Magra
01-07-2006, 01:57 PM
I know the first has been talked about before, but I'll post it anyway...
1)Loudness meter for the crowd. 4th downs, crowd gets louder so harder for opposing team to do good. like NCAA football.
2)Clutch rating. Since there is things like speed and accuracy, have one for clutch. Example is like-
say LT has a clutch rating of 95. In the 4th quarter with 2 minutes left, his ratings go up because of the clutchness. If your clutch is low, your stats will go down. Some people might say 'well thats not fair, LT is good allready it would just make it impossible!', think of it like this-
ravens vs chargers, and lewis has a clutch of 96. Would you(as the chargers) run it with new improved LT, and go agaisnt the clutchness of the ravens D, or pass it to a weakened WR and hope to develop a big play? It would add more to playcalling.
1)Loudness meter for the crowd. 4th downs, crowd gets louder so harder for opposing team to do good. like NCAA football.
2)Clutch rating. Since there is things like speed and accuracy, have one for clutch. Example is like-
say LT has a clutch rating of 95. In the 4th quarter with 2 minutes left, his ratings go up because of the clutchness. If your clutch is low, your stats will go down. Some people might say 'well thats not fair, LT is good allready it would just make it impossible!', think of it like this-
ravens vs chargers, and lewis has a clutch of 96. Would you(as the chargers) run it with new improved LT, and go agaisnt the clutchness of the ravens D, or pass it to a weakened WR and hope to develop a big play? It would add more to playcalling.