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View Full Version : Make linemen blocks whoever i want..


Daydreamer
03-13-2005, 04:52 PM
man blitzing drive me crazy can i at least use auduible on lineman...so they can block whoever i command them to do...becuzz some lineman are so dumb letting db untouch everytime...this way i wont be mad at my lineman...fixed this plzzzzzzz

BOOBOOSD
03-13-2005, 05:14 PM
man blitzing drive me crazy can i at least use auduible on lineman...so they can block whoever i command them to do...becuzz some lineman are so dumb letting db untouch everytime...this way i wont be mad at my lineman...fixed this plzzzzzzz



Yeah, that's one of my wishes as well. "Offensive Line Hotroutes." :) I think a feature like this would force people to mix up their blitzes more often to attack different Gaps, thus making the game more of a chess match/realistic. For example, the "Dime nano" is "predictable" as hell, yet it can still get consistant pressure into the backfield virtually everytime. Of course it can be blocked, but the fact is it still easily gets pressure into the backfield which it shouldn't. In the Dime Nano example, it would be nice to tell the center to pick up the blitzing MLB and guard to pick up the WDT and the FB/TE/HB can pick up the lingering heat that remains. For the most part, I would like the ability to pick up middle blitzes since their the most notorious in Madden and let the rest of the heat roll off to the outside so my OTs/TEs/FB/or HB can help block it and I can remain within the pocket and pass. Other than telling the O-line who to block specifically, it would be nice to assign FBs especially to man to man blocking as well so they can immediately at the snap run up and block a MLB blitzing the A-gap or any other rusher, other than just standing in zone blocking and waiting. If the blitz is predictable, it should be blocked IMO. Predictability shouldn't be rewarded. ;)

It would be nice to have the same ability for the running game also.

TNT713
03-19-2005, 04:56 PM
I agree that this ability would be a huge tool...

But who would use it? Folks don't use the gobs of tools they have now. And there are TONS. Not to mention, they don't take ANY STICK SKILLS to pull off. Sometimes its as simple as changing formations. Other tools are a little more complicated... But they are there already...

Later

ShakeUAllDay
03-22-2005, 03:50 PM
I AGREE BUT YOU SHOULDN'T HAVE TO GO THROUGH ALL THAT JUST TO GET A SIMPLE BLOCK.. HOT ROUTING THE LINE WOULD HURT SO MANY NANO CAT'S...BECAUSE OVER 90 PERCENT OF THE HEAT IS DOWN THE MIDDLE ANYWAY..AND IF YOU TAKE THAT AWAY.. SAY GOODBYE TO ALL THOSE WANNA BE BLITZS PLAYERS.. HELLO TO SOME REAL DEFENSIVE FOOTBALL PLAYERS.. :cool:


I agree that this ability would be a huge tool...

But who would use it? Folks don't use the gobs of tools they have now. And there are TONS. Not to mention, they don't take ANY STICK SKILLS to pull off. Sometimes its as simple as changing formations. Other tools are a little more complicated... But they are there already...

Later

Birdman12i
04-03-2005, 04:31 PM
i agree. sometimes the blocking in '05 is just pathetic. the awareness of the blockers sometimes is comparable to some1 on X...

SPEAKERX
04-06-2005, 01:44 AM
I agree with TNT on the accessment " That WE all ready have too many features and not enough time to use them :rolleyes: "...
Instead of Hotrouting OL assignments the game should return the Playmaker Function on Offensive and Defense( see 2004!!!).
After the play: push up on Playmaker/Hitstick the OL Pinches inward
and traps A-Gap & B-Gap Blitzes.........
Push down, OL blocks out to pickup DE loops( see the dreaded DE loop of 2005 :eek: ) and DT stunts; protecting against C-Gap and B-gap Blitzes...
Push Right OL Blocks Right against the "D"...
Push Left OL Blocks Left against the "D".....

I Do not know :confused: , nor can I fiqure out why this feature was left out of 2005????
I guess 2 Enhance the Marketing Value of the Defensive prowess of 2005 ??????
Fear the "D" and all that ;) !!!!
LOL~!!!!

As for the Hitstick it is obviously a much Overused and Dominating
Weapon Of Mass Destruction in 2005!!!!!

The reason EA claims it left out the Playmaker feature in "5" is because of the Hitstick .....

The Playmaker and the Hitstick buttons should be Combined........

Allowing Direction Control on the Offense and Defense after the snap...
{In 2004 you had a 1 second window to activate the Playmaker Funtion...}

By pushing the Playmaker in any given direction...
On "D" Hitstick Control can only be used after the 1 second window and only if you have Clicked on the player and have control of the Player making the tackle......
This would stop alot of abuse on the Defensive side of the Ball...
By Over Agressive Blitzer's and Over Zealous Hitstick Fanatic's....

I intend to write an article on Madden 2006 & 2007 on things too enhance game play and combine it with the Madden 2006 Wish list suggestions hopefully VG will be interested in posting information and presenting to EA
in some form or another....

Stay Tuned!!!!

HOLLA :cool: ~~!!!

rldljo
04-08-2005, 11:21 PM
Great post.I definitely agree with u about the playmaker controls.I mean make it like the nba live and the fight night games where u have total control of your players and team with 1 or 2 clicks of the r3 stick.Especially with the OL and Dbs awareness it would be very helpful.I dont know how many times online ive ran the ball 2 or 3 times in a row and got stuffed in the backfield because of an Olineman,Fb,Te,or Wr just whiffs a block.Sometimes it alters your playcalling because of this especially against quarters or dime defenses when im in a big power set.

BOOBOOSD
04-09-2005, 06:23 AM
Instead of Hotrouting OL assignments the game should return the Playmaker Function on Offensive and Defense( see 2004!!!).
After the play: push up on Playmaker/Hitstick the OL Pinches inward
and traps A-Gap & B-Gap Blitzes.........
Push down, OL blocks out to pickup DE loops( see the dreaded DE loop of 2005 :eek: ) and DT stunts; protecting against C-Gap and B-gap Blitzes...
Push Right OL Blocks Right against the "D"...
Push Left OL Blocks Left against the "D".....



That sounds like an excellent idea! But, I think you should have the option to do that before the play starts also or maybe only before the play starts to guess what type of blitz your opponent is running because he's so predictable. The reason I said this feature should maybe only be used before the play starts because I think if you start to use it right after the play starts, your basically going to be giving your O-line an instant awareness boost which can lead to problems of not getting sacks. Knowing EA, they could overdue this feature and people might get so good at using a feature like this that they could possibly eliminate sacks for good or make it very very hard to get a sack. I mean if you flip the stick in the correct directions your talking about right when the play begins, I assume the Offensive line is going jump like magnets on the rushers all of a sudden, right? :rolleyes: That might look kind of funny IMO and unrealistic. Think about this also, when we play the game, we are always the QB right when the play begins, so how the hell are we going to get into the minds of each offensive linemen in a matter of a split second and still be in the mind of the QB at the same time? I mean that completely takes away the fact of individualism and the AI helping out. That's kind of why I think a feature like this should only be implemented before the play starts because your talking a gamble also just like the defense. When I think of it now, last year's feature of hitting the playmaker stick to BOOST the AI at stopping the run or deep pass with a flip of a stick all of a sudden is kind of silly, fake and too computer controlled because when will you ever see a defense in the NFL attack the run or deep pass all at the same EXACT time? :rolleyes: That's just way too computer controlled if you ask me. Imagine trying to get a group of 20 babies asleep all at the same exact time with a flip of a switch? :eek: Well maybe if the babies were drugged or robots, then maybe that's true, but then again if the babies were drugged certain babies would react differently based on their body's responses systems, etc, much like Madden players and their awareness settings. See Madden players would be too much like robots then if we got tools like this to use. Every player should have their own individualism to them and respond to certain things at different or same times depending on their preset awareness setting.

I don't know, but I think I'm still more with what I said earlier in my previous post. It just sounds more realistic IMO. Pre-snap adjustments should really just be it. Your controlling the QB right before you pass it, so how can you control the linemen and how they block also? :rolleyes: You feel me?

warren123
04-09-2005, 12:07 PM
instead of individual how would it sound if you pressed like triangle, up, down,left or right, and they willl block that way, so if its a gap heat hit down and they will block middle, could be confusing but if they mix blitz' it could cause problems for you

SPEAKERX
04-11-2005, 01:27 AM
BooBoosD


I don't know, but I think I'm still more with what I said earlier in my previous post. It just sounds more realistic IMO. Pre-snap adjustments should really just be it. Your controlling the QB right before you pass it, so how can you control the linemen and how they block also? You feel me?

Boo, I like your 1st post and agree..
But I like your 2nd post even Better :) !!!!

The ability to use the feature before the snap would be a great addition!!!
But I would rather combine both idea's............
Before the snap and After the snap.....

I do not agree with the robotic philosophy of the Game though....

The ability to control your Line and even the DB's is all part of the Game.
The Video Game and the Real NFL.......

In the NFL, the C calls out Blocking assignments and the line & Receivers
execute the assignment after the snap....
DB's and LB's call assignments in the middle of the play and DB's and LB's change Directions and attack area's on the field based on the ...
READ OF THE PLAY.....

Have U ever payed attention 2 Miked Up no Monday Night Football ???
say they have MLB Ray Lewis miked up
U hear him changing assignments
On the Fly all the Time...

Let's say the Offense has sent a HB out in the SS Flat....
Lewis might yell out in the middle on the Play ....
Sky 51 Razor!!!!!!
Terminology: Sky; meaning safety attacks the Flat.
51; meaning Strong Side
Razor;meaning HOT READ
and the surrounding players drop there zone coverage deeper...
Example: Lewis would drop his Hook into deep Center Field
to cover the spot evacuated by the SS.

U can hear this in the Video Game also, after the snap...
someone yells out "Run,Pass,Screen, or Reverse"

As far as Too Much Computer Control, this would Enhance Human Control in my opinion :rolleyes: ???

As the best Reader and best Stick Man is given a advantage and Rewarded for their play....
As it is with Playmakering a WR on "O" this takes Skillz ;) !!!!

Too Many People already rely, Too Much on the CPU.
With the Hit Stick for example...
U see guys Hit Stickin u,,,
From over 5 yds away!!!!!
And they haven't even Clicked-On their Defender !!!!!!!!
That's not making a tackle, thats relying on the CPU!!!!
Rarely do Players click on their Man and make a Play !!!

It's all about making the Big Play Boo :D !!!
and Doing IT yourself !!!!

As far as changing Blking Assignments before the snap...
Hold R2 and Up,Down,Left,Right on the R3 stick ???
what do You suggest ???

Good Post though on All Views ....
Keep up the Good Idea's Boo...
Maybe WE can make EA hear us{LOL}!!!!


HOLLA :cool: ~~!!!

SPEAKERX
04-11-2005, 01:34 AM
O yea Boo.....

Ability to Redirect a Play in the middle of a Play....
Is the Greatest Talent of the Best Madden Player's in the Video Game .
And the Greatest Talent of the Best Player's in the NFL ;) ....

That's Individualism Boo :D !!!!!



HOLLA :cool: ~~!!

Daydreamer
04-12-2005, 01:10 PM
you guys all have good ideas...4 reals ...they real need to fixed this problem...thier should be a counter for every defense...and a counter for every offense...and make it realistic...so real ballers can be more satisfy with thier game... ;)

CapnKill
04-12-2005, 06:03 PM
If they impliment a lineman hot route feature, I hope that your QB or Center won't have some stupid animation that takes forever to complete, or else you won't have time to do any hot routing within the play clock.

SPEAKERX
04-12-2005, 11:39 PM
Today 05:03 PM
CapnKill

If they impliment a lineman hot route feature, I hope that your QB or Center won't have some stupid animation that takes forever to complete, or else you won't have time to do any hot routing within the play clock.


That's the Problem with all the Advanced Features in the game ...
Not enough time to execute the Play.

That's why I would suggest using the Playmaker after the play to control the Blocking Scheme.

And U are right on the QB animations before the snap...
It was a good idea 2 add these...
It simulate's a real NFL Game.

The problem is the PS2 processor is not fast enough to execute this moves in a timely manner...
In later PS3 version's of the Game this will work fine.
More Processor Speed :D !!!

Plus what's up with the pointing out the direction of my audibile's :rolleyes: .

And QB Mechanic's :confused: .....
this is the Problem with most Bad Passes Thrown,QB fumbles, and Sacks occurring by looping DE's and Defenders that seem to Vacuum your QB
into their NON-ESCAPING Grasp!!!

The QB position is just 2 slow to complete the Animations of a 5 step drop...
thus, the instant Sack or a INT after throwing off your backfoot under Heavy Blitz Pressure....

This feature must be improved or the average QB's Accelleration must be increased to at least 75 ...
to avoid pressure in the Pocket.

Or you should have the option of a Custom Team Playbook...
one in which...
U choose the Number of steps your QB takes,
like in Created Plays you have designed.

More On this at another Time.


HOLLA :cool: ~~!!!