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daone
08-26-2006, 08:00 PM
ClavinandHobbes Long Post on O

Today I will start my long post on O…this should help mainly nOObs, but everyone should learn something…first off….feel free to contribute….

1.) Mix the Run and Pass
Ok I always try to Run and Pass once every drive, in my WCO the pass takes the front and in my RHO the run takes the front. If you do not mix the run and the pass you will lose; that simple! Even with the perfect money-play, it will be stopped and you will lose.
RULE OF THUMB:
Greater than 6 men in the box, pass, less run. (The box is 5 yards in front of the center and 2 yards to the right of the Tackles or TEs)

2.) How to Run
In my humble opinion the lead blocking feature is garbage…I stay away from it. Instead use the normal run system.
The idea behind the run game is to drain the clock and keep the ball; this does not mean you have to get a first down on each run. Most people abandon their run game after they fail to achieve a first down with each run. This is wrong. Any run that is more than 3 yards is a good run. Think about 4x3=12 you need 10 yards for a first down or 3x3=9+1 =10, if you can’t get 1 yard off a qb sneak you have issues. This means while running you shouldn’t be in a hurry. You have some of the fastest and strongest humans on the planet at your disposal and you only need 3 yards…
I divide the field into 3 horizontal parts when I run, the LOS this is where the linemen are, the LB where the LB are, and the secondary, where the DBs are…the first 2 sections are each aprox. 3 yards long and the last is the rest of the field. As you probably noticed then all you have to do is make it through the LOS and into the LB section to get a “good” run.
So, you have chosen a play and you arrive at the game screen. Now look at the orange arrow, obviously where you want to go, and the gray arrows where the blockers go. Now look at the D, if they are clogging the direction of the orange arrow, flip the play, if they are filling that gap to they have to have 8 in the box, which means….deep lob.
Now, hike the ball. Follow your blocks and hit the right hole, hold triangle while you go through the hole. With practice you will get 3 yards each time (with the right plays). Notice how I didn’t mention jukes or accelerate this is because in my opinion neither is necessary for a 3 yard run, unless you are running a vertical run (one which starts off sideways) then use these by all means.

What Runs to Use and When to Use Them:

The idea in madden is to get the ball into the hands of the RB as soon as possible. This means plays with the word dive and slam are often the best. Last year the SB HB Slam was probably the best running play. It still is… However, counters and cutbacks now work twice as well. This means that you no longer need to rely on the dive/slam.

Any Formation HB Dive/Slam
This is your base run. It will almost always lead to positive yards. Notice how it points between the Gs, try to follow that route.

Any Spread Formation (where the WRS are spread on across the Screen) Cutback
This isn’t as guaranteed as dive/slam but leads to bigger gains. Run 2 steps forward juke, or manually turn and go, make sure to cut before the tackle if the WR missed his block. If at any time it looks bad head up field. This works best with a fast back.

Any Tight Formation (Ex. SB Trips Bunch, SB Tight) Counter
Just run this up the edge, QUICK AUDBILE BETWEEN THIS AND a DIVE/SLAM DEPENDING ON WHERE THE D LINES UP, MIDDLE, AUDIBLE TO A COUNTER, EDGE, ADUBILE TO a DIVE/SLAM.

Any Dual Back Formation FB Dive/Slam
This will always be as good as HB Dive/Slam

Running on the Goal Line (less than 10 yards to the Goal Line)
QB Sneak, Strong Toss,

Use these 3 together, always motion the FB to the edge. If the DBs pull in run the Strong toss, if not the QB Sneak. These 2 plays run together, with a PA create an almost unstoppable GL O.

3.) How to pass
With lead passing, passing is easy. The idea while creating a well-rounded passing game is to look for a route not plays, then plays with those routes. So, for instance the angle fade last year, was really good, so people looked for plays with the angle fade above all else. The same was true with “unbumbables”.
With the loss of pulling routes this is less true for some, but not me.

daone
08-26-2006, 08:01 PM
These are the Routes I use and Why:
Deep Out:
This play is next to impossible to stop when done right. Wait ‘till right when the receiver breaks, and lead out, or if the D is faster than the receiver lead in. This always works for me.
HB Circle
Pretty simple, motion the RB till 1 arrow disappears and hike. This means that the RB will start the route from a starting “go” position…it essentiality does the same thing as the WRs running up to the LOS in arena football, gives them a head start on the defender. If you count to 1 then look at your RB you will notice he has turned towards the middle of the field, pass it now using precision pass in. His break was after he headed up field so he has the advantage on the D.
HB Angle
This play is great like the circle; it has a very strong “break” which further amplifies the RB’s advantage vs. the D. Just pass in right when he breaks, then mash the highlight stick.
Hitch
This play is dead simple, and could be run all game. Just hike, wait till the WR turns and bullet it. Keep it simple
Comeback Route
This is my quick pass route. Starts out like a wheel route, but ends like a hitch. Keep a play with this route in your audible. Whenever the box is full (8 men) audible to this play for an automatic 10-15 yards and maybe 6. Then set your cone on the WR hike and press up and right. However, only do this when the CB lines up in a straight line to the WR or it is a “pick for six”.
Deep Post
Just as useful as it was last year. Weight till the receiver makes a break then throw (high and out for a fast WR, high and in for a tall one). Should be good for 10-15 yards.
Wheel Route
Two ways this can be done, on one-on-one it can be sick on one-vs.-x it is 5-10 yards. The first way for one-on-one is to aim the cone on a back in the flats, pump, put the cone back on the WR tap the WR’s icon as lightly as possible while holding up, vs. 8 in the box this = 6 points. The other way is to wait ‘till the WR heads up field then pass in and up.
Stop-and –Go
Always good for 6, with time. In this route you weight ‘till the WR turns then pump, or if the pressure is good pass, if you pump then wait till the WR turns and lob it (WR’s icon as lightly as possible while holding up)
Flats
Can be run 3 ways. Number 1 is, put a wr on a hitch and motion the back on flats out to the LOS and pass to whichever is open. Number 2 is to put one back on an out and the other on an in so they cross, this makes them rub giving you an easy pass. Lastly, 3 is to put one on an out and pass really quickly the LB can not catch the RB.
Slant by the TE
This will always get 2-3 yards with a tall TE. Just hike and lob.

These are the Routes I combine:

Hitch and Streak or Wheel
Pass to the hitch
Deep Out and 5 yard out
Put the short out on the WR closest to the sideline, pass to him when he breaks.
Deep Post and 10 yard Hitch
The should open each other up just watch.
Out/Slant and Wheel Route
The should rub leaving one open.
Angle Fade and hitch/streak
They also rub watch for the open man.
Deep Post and Angle Fade
The should rub leaving one open.
C-Route and Streak
The Streak or C-route cross twice don’t miss your shot.
Out slant and In slant (or out and In)
Rub the DB
Any 2 Deep Crossing Routes on the Same Side and a PA
Hike wait 1 sec and see who is open.
TE Slant and WR Hitch
The WR will block for the TE.
Flats and WR Slant
The WR pulls either the flats DB or the RB’s man

Unbumpables
These are designed to beat the bump-and-run. Any blue/delayed route does this, doesn’t allow the DB to bump. I am to lazy to look now . I use these when it looks like the D is blitzing along with a quick pass or wheel route. Really screws with people who rely on the bump.

These are the Formations I use

SB Tight
Creates great rubs and good for running.
SB Trips Bunch
See tight for passing, cutback works well here
SB 4 WR
Good for dives stretches field, creates mismatches, often a 3rd string WR is better than a 3rd string CB
Any Tight Twins
Great for running and rubs, HB angle in this formation is great.
I form Twin WR
Good for sweeps and rubs.
Goal Line
Umm, well obvious.

Returning Punts:
Just a side note, double juke (use the highlight stick and juke opposite ways quickly) and watch the D, don’t try on kick returns.
Getting 5 yards every few Drive
Hike the ball and head forward between the G and C right away, good for 5 yards almost always, don’t forget to slide. This is only good in moderation.

P.S. I am calvinandhobbes

b4llh4wk
08-26-2006, 08:28 PM
good post best one i seen in a while great job

Jusdafax
08-26-2006, 09:00 PM
good ***** i think u should do a post every week called TOTW tip of the week

shegotgame
08-26-2006, 09:08 PM
thanks so much for this.

daone
08-26-2006, 09:14 PM
good ***** i think u should do a post every week called TOTW tip of the week
I do have school work...I am going to write a defense one if enough people seem interested...

I might add stuff as I learn more...I mainly post under Calvinandhobbs at "another site"...
I'll bring over my WCO article if anyone is interested

Jusdafax
08-26-2006, 09:15 PM
I do have school work...I am going to write a defense one if enough people seem interested...

I might add stuff as I learn more...I mainly post under Calvinandhobbs at "another site"...
I'll bring over my WCO article if anyone is interested
yeah bring both of them junts

sanantonio
08-26-2006, 09:29 PM
That's a dam good read. I would be very interested in the D article.

daone
08-26-2006, 10:23 PM
ill type it tommorow or next weekend

dtinley
08-26-2006, 10:54 PM
Good reading thanks

I live in Denver as well. Would love to lab online.

I have been playing Madden since Sega Genesis. I am horrible and would love to get better

Blk QB#5
08-26-2006, 11:19 PM
GJ. Post-up that D-fence joint when you get a chance really good job on this one.

daone
08-26-2006, 11:42 PM
thanks for the positive input :)

I always want to improve my game ( I have good football knowledge crap madden skills) I am on ps2 currently

shegotgame
08-27-2006, 02:30 PM
please do type up the defensive article as well. your posts are much appreciated.

daone
09-01-2006, 09:04 PM
I was wondering if anyone had anything they wanted me to add to this post?
I have a lot of spare time (it is raining hear in denver and I am sick), and I can't go to the Denver MC due to being sick.

Jshidlofsky
09-02-2006, 12:22 AM
what pass plays do u run on the goaline

Hob Goblin
09-02-2006, 12:36 AM
Great post dude! I still get confused when the defense is in a zone. Any tips on attacking this?

daone
09-02-2006, 12:50 AM
so, goal line pass plays and attacking zone..

daone
09-04-2006, 01:00 AM
sry to bump this, but I am tired of getting offensive request in pms

daone
09-04-2006, 01:02 AM
I will upgrade it with my scheme tommorow along with what to do vs. zones and man coverages how to read D extra

NinersFaithful
09-04-2006, 11:39 AM
Great thread, I'm glad you bumped it up!

If there is any more detail on the route combintations you talked about that would be great! Do you have a third option on those route combo's? Also on the deeper combinations, what happens if you get blitzed? Whats your presnap and post snap reads?

I look forward to your already planned posts on reads and zone and man differences? Could you also post one on the goaline passing package and your redzone and two minute offense packages?

daone
09-04-2006, 12:08 PM
sure, will do

Jshidlofsky
09-04-2006, 12:14 PM
are the routes u talked about combining when the wrs a next to each other like in a twin wr or can it be with them both on opp sides of the field

daone
09-04-2006, 12:35 PM
when they are next to each other...I will lengthen and explain that section

daone
09-04-2006, 03:06 PM
today I am adding quick passing guide and how to read and exploit man and zone

Hob Goblin
09-04-2006, 03:53 PM
Awsome! My plays usually come out of singleback normal. My first read is the slot reciever against zone but when the LB's drop into coverage and cover him I have a hard time finding an open WR. Can you tell from how the LB's behave what the ouside CB's are doing? PS! The slams and dives out of this formation works great. I push triangle going through the hole and always get 3-4 yards.

daone
09-04-2006, 04:04 PM
here is the link to quick passing article

http://www.vgsportsinc.com/forums/showthread.php?p=586259#post586259

TitansFan12345
09-04-2006, 04:58 PM
These are the Routes I combine:

Hitch and Streak or Wheel
Pass to the hitch
Deep Out and 5 yard out
Put the short out on the WR closest to the sideline, pass to him when he breaks.
Deep Post and 10 yard Hitch
The should open each other up just watch.
Out/Slant and Wheel Route
The should rub leaving one open.
Angle Fade and hitch/streak
They also rub watch for the open man.
Deep Post and Angle Fade
The should rub leaving one open.
C-Route and Streak
The Streak or C-route cross twice don’t miss your shot.
Out slant and In slant (or out and In)
Rub the DB
Any 2 Deep Crossing Routes on the Same Side and a PA
Hike wait 1 sec and see who is open.
TE Slant and WR Hitch
The WR will block for the TE.
Flats and WR Slant
The WR pulls either the flats DB or the RB’s man



is there any way you can show what the combos will look like in a playsheet, or just what the routes look like some of the routes I'm not familiar with.

NinersFaithful
09-04-2006, 04:58 PM
Awsome! My plays usually come out of singleback normal. My first read is the slot reciever against zone but when the LB's drop into coverage and cover him I have a hard time finding an open WR. Can you tell from how the LB's behave what the ouside CB's are doing? PS! The slams and dives out of this formation works great. I push triangle going through the hole and always get 3-4 yards.
Why do you cover up the ball when you run through the hole? Why not highlight stick or stim arm?

NinersFaithful
09-04-2006, 05:02 PM
These are the Routes I combine:

Hitch and Streak or Wheel
Pass to the hitch
Deep Out and 5 yard out
Put the short out on the WR closest to the sideline, pass to him when he breaks.
Deep Post and 10 yard Hitch
The should open each other up just watch.
Out/Slant and Wheel Route
The should rub leaving one open.
Angle Fade and hitch/streak
They also rub watch for the open man.
Deep Post and Angle Fade
The should rub leaving one open.
C-Route and Streak
The Streak or C-route cross twice don’t miss your shot.
Out slant and In slant (or out and In)
Rub the DB
Any 2 Deep Crossing Routes on the Same Side and a PA
Hike wait 1 sec and see who is open.
TE Slant and WR Hitch
The WR will block for the TE.
Flats and WR Slant
The WR pulls either the flats DB or the RB’s man



is there any way you can show what the combos will look like in a playsheet, or just what the routes look like some of the routes I'm not familiar with.

I agree with titans question, a play call sheet would look great. Also you have 11 different combinations here. In a game that you may only pass the ball 25 times, do you use these combinations in every game or just a few. WHich ones do you start with?

daone
09-04-2006, 06:39 PM
which routes arent you familiar with...yes I will do a play call sheet

ballerz4life
09-04-2006, 07:05 PM
Really good read.

TitansFan12345
09-04-2006, 10:20 PM
all of em..haha but i need to see it to learn it basically...the routes..i no the corner, flats n other basic ones

Jshidlofsky
09-05-2006, 04:17 PM
what pb do u reccomend

daone
09-05-2006, 06:01 PM
I use tb...I am looking for a good program to draw some stuff

TitansFan12345
09-14-2006, 12:50 AM
hmm il let u kno if i find one

Bearfanmike20
09-14-2006, 10:54 AM
Very good write up.. the only critique I have is maybe.. "dummie" it down a little.. not everybody knows what a circle rout or a wheel route is...

Great stuff though.. Keep it coming.. :)

NezDogg
09-14-2006, 08:20 PM
Do you use the L3 pad or the D pad when you are throwing and running? and why? Thanks. You say throw it high and to the right. How do you do that?

daone
09-14-2006, 10:25 PM
I use the analog stick, better control

to precisson pass (high and up) push the recievers button and the direction u want to pass it on the dpad or analog stick, you can press both up and right on the dpad or to the uppper right on the analog stick

hadog32
10-23-2006, 03:30 PM
Can some1 post the link for the D-fensive stuff by calvin.

Rico Bravo
10-23-2006, 03:58 PM
http://www.vgsportsinc.com/forums/showthread.php?t=62954

Soda5
10-23-2006, 04:20 PM
Is a Blast the same as a Slam but ran to the weakside?

Slam- ran to strongside?

Blast-Weakside?

JTMoney
10-23-2006, 07:43 PM
Is a Blast the same as a Slam but ran to the weakside?

Slam- ran to strongside?

Blast-Weakside?

Not the same...Slams are one of the best runs in the game in my opinion...They hit the line quick and dont allow for alot of penetration...

Blast are slower developing and the line has to hold their blocks longer which allows for penetration against a good D...

Best runs in the game(in order)...Slams, Plunges, Counters, Slants, and tosses...

sumtingwong
10-23-2006, 07:59 PM
is there a difference between a plunge and a dive?

and is there a clear advtange in either singleback or i-form to run from or is it about even / depends on the situation? i like to use a core of three running plays from i-form - dive, counter and toss which works well since i can audible and they can't tell which i'm running but i also want to mix it up with runs from other formations.

JTMoney
10-24-2006, 02:52 AM
is there a difference between a plunge and a dive?

and is there a clear advtange in either singleback or i-form to run from or is it about even / depends on the situation? i like to use a core of three running plays from i-form - dive, counter and toss which works well since i can audible and they can't tell which i'm running but i also want to mix it up with runs from other formations.

The only difference I can tell is that the plunge is a quicker handoff...Also the plunge is only in SB sets...

It's really just a preference...I for the most part run a SB offense but I do mix in some I-form Close and I-form twin TE...

My core running plays are the plunge, slam, slant, counter, and toss...

MelloDrama
10-25-2006, 12:23 AM
I think the Theory of the quick pass and needing an acurate Q.B is garbage. I use the Jets and I do it with Ramsey at Q.B ( Chads arm sucks) and McCarines at WR. Works like a charm.

Yea it's a good read wether your a seasoned Vet or noob. Definitely worth my time.

UnKn0wN41510
10-25-2006, 01:12 AM
quick passing seem like if you got a WR thats atleast 6'2 they will get it 80%...

Paydirt404
10-25-2006, 10:45 AM
Colston is pretty tall and Drew is accurate, I will try it with them.

blueblood
10-26-2006, 01:15 AM
I recently learned how to do the quick pass. I like to do it on comeback routes. Take one step and bullet the pass high. I'm doing it with Vincent Jackson. He's 6'4/6'5 but his catching is at 77. I find the comback route to be more effective then the Fade route. I haven't tried the corner route but I will soon.

blueblood
10-26-2006, 01:19 AM
Hey daone I dont know if it's just me but I cant view your link to the quick passing article. It doesn't work. I already know how quick pass but there might be some information in there that I don't know lol

sportfan88
10-27-2006, 01:48 AM
ya, i do not know how to quick pass and would like to add it to my gameplan.

meth001
11-08-2006, 07:36 PM
Keep postin! Nice work.