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View Full Version : Simmed losses kill my dynasties


sandman
08-01-2005, 12:56 PM
What exactly is the key to achieving simmed victories? I started an Army Dynasty and I couldn't even win simmed games against opponents worst then me. By the end of year 3 I lost the coaching position. Does anyone have any suggestions?

**Army has a horrible team after year 1. All of their starters are seniors so I am forced to start 2-star freshmen in year two which made my defense C- overall ann offense D+ overall.**

skillz97
08-01-2005, 01:11 PM
who is worse than army?

what is your scheme offense and defense and what are your slider settings - are you overly aggressive witha subpar team or are you too conservative, does you plan fit the personal

What if you played would be your team strenght and what would be your weakness - you would want to imphazie one and hide the other.

those are just a few question you have to have answered before you can begin to think about turning a program like army around. Let alone recruiting questions that would need to be addressed.

TONY 4 MVP
08-01-2005, 01:26 PM
I know what you mean man.lol. I just finished my 1st year with WVU. I simmed against ECU and lost by 3 points. I played pretty much all my games and ended up 11-1 ranked #4. Had i not lost that game I would have been in the National Champ. game.

sandman
08-01-2005, 01:30 PM
I know what I am doing with recruiting. When I said worse teams i meant teams that are ranked worse. I'll think about adjusting my gameplan to pass first rather than run first because my starting HB's composure is too low. The wide receivers were the strength of the team before I was fired.

hobbs2324
08-01-2005, 02:45 PM
why would you take the loss in a simmed game? The only reason why I ever sim a game is because i figure it will be a 45+ point win for me, and what fun is that. Save before the game, sim the game, and if you lose either back out of dynasty without saving or turn the console off and reboot. A little bit of a pain but at least you aren't wasting 45 minutes of your life beating up on a hopeless opponent. By exiting out and not saving you can also see what the other team did to you and you can change strategies

jbmagic
08-01-2005, 04:43 PM
what the difference between consertative offense vs. aggressive offense?

and consertative defense vs. aggressive defense?


thanks

DuckFan
08-01-2005, 05:13 PM
what the difference between consertative offense vs. aggressive offense?

and consertative defense vs. aggressive defense?


thanks

Conservative offense = more running plays with lead blockers, more running plays between the tackles, more short passing plays, more triple option...

Aggressive offense = more running plays without lead blockers, more off-tackle running plays, more toss plays, more reverses, more deep passing plays, more speed option...

Conservative defense = more cover 2, more spies, more zone coverage by the OLBs...

Aggressive defense = more cover 0, more blitzes, more man coverage by OLBs...

DuckFan
08-01-2005, 05:24 PM
What exactly is the key to achieving simmed victories? I started an Army Dynasty and I couldn't even win simmed games against opponents worst then me. By the end of year 3 I lost the coaching position. Does anyone have any suggestions?

**Army has a horrible team after year 1. All of their starters are seniors so I am forced to start 2-star freshmen in year two which made my defense C- overall ann offense D+ overall.**

Hate to say it, but have you read my Temple thread? The concept is pretty darn similar... :p

In general, with weak teams, the best opportunities to win simmed games are by running the ball a lot and playing pass defense a lot. That combination will generate a better turnover margin and will put you in position to maintain the leads that you get. You can't come from behind (very often) but you can hold the leads you do get, and you force your players to play within themselves.

With strong teams, the best opportunities to win simmed games are by a nearly even mix of run and pass, and playing leaning slightly toward stopping the run. The idea here is that your players are good enough to generate turnovers on their own, so you want to win the field position battle more than focusing on the turnover battle. Plus strong teams tend to have much better special teams which means if you can set things up to where you are trading punts with the opposition you will win the game every time.

I also focus my depth chart on higher composure at the positions that require it when I am simming. With a weak team, I will put my highest rated players on the DL even if they are freshmen, but I will choose a 72 OVR SR CB over a 76 OVR FR CB every time. The senior may give up a couple more short routes than the freshman, but he is less likely to blow his coverage completely and give up a TD when it counts. I find that in general, a 72 SR will have a higher rating at the end of a game than a 76 FR will, because he will play more consistent during the game at get AWR boosts. By the end of the game he is likely a 78 and the FR is still at 76 or may have even dropped... With a bad team, I focus on composure at CB, FS and MLB, and focus on ratings elsewhere. (Though obviously I will play an 82 FR before a 70 SR, there is a line at which you play the young guy). With a bad team, on offense I will focus on composure at QB, T, FB and TE, and will focus on rating on WR, G, C, and HB...

As your team improves through the Dynasty you have to adjust your coaching strategy...