View Full Version : Things to KEEP in 2006
TRUEVisionDC
01-31-2005, 09:15 AM
There are many many many suggestions on what to add and make the game better so I cant add anything there, but I think a big mistake would be to take certain things away. IE, last year they had the "commit to run" or "commit to pass" feature right after the snap. This year they dont. Its good cuz I dont miss that at all but I hope they would keep the "hit stick" feature, the defensive playmaker feature (add playmaker to a 'deep flat' zone though) later
Warbuck$
01-31-2005, 09:23 AM
Keep:
Hit stick
Playmaker
Line adjustments
Bring back or add:
Commit to the run or pass
O-line adjustments
Properly called penalties
Lose:
Punt block glitch
Juke glitch
High jumping LB's
Reduce how effective certain players hitsticks are (I saw in another thread, Vick should not be able to hitstick anyone).
Steelers1974
01-31-2005, 10:58 AM
Hit stick is cool but they need to adjust it so there is a delay right after the snap of the ball for a second. How many times have people been making adjustments only to stumble at the begining of play. I know people will say too make them quicker, but how hard would it be for the programmers to fix this?
Arnie71488
02-04-2005, 06:39 PM
Hit stick is cool but they need to adjust it so there is a delay right after the snap of the ball for a second. How many times have people been making adjustments only to stumble at the begining of play. I know people will say too make them quicker, but how hard would it be for the programmers to fix this?
no way there should be a delay at the beginning of the snap lol, i hope u were kidding.
KEEP:
hitstick
commit to run or pass
defensive playmaker
GET RID OF:
high jumping LBers (like guy above me said)
speed burst DBs get to awesomely recover from being beat and bat ball down
DROPPED PASSES BY WRs
INTERCEPTING bullet passes by Defensive Linemen!!!!
Effectiveness of Spread and Loop of D-Line
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