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View Full Version : Create Your Own Plays


chrisbzn832
06-21-2005, 04:59 PM
I'd like to be able to create my own plays and formations. I'd also like to see more plays.

wolverinejay
06-21-2005, 06:59 PM
There are quite a few members on this site that agree with you that the NCAA football game needs a high quality play editor. The ability to create plays has been my number 1 wish for NCAA the last 3 years. Maybe that the next generation consoles are coming out soon, I will finally get my wish granted. EA Tiburon teased us with custom playbooks in NCAA 2005 when they knew what we really wanted at the very least was a Madden-like play editor.

My vision of a great play editor
1) The ability to create seperate playbooks for offense, defense, and special teams.

2) Create at least 15 formations (anything legal is allowed) for both offense and defense, also you would have the ability to create at least 8 special teams formations. 18 letter maximum for naming your formations.

3) Edit or create a minimum of 150 plays each for both offense and defense, while you also could edit/create around 30 plays for special teams. 18 letter maximum for naming your plays.

4) On offense you could create/edit plays like play-action passes, HB direct snaps, trick plays (flea-flickers, fake flea-flickers, reverses, double reverses, fake reverses, reverse passes, HB passes), screen passes, option runs, option passes, RB and TE delayed routes, OL blocking techniques, WR option routes, FB blocking techniques, QB rollouts, QB draws, QB sweeps, QB bootlegs, and pump fake HB draws.

5) On defense you could create/edit plays for man and zone coverages, blitz, delay blitz, fake blitz, QB spy, HB spy, double team, bump coverage, and DL stunts.

6) On special teams you could edit/create reverse plays on kickoff and punt returns, squib kickoffs, kick block plays, fake kick plays, punt and fg coverages, 1 man back kickoff returns, and 2 men back punt returns.

I will be happy when EA Tiburon finally puts a great in-depth play editor into NCAA Football. I hope it is as soon as NCAA 07.

chrisbzn832
06-22-2005, 10:16 AM
Wow, you've but all of my dreams and wishes into words. I'd like to see a ply editor, but only if it's going to be detailed, I hate the Madden play editor, you can't really get into any depth with your plays.

djwill13
06-22-2005, 12:11 PM
There are quite a few members on this site that agree with you that the NCAA football game needs a high quality play editor. The ability to create plays has been my number 1 wish for NCAA the last 3 years. Maybe that the next generation consoles are coming out soon, I will finally get my wish granted. EA Tiburon teased us with custom playbooks in NCAA 2005 when they knew what we really wanted at the very least was a Madden-like play editor.

My vision of a great play editor
1) The ability to create seperate playbooks for offense, defense, and special teams.

2) Create at least 15 formations (anything legal is allowed) for both offense and defense, also you would have the ability to create at least 8 special teams formations. 18 letter maximum for naming your formations.

3) Edit or create a minimum of 150 plays each for both offense and defense, while you also could edit/create around 30 plays for special teams. 18 letter maximum for naming your plays.

4) On offense you could create/edit plays like play-action passes, HB direct snaps, trick plays (flea-flickers, fake flea-flickers, reverses, double reverses, fake reverses, reverse passes, HB passes), screen passes, option runs, option passes, RB and TE delayed routes, OL blocking techniques, WR option routes, FB blocking techniques, QB rollouts, QB draws, QB sweeps, QB bootlegs, and pump fake HB draws.

5) On defense you could create/edit plays for man and zone coverages, blitz, delay blitz, fake blitz, QB spy, HB spy, double team, bump coverage, and DL stunts.

6) On special teams you could edit/create reverse plays on kickoff and punt returns, squib kickoffs, kick block plays, fake kick plays, punt and fg coverages, 1 man back kickoff returns, and 2 men back punt returns.

I will be happy when EA Tiburon finally puts a great in-depth play editor into NCAA Football. I hope it is as soon as NCAA 07.
i'd like to create the wacky punt formation (i forgot which team used it) where they actually had 3 punters (well 1 and 2 guys next to him just in case there was a bad snap) and they'd directional kick it.

Bronco
06-22-2005, 12:46 PM
There are quite a few members on this site that agree with you that the NCAA football game needs a high quality play editor. The ability to create plays has been my number 1 wish for NCAA the last 3 years. Maybe that the next generation consoles are coming out soon, I will finally get my wish granted. EA Tiburon teased us with custom playbooks in NCAA 2005 when they knew what we really wanted at the very least was a Madden-like play editor.

My vision of a great play editor
1) The ability to create seperate playbooks for offense, defense, and special teams.

2) Create at least 15 formations (anything legal is allowed) for both offense and defense, also you would have the ability to create at least 8 special teams formations. 18 letter maximum for naming your formations.

3) Edit or create a minimum of 150 plays each for both offense and defense, while you also could edit/create around 30 plays for special teams. 18 letter maximum for naming your plays.

4) On offense you could create/edit plays like play-action passes, HB direct snaps, trick plays (flea-flickers, fake flea-flickers, reverses, double reverses, fake reverses, reverse passes, HB passes), screen passes, option runs, option passes, RB and TE delayed routes, OL blocking techniques, WR option routes, FB blocking techniques, QB rollouts, QB draws, QB sweeps, QB bootlegs, and pump fake HB draws.

5) On defense you could create/edit plays for man and zone coverages, blitz, delay blitz, fake blitz, QB spy, HB spy, double team, bump coverage, and DL stunts.

6) On special teams you could edit/create reverse plays on kickoff and punt returns, squib kickoffs, kick block plays, fake kick plays, punt and fg coverages, 1 man back kickoff returns, and 2 men back punt returns.

I will be happy when EA Tiburon finally puts a great in-depth play editor into NCAA Football. I hope it is as soon as NCAA 07.Concur with all you said...particularly with how we could generate blocking schemes; both pass and run.

That said, at least Madden has a play editor, though anyone with basic, and I mean BASIC football knowledge finds it very limiting.

As for O line, I'd like to see a play editor include the following:
Run Blocking
- gap left, gap right, drive
- the ability to assign a specific hole for a lineman to pull to
(2, 4, 6, 8 hole, etc.)
- double teams should be inherent (for instance, if I were to create an ISO play, I could assign the Center to "gap left", and the LG to "drive", then a double team should occur)
- backs should be able to be assigned a specific defender (Power plays, ISO plays, etc.)

Pass Blocking
- gap left, gap right, BOB, Dual read
- aggressive pro (in 3 step situations, the lineman fire out and actively engage defenders - incidentally, this technique, as well as the blocking assignments, are identical to draw blocking)
- backs should be allowed to be assigned a specific defender, then check to a secondary (if desirable), then check out to the pattern (again, only if desirable). In other words, dual read.

If all of the above was available, we could create an actual passing system with pass pro: Base, Scat w/dual read Lineman, Slide, Half line slide/Base w/ dual read for back, and so on.

The only reason I want the ability to do this myself is that I know EA never even comes close to programming these features in the base playbooks.

djwill13
06-22-2005, 12:52 PM
Concur with all you said...particularly with how we could generate blocking schemes; both pass and run.

That said, at least Madden has a play editor, though anyone with basic, and I mean BASIC football knowledge finds it very limiting.

As for O line, I'd like to see a play editor include the following:
Run Blocking
- gap left, gap right, drive
- the ability to assign a specific hole for a lineman to pull to
(2, 4, 6, 8 hole, etc.)
- double teams should be inherent (for instance, if I were to create an ISO play, I could assign the Center to "gap left", and the LG to "drive", then a double team should occur)
- backs should be able to be assigned a specific defender (Power plays, ISO plays, etc.)

Pass Blocking
- gap left, gap right, BOB, Dual read
- aggressive pro (in 3 step situations, the lineman fire out and actively engage defenders - incidentally, this technique, as well as the blocking assignments, are identical to draw blocking)
- backs should be allowed to be assigned a specific defender, then check to a secondary (if desirable), then check out to the pattern (again, only if desirable). In other words, dual read.

If all of the above was available, we could create an actual passing system with pass pro: Base, Scat w/dual read Lineman, Slide, Half line slide/Base w/ dual read for back, and so on.

The only reason I want the ability to do this myself is that I know EA never even comes close to programming these features in the base playbooks.exactly i'd like to be able to zone trap block

chrisbzn832
06-22-2005, 08:19 PM
If you could set up you're own pass pro system, life would be a lot easier, especially against some of the cheap **** blitzes that the came up with. It's ridiculous that the only away you can stop that MLB blizt out of a 4-2-5 is by leaving the RB into to block. You should be able to gap left or gap right.

chrisbzn832
06-22-2005, 08:22 PM
Another thing I'd really like to see in the next couple installments is route adjustments by at least the RBs. When they release into routes they should be programmed to set in holes in the zone or press hard to shake man coverage. I love it when my backs run right across the holes in the zone, basically letting the DBs cover them the whole way.

CrazyOldGuy
06-22-2005, 09:34 PM
Everyone,

I've made no effort to hide my EXTREME dissappointment :mad: with the fact that since this whole series went to PS2 ,was that the play editor (and yes it was very limited) was ripped out and has yet to be replaced.

While I certainly appreciate EA's efforts, I have yet to hear an explanation why it was yanked while FRILLS like Mascot Games were put in that satisfies me. If it wasn't for the fact that EA expanded the number of real life teams in the game I probably wouldn't have bought the last couple of versions of NCAA and might still be playing my PS1 versions more.

The Madden Editor is ok but lets face it, you could never create an option play in it(and this is certainly essential for any college game otherwise they two franchises become completely interchangable from a gameplay stand point), trick plays and unbalanced formations FORGET it.

As many of us know, anyone who has more than a casual interest in the strategy side of the game of football finds the formations and plays laughably bad ( and that's putting it as nicely as I can). I just scratch my head and would love to ask some of the programmers a few questions, like why I've seen them design 5 wide recevier plays that have the middle slot receiver blocking????? :confused:

When the PS3 arrives the time for excuses, mascot games and virtual girlfriends will be up. A real play editor, one that allows for any legal formation, any legal motion/shifting and any legal play will be the only thing that is acceptable. The ablity to create a great special teams play or defensive alignment will also be necessary. I personally love the idea of being able to call my own blocking assignements... imagine if you could AUDIBLE your LINE CALLS AS HAPPENS IN REAL LIFE!!!

I beg EA let us do the work, create a generic offensive playbook (goaline formation, with maybe some shotgun or wishbone), a defensive playbook(as is with maybe less defensive plays) and the standard special teams (KO,KO RETURN, PUNT TEAMS and PAT formation) for those who don't want to spend HOURS creating their playbooks and they can go crazy with the stuff I find frivalous like Mascot Games.

This is one wishlist item whose time is WAY WAY WAY overdue!!!!

riTzy
07-08-2005, 10:57 PM
I would love to use this, but there might be conflict online. I remember the days of NFL Fever when they had plays that were unstoppable and they took them online, it was ugly.

BigBlue22
07-09-2005, 12:37 AM
I would kill for just one trick play on the kickoff, reverse, throwback, anything!

djwill13
07-10-2005, 02:54 AM
I would love to use this, but there might be conflict online. I remember the days of NFL Fever when they had plays that were unstoppable and they took them online, it was ugly.
we're talking for off. we won't be ready for this online until ps5. there's no way EA would get it right and everyone would have all kinds of ways to screw up AI or create nano's

M-Dub�
07-11-2005, 06:33 PM
My vision of a great play editor
1) The ability to create seperate playbooks for offense, defense, and special teams.

2) Create at least 15 formations (anything legal is allowed) for both offense and defense, also you would have the ability to create at least 8 special teams formations. 18 letter maximum for naming your formations.

3) Edit or create a minimum of 150 plays each for both offense and defense, while you also could edit/create around 30 plays for special teams. 18 letter maximum for naming your plays.

4) On offense you could create/edit plays like play-action passes, HB direct snaps, trick plays (flea-flickers, fake flea-flickers, reverses, double reverses, fake reverses, reverse passes, HB passes), screen passes, option runs, option passes, RB and TE delayed routes, OL blocking techniques, WR option routes, FB blocking techniques, QB rollouts, QB draws, QB sweeps, QB bootlegs, and pump fake HB draws.

5) On defense you could create/edit plays for man and zone coverages, blitz, delay blitz, fake blitz, QB spy, HB spy, double team, bump coverage, and DL stunts.

6) On special teams you could edit/create reverse plays on kickoff and punt returns, squib kickoffs, kick block plays, fake kick plays, punt and fg coverages, 1 man back kickoff returns, and 2 men back punt returns.

I will be happy when EA Tiburon finally puts a great in-depth play editor into NCAA Football. I hope it is as soon as NCAA 07.

Great idea. Will you also be developing the 700MB memory card it's sure to require?
;)

wolverinejay
07-12-2005, 05:08 PM
Great idea.
Thanks.


Will you also be developing the 700MB memory card it's sure to require? ;)
I doubt it would be require more than 100 MB. ;)

blueweeds
07-12-2005, 06:05 PM
i read the macot games take up no additional memory since all the mascots are in the game already... thats why they leave em ...... my little nephew loves em lol

CrazyOldGuy
07-12-2005, 08:57 PM
we're talking for off. we won't be ready for this online until ps5. there's no way EA would get it right and everyone would have all kinds of ways to screw up AI or create nano's

They do this now without a play editor. I think this is where a generic playbook would benefit online players... a smaller one that is nano proof but at least you would get a Straight Game.

I doubt we will see significant improve in the strategy area from EA itself unless they were to hire people who love video games and football strategy.... I don't know where they'd find any of those people :rolleyes: but my guess is Mad Bomber wouldn't turn them down if the offer was right.


I doubt it would be require more than 100 MB.

Or why not use multiple memory cards like I did for the old PS1 versions?

i read the macot games take up no additional memory since all the mascots are in the game already... thats why they leave em ...... my little nephew loves em lol

I appreciate that Blueweeds.. but its just more EA BS to cover up their own laziness in my opinion.

Why not turn those Mascot teams into real life teams (more d1aa-d3)?

You could even turn those silly generic logos into something more realistic.. after all the rights to generic logos can't be that expensive:

http://www.sportdecals.com/football/awardstickers.htm

Just a few of those images are more realistic than the stuff ea has given us... and I've seen more than one decal company offer the same mustang or the bulldog..

Nother R&Ser
07-22-2005, 03:14 PM
A lack of a play editor has been my major complaint throughout the series for PS2 as well.

This needs to be fixed, let's hope EA sees the light in PS3 land.

FIGHTN HOKIE
08-14-2005, 01:32 PM
Its very obvious that most or all the EA game dudes have never played football in their life. They have no idea when it comes to play design!

CrazyOldGuy
08-24-2005, 09:17 PM
They have no idea when it comes to play design!

I will say in their defense they probably do dumb down A LOT of plays because if they don't you will have unstoppable offenses on paper... so they have to deliberately put in plays where two receivers can be covered by one defender.

Still... there are some plays in this book where you just go huh?

Jeremy7679
11-04-2005, 02:38 PM
CrazyOldGuy, remember back in the old NCAAStrategies days when we used to manipulate the play editor to create Bubble Passes and Fly-Sweeps? It almost makes me want to pull out and dust off my copy of NCAA 99.

There is a way in this version where you can do similar things by running plays in differet formations but the people who know how to do it guard it like they are the secret guardian of the holy grail.

XxRENO6xX
11-04-2005, 03:46 PM
I always thought they should only let us use their plays( no HB direct) and formations, but allow us to choose which 9 formations we want to use online.

This would keep out crazy glitch plays people would create, yet it would allow us to use any play/ formation we like online.

This couldn't take much more memory than audibles do.

L8,

CrazyOldGuy
11-04-2005, 09:42 PM
CrazyOldGuy, remember back in the old NCAAStrategies days when we used to manipulate the play editor to create Bubble Passes and Fly-Sweeps? It almost makes me want to pull out and dust off my copy of NCAA 99.

There is a way in this version where you can do similar things by running plays in differet formations but the people who know how to do it guard it like they are the secret guardian of the holy grail.

Do I remember? You bet its one of the few thrills ea has giving me the past 7 years! Seriously if I had the name of the EA person who put the play editor into the ps1 versions of NCAA... I'd send him some happy meal gift certificates. If EA steps to the plate and puts in a REAL play editor in 2k7...I'd...I'd.. well I don't know what I'd do but I'd say nice things about them and their mothers that's for starters! :)


Yes I do dust off the old 2k1 version every once in awhile usually after cursing the Shotgun 5-wide set in 2k6........ ok the graphics weren't stellar and I do miss playing Montana State, but yes there is something incredibley satisfying about running my own plays.

I got the urge to play NFL for a day recently... I didn't dust off Madden I dusted off UR96.... I made all kinds of crazy plays... the game play was chunky and it looked like somebody had gone crazy with MSPAINT but man was it fun....


I know there are ways to manipulate the madden editor and probaby ways to manipulate this stupid game... but 4 me... I think a great play editor and a realistic one would not require me to change the formation 5 times before I finally get the look I want.

blondetom
11-05-2005, 12:29 AM
Do I remember? You bet its one of the few thrills ea has giving me the past 7 years! Seriously if I had the name of the EA person who put the play editor into the ps1 versions of NCAA... I'd send him some happy meal gift certificates. If EA steps to the plate and puts in a REAL play editor in 2k7...I'd...I'd.. well I don't know what I'd do but I'd say nice things about them and their mothers that's for starters! :)


Yes I do dust off the old 2k1 version every once in awhile usually after cursing the Shotgun 5-wide set in 2k6........ ok the graphics weren't stellar and I do miss playing Montana State, but yes there is something incredibley satisfying about running my own plays.

I got the urge to play NFL for a day recently... I didn't dust off Madden I dusted off UR96.... I made all kinds of crazy plays... the game play was chunky and it looked like somebody had gone crazy with MSPAINT but man was it fun....


I know there are ways to manipulate the madden editor and probaby ways to manipulate this stupid game... but 4 me... I think a great play editor and a realistic one would not require me to change the formation 5 times before I finally get the look I want.
Also I do remember also. It was a place where we can submit out create plays and have a hay day on the boards fighting who can make this and who can make that. I was the first one to make the flea flicker :D. Anyone heard from Da birk?

XxRENO6xX
11-07-2005, 12:06 PM
How about fearing the HEAVY set. Talk about making teams react to formations.

--------OOxOOOO
-----------O
-------------O
-----------O
-----------O

Jeremy7679
11-07-2005, 07:27 PM
Or how about this one....

http://i2.photobucket.com/albums/y44/Jeremy7679/stupid.jpg

CrazyOldGuy
11-08-2005, 08:10 PM
Good Stuff J and Reno!

All of our wildest dreams could come true if we got a play editor.... :D



Anyone heard from Da birk?

Sorry to say Tom .. I haven't seen (I google the Name every once in awhile hoping he's started a blog or a new message board) or heard anything from or on Da Birk. I know I speak for a lot of former strategies folks when we say, we miss him and we hope he and his family are all doing great. Bomber, Bert, Kobra and the gang have all done a tremendous job in replicating the exact same enviroment and exchange that all of us came to love at the old strategies site.

I know with a play editor in this game it would be even more so!