View Full Version : Theory of Quarters Stopping The Run
mystkh
03-01-2006, 10:58 AM
OK I understand the theory: Faster DB's hit the gaps faster than the O-Line can react, thus getting in the backfield faster. But in reality, Bigger O-line should be pounding the monkey snot out of these guys....
Should I just run between the tackles? I get stopped swinging to the outside.
dmac2brown46
03-01-2006, 11:02 AM
i found thay it works to use hb slam out of singleback against this.
try labbing to :rolleyes:
sideoutshu
03-01-2006, 11:03 AM
ya, one thing I find really annoying about this game it that the tackles don't absolutely FLATTEN the DB's in the quarter defense. I mean these guys should be leaving the field injured.
I use the Ravens, and if someone comes out in quarters, I should be able to run the ball right up Johnathan Odgen's back for 5 yards every time. No 220 lb. FIFTH STRING corner back is going to beat them to take down Jamal Lewis(at least not in the REAL NFL.)
KMaseBX
03-01-2006, 11:12 AM
I don't know I find it easy to run against quarters no matter who I am using. I line up in the I Form Twin WR and HB Blast all day, whether it's the Broncos, Giants, Jags or another random team I might use.
jerseyjay14
03-01-2006, 11:14 AM
OK I understand the theory: Faster DB's hit the gaps faster than the O-Line can react, thus getting in the backfield faster. But in reality, Bigger O-line should be pounding the monkey snot out of these guys....
Should I just run between the tackles? I get stopped swinging to the outside.
why wouldnt you run inside? lets examine the quarters defense, 3 downlineman and 1 linebacker ...thats 4 inside the box with 5-7 offenive players to block thema t the point of attack...sounds like hte way to go...
runnign outside you are looking at 2-3 dbs at the point of attack, and a safety or 2 coming over from deep without anyone to impeed him and just 2-3 blocker whoa re abole to get out on the edge... much lower lieklyhood of an openinig
dmac2brown46
03-01-2006, 11:15 AM
ya, one thing I find really annoying about this game it that the tackles don't absolutely FLATTEN the DB's in the quarter defense. I mean these guys should be leaving the field injured.
I use the Ravens, and if someone comes out in quarters, I should be able to run the ball right up Johnathan Odgen's back for 5 yards every time. No 220 lb. FIFTH STRING corner back is going to beat them to take down Jamal Lewis(at least not in the REAL NFL.)
agreed.....
jerseyjay14
03-01-2006, 11:24 AM
-EA needs to fix the blocking schemes to the o-line
-running up the gut may not always work if the d comes out in dime and the LB is stacked on top of the DT.
it depends where and how you run... if the defense overloads a certain area...weather its with a safety, lb, lineman, or corner, its going to be successful against the run.
people get too caught up in "quarters stops the run, dime stops the run"
formations dont stop the run, having players in the right positions and at the right angles is what stops the run. i can runa ll over the 46 bear and 46 defense if the defense isnt shifting the right way or positioned correctly... inf act i find the 46 bear the easiest formation in the game to run on. mostly because people dont know how to effectively positon their players to stop certainr uns and offensive formations.
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
tot ake an extreme example... if i come out in a 46 defense and put all 11 players on the right sidelien by the WR you wont have much trouble running the ball will you? despite the fact that im in the 46.
yet if i come out in quarters and put all 11 guys in front of the gaurds and centers an hb dive isnt going anywhere despite me having "just small dbs on the field
positiong, angle, point of attack, blocking schemes, this is what makes running effective or get shut down. not personell
smoothballer
03-01-2006, 12:03 PM
it depends where and how you run... if the defense overloads a certain area...weather its with a safety, lb, lineman, or corner, its going to be successful against the run.
people get too caught up in "quarters stops the run, dime stops the run"
formations dont stop the run, having players in the right positions and at the right angles is what stops the run. i can runa ll over the 46 bear and 46 defense if the defense isnt shifting the right way or positioned correctly... inf act i find the 46 bear the easiest formation in the game to run on. mostly because people dont know how to effectively positon their players to stop certainr uns and offensive formations.
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
tot ake an extreme example... if i come out in a 46 defense and put all 11 players on the right sidelien by the WR you wont have much trouble running the ball will you? despite the fact that im in the 46.
yet if i come out in quarters and put all 11 guys in front of the gaurds and centers an hb dive isnt going anywhere despite me having "just small dbs on the field
positiong, angle, point of attack, blocking schemes, this is what makes running effective or get shut down. not personell
word......
mystkh
03-01-2006, 12:37 PM
it depends where and how you run... if the defense overloads a certain area...weather its with a safety, lb, lineman, or corner, its going to be successful against the run.
people get too caught up in "quarters stops the run, dime stops the run"
formations dont stop the run, having players in the right positions and at the right angles is what stops the run. i can runa ll over the 46 bear and 46 defense if the defense isnt shifting the right way or positioned correctly... inf act i find the 46 bear the easiest formation in the game to run on. mostly because people dont know how to effectively positon their players to stop certainr uns and offensive formations.
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
tot ake an extreme example... if i come out in a 46 defense and put all 11 players on the right sidelien by the WR you wont have much trouble running the ball will you? despite the fact that im in the 46.
yet if i come out in quarters and put all 11 guys in front of the gaurds and centers an hb dive isnt going anywhere despite me having "just small dbs on the field
positiong, angle, point of attack, blocking schemes, this is what makes running effective or get shut down. not personell
okay...that does makes sense.... as always Jersey, the voice of reason...
sling
03-01-2006, 01:11 PM
yea it makes sense in madden terms but its still completely unreallistic.
jerseyjay14
03-01-2006, 01:14 PM
yea it makes sense in madden terms but its still completely unreallistic.
what is unrealistic about it? having more guys at the point of attack then the offense will often result in a lack of produciton in the run game... weather its 2 LBs or 2 CBs on the field on the edges.
zerowley
03-01-2006, 01:15 PM
yea it makes sense in madden terms but its still completely unreallistic.
How so? Running slams or dives against nine in the box isn't going to be successful regardless of the size/weight of the players.
jerseyjay14
03-01-2006, 01:17 PM
How so? Running slams or dives against nine in the box isn't going to be successful regardless of the size/weight of the players.
i will also add that in the NFL people dont play quarters with 9 in the box.... but thats because in the NFL they dont play quarters much at all! not against the runa nd not against the pass... not evn in third and long. 95% of nfl games are played without quarters personell ever comingon the field
Chi3fed
03-01-2006, 01:40 PM
it depends where and how you run... if the defense overloads a certain area...weather its with a safety, lb, lineman, or corner, its going to be successful against the run.
people get too caught up in "quarters stops the run, dime stops the run"
formations dont stop the run, having players in the right positions and at the right angles is what stops the run. i can runa ll over the 46 bear and 46 defense if the defense isnt shifting the right way or positioned correctly... inf act i find the 46 bear the easiest formation in the game to run on. mostly because people dont know how to effectively positon their players to stop certainr uns and offensive formations.
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
tot ake an extreme example... if i come out in a 46 defense and put all 11 players on the right sidelien by the WR you wont have much trouble running the ball will you? despite the fact that im in the 46.
yet if i come out in quarters and put all 11 guys in front of the gaurds and centers an hb dive isnt going anywhere despite me having "just small dbs on the field
positiong, angle, point of attack, blocking schemes, this is what makes running effective or get shut down. not personell
While I do agree with your philosophical aspect of how to attack with the running game, the one thing I disagree on is where EA needs to fix something. The blocking AI is horrible, and should be fixed. Tony Richardson does not run past a linebacker to attack a safety, It just doesnt happen.
leftwichtdjx
03-01-2006, 01:42 PM
this is a little off subject but can any one give me the history why they named the defence after money like quaters dime and nickle ... and why dont they have dollor and penny and half dollar coverages
Chi3fed
03-01-2006, 01:51 PM
this is a little off subject but can any one give me the history why they named the defence after money like quaters dime and nickle ... and why dont they have dollor and penny and half dollar coverages
Nickel = $.05 = 5 Db's
Dime = 2 nickel backs, or $.10
quarters = 7 defensive backs dividing the field into 4 vertical quarters for zone coverage
Enjoy :)
mystkh
03-01-2006, 02:13 PM
While I do agree with your philosophical aspect of how to attack with the running game, the one thing I disagree on is where EA needs to fix something. The blocking AI is horrible, and should be fixed. Tony Richardson does not run past a linebacker to attack a safety, It just doesnt happen.
Now THAT irks the heck out of me!! My FB runs past a blitzing LB to block a safety....but i think that is more of the O-line missing his assignment....i break off my best runs when the O-line blocks and my FB does take out the safety.
Chi3fed
03-01-2006, 02:18 PM
Now THAT irks the heck out of me!! My FB runs past a blitzing LB to block a safety....but i think that is more of the O-line missing his assignment....i break off my best runs when the O-line blocks and my FB does take out the safety.
FB usually goes after the first 'free' guy thats in the running lane. IF a OL misses a block, or has bad angle of attack, he will push his assignment, knowing the FB will pick him up, then go downfield for a safety. Regardless, the FB looks for the first guy that could give the play a problem, and wham his azz.
mystkh
03-01-2006, 02:27 PM
FB usually goes after the first 'free' guy thats in the running lane. IF a OL misses a block, or has bad angle of attack, he will push his assignment, knowing the FB will pick him up, then go downfield for a safety. Regardless, the FB looks for the first guy that could give the play a problem, and wham his azz.
Now as crazy as it sounds, there have been times where I slid protected up which is normally done to stop the looping D-line and have seen holes open up like crazy especially behind my center who moves up rather than moving back.
JoeJGibbs
03-01-2006, 02:34 PM
it depends where and how you run... if the defense overloads a certain area...weather its with a safety, lb, lineman, or corner, its going to be successful against the run.
people get too caught up in "quarters stops the run, dime stops the run"
formations dont stop the run, having players in the right positions and at the right angles is what stops the run. i can runa ll over the 46 bear and 46 defense if the defense isnt shifting the right way or positioned correctly... inf act i find the 46 bear the easiest formation in the game to run on. mostly because people dont know how to effectively positon their players to stop certainr uns and offensive formations.
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
tot ake an extreme example... if i come out in a 46 defense and put all 11 players on the right sidelien by the WR you wont have much trouble running the ball will you? despite the fact that im in the 46.
yet if i come out in quarters and put all 11 guys in front of the gaurds and centers an hb dive isnt going anywhere despite me having "just small dbs on the field
positiong, angle, point of attack, blocking schemes, this is what makes running effective or get shut down. not personell
Really sound advice but only as far as Madden goes.. real football 4th and 1 at the goaline, and 7 db's come in the game to stop a running play..... End result, TD.
BOOBOOSD
03-01-2006, 02:43 PM
JerseyJay is right. If there's more defenders in the area you are running to than you can block, the defense should always win for the most part despite the personnel. I usually have the most success by running counters and trap plays against Quarters and other 3 - 0 Down linemen formations. "Run where they ain't." Spread those DBs out if you have to to see the running lanes better.
LBzrule
03-01-2006, 03:39 PM
Really sound advice but only as far as Madden goes.. real football 4th and 1 at the goaline, and 7 db's come in the game to stop a running play..... End result, TD.
Not only that. LOL, the head coach pulls the defensive coordinator to the side after the game and says, YOU ARE FIRED!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :mad:
nez5000
03-01-2006, 04:31 PM
there is nothing "ea needs to do to fix it" what needs ot happen is people need ot educate themselve son why run certain run plays are successful vs certain formations, and why certian defensive alignmetns and positioning can be effective vs the run.
oK where do you start educate your self :cool:
maddenballer05
03-01-2006, 06:44 PM
jerseyjay,
i agree with you in theory about 9 men in quarters stuffing the run
HOwever, quarters still stuffs the run way too often with only 4 men in the box.
What happens is that the guards ignore the MLB half the time and he comes in untouched. For some reason, EA's programming is that guards cant see the MLB because he's hiding behind the nose tackle.
So regular quarters is still too effective against the run.
I just played a guy who used quarters on me all game, with only 4 guys in the box. I ran mostly dives pu the middle. At the end of the game I checked the stat sheet and the MLB had 7 tackles for loss. My rushing average was OK (about 5 ypc) because a couple of times I busted out long runs. Still, an MLB in quarters defense with 4 men in the box going up against I form normal HB dive should NEVER have 7 TFL. This guy wasnt Ray Lewis either, he was a mediocre LB rated in the low 80s. Thats absolutely ridiculous.
So its not just stacking the box w/ quarters, its REGULAR quarters that the programming is flawed. The guards are stupid and dont block out the MLB, even if he's the only guy in the box besides the 3 DL
tjor24
03-01-2006, 06:50 PM
i should call up all the nfl dc's and tell them the quarters strategy
pepper spray
03-01-2006, 07:04 PM
Now THAT irks the heck out of me!! My FB runs past a blitzing LB to block a safety....but i think that is more of the O-line missing his assignment....i break off my best runs when the O-line blocks and my FB does take out the safety.
That’s just like the Random blitzing... Your offense isn't always going to make the correct blocking assignment just like Blitzing isn't always mean you're going to get to the QB.
I think the blocking AI is fine... you want blocking to be a 100% all the time and it's not, just like the real NFL.
Guys they're a lot of runs that kill the qtr and dime. FB dives are the biggest gainers, Single back Slams, twin 2wr I form blast and counters sweeps and tosses. I love it when I see these Defensive strategies because I know my opponent doesn't understand D. Try these runs and when they are successful watch your opponent squirm trying to figure out what D to use against your run. I have yet to struggle running the ball against this type of D and I only use my LIONS.
Understanding why these run work GREAT verse these Defenses will help a lot. The Twin wr I form set works great against either ¼ or dime because you already have 2 wrs man up on their 2 CBs. Your opponents D is off set by have 2 or 3 CBs on the other side man up TE side. So either run a blast zone, a counter if Man , Dives with either the FB or HB.
I hope this helps you running struggles.
I only use my LIONS and I make it work so I know you can make it work with your teams.
tjor24
03-01-2006, 07:10 PM
Thats just like the Random blitzing... Your offense isn't always going to make the correct blocking assignment just like Blitzing isn't always mean you're going to get to the QB.
I think the blocking AI is fine... you want blocking to be a 100% all the time and it's not, just like the real NFL.
i agree that blocking shouldnt always be perfect, but its unrealistic when your fb runs right past a guy he should block
pepper spray
03-01-2006, 07:19 PM
I edited my post with some tips.
JediTank
03-01-2006, 09:45 PM
The qtrs defense is for bums who cant stop the run any other way..or i should say defend it. I think it makes madden a lesser game than it would be if it were realistic in the fact a power set should steam roll a db based d.
jerseyjay14
03-02-2006, 05:40 AM
While I do agree with your philosophical aspect of how to attack with the running game, the one thing I disagree on is where EA needs to fix something. The blocking AI is horrible, and should be fixed. Tony Richardson does not run past a linebacker to attack a safety, It just doesnt happen.
i disagree the AI is fine, its the user with the error. if your patient and stay behind the FB without hitting speed burst the FB will not mvoe on to the second level. if you get impatient and turn on the jets the fb will head downfield as well.
jerseyjay14
03-02-2006, 05:43 AM
Really sound advice but only as far as Madden goes.. real football 4th and 1 at the goaline, and 7 db's come in the game to stop a running play..... End result, TD.
and the same thign is true for madden, madden quarter defense at the 1 yardline = touchdown every time.
even with the line stacked and quarters pesonall you should eb able to gt 2 o3 yards and get those short yards. but 2-3 yards a pop doesnt cut it between the 20's. its realistic on both ends
jerseyjay14
03-02-2006, 05:45 AM
jerseyjay,
i agree with you in theory about 9 men in quarters stuffing the run
HOwever, quarters still stuffs the run way too often with only 4 men in the box.
What happens is that the guards ignore the MLB half the time and he comes in untouched. For some reason, EA's programming is that guards cant see the MLB because he's hiding behind the nose tackle.
So regular quarters is still too effective against the run.
I just played a guy who used quarters on me all game, with only 4 guys in the box. I ran mostly dives pu the middle. At the end of the game I checked the stat sheet and the MLB had 7 tackles for loss. My rushing average was OK (about 5 ypc) because a couple of times I busted out long runs. Still, an MLB in quarters defense with 4 men in the box going up against I form normal HB dive should NEVER have 7 TFL. This guy wasnt Ray Lewis either, he was a mediocre LB rated in the low 80s. Thats absolutely ridiculous.
So its not just stacking the box w/ quarters, its REGULAR quarters that the programming is flawed. The guards are stupid and dont block out the MLB, even if he's the only guy in the box besides the 3 DL
there must be soemthign you are doing wrong then... when i run vs 4 men in the box its 5 yards a pop... try FB dives thats 4 yards before you even get contact. maybe your dive is developing to slowly and the dbs can get isnide to close up the hole... try using the fb dive it hits that hole up the middle quicker
jerseyjay14
03-02-2006, 05:47 AM
The qtrs defense is for bums who cant stop the run any other way..or i should say defend it. I think it makes madden a lesser game than it would be if it were realistic in the fact a power set should steam roll a db based d.
i think it makes you a lesser player that you can not figure out how to runa gainst that defense. o line will steamr oll dbs if you run plays that put htem in position to do so. 1 olineman sit goig to steamrool 2 players at once.
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