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BigB
09-10-2006, 06:56 PM
I want to do something new this yr. in Compression 301. I need for all of you that own The Compression series and run it well to PM me. I'm going to have a section in the book for you. I need serious people tho. I also want for people to post what they would like to see in this season version of the Compression. The production of Comp. Off. III will start next week. Bert want this to be the 1st guide to come out. I need to get this thing going. Many of you have had some decent hands on with the game. Now it's time to get this compression scheme off and poppin for the 07. I would also like to thank you all for supporting the Compression Series and making it the number one guide last yr. This yr. since you all made the guide number 1, I want your input on what you want me to go over. I already have my outline set and members from the WBC that have placed in the final 4 and 8 helping out with this guide. When you add the season vets of VG, WBC, and me you have a solid guide. Please PM me and if the box is full email me. bhayesjr_925@yahoo.com.

NotreDamer
09-11-2006, 10:03 PM
I am new to the CO and not much help, but I will be buying this years guide. I have been using what I have read on the CO thread and am looking forward to getting the guide.

D-Nasty EMB
09-11-2006, 11:08 PM
Everyone who reads this trust me when i say this if you have bought the compression 101, and 201 guides then you will be very very happy with the 301. if you put in the work you'll be an elite baller in no time.(trust me my commish is putting a lot of work into this one)

daone
09-11-2006, 11:33 PM
didn't buy your guides, but i do run a compression O and will help out with anything you want...and my O is good

hellboundz
09-12-2006, 02:33 AM
hey Big B i bought ur compression playbook every year and i've got some real knowledge out of it. I also would like for u touch up on some near and far compression sets with lots of motions if that's not to much... :)

BigB
09-12-2006, 06:35 AM
hey Big B i bought ur compression playbook every year and i've got some real knowledge out of it. I also would like for u touch up on some near and far compression sets with lots of motions if that's not to much... :)


No doubt. Thanks Dante and others for the kind words.

E40
09-12-2006, 08:41 AM
BigB, Will this years guide help out the people on the 360 or will it be geared more towards the current gen? I know you take it up a notch every year and were missing some options on the 360(formation shifts) that may leave us out of the fun this season.

ChiSoxFan95
09-12-2006, 08:08 PM
Is the Compression 301 available for pre-order or am I too early? Lol.

BigB
09-12-2006, 11:50 PM
BigB, Will this years guide help out the people on the 360 or will it be geared more towards the current gen? I know you take it up a notch every year and were missing some options on the 360(formation shifts) that may leave us out of the fun this season.


I will see what I can do. Most of the stuff work the same. The thing is that the set-up of next gen is different. The Compression will still get you the match-ups you're use to. The thing is when dealing with the next gen is that the defense will find it much harder to contain you with base defenses that you can't enhance.

BigB
09-12-2006, 11:52 PM
Is the Compression 301 available for pre-order or am I too early? Lol.


It is. LOL Don't worry tho the wheels are about to start turning. My role has expand a bit with VG so the time frame I had to do things has changed. So I have to get started a little sooner than I would like to. I like to lab online for a few months, and also go to tourneys to see how people that use compressed schemes fair with the new changes to this year's gm.

FW Grizwald
09-13-2006, 01:26 AM
I think I have the wrong impression of the compression offense, probably because I haven't bought a compression book yet. Is compression basically:

1. having a playbook with tight formations and hotrouting receivers to exploit an area of the field?
2. audibling to other formations to create further mismatches?
3. Hitting the hot route when there is pressure?
4. The uncovered man theory?

I have a hard time believing that this is all there is to it. Please don't think I'm insulting your scheme. Actually, I think you are brilliant for coming up with this. I just feel I'm missing something. Once again, I can only blame the fact that I haven't bought any compression book. So please excuse my ignorance. The little that I have gleaned from the Oakland book, the Virtual Playbook, and the compression threads have really changed my game. I am definitely gonna buy Compression 301 and maybe even 201. I tip my hat to you BigB.

hollywood 662
09-13-2006, 09:37 AM
FW griz the scheme isn't all about formations. The scheme is just wat it says a scheme. Its all about reading the defense take wat they give make them defend the whole field. The other part of is route combinations zone beaters and man beaters or combo of both. Pass progression is another part of the scheme so wat the scheme really teaches you is to read the defense and hit the open man sounds simple but until you really apply that you want know wat it really means hope that helps. For example I run compressed sets, regular sets, and spread sets but i use compression scheme or thought process while passing and before i run.

BigB
09-13-2006, 09:43 AM
Good post. No disrespect there at all. You see the scheme is based on the grouping of players. Now if you have a group of players in one area this force the defense to do 2 things off top. Man these players up, or use a zone to try and cover that area. The books I did gave you options as to getting the most out of this offensive overload. What you're doing is forcing the defense to make adjustments rather than them dictating to you how you are going to move the ball. I study players in the BCA/MWS, NCAA, and the NFL use this system. I also look to see what work in real football vs. Madden 2007. Many of the things that work on Sunday, don't work on the game. This is the advantage you get when you study the guide I put out. This yr. will be better. The reason why is now we are 3 yrs. in this thing. I'm getting some of my players in my crew, people here from VG, and I also added a new wrinkle that I have been setting up well over this 3 yr. period. The Compression series had a reason why it was set-up the way it was. I'm also excited with the members of VG input because once you learn this scheme everyone play differently. Reads are made differently. What my goal was for everyone to brach off and do there own thing. This gives the scheme more flavor. Now I want to add all of these hybrids into one guide. So when you walk away you have more ways to look at this scheme from the sucess of others who use it. This is also a scheme that regardless of the AI works every yr. This is why EA add new compressed sets every yr. They like the idea and the scheme behind it. So for those that feel that the compression is old news....lol is sadly mistaken. Schemes carry over from year to year. Bubble gum don't. ;)

BigB
09-13-2006, 09:48 AM
I'm getting flooded with good responses so far. I just wanted to let some people know a few things 1st tho. Please don't email me about other issues like tech support, what playbook you should use, and counters to things. Every yr. you have a person or two that wanted something out of a guide that they didn't get. Everyone work hard for there money. I know I do. So when I buy something I want what I paid for. I wish that I had a chance to tell a writer what I would like to read about. Top writers say what they want like it or not. This is a chance you can say what you would like to see. The main purpose is for my students of the compression to come forward and give some insight on how they use the compression. This gives you more angles on how to use the system and how it has grown in the 3 yr. period. This is what my email address and pm thing is suppose to be used for at this time. Once I get my two projects off then we can get into playbooks and such. LOL More over I have nothing to do with tech stuff. Kobra and Bert do.

FW Grizwald
09-13-2006, 12:32 PM
My personal problem with my compression is the fact that I'm either too lazy or too stupid to use the hot route effectively. I prefer to leave a play just as it is callled with maybe just one hot route. I just think most plays are good the way they are. If I could understand why certain hot routes are used then I would definitely use hot routes more. So maybe you could explain why you use hot routes a little more. I have a problem with changing a play so much that it basically a totally different play. Why not call a play that gets you close to what you made 5 hot routes for? Then all you need is one or two. Whatcha think?

Titans 4 LIFE
09-13-2006, 03:48 PM
My personal problem with my compression is the fact that I'm either too lazy or too stupid to use the hot route effectively. I prefer to leave a play just as it is callled with maybe just one hot route. I just think most plays are good the way they are. If I could understand why certain hot routes are used then I would definitely use hot routes more. So maybe you could explain why you use hot routes a little more. I have a problem with changing a play so much that it basically a totally different play. Why not call a play that gets you close to what you made 5 hot routes for? Then all you need is one or two. Whatcha think?
i hot route 90% of the time, theres alot of reasons for hot routes and I dont know how people who dont hot route succeed in this game. they can be used to make quick hit routes to beat the pressure, they can be used to flood a zone or clear up space for crossing routes or outside routes, they can be used as combination routes, etc. the play I call is never the same as the play I end up running, I adjust everything to how the D lines up. im sure the guide will show you how to youse hot routes effectivley in compression sets.

stickskills1
09-13-2006, 09:26 PM
BigB,

Are you going to have a section on marrying routes? I started incorporating that into my offense last year and it worked well for me especially the flood zone technique. As of yesterday I finally settled on a pb I'm gonna beat to death now I have to learn my formation shifts and hot routes. One last thing, are you going to have a section on "pulling routes?" Good job and keep up the good work.

BigB
09-14-2006, 12:07 AM
i hot route 90% of the time, theres alot of reasons for hot routes and I dont know how people who dont hot route succeed in this game. they can be used to make quick hit routes to beat the pressure, they can be used to flood a zone or clear up space for crossing routes or outside routes, they can be used as combination routes, etc. the play I call is never the same as the play I end up running, I adjust everything to how the D lines up. im sure the guide will show you how to youse hot routes effectivley in compression sets.

You bring a smile to my face when you talk that compress stuff. LOL He's right about everything.

Muddy Cleats
09-14-2006, 12:26 AM
will compression 301 be an advanced version? should or can we go back and order 101 and 201 or will 301 be good for beginners to compression? I usually run a balanced offense but looking to upgrade

BigB
09-14-2006, 12:35 AM
will compression 301 be an advanced version? should or can we go back and order 101 and 201 or will 301 be good for beginners to compression? I usually run a balanced offense but looking to upgrade

I pick up were I left off at. I'm working on doing something special to help with this trilogy of the compression. Bert made a suggestion so we will post something about it soon. You can follow my guides pretty well. I go back and fourth often. You won't get lost at all. Just the language of my guides my confuse you. Like Marrying routes, offensive overloads, open WR theory, and odd/even fronts. Stuff like that.

cooskillz
09-14-2006, 12:48 AM
i'm new here i just joined yall, i was just curious on how or when that compression 301 comes out?

TitansFan12345
09-14-2006, 01:31 AM
which pb is best suited for the compression this year?

i thot det's looked nice

pone
09-14-2006, 07:09 AM
After using some of the tips i got from here. The playbook choice for compression has to be atlanta!

TitansFan12345
09-14-2006, 09:42 AM
ive actually found my self using the west coast pb recently and its been working well, and detroits is nice too, ill have to glance at atls

NotreDamer
09-15-2006, 11:35 AM
This was asked a few posts back, but I don't see a clear answer.

If I purchase 301, do I need to have 201 to be up to speed? If a new buyer picks up 301 do they need the other two books to understand the offense?

One term I am unfamiliar with is "pulling routes."

Thanks.

When is this thing coming out?

FW Grizwald
09-15-2006, 12:50 PM
Well you might as well forget about pulling routes cuz that was a 06 thing.

Oh yeah, my hot routes may suck but my playcalling doesn't. I pick plays that have routes that naturally go together and need minimal adjusting. Maybe I'm not using the compression to the full but I think it works for me. I use the Colts and I have always been a good reader of defenses. I don't really look for cover 2, cover 3, etc. I look at player matchups and space when running routes. I have such a quick release that I may get sacked once a game if that. You might call me the Brett Favre of Madden cuz I can get the ball to a WR who may not appear open at first.

Tadow904
09-21-2006, 06:19 PM
My personal problem with my compression is the fact that I'm either too lazy or too stupid to use the hot route effectively. I prefer to leave a play just as it is callled with maybe just one hot route. I just think most plays are good the way they are. If I could understand why certain hot routes are used then I would definitely use hot routes more. So maybe you could explain why you use hot routes a little more. I have a problem with changing a play so much that it basically a totally different play. Why not call a play that gets you close to what you made 5 hot routes for? Then all you need is one or two. Whatcha think?

Thats the plan to adjust one or 2 routes and use progressions as such.

BigB
09-22-2006, 12:53 AM
BigB,

Are you going to have a section on marrying routes? I started incorporating that into my offense last year and it worked well for me especially the flood zone technique. As of yesterday I finally settled on a pb I'm gonna beat to death now I have to learn my formation shifts and hot routes. One last thing, are you going to have a section on "pulling routes?" Good job and keep up the good work.


I will do a review on those things. In each guide I wanted to add something different to the next. This way you won't feel that you're wasting your money.

stickskills1
09-22-2006, 08:24 AM
Cool B, thanks again.

BigB
09-23-2006, 12:31 AM
There have been many questions so let me get to answering some of them now.

The Compression 301 will start tommorow when I get off work. I gotten most of the info I needed to see what do or don't work this yr.

Route pulling is in the game, but you can only move the HB routes. Now in certain sets the SL WR will have a pulled route. I will show you how this can enhance the compression plays you run. Please I will go in detail in the guide.

As for getting the 201 or 101 I'm working with Bert on giving out all three for a certain price. This way everyone will be up to speed. 201 went into more detail about playbooks and plays. In 301 we will take a deeper look at this scheme as to how things work this yr.

There are many books that have compressed sets in them. Last yr. I went over the top 6 playbooks. I will do the same thing this yr.

I will also have a section where people that are seasoned in this scheme will show plays and how they run there scheme. This way you can get other looks and ideas on how others use this scheme. The WBC will also send in 20 or more plays to help you get the most out of the compression.

301 will give you everything you need in order to be effective on any level to compete. I hope you all enjoy the book and all of the suggestions have been taken in account also.

Tru Blu Devil
09-23-2006, 02:12 PM
my O is 99 tuff ill give it out if me or my boy dont win MCs

TitansFan12345
09-24-2006, 08:59 PM
what r they this year?

ChiSoxFan95
09-24-2006, 11:30 PM
Is Singleback- Trips Bunch good vs. Blitz?

bobs2cents
09-25-2006, 09:23 AM
Is Singleback- Trips Bunch good vs. Blitz?
Not for the deep threat. I'd say to you hit your inside receiver in the flats, or a slant to where the LBs coming from. The quicker the pass, the better (in most cases).

oouie433
09-25-2006, 09:32 AM
Hey Big B,

You know what I would like to see in this one (I've got the first two)...

a section listing ALL of the possible route combos (that helped), and a section on formation shifting and motion to set up these combos.

In a lot of the playbooks, they've already got compressed sets, but I like motion and formation shifting in what I do. So, I either gotta break up the compression sets or go to formations that are balanced to create an unbalanced compression if I want motion.

Seattle's playbook was good for that (motion, formation shifting to create good compression), but whatever you can list would be great. I don't like breaking the huddle and already being in a compressed state. I like creating it through motion and formation shifting...

Peace.

ICreate
09-25-2006, 10:45 AM
Big B,

I agree with the last post. Creating compression sets is much more effective in most cases. More and better mismatches are created that way. If you could create a section like that, it would be very useful to lots of people.

BigB
09-26-2006, 12:18 AM
I really like that idea. This is something that we had to do in the old days because of the lack of compressed sets. no see this is what I'm talking about. I'm glad I didn't start yet. Very good idea. This allow people that don't have many compressed sets to create some. Very, very, very good post.

oouie433
09-26-2006, 08:19 AM
Cool B,

I didn't know how that idea would come across to you, but I know that as I've been searching for playbooks (I settled on washingtons) that was one of the things I was looking at. For example coming out in a SB normal set and then looking at what formation shift, with motion could work with the play that I called from the huddle without doing too many hot routes to create something "NASTY". (I don't like a lot of hot routes, I'll do maybe one because by the time I break the huddle, do my formation shift, motion one other player (maybe) I'm already low on the playclock and a bunch of hot routes after all that, I'm looking at a delay of game).

Like I said, Seattle's playbook is great for that, I just didn't like the run scheme (no stretch plays). And you're right, back in the old days we did have to do something similar to that to get the look. So, whatever you come up with will be great (I can pm you a couple that I do if you'd like so you can look at a few).

cew6225
09-30-2006, 03:46 PM
YO B could you do some of the plays from big sets like the strong I big those types of offense or does this not work as well?Those ideas from other sets and using motion to create compressed sets sounds good to me as well.Hoping to see a chapter on how to run this type of offense as well.
Also wondering if and when you gentlemen might be working on a book on how to run a better type of defense.The playbook and forums have helped out alot this yr and has helped in a better D scheme for myself and I'm sure others as well.Thanks

goh33ls
09-30-2006, 03:48 PM
Hey BigB, I didn't read every post in this thread so my apologies if somebody already brought this up but....more info on dealing with the heat/bnr combo would be helpful. After buying c201, i really got into using WK I Tight Twins. Love the formation but against mad heat with bnr, it gets kind of dicey. The VG plybook even suggests heat as the best way to deal wth comp. So if you can, please be sure to add some tips on dealing with heat from compressed I sets.
thx

Maddbrett1
10-01-2006, 12:18 PM
If it was for the xbox360, I'd be able to help you more. But unfortunately, you cannot hot route a TE in current gen. to do a drag.

Singleback Bunch TE is near impossible to stop with the ability to use drag routes on those TE's.

My favorite route combo I use in compression (Trips Bunched)....
Drag Inside, Slant Inside, 5 Yard In
The great thing about this play is the blocking you get after the catch. The only person who doesn't get great blocking is the Slant, but he's primarily a blitz hot read.

Vs. 4 Man D-line...the defense cannot blitz you without takin away a safety. If the safety has to cover...you have a mismatch awaiting, not to mention your isolated WR can be sent on a streak.
Vs. 3 Man D-Line
RUN THE BALL:::RUN IT MORE:::RUN IT ALL DAY LONG.
In singleback Trips bunch, you need two runs; HB Dive & HB Counter. That counter needs to be toward the bunched side. Quick Pitch is just an extra bonus to add, but bring in the "Big Uglies" for this play.

I perfer using the Big package in compression sets, I can run & or pass all game long. People tend to forget, you won't make the big play, every down. You got to find rhymth in your offense & go out of the ordinary to exploit the big play. Essentially, it's scheming to your big play, but being sly about it.
The routes I posted above can force Cover 2/3 Zone or a Robber Defense to allow the deep ball.

BigB
10-02-2006, 08:51 AM
Hey Big B,

You know what I would like to see in this one (I've got the first two)...

a section listing ALL of the possible route combos (that helped), and a section on formation shifting and motion to set up these combos.

In a lot of the playbooks, they've already got compressed sets, but I like motion and formation shifting in what I do. So, I either gotta break up the compression sets or go to formations that are balanced to create an unbalanced compression if I want motion.

Seattle's playbook was good for that (motion, formation shifting to create good compression), but whatever you can list would be great. I don't like breaking the huddle and already being in a compressed state. I like creating it through motion and formation shifting...

Peace.

I will do some route combos, but not many. The reason why is because it will take this guide months to get out. I give everyone a example of some and the beauty comes when everyone hit th elab and find others. You see this guide is to give you a base. Then for everyone to branch out on there own. I like the motion thing and seattle is one of the best books right now. I go over theories and schemes.

BigB
10-02-2006, 09:03 AM
YO B could you do some of the plays from big sets like the strong I big those types of offense or does this not work as well?Those ideas from other sets and using motion to create compressed sets sounds good to me as well.Hoping to see a chapter on how to run this type of offense as well.
Also wondering if and when you gentlemen might be working on a book on how to run a better type of defense.The playbook and forums have helped out alot this yr and has helped in a better D scheme for myself and I'm sure others as well.Thanks


Defensive guide

The problem with defensive guides is that many people want heat. Now if you have played many people that are good you will see that heat is crazy to run this yr. Then the next thing is that zone is terrible in the game this yr. It has been for sometime, but this yr. you can't press. Your stuck with using base or all coverage to a degree. QB Stokes said it best last yr. It's hard to tell someone what to do on defense because the stick he has fit his scheme. If he tells you how he set it up it may hurt you more so than help you. Like Kobra love to blitz and I hate to blitz. Now a guide by me would be coverage based and boring. His would have all out heat that won't fit everyone taste here either. You see the thing about defense is that you have to make a scheme on your own and play with things as you go threw the game. The key to defense is tendencies. You have to sitting on and take these things away. This comes from lab time. Knowing what to do and what takes away what. Then you have to be able to do this before the person quick hike you. (Tendency area.) When we did one two yrs. ago it was more crying than anything else. I would never do one again unless I can bring in some people from my camp to do it. This would cost a lot of coin to get that done because they use these schemes in tourney play and money games. So if they share this there would be need for compensation. :D

BIGHARVEY2005
10-02-2006, 11:42 PM
does the compression book work for next gen as well as current gen

TitansFan12345
10-02-2006, 11:46 PM
ng has no formation shifts sadly

BigB
10-05-2006, 08:01 AM
I'm half way done with the guide so far. The playbook section is the one that will take the longest. I feel that in a week or two I will be done. It will be less than 2 weeks I feel. I may only go over 4 playbooks instead of 6 to help speed the release up to a week. Once I'm done I will make a post. Now the process is like this. I send the guide to Bert. Kobra outline the guide. Then send it to Bert. Then Bert do his thing and it comes out. I'm working my behind off to get this thing out as fast as I can. I just don't want to put anything out there for the money that you spend for the guide. I'm also doing the outline for the second guide that I will release.

oouie433
10-05-2006, 09:25 AM
Good stuff B,

I look forward to the section on motion and formation shifting. Can we get a sneak peak of which playbooks you're writing on (hint hint)? ;)

strategery
10-05-2006, 09:12 PM
whats up Big B

i know that to work the compression you have to take advantage of mismatches. and that the compression is good at making them. how about a section going into detail about creating mismatches in the compression and formations in general.

BigB
10-11-2006, 11:43 AM
my O is 99 tuff ill give it out if me or my boy dont win MCs

Yeah I forgot that you and Squeeze played online. Me and him were on the phone when you two were playing. ;)

BigB
10-11-2006, 11:44 AM
whats up Big B

i know that to work the compression you have to take advantage of mismatches. and that the compression is good at making them. how about a section going into detail about creating mismatches in the compression and formations in general.


HUH? :confused: That's what all three guides are about. :D

strategery
10-11-2006, 12:56 PM
sorry, i didn't mean to sound like a retard. i don't have any of the compression guides yet. i was hoping i could just get the 3rd. let me know if i need all 3. but the main thing i was asking is will it cover mismatches in non compressed sets.

BigB
10-11-2006, 04:41 PM
No I wasn't saying that. The thing is that the compression force mismatches because of the offensive overloads the formations make. Now what the guide do is go over things people have been having problems with when running it and the whole idea behind the system. Many people complained that they couldn't pass with bump and run. Then when heat was added they couldn't move the ball. Many said that they couldn't get reads down and such. I will go over this and many other things. The title of the guide is Compression 301- "Enter into the West Coast Offense." This guide will now go into the west coast offense and how this offense uses the compression sets to move the ball. I don't spend much time with non-compressed sets. To me there are easy to lock up at times. The Compression prevent people from freezing there defense, blizting defenders stand out, and a host of things. This is what this guide will cover along with plays from the WBC and people that have been running the compression for sometime from VG.

daone
10-13-2006, 12:08 AM
is there a spread book...personally I perfer the WCO in a spread look...I still am willing to help if you need it

strategery
10-13-2006, 09:44 AM
sounds good man. i need something to work against people freezing the defense and playing bump n run. i think i might try to get all 3 guides.

husk16
10-19-2006, 04:14 AM
I was wondering where (if) you can get the first two compression guides....thanks

kenshinsan
10-24-2006, 10:26 PM
What about running out of the compression. That is one thing that has hindered my running of the compression o. If I want to get my run game going I got to run it out of other formations, and that only works for a little while because then I become predictable. I can't run mostly because in he comp. o my tackles consistently get beat and the ends get into the backfield fast. If I try to run up the middle it just gets clogged and I end up losing yards. Any advice for this situation, I use ATL.

statquo33
10-24-2006, 11:22 PM
yo big b, man i was wondering why wont they let me oder comp. 201 when ever i try they tell me....thankyou but when i continue to read they say transaction declined.....Y? ne ways ive been using all plybk's and just cant seem to find an fav.i mean from TB,SEA,OAK,TEN....i just cant seem 2 find what works 4 me,i mean sometimes i will do good wid them then i dont profrm good wid 1 i would switch back and forth....and i do know how 2 use them all...so wat do u think is the problm..oh yea 1 more thing....can you are doing the guide on comp.....RIGHT...can you me and some others a description in full detail.....WHAT IS CONSIDERED OR WAT IS THE ''WEST COAST OFFENSE''.....THANKS ALOT...P.S. SRRY 4 THE LONG POST THANKS AGAIN...

hollywood 662
10-26-2006, 01:16 PM
Anybody heard from big b yet its getting closer to end of the month.

Paydirt404
10-26-2006, 02:53 PM
yo big b, man i was wondering why wont they let me oder comp. 201 when ever i try they tell me....thankyou but when i continue to read they say transaction declined.....Y? ne ways ive been using all plybk's and just cant seem to find an fav.i mean from TB,SEA,OAK,TEN....i just cant seem 2 find what works 4 me,i mean sometimes i will do good wid them then i dont profrm good wid 1 i would switch back and forth....and i do know how 2 use them all...so wat do u think is the problm..oh yea 1 more thing....can you are doing the guide on comp.....RIGHT...can you me and some others a description in full detail.....WHAT IS CONSIDERED OR WAT IS THE ''WEST COAST OFFENSE''.....THANKS ALOT...P.S. SRRY 4 THE LONG POST THANKS AGAIN...

Offense with no shotgun. Tailored for quick passes where the QB takes 1-3 step drops and makes the pass to the WR or Rb in the flats. Designed to give the QB 5 options and not let the defense know if its a pass or run, I.E. the reason for not having shotgun. The pass sets up the run in this style of offense. Designed also for drives not one play bombs, but that is possible as well. Making pre snap reads is key in this offense to pick up any blitzers.

FW Grizwald
10-26-2006, 11:07 PM
Offense with no shotgun. Tailored for quick passes where the QB takes 1-3 step drops and makes the pass to the WR or Rb in the flats. Designed to give the QB 5 options and not let the defense know if its a pass or run, I.E. the reason for not having shotgun. The pass sets up the run in this style of offense. Designed also for drives not one play bombs, but that is possible as well. Making pre snap reads is key in this offense to pick up any blitzers.

The one thing I want more of is the one play bombs. I use Oakland's playbook and I find myself wanting just a few more one play bombs. These plays become really important while running a 2 min drill when you got to score in a hurry. I just can't seem to find these plays in the Oakland book. Maybe I'm overlooking them. As far as the pass sets up the run, I tend to let my run set up the pass only because I don't want to be predictable and I know I can pass. My offense is more successful if I run at least 40% of the time.

BigB
02-22-2007, 08:08 PM
What about running out of the compression. That is one thing that has hindered my running of the compression o. If I want to get my run game going I got to run it out of other formations, and that only works for a little while because then I become predictable. I can't run mostly because in he comp. o my tackles consistently get beat and the ends get into the backfield fast. If I try to run up the middle it just gets clogged and I end up losing yards. Any advice for this situation, I use ATL.


I use the slam out of singleback big, FB dives and tosses when I'm running 2 back. I also throw in a screen or two.

BigB
02-22-2007, 08:11 PM
Anybody heard from big b yet its getting closer to end of the month.

BigB is back on the boards slim. Been mad busy.

GodSon20
05-21-2007, 07:48 PM
Hey Big B. First off all id just like to say that this compression 301 book owns. I read everything in the book and I tried creating a scheme out of the Singleback-Bunch TE which is exclusively in the Tampa Bay Buccaneers playbook. I got 2 run plays and about 3 pass plays that attack different areas of the feild. What im having trouble with is the Post snap pass progressions. I have a problem of getting sacked alot. When i drop to pass i have a real problem with knowing in what order my checkdowns go. Do you always look at the flats first ??? After that does it go by which reciever finishes their route first ?? I hope I havent confused you. Please help me out. Thanks.

daone
05-21-2007, 08:16 PM
Godson, till you get better try this

let the cpu drop back, and as soon as the qb steps forward make your throw

my reads go like so,

Safeties (2 deep, cover 1 etc.)

LBs (man or zone)

This breaks the field in thirds horizontally and is pretty simple

GodSon20
05-22-2007, 12:39 PM
Thanks daone. I was just wondering how come you look at the safeties first since majority of blitzes come from the linebackers ?

hollywood 662
05-22-2007, 03:10 PM
hey man i read flat middle and up top, its according to how your routes work. Most times i read flat middle up top. On other plays i may read a little different according to how my routes open up or according to how he is playing me and who he is sitting on. EX: sb bunch te i may start off running the drive i'll put my slot on a slant to the outside, streak my fl, and leave my te as is. I really want the slant to the outside or the flat route, but if the guy is sitting on the ss and dropping down i'll bust him with the streak. If he starts bnr i'll form shift wk twins slants and run the unbump across the middle but i still have the flats to the bunch side.

daone
05-22-2007, 10:19 PM
Thanks daone. I was just wondering how come you look at the safeties first since majority of blitzes come from the linebackers ?

when are you more likely to quit blitzing?

after a 60 yard bomb, or a 5 yard flat pass?

hey man i read flat middle and up top, its according to how your routes work. Most times i read flat middle up top. On other plays i may read a little different according to how my routes open up or according to how he is playing me and who he is sitting on. EX: sb bunch te i may start off running the drive i'll put my slot on a slant to the outside, streak my fl, and leave my te as is. I really want the slant to the outside or the flat route, but if the guy is sitting on the ss and dropping down i'll bust him with the streak. If he starts bnr i'll form shift wk twins slants and run the unbump across the middle but i still have the flats to the bunch side.

exactly...in some schemes I read in different orders

BigB
05-23-2007, 08:22 AM
1st off ask any question you want slim. I also want to thank you for spending you hard earn cash on the guide. Now let's get to your problem. You also read the flats 1st. this is key because of man press and heat. The flats are very hard to cover. Now in this stage of the game people are getting cafty with there flat coverage. What you have to do is wen you hike the ball look at the middle to see if anyone flare out to the flats. If they do then you have a weakness in the middle. Which is you next progression. Now from the hike you look for anyone to flare, then you look to see if there is anyone in th middle lurking. This is what people do when they run all coverage is lurk the middle. Once I do that you then read deep. Now if any heat is coming you need to rip the flats and work the middle. Like slants flat combo. If you read that section you will see why this one work better. Now if you have someone lurking like I said you need to have some crosiing routes to keep them busy. Drags, slants, post, and corner routes. When you make you deep read because you run an overload someone will come free. I always have a deep streak for those that like to drop down with the safety. Pass progression take time to get down because many of us lock onto one person. Once you know your routes vs. man press and zone you will become better with you reads. You will know when certain routes will release. Then pratice the DB shade. This is when guys pull people inside. Make sure you have aback that has ver 90 speed working them flats. You see players like Bush out run the coverage all day long. Once you bat them flats up the middle will come open. If the middle is getting lurked you need to send more than one route at them. This will hold them for you to work deep routes. I also suggest having a SL working a streak. The reason why is that everyone is over extending the safeties. You will have room to work with in the seams if they dip down with safety.

themenace47
05-24-2007, 11:00 AM
Thanks daone. I was just wondering how come you look at the safeties first since majority of blitzes come from the linebackers ?

the safeties often times give away the entire play...

watching the lbs opens up a whole new can of worms... the lineman can easily drop into lbs zones... safeties too, but anybody scrambling to get deep is probably burned from the get-go.

both safteties coming up near the tes and rbs all but gaurantees man on the wideouts with no help deep. 90% of the time you know you are under immediate pressure since its not sound strategy to leave your dbs in 1 on 1 coverage and not generate some pressure...

you are taking a huge risk throwing over the middle when you have 1 safety roaming, plus you know you are most likely being blitzed again and facing man on the outsides or the cbs are dropping deep, either way you are looking to exploit the areas they vacate.

when you face a 2 deep zone you now have an opportunity to quickly cash in... as thats a lot of field for 2 guys... especially when they arent usually the fastest guys on the defense. post+streak or corner and let the safety decide who he wants to be open. either way 1 will be open.

man2 is what you see alot of because its effective...against the deeper passes. facing this defense you will probably have more time, and you can also get your qb on the move. look for the mlbs assignment because he has a lot of ground to cover and a lot of obstacles in his way. if you can get an olb to cross the field trying to stay with his rb chances are he wont get there in time.

at any rate you can make these reads quickly by surveying the safeties but i look at the cbs or lbs next depending which area im trying to pick on.

the weaknesses of man3, cover3 zone, 4deep "safe" and other great coverage schemes is that you have a long time to wait for guys to get open and find holes since the pressure is not there.

ultimately it depends what your play is... some plays you'll be attempting to pick on the flat and you will only need to see the cb's reaction, others you'll need to see who else is coming over.

if you are going to attack the middle you see who's lurking around and you could send multiple guys in the area at different depths and hi-lo them (make them choose 1). often times you just wanna look elsewhere when its too crowded.

i like to blitz a lot and suprise my opp by dropping into "buzz weak" but i get burned at times because of the time.

daone
05-24-2007, 09:17 PM
pretty much

also, I read flats first in some schemes (the ones where the emphasis is the flats)

MaddenSensa
06-12-2007, 07:23 PM
Im just to lazy to run the route, or I dont read the defensive schemes correctly and I dont or do use it at the wrong time.

GreatLike5Lakes
07-13-2007, 07:49 PM
Hey its me Godson20 again. I changed my name to avoid confusion with the other godson. Anywayz I switched to next Gen and I have been having alot of trouble adjusting my offense. I guess since there is no formation shifts and r stick audibles that took away ALOT of my creativity on offense. Is the Compression style Offense still dominant on Next Gen ???

lottoman
08-12-2007, 01:00 AM
;) good deal

BigDaddy4423
08-14-2007, 07:29 PM
Without the formation shifting it limits your offense a TON if you want to run compressed sets all game long. Last year, I absolutely couldn't be stopped on offense. Was scoring 40-50 a game on ANYONE. Sold my Sea PB for a ton. The problem is that last year, even the sets that weren't "compressed" could easily be formation shifted to make a compressed set. This year, you either have a compressed set or you don't, except for the plays that you can make compressed through the use of motion. But, it just sucks that EA has limited the playbooks by getting rid of the formation shifts. It basically cut each PB down by 75% of the plays!!! unbelieveable fumble by EA!!!!

BigB
08-16-2007, 01:19 AM
Hey its me Godson20 again. I changed my name to avoid confusion with the other godson. Anywayz I switched to next Gen and I have been having alot of trouble adjusting my offense. I guess since there is no formation shifts and r stick audibles that took away ALOT of my creativity on offense. Is the Compression style Offense still dominant on Next Gen ???

Yes it is. The thing is that we just need to understand what the AI is giving you and what it won't. You still have offensive overloads. Now on the NG you have no man lock on or off. This put you right back to where we came from. If they come out in zone or man you will know right off the bat. I feel motion will be used more than before because of no formation shifts. I will do a guide this year regarding the compression and the spread.

StopPlying
08-16-2007, 02:13 AM
yea I made the switch to NG also and my O is very limited since I ran the Oak. PB on CG now with these nanos that are coming out that are crazy I can deal with what was on CG but holy cow Im getting wax on the 1st step back.

Ive switched PBs to RnG just so I can go into Shotty formations if who Im playing is bring serious heat just so I have time to go through my progresions. wanted to switch to the WCO but cant do that when theres no time to throw

chuckdiesel1
10-28-2007, 07:25 PM
Is there a way to purchase the newest compression guide for CG (PS2) using paypal? If so, how do I do it? I'd like to do it ASAP. Thanks.

chuckdiesel1
11-06-2007, 09:52 AM
I ordered the compression for CG (ps2) last week (paypal) and haven't received anything, despite sending a couple emails as reminders.

mikejones
01-30-2010, 04:52 AM
the best compression playbook is tampabay

yes trips bunch is great against the blitz

anytime you are in a 4 wr set and formation into a tighter formation you wiill have a top receiver in the slot against a lb

just keep throwing that run in. eventually your opponent will break