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Soccerbest7
08-10-2005, 12:17 PM
1) Tone down Impact players
2) tone down HFA
3) Custom playbooks online
4) Defensive playbooks
5) More plays in each formation
6) Better KR blocking
7) Tone down the K's KPW
8) Pinball's gotta stop
9) Make option less effective
10) Defense needs all kinds of help
11) Uniforms. I play as LSU at hom and like hh said like the only decent team not wearing with away is GT
12) More audibles. have 5 audibls for evry formation you call. Say i call ace normal hb dive. the 5 audibles i set of this formation can be used. Also, have 5 audibles you can use at any time
13) tone down b-n-r
14) kick and punt block is possible without ab
15) draw plays should work
16) screen passes should work better
17) bad snaps. I mean not neccesarily high, but wide, totally miss your QB (or Hb) or P. Low snaps also.
18) No weird outta position subs online
19) play editor for offline
20) more defensive formations
21) Tone down effectivnss of PA
22) Play editor
23) Fix the lag in the game online and offline. i will even pay $2 if EA does that
24) Increase the effectiveness of the spin move. It's really not effective. Last year on KR a well-times spin move near the sideline got you another 10 yards, this year it gets you tackled in the back, right where you tried to do it.
25) Tone down running game
26) Make Kicking harder
27) Make the deep pass a lot harder

That's all for now. When you guys post, I will add on to this post. Thanks

wolverinejay
08-10-2005, 12:55 PM
NCAA Wishlist:
1) Division 1AA season/tournament/recruiting in conjunction with DIV. 1A Dynasty
2) In-depth play editor (able to be used in Dynasty mode only)
3) Future years scheduling (locked out of conference schedules for next 2 years)
4) Conference invitation without replacement (for conferences with less than 12 teams)
5) Gain new rivals/lose old ones over time in Dynasty mode
6) Coaching Attributes(Knowledge, OFF, DEF, SP.TMS, Motivation, Discipline, Recruiting, and Training)
7) Import coaches to Madden Franchise mode
8) Medical redshirt (early season-ending injuries)
9) Death Penalty violation (no scholarships, no T.V., and no bowls for 3 years)
10) New Player Attributes (QBR= QB release) the higher the rating the quicker the release, long snapping (LS), player devotion to school/coach)
11) Better in-season recruiting/scouting (weekly points based on program prestige and % recruiting budget, also make all un-committed recruits available in off-season recruiting)
12) Homecoming game (louder fans, more attendance, and big impact on visiting recruits)
13) Instant replay (Conference games and all championship/bowl games)
14) New recruiting pitches and 1 more week of off-season recruiting (Conference prestige and Bragging rights)
15) More realistic underclassmen declaring for the draft (90 rated or higher only)
16) More prospects for recruiting (2 and 3 star prospects only)
17) Off-season All-Star games (Army HS all-star game for top in-season prospects, East/West Shrine Game (underclassmen invited) and Senior Bowl (Div.1A and Div.1AA seniors))
18) Div.1A Dynasty choice of Post-season Bowls or Playoffs
19) 80 players on a roster (Walk-ons (random ratings of 55-65) try to make your team if you have less than 70 players on your team)
20) More realistic passing game (Add new attribute (QBR) to shorten up the QB Release time, also add defensive player slips in bad weather)
21) More realistic blocking game (Better run blocking by pulling OL and lead blockers, also better blitz pick-ups by all running backs)
22) More realistic kicking games (Reduce the kicking power on field goals, slow down the kicking animations, lower the punt and fg kick trajectory, and need to add more poor snaps-low snaps/bounced snaps based on long snapping(LS) ability of team's long snapper)
23) Remove mascot game
24) Way less jumping and floating ability for all players (especially LB, DB, and WR's)
25) The Colts' style of No Huddle Offense (not like the game's current hurry-up because player subs would still be allowed. The offensive team would set up at line quicker to allow more time for audibles, hot routes, and motioning players)
26) Team Legends' section (retired jersey numbers, player career stats, Team and NCAA ranks and records, trophy case, player highlight reel w/ 3 best plays)
27) New scouting feature- In addition to what scouting tells you already, the new scouting feature informs you of prospect's HS G.P.A., positions he played in high school, player devotion level to school and head coach, and his top 3 pitches he is most interested in. In-season recruiting needs to add the ability to send a letter, call prospect, visit prospect (bye weeks only), plus the campus visits for top 5 teams of a player.
28) Give credit of winning a national championship to the coach in his report card/profile for finishing # 1 in the media poll if there is a split championship. Doesn't EA know that USC coach Pete Carroll got credit for winning a national championship in 2003 after his team finished #1 in the media poll, despite LSU winning the Coach's poll.
29) Get rid of the following glitches Analog blitz, Delayed bump, WR Direct, and changing positions should not result in loss or gains in SPD, STR, and ACC (change a TE to WR and you'll gain 15 points in each of those ratings).
30) 5 new Online features: Spectator mode, custom playbooks, online Dynasty, point spreads, and formation subs
31) Improve presentation:
A) All known team entrances and fight songs
B) Half-time and end of game highlight show for your game
C) Half-time and end of game live look-ins at other close games (important games only)
D) More commentators (have seperate broadcast teams for national TV, regional TV, and local TV)
E) More realistic sidelines (all team members (not stiffs- show them pumping up the crowd and getting out of the way on sideline plays), assistant coaches, trainers, and sideline reporters)
32) Highlights and live look-ins:
A)Half-time and end of game highlights (Top 3 to 5 plays)
B)Half-time and end of game live look-ins of some other close TV games (Up to 3 games with conference and national TV interest)
33) AD Mode:
A)Earn money (TV contracts, Boosters, Conference revenue sharing, home games, certain road games, and bowl games)
B)Add/Upgrade facilities (Weight rooms, practice facility, and medical facility)
C)Create new/Upgrade Stadium (over time in a Dynasty or whenever a mid-major school accepts an invite to a BCS conference)
D)Add/Customize team entrances (Players, Coaches, Mascots)
E)Scheduling (accept/reject offers from other schools, or make offers, decide which weekend will be homecoming)
F)Uniforms (Modify existing home/away uni's, create alternate uni's)
G)Equipment (accept/decline contracts for different equipment- helmets, cleats, visors, etc...)
H)Hire/Fire Coaching Staff (Head Coach, OC, DC, and Sp.Tms coaches all have ratings and hot/cold labels for off-season hiring purposes)
I)Control Budget (Recruiting (recruiting points), Scouting (scouting points), Training, and Discipline)
J)Be able to conduct internal school investigations (the ability to punish yourself with NCAA sanctions)
K)Accept/Reject conference invitations (pretty close to what it currently is like)
L)Accept/Reject bowl invitations (it is up to you if you want to play in a bowl or not)
M)Add/Delete rivalry game (over time in a Dynasty you can create new rivals or lose old ones)
N)Add legends section to school (Trophy room, team pictures with season record, retired jersey's, team records, and player records)
34) Practice Mode in Dynasty
35) Halftime Coach Adjustments (Coach up to provide composure and awareness boosts for Offense-Run or Pass, Defense-Run or Pass, and Special Teams-Return or Coverage)
36) Madden gameplay features (Precision Passing, Option Routes, Truck Stick, OL Protection Audibles, and Defensive Playmaker Audibles)

Nother R&Ser
08-10-2005, 03:23 PM
Those all sound good,

but just for the fact I think these things need to have alot of emphasis

PLAY EDITOR!!!
DIV 1aa dynasty with the teams actually having decent ratings, not every D1aa tema sucks, nor do they have the same crappy player team to team.
choice of playoff or bowl system in D1a dynasty
PLAY EDITOR!!!

and one last thing,
PLAY EDITOR!!!

Equalizer
08-10-2005, 09:22 PM
Wish list needs major adjustment.

1) Tone down Impact players
2) tone down HFA
3) Custom playbooks online
4) Defensive playbooks
5) More plays in each formation
6) Better KR blocking - seems fine to me
7) Tone down the K's KPW
8) Pinball's gotta stop
9) Make option less effective - Option is fine
10) Defense needs all kinds of help - D works fine
11) Uniforms. I play as LSU at hom and like hh said like the only decent team not wearing with away is GT
12) More audibles. have 5 audibls for evry formation you call. Say i call ace normal hb dive. the 5 audibles i set of this formation can be used. Also, have 5 audibles you can use at any time
13) tone down b-n-r Bump and Run works fine
14) kick and punt block is possible without ab
15) draw plays should work
16) screen passes should work better Screen passes are fine
17) bad snaps. I mean not neccesarily high, but wide, totally miss your QB (or Hb) or P. Low snaps also.
18) No weird outta position subs online - Anything legal in football should be legal in game
19) play editor for offline
20) more defensive formations
21) Tone down effectivnss of PA PA is fine
22) Play editor
23) Fix the lag in the game online and offline. i will even pay $2 if EA does that
24) Increase the effectiveness of the spin move. It's really not effective. Last year on KR a well-times spin move near the sideline got you another 10 yards, this year it gets you tackled in the back, right where you tried to do it.
25) Tone down running game Running game is fine
26) Make Kicking harder
27) Make the deep pass a lot harder

That's all for now. When you guys post, I will add on to this post. Thanks

djwill13
08-11-2005, 01:47 PM
Wish list needs major adjustment.
EQ, PA is not fine, the defense bites on it every single time no matter what the down and distance

i'd like to be able to control how aggressive my players are. i mean if i have them playing really aggresive, they should be more likely to bite on pump fakes, PA passes, and what not. if i have them playing more conservatively, then they shouldn't. just my $0.02

Equalizer
08-11-2005, 02:38 PM
EQ, PA is not fine, the defense bites on it every single time no matter what the down and distance

i'd like to be able to control how aggressive my players are. i mean if i have them playing really aggresive, they should be more likely to bite on pump fakes, PA passes, and what not. if i have them playing more conservatively, then they shouldn't. just my $0.02

I'll go with that.

Farmer
08-22-2005, 10:25 PM
31) Improve presentation:
A) All known team entrances with ability change them over time if you wanted to
B) Half-time and end of game highlight show for your game
C) Half-time and end of game live look-ins at other close games (important games only)
D) More commentators (have seperate broadcast teams for national TV, regional TV, and local TV)
E) More realistic sidelines (all team members (not stiffs- show them pumping up the crowd and getting out of the way on sideline plays), assistant coaches, trainers, and sideline reporters)
32) Highlights and live look-ins:
A)Half-time and end of game highlights (Top 3 to 5 plays)
B)Half-time and end of game live look-ins of some other close TV games (Up to 3 games with conference and national TV interest)

For these to ever see the light of day................ EA has to make use of the HDD. On the Xbox (and PS2's with a HDD) with nfl2k 4&5 you saw highlight replays during halftime and after the game. During playoff runs, you saw the ending of critical games. The HDD gives you the space to load the animations for what you're asking. With out the HDD................................... better brush up on your mascot game skillz. :p

sparkyosu
08-22-2005, 11:45 PM
i'd like to be able to control how aggressive my players are. i mean if i have them playing really aggresive, they should be more likely to bite on pump fakes, PA passes, and what not. if i have them playing more conservatively, then they shouldn't. just my $0.02


if you press the coverage, the d should bite on the play action, if you blitz against the run the PA should be open.... any other scenario the defense should be able to read the play.

sparkyosu
08-22-2005, 11:48 PM
i cannot believe we have been asking for a Play Editor for 3 years now and have recieved nothing?

djwill13
08-23-2005, 02:14 PM
i'd like to be able to control how aggressive my players are. i mean if i have them playing really aggresive, they should be more likely to bite on pump fakes, PA passes, and what not. if i have them playing more conservatively, then they shouldn't. just my $0.02


if you press the coverage, the d should bite on the play action, if you blitz against the run the PA should be open.... any other scenario the defense should be able to read the play.
shouldn't it be reversed? if you don't press the coverage then the d will bite on the play fake.

there needs to be something done. PA is way too effective on 3rd down. i know madden had a programming feature last year that made it damn near impossible to complete a fourth and long conversion. can't they encrypt a code for PA fakes on 3rd and long too?

sparkyosu
08-24-2005, 03:29 PM
i thought pressing coverage is a sign of run protection. delay the routes and protect the corners by having the CBs there already

CrazyOldGuy
08-24-2005, 09:06 PM
I just want to highlight or some would say browbeat:

THE PLAY EDITOR FOR OFFLINE PLAY... AGAIN...

It would allow the users to create any legal play and any legal formation. It should be at minimum for offense, but could also be used for special teams and defense.

Its NOT the madden play editor which needs A TON OF WORK. (Receivers do not take two step forwards to catch bubble or flare routes! :mad: ).It would work during off line dynasties.

Again ANY LEGAL PLAY (Includes double passes! Motion at angles, shifting!!,) and ANY LEGAL FORMATION (Unbalanced formations, for instance you could have the CENTER be the last man on the line of scrimage! or you can have 10 men on the line of scrimage...heck with motion and shifting you can legally have 11!!!). While we're on the center he should be able to snap the ball to anybody between where the the tackles would set up in a normal I formation.

So EA programmer if you are reading this and thinking oh we will just put in the Madden'05 editor STOP... you are better off putting in the old NCAA2k1 play editor than that thing! If you are having trouble understanding this concept than please pm me and I will be MORE than happy to explain it in more detail.

Soccerbest7
08-24-2005, 10:20 PM
Again ANY LEGAL PLAY (Includes double passes! Motion at angles, shifting!!,) and ANY LEGAL FORMATION (Unbalanced formations, for instance you could have the CENTER be the last man on the line of scrimage! or you can have 10 men on the line of scrimage...heck with motion and shifting you can legally have 11!!!). While we're on the center he should be able to snap the ball to anybody between where the the tackles would set up in a normal I formation.
So EA programmer if you are reading this and thinking oh we will just put in the Madden'05 editor STOP... you are better off putting in the old NCAA2k1 play editor than that thing! If you are having trouble understanding this concept than please pm me and I will be MORE than happy to explain it in more detail.

Lol double pass. That'd be like a screen pass, then throw with that guy, that'd take forever. You cna only have 7 men on the line of scrimmage. I form, snap to anyone, I dont see it, you'd have to bypass the Qb somehow. I can see strong adn weak formation you could snap to Qb or Fb. It'd be sweet to motion WR in between tackels and have C snap him the ball. WR direct, *****es! lol

CrazyOldGuy
08-25-2005, 09:15 PM
Thanks Soccer! :)

Lol double pass. That'd be like a screen pass, then throw with that guy, that'd take forever.
Well it wouldn't be really a DOUBLE Forward pass like high school rules allow but think of it as an option pass (which already exist in the game) with a pitch to a FB or TB so that they throw the ball.

You cna only have 7 men on the line of scrimmage.

My 04 rule book states "AT LEAST" 7 men on the line of scrimmage not the maximum is 7 (FR-90 rule 7-1-3b). :confused: Was the rule changed?

I form, snap to anyone, I dont see it, you'd have to bypass the Qb somehow. I can see strong adn weak formation you could snap to Qb or Fb.

If you can create a shotgun formation.. which you can, why not take the strong/weak formations and remove the qb and snap the ball to the fb? I'm not talking about some crazy against the rule of physics where the center/snapper can snap the ball from one hash mark to another.. just a reasonable distance.


It'd be sweet to motion WR in between tackels and have C snap him the ball. WR direct, lol

Well that's why a play editor would be OFF LINE only, I hear the online guys and I understand their plight against cheese. But we can't eliminate everything and every improvement in the game because somebody might "ABUSE" it online . If this is the case than we can start making strong cases for the elimination of weaker teams because of the disadvantage of using these teams online (Baylor,Eastern Michigan) or the elimination of power house teams (FSU,Tenn, Michigan,Florida et.al) because of the DECIDED advantage of using these teams on line.

While it may be legal to snap the ball to a wr in full speed motion, I'm not suggesting they make it easy ;) Maybe this type of play would have a higher fumble or bad snap rate. (Of course it should be much easier to snap this ball to the qb and then have him HAND it to the full speed motion wr)

Ciatrick
09-05-2005, 02:26 PM
1) Tone down Impact players
2) tone down HFA
3) Custom playbooks online
4) Defensive playbooks
5) More plays in each formation
6) Better KR blocking
7) Tone down the K's KPW
8) Pinball's gotta stop
9) Make option less effective
10) Defense needs all kinds of help
11) Uniforms. I play as LSU at hom and like hh said like the only decent team not wearing with away is GT
12) More audibles. have 5 audibls for evry formation you call. Say i call ace normal hb dive. the 5 audibles i set of this formation can be used. Also, have 5 audibles you can use at any time
13) tone down b-n-r
14) kick and punt block is possible without ab
15) draw plays should work
16) screen passes should work better
17) bad snaps. I mean not neccesarily high, but wide, totally miss your QB (or Hb) or P. Low snaps also.
18) No weird outta position subs online
19) play editor for offline
20) more defensive formations
21) Tone down effectivnss of PA
22) Play editor
23) Fix the lag in the game online and offline. i will even pay $2 if EA does that
24) Increase the effectiveness of the spin move. It's really not effective. Last year on KR a well-times spin move near the sideline got you another 10 yards, this year it gets you tackled in the back, right where you tried to do it.
25) Tone down running game
26) Make Kicking harder
27) Make the deep pass a lot harder

That's all for now. When you guys post, I will add on to this post. Thanks

The deep pass is easily stopped if u practice against it in practice mode. Bump and run is garbage it works 20% of the time the other 80% is an easy streak completion. Screen plays are effective (both wr and hb screens). I like the impact player feature- teams should have to focus on stopping peterson when they play OU impact player forces that to happen. I agree on most of the rest of your list. Also something that should be added is the effectiveness of play action which the defensive backs bite on every play.

mightymouse
09-05-2005, 03:08 PM
In-game saves would be nice.

Hypocrite
09-15-2005, 10:02 AM
If nothing else, why can't EA at least allow custom playbooks for unranked games on online play? In addition, it would be nice for unranked online games to have essentailly all the options and capabilities that an offline game should contain such as 1AA teams, historic teams, etc. Other non-EA online games already allow these options so this can't be that difficult to implement.

A play editor would also be great. And the ability to use those custom plays at least in unranked games with online play would be excellent.

Cryofax
10-02-2005, 12:04 AM
Why can't we set the viewing angle for the game? Let us just put the camera in any position we want (like in replay mode) and play the game from there. Why only a few "canned" views? Also you can't even use overhead view inside a dome!

I'd love to play from up high, maybe even from a side-view (ala Tecmo Super Bowl). They have a side-view now but it's too close and thus useless. This is such a simple thing I don't know why they don't do it.

- Cryo

Apok
10-16-2005, 01:25 PM
1. New Commentators and less repetitive sayings.
2. More realistic sidelines-
-More players, more media, more people.
-Actually doing things and not just standing straight up.
-Show cut scenes of the sidleines like in ESPN 2K5.
3. Juice up the animations-
-When I'm showboating into the endzone I shouldn't just come to a complete stop and stand straight up. (More emotions after scoring) Defenders will chase a ball carrier into the endzone and then stand straight up and lose all emotion when he scores. More animations in General!! My quarterback isn't going to turn into a log the second after he lobs a touchdown pass.
4. More juke moves-
-Take out stiffarms and make them automatic. Honestly who uses stiffarm?
You could have made juke left+right R1 and L1(PS2). Then put more jukes on the right analog stick.
5. Replays and Reviews!! I remember playing a friend once in a very close game. The final touchdown came to a catch that was obviously caught out of bounds! And how many times has someone converted to first down on a bull **** play that was obviously short?

firety89
10-16-2005, 09:32 PM
PLAYBOOK EDITOR that is realistic and I really like the Madden feature of Vision passing.

kbell97
10-22-2005, 09:27 AM
1. combo routes should work better against zones

2. at least take away user celebration after a single play, its annoying