PDA

View Full Version : Dynasty Mode Suggestions


Hoosierdaddy405
09-16-2005, 06:09 PM
I'm not sure if they have this yet. I've been in a dynasty with my IU team for 8 years, and we're a six star team filling the house every game. Although I'm selling out every game, I still can't get my Stadium Pulse above halfway. EA either needs to create a way to make your fans rowdier or put more seats in the stadium. Also, it'd be nice to be able to update the stadium with better scoreboards. I understand this might cost more money, but it's ridiculous that I can't do this already.
Also, how the fans behave about the team needs to play a bigger role in the running of the team itself. There needs to be a fan approval meter that directly affects how many fans go to games, or how the players play or something like that. Coaches need to be able to win over fan support through off-season campaigning to get ticket sales up. This could be another thing on the budget meter during the off-season along with recruiting, training, and discipline. It would also be nice if the coaches could hear response from the fans after games, or be able to create their own traditions. It'd be great if they could include things like the "walk to the stadium". I know Auburn does this, Notre Dame does something like this, and Indiana does this. Shots of fans tailgating before the game would be cool too. College Football is about the fans, and I think it'd be in EA's best interest to include these things or something like them.
I was also thinking about academics. It would be great if Academics played a larger role in the game. Such as, if Indiana has a good medical school, their trainers are better, making their players heal faster. Also, if a school has a good marketing/ business school, then they could get more fans in the seats. This could be pretty complex, but it might be a pretty cool addition to the game.

VTHokie32
09-19-2005, 08:48 PM
Good ideas. Especially the one about fan support.

CrazyOldGuy
09-21-2005, 10:56 PM
Also, how the fans behave about the team needs to play a bigger role in the running of the team itself. There needs to be a fan approval meter that directly affects how many fans go to games, or how the players play or something like that. Coaches need to be able to win over fan support through off-season campaigning to get ticket sales up.


Great suggestion Hoosier! What if you could see the displeasure of the fans during a bad loss to a rival as your fan approval meter drops.... makes those boos a little more visible.

I'd also like to see, when other schools offer you a coaching contract a MONETARY value on that contract... why stay at Hawai'i if Tennesse is going to give me $$$.. and vice versa maybe if I sign an extension for less, my AD will stop telling me to "follow my heart". :p

VTHokie32
09-23-2005, 04:46 PM
Another thing on the coaching job offers, it's kind of stupid that they ALWAYS offer a 3 year contract. If I'm doing well at my current school, and, say, I'm in the 3rd of a 7 year contract, why would I go somewhere else for a shorter contract who just fired their coach? That's stupid.

Also, the discipline is still too random. I'm in my 2nd year with ND, getting ready to play USC, who was #8, (I was #4) and my senior starting SS, with A+ discipline, got suspended for something stupid like loudly announcing that his participation in our team meeting was over. That is so ridiculous, it's not even funny. There is NO WAY any self respecting coach at ANY LEVEL would tolerate such behavior. It is so absurd that it makes me wonder who even had the idea to put it in the game. And anyway, no player with A+ discipline would try that.