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old school 46
03-09-2005, 01:09 PM
-ability to audible a defensive player.
-flat player blitz
-switch man coverages before snap
-switch rush lanes of Dline
-roll coverage like you shift dl, and backers
-move a defender then switch to another player and he stays were you put
him
-dbacks who knock the ball down!!!!
-real goal line defenses
-dl that keep a qb in the pocket
-spies who keep angles on running qbs.
-flip zone coverages
-shades of defensive fronts 3 tech, 9 tech, 5 tech so on ;)
-defensive playbooks
-realist pump fake reaction (once and awhile during a game not every time)
-realistic play action reaction (4th & 20 down by 2 tds and they still bite)
-realistic dback play, knocking the ball down at its highest point

phrozzy
03-09-2005, 02:49 PM
1.) The defenders do stay put whereever you move them, but you can't move them until they get into their stance else they'll move back to the original position

2.) My star CB has over 40 pass deflections, most of them I had to hit the swat button on my own......nuff said

3.) How many times one pump fakes depends on oneself. Not really something u can fix

My only gripe is the DB not performing the right animation. When he should obviously jump, he sticks his hands up and maybe does a hop. When he should jump towards the ball, he just jumps straight up. Running stride for stride with a receiver and goes for the pick, he steps back giving the WR room to get in and catch it. I think all these different animations depend on the defender's position relative to the ball's. However, one doesn't have much of a window to react. Miss the window and you do the wrong animation and you can watch the WR dance into the endzone.

old school 46
03-09-2005, 04:59 PM
1. you shouldn't have to wait till they get into their stance, you control them, when you stop moving them they should get in their stance and stay there

2. REAL Dbacks knock the ball DOWN. You shouldn't have to control that with a swat or any other specific button. 4th down you knock the ball down to gain field position, sometimes when batted up the ball gets picked and it works against you like a punt with 30 some yds of changed field position

3. In real football there is an issue of having a good grip on the ball when you pump fake, and how it affects the way you throw. NOBODY stands in the pocket play after play and pump fakes 10 times then throws the ball deep. your dbacks would learn to NOT bite because they would have distance on thier side to make up for the intital bite. Plus the pass rush would be in the face of the QB and they would tackle him or knock the ball loose. Pump fakes work on an out and up route or a two move route once or twice the entire game not every play like it is currently. Constant pump faking would cause fumbles, and throw off the timing of the routes. a QB has to rest his feet and arm in real football to throw 50 yds down field after a pump fake, this doesn't happen in the game. Another thing no DB 25 yards downfield with his back to the qb would bite on a pump fake, and if in zone the ball has to travel to the wr and that would give the db time to react to a pump fake. NEXT year they need to make it so excessive pump faking is eliminated by qb fumbles and picks by the secondary, or have the DL get to the QB faster when pump faking is excessive. Once or twice a game okay, maybe have it happen a little more to an inexpirenced db, but all the time like it is now is stupid.