.
-Farmer
djwill13
01-30-2005, 09:44 PM
actually, it's stated in the ncaa rule books (somebody posted this a while ago too)
if the stadium is too loud, loud to the fact that teams can't hear audibles and the team complains to the officials, then the officials are supposed to talk to the crowd and quite them down. if they don't, they get charged 5 yards
something to that effect. sorry i don't remember who it was
VTHokie32
01-31-2005, 10:57 PM
I like the hand signals idea. HFA is WAY out of control on this year's game.
sparepart33
02-01-2005, 11:49 AM
I used to like this feature but I've had it w/ this game. This feature needs to be adjusted. The suggestions earlier sound great. Anything would be better. I am Virginia in my dynasty. Playing at FSU, UM, VT, and Clemson are a complete joke with this feature. The most annoying part is when you have the crowd silented and you still can't audible. Please fix this EA
djwill13
02-01-2005, 11:59 AM
it's so easy to beat the cpu though, it's not even fun anymore
i just thought this would be a cool way to go about hfa for next year (the above idea). that way hfa can still be effective, we can gameplan around it, and still be able to call audibles (the preset ones would have hand signals).
again, like i said, it's just a thought
mikeylanga
02-09-2005, 11:02 AM
How about they just add a slider that adjusts the effect of HFA? Eh, this would probably be too simple... :o
getting awn
02-09-2005, 11:41 AM
It probably would only work off-line. It is really needed for on-line play.
djwill13
02-09-2005, 12:02 PM
It probably would only work off-line. It is really needed for on-line play.
my idea or the slider idea??
in order for my idea to work you'd have to be able to set up your audibles off line (which is needed)
getting awn
02-09-2005, 12:04 PM
I don't think u would have access to sliders on line...
djwill13
02-09-2005, 12:35 PM
i really wish you could set up your roster off line. i'm sick of wasting a pause on setting up my players
kbell97
02-10-2005, 04:11 PM
good idea DJ, I would like to see that, I just don't know what to expect from these guys from EA, they did a complete 360 from 2004 to 2005
sparepart33
02-10-2005, 04:23 PM
I know that this is a little off of the subject but when do they actually start making the 2006 game. I would think that they would have most of the stuff done except for the rosters. I don't have a clue about video game programming but if they haven't started doing anything as of now, wouldn't it be difficult to do a good job on making the game???????
kbell97
02-10-2005, 04:58 PM
any rumors started yet?
sparkyosu
02-10-2005, 05:54 PM
they should have the game engine down (graphics, basic formation andshared effects) they hould be working on game content now... research and design takes the longest (play testing and revamp) thats why 3 months out from the start u start to see previews of games 50,60,75% completed
Farmer
02-10-2005, 11:36 PM
they should have the game engine down (graphics, basic formation andshared effects) they hould be working on game content now... research and design takes the longest (play testing and revamp) thats why 3 months out from the start u start to see previews of games 50,60,75% completed
EA has stated in the past that after a game [ one of their franchise titles: Madden, NCAA, Nascar, etc...] has been out for a few months, they get back to work on the next iteration.
So by now with NCAA & Madden EA should already have:
Going over and choosing which new ideas to implement
Tweaking existing game play ideas/options
In game art and content
-Farmer
djwill13
07-15-2005, 11:29 AM
let's see if we can try to get this one in for 07. what do you say EA?
maddenbowl62
07-15-2005, 03:46 PM
maybe it is just me but HFA is too weak. It should be like having the home team spotted 14 points. I think ideas like these and others will weaken it too the point that it won't be a factor.
djwill13
07-15-2005, 08:03 PM
maybe it is just me but HFA is too weak. It should be like having the home team spotted 14 points. I think ideas like these and others will weaken it too the point that it won't be a factor.
how do you figure? think about it. you have preset audibles as hand signals right? ok now, at the play call screen you're able to audible on the fly to three different audibles. that would then give you only 2 hand signal audibles and 3 regular audibles that have to be called out. there's still strategy involved. do you risk changing your preset audibles thus taking away the hand signals or do you keep your audibles the same and run a play from a set to which you don't have any audibles? it still allows hfa to be effective as it is now, but allows the away team to still be able to audible.
i've seen teams go to "the swamp" and use handsignals. i've seen them use hand signals at Doak campbell, sanford stadium, neyland stadium, death valley. they'll have a signal for some type of play like the #1 or the qb will hold out one arm. these are plays they've run over and over during practice so they know what to do. what other way can you come up with to immulate this?
maddenbowl62
07-16-2005, 12:45 AM
how do you figure? think about it. you have preset audibles as hand signals right? ok now, at the play call screen you're able to audible on the fly to three different audibles. that would then give you only 2 hand signal audibles and 3 regular audibles that have to be called out. there's still strategy involved. do you risk changing your preset audibles thus taking away the hand signals or do you keep your audibles the same and run a play from a set to which you don't have any audibles? it still allows hfa to be effective as it is now, but allows the away team to still be able to audible.
i've seen teams go to "the swamp" and use handsignals. i've seen them use hand signals at Doak campbell, sanford stadium, neyland stadium, death valley. they'll have a signal for some type of play like the #1 or the qb will hold out one arm. these are plays they've run over and over during practice so they know what to do. what other way can you come up with to immulate this?
I understand your point and like it but this idea sacrifices the advantage that HFA gives. This will only give HFA andvantage of 3-7 points.
djwill13
07-16-2005, 12:55 AM
I understand your point and like it but this idea sacrifices the advantage that HFA gives. This will only give HFA andvantage of 3-7 points.
what do points have to do with audibles?
maddenbowl62
07-17-2005, 09:52 PM
what do points have to do with audibles?
I am talking about the advantage that HFA gives you. I really like your idea but it would make HFA a small advantage when in real life it is a real huge advantage.
djwill13
07-18-2005, 04:00 AM
I am talking about the advantage that HFA gives you. I really like your idea but it would make HFA a small advantage when in real life it is a real huge advantage.
you're really not making any sense to me. i mean, consider that teams do practice before they go to the swamp. they use hand signals for plays when the crowd is loud. those are plays they've gone over and over in practice to prepare for the crowd noise. we can't simulate that in the video game. this is the next best option. the advantage hfa gives you is unrealistic. are you saying teams don't audible when the crowd's loud?
DuckFan
07-19-2005, 07:05 AM
One of the biggest things they haven't really done with the HFA is change how the OL blocks.
In the Ducks victory over Michigan at Autzen (described by Lloyd Carr as "That was the loudest stadium I've ever been in") the HFA didn't really affect the QB or the wideouts all that much.
What the HFA really did was affect the OL. Guys got called for extra false starts, were hesitant about starting their pass blocking because they couldn't hear the snap count, etc. For virtually the entire second half, the Wolverines OL started every play holding hands so that they wouldn't have to cue off the sound of the QB. The Ducks DL got a huge advantage from the OL not being able to time is blocks the way it normally does.
In fact, a quote from Carr's press conference following the game:
"The problem that that type of environment creates is that our offensive linemen really had to see the ball snapped, and anytime you have to watch for the ball to be snapped and your eye is not on the man that you're going to block, you're at a distinct disadvantage."
djwill13
08-22-2005, 02:04 PM
bump, this is really worth bumping. EA please read
Farmer
08-22-2005, 10:15 PM
you're really not making any sense to me. i mean, consider that teams do practice before they go to the swamp. they use hand signals for plays when the crowd is loud. those are plays they've gone over and over in practice to prepare for the crowd noise. we can't simulate that in the video game. this is the next best option. the advantage hfa gives you is unrealistic. are you saying teams don't audible when the crowd's loud?
When teams know they are going into a very hostile/loud environment, they play rap/heavy metal rock & roll songs and work on their hand signals as well as the O-line and D-line learning to either see or time the snap count. George Seifert would play guns and roses as loud as could be when the Niners would go play the Saints in the SuperDome and AstroDome.
I think Dj and myself came up with a very good idea for HFA. Leave it the way it is, your preset audibles or audibles changed during half time will be communicated via hand signals. Should you try to do a quick change audible, then that's where you run the risk of the audibled play not being run correctly.
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