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View Full Version : *** Official '07 Seattle Playbook Discussion***



evad04
09-22-2006, 03:02 PM
Hey guys. I know some of you are familiar with the thread we had going last year that focused on this playbook. Being that this game is a different game, I think we should start fresh.

In the coming days I will grab what I think is relevant information from the other thread so everything is organized.

I still think this book has a lot of firepower. Sure, the angle fades are toned down and route pulling isn't in full effect this year. Nonetheless, this playbook gives you some exotic formations and a lot to work with. Everyone feel free to offer tips, but I ask for the sake of clarity to organize your posts in a manner which is... well... readable.

For the first few writeups I am going to focus on plays from Far (focusing MAINLY on Far Tight). I am also going to get a key prepared for what buttons do what, and what certain terms mean.

Enjoy.

evad04
09-22-2006, 03:18 PM
XBox/PS2 Buttons
The left will represent XBOX, the right will represent PS2. Beneath will be an explanation of what this button does (example "Y:Triangle" means the left button on XBox is "Y" and the same button on PS2 is "triangle". Get it?)


Pre-snap Commands

Y:Triangle
This button is the "Hot Route" button. All hot routes start with this button. After you engage the hot route, you can assign players to different routes and also hot block certain players.

B:Circle
This button will switch to another player on the offensive line or in the offensive backfield. This is used for the leadblocking interface. It allows you to select an offensive lineman to control during a run, OR to pretend you are running as a decoy. Also, if you press this button and select an offensive lineman, you can do hot routes without signaling the defense. :D

X:Square
This is the audible button. Using the audible button in conjunction with other commands we can do several things: audible, formation specific audible, flip the play, reset the play, and cancel the changes we have made. All will be laid out in more detail below.

L and R: L1 and R1
These are your coach cam buttons for presnap. The L and L1 are for cooach cam without showing the play, while R and R1 are for showing the actual play in coach cam.

White:L2
This is the Slide Protect command. You press this button along with any of four directions (left to slide left, right to slide right, down to pinch the line, up to spread the line). This will be used primarily for pass protection.

Black:R2
This is the Formation Shift command. Each formation has four shifts (up, down, left and right). Formation shifting will be required for many of the tips in this post. It will be covered in greater detail later.

Formation Specific Audibles
This is achieved by pressing X:Square followed by a directoin (up, down, left or right) on the Right Analog stick (R3). For almost all formations down will be a run play, left will be a Play action play, and up and right will be passing plays.

Smart Route
This is achieved by pressing Y:Triangle, followed by the player whose route you wish to smart route, then press Down on the Right analog stick (R3). This will extend (or shorten) a WR or TE's route to the line of scrimmage. If you use this on a RB's route it will turn that route into a delay route.

In the Huddle (playbook screen)
Flipping the play pre-snap
This can be executed by pressing Black:R2. Some plays you will find are more effective if they are flipped.

Setting Quick Audibles
I will discuss the importance of setting quick audibles later, but for now just know that it can be achieved by pressing the Right Analog stick (R3) in, assigning which button you would like the audible to apply to, then picking the play you wish to use.

Using Packages
This may seem like basic stuff, but plenty of players don't utilize their packages. Each formation has specific packages. Access these by pressing B:Circle. The ones that are most used involve 2 RBs, WR Swap, and extra WRs or TEs.


Key Terms

Formation Shift: Again, the Black:R2 buttons achieve this command, followed by up, down, left, or right. Formation shifting allows you to take your play (the routes and players) into another formation. Some shifts are basic (i.e. I-Form Normal into I-Form Twin WR) while others are more complex (i.e. Far 3 WR into SB-Tight Doubles). The reason formation shifts can be tricky is that often when you formation shift, you will put a player out of position (i.e. your WR will line up as a TE). This results (most of the time) in that player taking a ratings hit. For whatever reason, putting a WR at TE means he will drop passes at a much higher frequency. This is why you must be very tactful when formation shifting, as to not get players out of position. It is simply a matter of learning what formations shift well into others, without moving guys around. Another tactic we will use is "Quick Audibles" which will allow us to avoid the "player out of position" problem.

Quick Audibles
Quick audibles are my key to offensive success. They allow you to (while in the huddle) set your audibles. The advantage to this is that everytime you come out to run a play you can have a run play or two and a pass play or two as backups. I audible 50% of the time. That's right. I change my play at the line HALF OF THE TIME. Quick audibles will also compliment your formation shifting. If there is a play that becomes nasty once you use some formation shifting, set it as an audible. I will show examples of this in a little bit.

Formation Specific Audibles
Each formation has four audibles which can be accessed at ANY time. The directions were above. Mastering this command is crucial to success. Also note that with the use of formation shifts (which can shift you to up to 4 different formations) you have that many more formation specific audibles. This may be confusing... but just get this much out of it: YOU HAVE A TON OF PLAYS AT YOUR DISPOSAL.

Flip the Play
Flipping the play will be used every so often. Press audible (X:Square) then Black:R2

Reset the Play
This resets the play (negates all changes... hot routes, formation shifts, motion, etc.). Press audible (X:Square) then White:L2

If there are any other unclear terms, let me know and I will post them here. :)

evad04
09-22-2006, 03:55 PM
I will start on a writeup of some effective plays from this formation. I will then branch out on how to use these plays once shifted to other formations (example being Far Tight Twins plays used in Singleback Tight Doubles). I will also write up how I run from this formation. Please refer to the "KEY" post for clarification on some of the terms I may use. Allright, lets get started.

Also, a few more things. 1.) Good players are good at disguising and mixing up their coverages. That said, not all these plays will work every time. Sometimes heavy blitzing, BNR, or defensive playmaker will change the effectiveness of these plays. I will point out if certain plays are made less effective by bump and run and so forth. Bear with me.


Far Tight Twins: Slot Corner

Against Man:
1.) Hot route FB on an out to the left (Hot route, receivers icon, then left). This setup works mostly against most sets accept the 3-4. Against the 304 I like to put the HB on a hook, due to the placement of the LBs. The play doesn't set up the same way every time. Depending on whether your opponent is blitzing, double covering, freezing the defense, leaving a receiver open, etc.


We have some nice routes as it is. One thing I like to do to create a natural rub is to mess with the RBs routes. This often causes the RB's defender to run into the SE's defender(thats our WR furthest to the left) defender. The result is tons of separation on the SE's drag to the right. Of course you also have a TE on a deep in, and the SL receiver on a corner route.

Against Zone:
1.) Hot route the SE (outside receiver) on a slant to the outside (hot route, receivers icon, then L:L1)

Your first read against zone should usually be the flats. If your opponent leaves them open then tear him open for 5-8 yards a pop. If the flats are covered but not the deep flats (purple zone) then the SE's slant makes a nice option. You still have FB on flats to the left, the SL's corner route, and the TE's deep in.

Many more plays will come later. Gotta run... later :)

xMichael
09-22-2006, 04:05 PM
A play that seems to work good for me is from daones thread except I altered it a little in the hot routes:p

Singleback Tight Doubles- Quick Fade
Motion WR-1 to left and send him on a slant in
Hot route the Tight End to a Quick Out Route
Hot Route WR-3 to a Quick Out Route
Some times I mess around with runningback and have him do certain routes but usally leave him alone

When I goto TE I usually get a good 10 yards ateast
When I goto WR1/WR3 it's good for 7-10 yards
I also try to look at WR2 to see if he is open for a 30+ yard

Works for me pretty well

evad04
09-24-2006, 05:37 PM
Sorry, it's been a few days. I've been busy. Anyway I wanna continue my writeups for Far Tight Twins.

Far Tight Twins- TE Option
This play has a lot of uses. Against man we have some pretty effective routes, and against zone we only need to make one change to have a solid zone attacking route combo.

Attacking Man Defense:
1.) Motion the FB to the right, hot route on slant left.
2.) Motion the FB back to the backfield.

Reads/Results: The idea here is to create man rubs. We want defenders running into each other. By putting the FB on a "slant", the middle of the field becomes a breeding ground for rubs. Your first read should be the HB in the flats. Sometimes the SE's C-route rubs off a defender and the HB goes free. But the main part of focus is reacting to the FB and SL's routes. Right about when the SL's drag route hits the middle of the field his defender will run into the defender of the slanting FB. If you have a fast, pass catching FB the slant gets open a LOT. Many times the drag will get open, many times the slanting FB will get open. Go to practice mode and try this play out. I mainly use it to beat zone.

Attacking Zone Defense:
1.) Put the SL on a streak
*2.) Motion the SE (furthest left WR) to the left.

Reads/Results: First look is the HB in the flat. If there is nothing there, wait for the C-route to cut towards the sideline. I have had more success motioning the SE to the left. You still have the FB on the delayed flat route. I also like to hot route the TE on a deep out. This is a good one against zone.

I'll post more plays when I have time. I have at least 4 more plays just for Far Tight Twins... then all the other formations.

MN Point Blank
09-24-2006, 06:11 PM
good stuff

evad04
09-25-2006, 04:15 PM
Far Tight Twins - Slant Hook

Against man:

*1.) Hot route the SL on an out or a deep route (deep route requires you to first hot route to an out route, then smart route. See the key above for directions on how to smart route).

This play is fairly straight forward. The TE's slant is a nice route against man. Just be sure to watch for zone in the middle. Other than that you have some basic reads. A lot of blitz oriented defenses will forget about the FB. IMO, the Seattle playbook is MUCH better if you have a good pass catching FB. Make them account for 5 guys every play and things will open up for you.

Against Zone:

1.) Hot route the SE on a slant to the outside. Hot route the SL on a fade (up on the R3 stick). You have the flats and the deep curl occupied by the FB and SE's routes. The TEs slant will be there if the coverage in the middle is weak. The SL's fade route is nice, because often times the CB in the left side will get sucked into the slant allowing for a free deep release. The key for all these plays is READING the post-snap defense. You will be attacking various parts of the field. Make the right throw. You can also motion the SL to the left.

evad04
09-25-2006, 04:28 PM
Far Tight Twins - Curls

***Disclaimer: This play will feature a quick pass. Many people have griped about the quick pass this year, and I think mostly for good reason. Basically the quick pass is a play that you snap and throw immediately and the player will make the catch more often than not. There are a few REALLY tough quick passes, but bye and large bump and run (especially DELAYed BNR) will shut it down. That remains the same for this very play. If your opponent is using a bump, DON'T run this play. It won't work.

Against man and zone:

First off, this play involves smart routing (refer to key on procedure). If you have any less than 6 yards to go, this doesn't work all that well. Also, this play always does better for me against zone.

Setup #1:
1.) Smart route the SL receivers curl route, motion to the right
2.) Make the SL your primary receiver (press and hold R:R1, then receiver's icon)
3.) Snap and throw high

Setup #2:
1.) Formation shift to Far-Normal (Black:R2, Up)
2.) Make the FL (far right receiver) your primary receiver (press and hold R:R1, then receiver's icon)
3.) Snap and throw high

* You have to work on the timing of the route. Also, if you are throwing to a 5'6 WR with no jump against Champ Bailey, you might get this play picked off. Size and jump always help in quick passes. And don't abuse this crap. I posted it because it can be a nice change of pace and a real threat in the red zone... but your just an ***-clown if you abuse it.

evad04
09-25-2006, 04:38 PM
Far Tight Twins - Flats

This is one of the better plays from this formation (especially when we use it in Singleback Tight Doubles, which I will get to later). It has a number of good routes, can hurt man, zone, bump and blitz. Let's take a look at it.

Against Man:
1.) Motion the FB to the right.

We do this because often the way man defenses are aligned cause for a switch by the defender of the TE and FB. This switch usually gives the TE's defender inside position on his out route. When we motion the FB to the right it usually gives the TE more breathing room. Of course you have 5 options on this play. If they BNR and bring the blitz you will almost always have one of the RB's in the flat. If they play some sort of Cover 1 blitz then you can make them pay with either the SL's crossing route or the SE's deep post.

Against Zone:
1.) Put the TE on a hook route to attack the middle of the field; put the TE on a deep out (Smart route his out route, see key on smart routing) to attack the sidelines.

Either way you have the flats, the crossing patter on the SL (which usually frees up by the sidelines) and the deep post. This is just a solid, all-around play. Make your reads and you'll be fine.

evad04
09-25-2006, 05:06 PM
The run game is not my strongest suit. In truth I pass about 65% of the time. But I do my best to keep the defense honest... especially when I have a lead. It is easy for me to get into a rut and start passing every down. Nonetheless, a good run game is often a key to a win. Far Tight Twins isn't the easiest formation to run from, but you have to be able to do it other wise the defense will get the picture.

But the two most important tips I can give you for running the ball are, 1.) Analyze the defensive front, 2.) Make use of your quick audibles

Analyzing Fronts
When you line up against a 4-3 Normal, the biggest "bubble" (that is the area with greatest spacing between the O-lineman and their defenders) is on the weakside B-gap, or between the LG and LT. If you line up against a stock 4-3 Normal with no shifts or adjustments, this is the best place to run to. Now line shifts will affect where that spacing goes, but just pay attention. If you are gonna run a HB slam and they shift the line to the right... RUN TO THE LEFT! It's not rocket science. Against a 3-4 the A and B gaps on both sides are pretty safe. If you can get a seal, then the outside works as well. The most difficult formations to run against, IMO, are the 4-3 Over and the 46. This is because of the way the LBs are stationed relative to the D-lineman. You just have to try to attack where the open space is, but beware of LBs. This is why I use a lot of motion to help out my run game.

Far Tight Twins- FB Dive
If you run this play against a 46 Normal defense, you will notice that the left side gets pretty clogged. Try a couple of things to open this up: 1.) motion the SL to the left or right (I usually go away from the play) OR motion the HB to the left. If you motion the HB to the right you will do nothing to help your situation running to the left. But if you motion the HB to the left you will clear out another defender (unless the defense has frozen the Defense, in which case snap the ball when the HB is off the edge of the LT).

This play is a nice change of pace, especially if you are able to get your HB involved in the passing game, because the defense will often think pass if you motion your HB out of the backfield. This play is often good for 4-6 yards for me.

Far Tight Twins- HB Dive
This play works much the same way the FB dive does. The run develops quickly. Sometimes a quick juke or spin helps you get a little extra separation. If you have run this play successfully a few times and the defense starts to shifts its line to the left, then formation audible to the HB Counter (X:Square, down on R3 stick).


Far Tight Twins- Quick Toss
Not a whole lot to say about this one. It works best, IMO, against a zone defense when your opponent has frozen the defense. Against man often times I will motion either of my two WRs away from the play or motion the FB to the right to pull the backside away a little further. This is a good run play. Stay behind your guard then make a spin move to the outside, run over a safety or two. Good play.

Far Tight Twins- HB Counter
This isn't the best counter in the world but it has its moments. Sorry I don't have any thing spectacular here... I told you running isn't my strong suit. Again, just use the concept of motion and clearing out or overloading sides to your advantage.

evad04
09-25-2006, 05:28 PM
First we are going to look at "Slant N Go" from Far-Normal, formation shifted into Tight Twins. The cool thing is, "Slan N Go" is a formation specific audible for Far-Normal, so any time we are in a Far formation, we can access it. I like to use this play to compliment my Far Tight Twins offense.

I only run this play against zone and heavy blitz with BNR.

Far Tight Twins - Slant N Go (shifted from Far Normal)
1.) Come out in any Far Tight Twins play.
2.) Formation audible to Far Normal (Black:R2, up)
3.) Audible to "Slant N GO" by pressing X:Square, then right on the R3 stick
4.) Formation shift back to Tight Twins (Black:R2, right)
5.) Smart route the SL receivers route (sey key on page one for Smart route instructions)
6.) Motion the SL to the left

Against zone we are looking at a few different things. First off, if there is no flat coverage then you have an easy option to your RB. But they main success of this play is the ability of the SE's route to pull coverage from the SL's route. After the snap the SL will do a quick out an up. If the CB gets sucked over to the slanting streak of the SE then you can fire a quick pass to the #1 WR as he cuts up field (he is usually only about 7 yards upfield when you fire the pass).

If you have a beastly receiver then follow the streak downfield and you can bomb it over the top. Obviously it takes speed and arm strength to do this, but I have done it a few times with good players.

This is a solid play. Just get in practice mode and give it a shot. It has gotten me a fair share of scores when I'm around the 15 yard. Any other place on the field it is a solid pickup.

P.S. Against BNR and blitz, look for the SE's slant-streak to get some separation and fire a high bullet.

footballstevo75
09-26-2006, 07:57 PM
great stuff

also i have found that
i-form 3 WR
deep cross, is amazing
if you have time to let the play develop its great agains cover 2, and man, if it is timed right

rembot
09-26-2006, 10:25 PM
great plays! i just love it! I had such a hard time to beat man before, especialy since i play with Tavaris Jackson Rookie Qb with 80tha and 93thp. I cant even throw the C route with him lol. Any long pass he wont be accurate so i cant really complete them. But i need to progress him cuz brad retires after season 1.

Fresh Inc
10-01-2006, 03:42 PM
Keep coming, these plays are so awesome. They really give lots of room to the receivers, and confuse the defense a lot. I use this playbook with the ravens right now only cause i need help with def, but what team do you think can get success out of this book the most...other than the seahawks

evad04
10-01-2006, 04:15 PM
I think any team can run with this book. It is versatile enough to match any setup. As far as running the Near-Far sets, I think it helps to have talent with your backs and TE. The WRs are going to get looks because of the routes they run, but if they aren't open it helps to have good pass-catching RBs.

Also, teams that have QBs without a lot of throwing power can do well in this scheme. Chad Pennington, Mark Brunell, Philips Rivers all do well with this book.

evad04
10-01-2006, 04:37 PM
A lot of the plays I used from last year work the same this year. I'll copy them from the '06 thread. Anyway, I'm going to show some of the same techniques I used in Far Tight. This formation can really exploit man coverage, and has some great stock plays for overloading zones.

Running out of Near-Close
First thing is first, we have to utilize our audibles.

Make sure to have the HB Toss, FB Fake HB Toss as your audibles. Then come out in the HB Inside. (this is how I do it). The reason I do this is because I will have FOUR run plays at my disposal on audibles, plus three formation audibles (all of which are VERY effective).

HB Inside
This play is very effective against a base 3-4. Just know that.

Against a 4 man front there is one matchup you have to key on: the FB against the MLB. If the FB seals his block (usually no problem with the Packers and William Henderson) you have the chance to break this one for big gains. Just pay attention to the front of the defense. If they shift left, then audible to the HB Toss to the right. If they shift right then this play should be very successful. If they pinch the line then I usually take the play outside. If they spread the line then I will usually motion my TE to the left and snap once he gets to the RG/RT.


Against zone defense this play is helped a lot with motion of the FL. Motion the FL to the left and immediately as he goes in motion snap the ball. He will shoot across the line and be a lead blocker. This is a big key for any running game: UTILIZE MOTION to create extra blocking. This strategy is very effective when dealing against zone defenses.

Of course, this play isn't sure fire. Not many plays are. But I would definately suggest making it a part of your Near Close attack. You don't want to become predictable.

FB Fake HB Toss
This play is money against man defense. For extra results motion the TE to the left. Of course you run the risk of the defense shifting the line or linebackers... so watch out because, again, you don't want to become too predictable.

I would reccommend using this play against man defense for the most part. It is considerably less reliable against zone.

HB Toss
I never see anyone run this play... and that is a shame. It definately has its purpose. If the defense is in man, then motion the FL to the left. When you get the toss, stay back, let the blocks set up, and if the SS isn't in your face then throw a juke to the outside. Now, you will occasionally get blown up on this play. But what I like about it is if you have run the other runs successfully, many times you can get the defense to shift the line to the left, which will help even more.

For whatever reason I have found this play to be more successful inside the red zone. The safety just doesn't respond well. If you can throw a juke to the outside you can pick up yards and head out of bounds without ever being hit.

Another way to run this is to motion your TE out to the right. He will often seal the CB offering extra space downfield.

Don't be discouraged if you use it and only pick up a few yards. The goal is to make the defense respect all aspects of your run game.

HB Counter
THis play is new to this formation this year. Its a basic misdirection play. It works pretty well against man defense. One of the main Oline matchups to watch is the LT. If you're playing against a stud RDE it will make this play tough. Nonetheless, just watch the blocking. The middle is usually plugged up, but if you sell out to the outside the pursuit can get you. I use this play more as a change of pace than anything.

Against zone it is a different story. If the defense is trying to hide their coverage and freeze their zone D, then motion your FL to the left and snap when he gets to the LG. He will shoot over to the left and often pick up the ROLB, RCB or FS. If the defense doesn't freeze their D it still works out, but the backside is more clogged.

FB Dive
This play is a formation audible, so you can access it any time from this formation. Just press "Audible" then Down on the right analog stick. This is another change of pace type play.

Directions: Motion the HB to the left, playmaker the run to the left. What you have is similar to a SB Slam, but with your FB. Ideally the LT engages the RE, the LG engages the DT, the Center engages the MLB. You run to the through the weakside B gap and get some yards! By motioning the HB to the left you pull a LB that way as well, allowing for nothing but free space for the FB.

So who says you can't run out of the Near Close formation??? They are straight lying to you. These plays involve practice, but trust me, if an average player like myself can get yards with them, you can too.

Fresh Inc
10-01-2006, 05:13 PM
I need help on Far Right Twins:Curls

I set it up just like you said, but i almost always get this play picked off, except on 1 occasion where it lead to a 70+ TD pass. The thing is, you said snap and throw high. I just snap and throw as soon as possible, but im not sure if there's a way to throw high. Can you tell me how to throw it high, do i tap the receivers button lightly or something?

evad04
10-01-2006, 05:22 PM
All I can say is that it works best against zone. It works best when you have at least 8 yards to go (because it involves the use of smart routing). Bump and run destroys this play.

To throw high you simply hold up on the left analog stick as you throw.

Don't worry if you can't get this play to work. It's gimmicky. The other plays are pretty tried and true and give you READS.

whodey15
10-02-2006, 09:44 PM
hey evad04 can you post some more plays from different formations? the ones you said work well i was just lookin for some more thanks

JTMoney
10-03-2006, 02:51 AM
Whodey15 are you on PS2? I think I played you last night online...

I'm JtThaBoss, I was using the Jags and you had the Bengals, if it's you good game man!

Soda5
10-06-2006, 12:14 PM
Far Tight Twins: Slot Corner

Against Man:
1.) Hot route FB on an out to the left (Hot route, receivers icon, then left). This setup works mostly against most sets accept the 3-4. Against the 304 I like to put the HB on a hook, due to the placement of the LBs. The play doesn't set up the same way every time. Depending on whether your opponent is blitzing, double covering, freezing the defense, leaving a receiver open, etc.


We have some nice routes as it is. One thing I like to do to create a natural rub is to mess with the RBs routes. This often causes the RB's defender to run into the SE's defender(thats our WR furthest to the left) defender. The result is tons of separation on the SE's drag to the right. Of course you also have a TE on a deep in, and the SL receiver on a corner route.

Against Zone:
1.) Hot route the SE (outside receiver) on a slant to the outside (hot route, receivers icon, then L:L1)

Your first read against zone should usually be the flats. If your opponent leaves them open then tear him open for 5-8 yards a pop. If the flats are covered but not the deep flats (purple zone) then the SE's slant makes a nice option. You still have FB on flats to the left, the SL's corner route, and the TE's deep in.

Many more plays will come later. Gotta run... later :)[/QUOTE]

Hi, Evad I would like to add something to this...I have been running far-tight twins since last year...but in the Detroit PB....Slot corner is my favorite play out of this formation. Try this: When you read zone pre-snap send the outside WR on a streak. This will open up the corner route vs. most zones except cover 4's. When you realize after snap that its cover 4 when both SS and FS drop straight back the flats are wide open. If they have playmakered the DEs to the flats then hit TE on a quick pass...becuase he will usually come off clean. Hope this helps. I like the options on the man write up that you did for this play. That rub is nice to have. If the flats are covered than the FL will get separation. If the flats are open then there was no rub, but RBs defender got caught up. Take Care

Soda5
10-06-2006, 01:21 PM
Far Tight Twins - Slant Hook

Against man:

*1.) Hot route the SL on an out or a deep route (deep route requires you to first hot route to an out route, then smart route. See the key above for directions on how to smart route).

This play is fairly straight forward. The TE's slant is a nice route against man. Just be sure to watch for zone in the middle. Other than that you have some basic reads. A lot of blitz oriented defenses will forget about the FB. IMO, the Seattle playbook is MUCH better if you have a good pass catching FB. Make them account for 5 guys every play and things will open up for you.

Against Zone:

1.) Hot route the SE on a slant to the outside. Hot route the SL on a fade (up on the R3 stick). You have the flats and the deep curl occupied by the FB and SE's routes. The TEs slant will be there if the coverage in the middle is weak. The SL's fade route is nice, because often times the CB in the left side will get sucked into the slant allowing for a free deep release. The key for all these plays is READING the post-snap defense. You will be attacking various parts of the field. Make the right throw. You can also motion the SL to the left.

I like to put this in my audibles and come out in a 3wr set audible to the slant hooks and formation to tight doubles. Now you have a WR running the FBs flat route to the outside...this kills man, and it is unbumpable. If for some reason you cant throw it, then hit the FL on the slant (was the TEs route but now it is the FL)

evad04
10-06-2006, 03:19 PM
I like to put this in my audibles and come out in a 3wr set audible to the slant hooks and formation to tight doubles. Now you have a WR running the FBs flat route to the outside...this kills man, and it is unbumpable. If for some reason you cant throw it, then hit the FL on the slant (was the TEs route but now it is the FL)
Good stuff. I use this same setup, but I motion the FL to the left (to create a trips effect on the weak side). Then I hot route the SL2 (#3WR) on a streak or a deep in) and I have a nice zone-beating route combo. The slant attacks the deep flats, the FB's route goes to the flats, and the Streak pulls deep coverage.

I have been freakishly busy in school. I have a ton of plays I want to post. Thanks for providing some good input, though. Keep up the good work.

evad04
10-06-2006, 03:46 PM
Okay, I haven't been doing much in this thread so I figured I should spice it up with a good play. Soda 5's post on the Slant Hook play from Far Tight Doubles reminded me of this setup I use against zone. Remember if you have questions on how to do something in these writeups, refer to the "KEY" post on page 1.

Far Tight Doubles- Slant Hook: Singleback Tight Doubles Style

Attacking Zone:
First off that this is an incredibly generic statement. There is no way of saying this play will beat any zone. With defensive playmakers and exotic formations there are tons of ways a defender can use zone. That said, zone isn't used as much this year because of its weaknesses. At least, that is what I have gathered. Nonetheless, I use this play as a change of pace when I have battered my opponents man defense and they come out in zone.

1.) Come out in any SB-Tight Doubles (Quick Fade, Shallow Cross, and Curl Drag are my personal favorites)

*2.) Audible to Far Tight Doubles- Slant Hook
(you can ALSO audible to ANY Far play, because Slant Hook is a formation specific audible to Tight Doubles. Still with me? If you don't want to have Slant Hook in your audibles, just make sure you have your favorite Far play in there. Audible to that play, shift to Tight Doubles and press Audible + Up on the R3 stick)

3.) Formation shift to SB-Tight Doubles: press Black:R2 then Left on left analog stick

4.) Smart route the SE (#2 WR)

5.) Put the SL receiver on a streak

6.) Put the HB on an out to the left

Optional: Smart route the TE's route... it will work more like a slant this way and is a good checkdown.

Optional #2: Motion the SE to the left. I do this a lot with this play unless I've already run it a few times. Motioning the SE to the left kind of gives away the play, but I find it makes the route work better.

After the snap:
You have a few things to watch for here. Even if the defense has frozen the defense, the CB on the weakside (IF in a deep zone) will always get sucked into the SL receiver's streak route. This happens because the SE's wheel route heads towards the sideline before heading upfield. We have the HB in the flats on this play to occupy a flat defender OR work as a checkdown if they don't have the flats. The TE's slant hitch route works great as a quick hitter if the middle is empty (usually the defense is zone blitzing in this case) and finally the FL's slant hook is just a good route.

The main object of this play though is to hit the SE downfield. Once you observe the CB1 get sucked into the middle then you can wait a bit until the SE gets downfield and fire a high bullet. I prefer a bullet to get the ball there quicker, and I throw high to make sure it gets over any other defender's head. This play has enough routes to abuse most defenses. Just know that defenses that feature deep zone, flat and deep flat coverage are good at stopping this play. But not many defenses feature all that coverage, so you should be fine.

I'm in practice mode with the Ravens and this play is working really well. Lemme know how you like it.

deathbyeagle
10-22-2006, 11:28 AM
Dont kill it yet man, keep it up. I love this playbook and would love some more of ur input. It has a hugh mix of plays and is great for a spread compression offense that works great this year.Heres one I was lobbing yesterday that pretty much works on eveything u throw at it.

Iform twin WR- PA TE Leak

Now what I look at first is man or zone. This will determine who I put my vision on presnap. Zone I put the cone on the FL in the slot. Man I put the cone on the FB.

Man- I look at the FB right away. There is a break down in this play most of the time and after the playaction the FBs defender freezes leaving the option open for a good chunk of change. The TE downfield will make a nice block to gain more yards. On heavy blitz u have both the TE and FB. If the Fb does get picked upped then u have the TE who will be in one on one coverage on the corner. On underman the TE will be covered by the Cb and the saftie but the throw can easly be made to the outside.

Zone- Again I always look to the Fb to see if its cover 3- cover 2 or cover4 or zone blitz. This determines ur throw.

Cover 3- Most people play cover 3 this year. The reason I put the cone on the FL in the slot is he will be wide open in cover 3 in the dead center of the field. This will also be the case in cover 2.

Cover 2 u will also have the Corner and the SE deep
availible.

Cover 4- Fb will be wide open with also a option of the TE if u want more of a challege.

evad04
10-22-2006, 07:41 PM
I'm not done with this thread... not by a long shot. I've just been really busy lately. I have midterms this week and am heading out of town. It might be a while before I can get this thing going again.

55vision
10-24-2006, 08:00 PM
Here is a little play i came across that always treat's me well against zone or man.

I form - Normal; Mid Attack
(same set up for man or zone)
-first put the most left WR (SE) on a streak or fade route (r3,up)
-put the most Right WR (FL) on a right slant
-motion him to the left and wait about one second then snap the ball. (if you see him in your screen you waited too long)
-watch him get lost in the shuffle and 90% of the time he will be open running to the right.
-do a leading pass to the right and he should catch the ball just before he goes out of bounds. good for +7yards

*also if you see that the safties are playing up look for the SE to be wide open for a 20+ gain

*tell me how this play works out for you guys. I usually do this on 2nd or 3rd down to get some critical yardage.

GMONEY
10-26-2006, 02:10 AM
First of all much props to Evad for starting this thread. Good luck with your studies. That is most important. Now as far as pulling routes, the only I can see that we can pull on the PS2 are the HB routes.

My favorite is out of SB Slot Double Hook. I love angle routes by backs. To pull this route you first go to this play and then audible to the play you want. Say SB Tight Qk Fade. Then after the audible, press triangle & the up arrow two times. Now you have your angle route and the fade by the SE.

You can also pull HB flats routes the same way. This is just a small contribution, but I hope it helps.

evad04
10-26-2006, 01:30 PM
First of all much props to Evad for starting this thread. Good luck with your studies. That is most important. Now as far as pulling routes, the only I can see that we can pull on the PS2 are the HB routes.

My favorite is out of SB Slot Double Hook. I love angle routes by backs. To pull this route you first go to this play and then audible to the play you want. Say SB Tight Qk Fade. Then after the audible, press triangle & the up arrow two times. Now you have your angle route and the fade by the SE.

You can also pull HB flats routes the same way. This is just a small contribution, but I hope it helps.
As we speak, I am at a journalism conference in St. Louis... so I don't have much time. But the RB route you refer to from SB Slot Strong Double Hook is a GREAT route to mess with. What I have been doing is using this route in Near Close.

1.) Come out in SB Slot Strong Double Hook
2.) Audible to Near Close (passing play)
3.) Press Coverage Audible + Up + Up (on the left analog stick or D-pad). THis pulls the HB angle route into Near Close.
4.) Motion the HB to the left, when he passes the SE snap and throw high.

Now before you scream "CHEESE" let me just say I use this play as a change of pace. The HB's route is unbumpable if you time it right. A good receiving HB can do wonders with this play. Make your opponent pay for using BNR every play. After you use this play a few times, use the HB's motion to the left as a decoy and fire a deep pass to the SE or FL.

:) Good luck.

CanadianPimp
10-30-2006, 10:32 PM
nice quick pass evad

evad04
10-31-2006, 12:04 AM
Okay guys, I've heard a lot about BNR, 2 man under defenses. In all honesty, these defenses give me the most trouble, too. If you play against a defensive front with the likes of Peppers, Kearse, Freeney, Suggs and company, then this simple 4 man pass rush can give you headaches. So, the last few games I have been experimenting with some different routes. It turns out I have found some gems in some formations I haven't fully utilized. I play a lot with Green Bay so protection is always a problem, which means a lot of my passing game is quick developing. That said, I'll show you some ways to use motion and get the most out of this playbook.

Against BNR Man to Man (i.e. 46- 2 Man Under, 4-3- 2 Man Under)

The first set of plays focus on attacking man lock on. The defense is not attempting to disguise their defense... but they're gonna bump you and roam the field.

I-Form Twins: Curls
We are going to change virtually every route from this formation, but I pick this play because of the FB's flat route. *You may want to sub in your 2nd HB at FB, unless you have a fast FB.

1.) Hot route the SE (far left receiver) on a streak, put the SL receiver on a slant to the inside
2.) Motion the HB to the right, hot route on an In route.
*3.) The TE is the wildcard. We can put him on an in, out, streak, or leave him on his own route. I usually streak him (to pull coverage) or leave his route. You just want to be careful not to clog the middle, as we hit the SL's slant a lot of the time.

You will know the defense is in man lock if the two WRs have CBs on them, and someone is lined up in front of the HB to the far right. If no one is lined up on the HB, then put him on a hitch route and snap and throw.

Anyway, if the play is setup, this is what should happen: The SE should help pull coverage from the FS. If your opponent sells out underneath and tries to go towards the slant, then you can hit your SE deep on a 1 on 1 for an easy 6 points. The slant this year, IMO, is AWFUL against regular man coverage, but is EXCELLENT against BNR. The first thing I look at after the snap is what kind of position my SL receiver is in after the bump. If he gets inside position and there isn't a LB in the middle of the field, then the slant is there all day. Also, we want to examine why we put the HB out wide. Two reasons: 1.) To set a pick or "rub" for the FB's flat route, 2.) To allow us to run the FB Dive from time to time. The FB should free up nicely when the HB's defender rubs with the FB's defender.

This is a basic play. If the defense sells out and tries to get you underneath, then take them out with the deep ball. Streaks KILL BNR this year. Slants KILL BNR this year. Using motion in this play helps open up a flat route. Rocket science? Nope. But neither is 2 Man Under + BNR.

...more in next post

evad04
10-31-2006, 12:38 AM
I Form-Twin WR: TE Option
The In/out option routes work great against man coverage. They have for a while now. But, if you bump them, then lose their effectiveness, especially for a ploddingly slow TE like Bubba Franks (although this guy is 6'6, so he's clutch for me). But with a simple use of motion, we're gonna free the option route up and get our yards.

AGAIN... this is for attacking MAN LOCK defenses. We use a compression set (twin receivers) to help get a man/zone read. This write up is specifically for attacking man defense with BNR, + man lock. If the defense is freezing their D to hide coverage then I will show different ways to attack the defense.

1.) Motion the HB to the right. He should pull coverage to the outside and leave the guy defending the TE offset to our left.
2.) You can do something with the SL or SE as well... but you don't have to. I always reccommend slants, deep ins and streaks.

After the snap the TE will almost ALWAYS do an out to the right. There will be no bump. You get some nice easy yards here, usually about 5 to 10.
_______

I Form-Twin WR: PA Boot Corner
This play has a very effective bump-beating route: the z-route run by the SE.

1.) Cancel play action by hot routing the HB on a streak

We deliver the throw to the SE after he has broken the bump and taken nice inside position. This is one you gotta do with your thumbs... my words don't help much. Get in the lab and practice this play... its about timing. This route actually works a lot better against the bump then normally.

For different looks you can formation shift to I-Form Normal and run the play the same. (Formation **** + Left)
___

Singleback-Big: PA Boot Roll (version 1)

We apply the same methodology with this play. We are gonna cancel the PA, motion the HB to the right and put him on a streak. This is nice, again, because it puts the deep ball firmly into the play. If the guy you're playing against tries to snuff it out underneath take it over his head.

1.) Cancel PA, motion HB to the right, put on streak

The route by TE1 (right side) always gets nice separation. The motion took away the BNR. Also, TE2's route is nice and gets open from time to time.
_____
Singleback-Big: PA Boot Roll (version 2)

1.) Cancel PA, motion TE1 (on right side) to the left.
2.) Hot route the SE (left WR) on a fade, and TE2 on an out

Reads: You can do a few things here. You can fire a quick pass to TE1. This takes practice and can be risky if you overthrow it. I reccommend going with the other read: TE2 on his out route. TE1's route creates some nice confusion and sets a pick for TE2 to get open. Nothing fancy, just a nice 6-10 yard gainer.

evad04
10-31-2006, 01:12 AM
I-Form-Normal: Mid Attack (version 1)
Quick pass. I don't use many of them, and this one isn't that effective but is a nice change of pace against that pesky opponent who bumps every damn play.

1.) Formation shift to I Form Twin WR (formation shift + right)
*2.) Hot route the SL WR on a slant. In all probability you won't throw to anyone else but the FB, as this is a designed quick pass. But hey, if you don't feel like throwing it at the last second then have a slant ready

Snap it and wait until the FB is a few yards away then throw it high. Again, this takes PRACTICE. If your opponent is in man lock on then this route won't get bumped. Whoala.

I-Form-Normal: Mid Attack (version 2)
I'm fooling around in practice mode with this play and I noticed something strange. When you shift this play to I Form-Big and motion the FB to the left, he: 1.) Doesn't get bumped, 2.) Gets wide open when he cuts to the outside. I haven't tried this online or anything.... but it seems to work damn nice.

*1.) Have either a good #2 TE (Donald Lee for Packers is perfect example), a fast pass catching FB, or a #2 RB in at FB.
2.) Formation shift to Big (Formation shift + down)

At the snap the FB angles in and is unbumped. When he cuts to the outside his defender gets caught up on the other receiver. The only difficulty I see with this play is your opponent making a play on the ball with the safety if they anticipate the throw. Try it out.

____________
Split Backs- Pro Spread: WR Corners
This is a good play because we can utilize a quick pass as well as other routes. Your opponent doesn't switch up his D? Plays that annoying loopline/BNR 2 man under every play? Use this a few times and he'll have to change.

1.) Hot route the SE on a screen route (make primary receiver, press down on right analog stick)
*2) For quick pass: motion the HB to the left. You HAVE to PRACTICE the timing of the quick pass here. You snap the ball before the receiver sets and immediately throw it high. If you have a good pass catching RB (Ahman Green-ish) then the jet pack animation will come up and you can get about 7+ yards. As with all quick passes, this is risky and takes real practice to get the timing and precision of the throw.
*3.) The other route we look at is the SL receivers curl route. This route breaks the bump pretty well and gets great inside position.

Beware of a MLB in the middle of the field. Practice on how to deliver the pass to the SL receiver. I set the play up the same every time (motion the HB to the left) but I HAVE to decide pre snap who I want to go to. If I haven't thrown a lot to my 3 WR then I will usually go with the the inside route. If I feel like a change of pace, I'll throw the quick pass.

blondetom
11-08-2006, 09:29 PM
so far I beat a 328-128 guy a 103-48 guy using this playbook tonite. Also I got d/c in other games tonite b/c teams couldn't stop me. hehe.

fcb1012
11-09-2006, 10:50 PM
what formation did you mainly run out of? I run about 65% out of far-twins tight. And the other % singleback.

49erFanForEva
11-11-2006, 10:21 PM
Evad, you truly are a genius. I plan on printing all these plays out and trying them online tonight, wish me luck!

GMONEY
11-17-2006, 01:45 AM
E:

That write up about the I Form Twin Slants is on the $. See I play in a league where dudes will sit on the slants and bring heat with BnR. But that HB mto kills that idea. What I've been experiementing with is leaving the TE in to block.

Kool post, I hope it keeps going.

evad04
11-17-2006, 02:37 AM
GMONEY-

Thanks man. I feel bad, though, because I actually started using a different book. I know I'll probably come back to Seattle, but the game just got too boring using the same book for over a year.

I've been messing with Denver's playbook. It is by no means perfect (lacks some SB sets I'm accustomed to using, and it doesn't have a lot of effective runs) but its I-Form plays are great.

Plus I got a nice little scheme I created with using Shotgun 5 Wide, audibled down to I-Form close.

I might start a thread with some plays for that, but I haven't decided.

What I had hoped with this thread is that other people would committ some of their strategies. If I see a little more of that, I'll sit down and take the time to do more writeups.

Pleasant gaming.

GMONEY
11-17-2006, 01:25 PM
Thanks man. I feel bad, though, because I actually started using a different book. I know I'll probably come back to Seattle, but the game just got too boring using the same book for over a year.

I've been messing with Denver's playbook. It is by no means perfect (lacks some SB sets I'm accustomed to using, and it doesn't have a lot of effective runs) but its I-Form plays are great.

E don't trip the Seattle book is not my first book this year. Besides learning other books usually helps you see things better overall, and gives you new ideas.

By the way, having the SB Drive play as an audible is huge. Nice attack in the middle of the field as well as the flats.

maddenbowl62
11-18-2006, 04:40 PM
I like to use the SB Bunch play called Drivel. The HB is doing flat route towards the bunch side and it should be effective vs. man and very effective vs. the Bump.

ttime172
11-20-2006, 05:57 PM
yo man this is some nice stuff its really helped me alot tough loss this weekend for the packers

55vision
11-28-2006, 03:07 AM
hello everyone..i have a play that is stright money for against zone defences and even better against man without the safties playing over top. i want to see if you guys have the same luck as i do when i run this play.

Split Backs - Pro Spread: QB Rollout
1) put your runningback on a right out PS2(Triangle,L1,Right on D-pad)
2) Motion your Most right WR to the left (the one doing the C-route)

*With this play you can throw to three different recivers depending what the defence is giving you. The first thing you can do is hit your FL (your triangle reciver) on the flats this is great against cover 3 or 4. The next thing you can do is hit your SL (your circle reciver) who is doing the C-route. Now if the safty moves up to the field, this route can go for the TD because your WR will be WIDE OPEN, but if you see the safty playing deep, check down to your RB. The RB will be doing a right out and should be fast enought to get some seperation on any LB. During games with humans this play has always given me 5+ yards. *post how you like this play thanks guys

35BigHurt35
12-03-2006, 09:34 AM
ok, seattle PB users....gimme your 3 best plays to beat the blitz......

mddnplyr
12-19-2006, 01:08 AM
Can we open this thread back up?

ballaman
12-19-2006, 02:51 PM
This play is money against man.

I-Formation Normal FL Post

I only make one change to it and that is to hot route the SE (Far left receiver) to a slant to the right(triangle, square, R2).

What happens is the running back will be a check-off in the flats to the right, our FL will run a long,deep post, our tight end will be on the right and will run an in route, our fullback blocks to the left and our SE runs a slant to the right. Hopefully our six blockers will give us time to wait for the tight end to make his cut and he will run underneath the slanting SE and the SE sets a pick for him and the tight end runs free for at least 10 yards. If they start putting a guy underneath where the tight end is supposed to be then make the fullback do an out route to the left.

Against the heavy blitz is where the RB comes into play as he runs into the flats. I play as the chargers and this runs very effectively because I have a good tight end and running back. If they have the flats covered and tight end isn't open then go deep down the middle with your FL. If done right then this play will beat any man coverage. I have tried it on zone and it doesn't work as effectively so if anyone tries this play out against zone and finds success, then tell me and I will definitely try it out.

kawilson
12-19-2006, 03:01 PM
haha evad... tell them those plays don't really work... just messin with ya evad good shiza!!!!!

evad04
12-19-2006, 04:05 PM
I've been moving around to different playbooks. I played with the Seattle book for over a year. I might still come back to it. Here are a few plays I never got around to posting. I hope they help.

Singleback Tight Doubles: Curl Drag
Against Man coverage (especially if man lock is off):
1.) Smart route the TE
2.) Motion the TE to the backfieldm (wait until he is set before you snap it)
3.) Hot route the SL (#3 WR) on a streak

Result: the TE and SL's defenders should pick the FL free (one running drag to right). If it works right he should get a lot of separation. Checkdowns are the RB in the flat, who also should have a lot of separation.

Against BNR, look for the RB every time for big yards in the flats.

Singleback Tight Doubles: formation shifting from Far Tight Twins
#1. )Have Far Tight Twins Flats as an audible. Come out in SB TIght Doubles.

1.) Audible to "Flats"
2.) Formation shift back to Tight Doubles
3.) Put the FL on an out, smart route the out (will make it a 10 yard out).
*4.) Put the SE on a slant to the outside (if there is BNR) or a streak with no bump.
5.) Motion the SE to the right and snap when he is about halfway to the TE
*-optional

This setup destroys man coverage. You always have the deep out and HB flat route as a checkdown, but the TE's route is where the money is. When you are against BNR we put the SE on a slant to the outside. This is a very good BNR beater (fire to the outside when he separates). Against no bump we like to use the SE as a decoy to move the safety inside. This just allows us more space for the TE to make a catch.

Against zone I motion the SL receiver to the right and put him on a streak. Then I put the SE on a screen route. This helps soak up flat coverage and divert the CB in deep zone. TE is the money read... again.

#2.) Put Far Tights Slot Corner in as an audible, come out in SB Tight Doubles

Against BNR:
1.) Audible to Slot Corner, formation shift to Tight Doubles
2.) Put the SL on a streak.
3.) Motion TE to backfield (wait until he sets before you snap it)

The reads are simple. BNR always helps our RB scoot out into the flats quicker. The TE benefits from the SL's streak route; he should get decent separation. The MONEY route here is the unbumpable route by the SE. He CAN'T get bumped on this play. The thing is, he doesn't run his drag all the way to the sideline. So you have to roll to the right a bit and deliver the throw. Either way, he should be VERY open. Trust me. This play is gold. If you notice the SE is getting caught up in the line, it could be because of the defensive alignment. In this case, leave the TE lined up in his original position. Just practice the play.

Against zone set it up the same way.

#3. Put Far Tight TE Option in as an audible, come out in SB TIght Doubles

1.) Audible to TE Option, formation shift back to TIght Doubles
2.) Motion TE to backfield, put on streak

Against BNR you have the FL's delayed drag to the right; it's unbumpable. The TE's streak helps occupy the backside safety. The C-Route by the SL is often the throw I make here... if I don't just dump it off to the HB
_____

One final tip: there is a VERY fast play action you can PULL into other plays. Near Close PA Strong Flow is a fake run to the FB. If you come out in this play and shift to another 2-back set and pull the routes (Triangle, up, Triangle, up on PS2; Y, up, Y, up on XBOX) you will pull the FB's PA and the very effective flat route. Why do this? The PA is VERY FAST and can get off before even 5 and 6 man blitzes have the chance to develop. Also, with everyone using the Run/Pass commit feature this year, you'll undoubtedly get someone to think run, then BOOM, hit em for 6.

There ya go. This might be my final chapter in this thread... for a while at least.

Pleasant gaming.

Yessie4200
12-21-2006, 04:32 AM
nice writeups. this is my fav playbook. ive used this playbook all yr and its done very good for me. using the hawks is awesome they have 5 WR's that are all good, 2 good TE's, 2HB's and Mack strong. so many options. if you wanna throw a twist into this try using seneca wallace with this playbook. its like having vick with more weapons.:cool:

35BigHurt35
12-22-2006, 10:39 AM
I've been moving around to different playbooks. I played with the Seattle book for over a year. I might still come back to it. Here are a few plays I never got around to posting. I hope they help.

Singleback Tight Doubles: Curl Drag
Against Man coverage (especially if man lock is off):
1.) Smart route the TE
2.) Motion the TE to the backfieldm (wait until he is set before you snap it)
3.) Hot route the SL (#3 WR) on a streak

Result: the TE and SL's defenders should pick the FL free (one running drag to right). If it works right he should get a lot of separation. Checkdowns are the RB in the flat, who also should have a lot of separation.

Against BNR, look for the RB every time for big yards in the flats.


I ran this in the lab last night against man, blitz schemes, cvr 2, cvr 3 and out of 4-3, 3-4, and dime coverages. this play is OFF THE HOOK! The HB route is unbelieveable.1 thing to do is to start the play with the cursor on the TE until it's time to throw it. And Hot Block the OLine to the left so that you can slightly roll with the play. Against man or the blitz, simply hit the HB early in the route for HUGE gains. The whole side of the field is open, I'm talking 15+ yards. Especially when you run this play to the wide side of the field.

Now, against cvr 2 or cvr 3, set everything the same way, keeping the cursor on the TE until it's time to throw it is a little more important vs zone, then roll a little left with the blocking scheme, after the HB clears the LB towards the flat throw to him and lead him UP with the pass, this is a 20-30 yard gain TO THE HB!!!

This play is straight money! Nice find!

35BigHurt35
12-22-2006, 10:56 AM
I was also labbing some other plays and came across this one on my own. very nice.

Split Backs Pro Spread
QB Rollout

Run this from the left hash or the middle hash.

Motion the far RIGHT WR (0 wr on PS2) to the left. (He doesn't come all the way across, he just comes past the slot wr and stops.)

Hot route the WR (0 wr) that you just motioned to do a slant out.

Hot route the slot WR (triangle on the PS2) to do a curl route.

Hot Block the OLine to the right since you're going to roll that way.

Against man or a blitz, throw it high and away as your man separates. Against zone D, after the 0 wr clears the shallow zone man, then throw it, there will be quite a bit of separation against any zone. Against man it's a 10-15 yard play, against zone its a 20+ yarder.....

enjoy!!

49erFanForEva
12-22-2006, 05:14 PM
These plays sound great, I'll have to go check 'em out!

35BigHurt35
12-23-2006, 12:59 AM
By the way, in that split backs QB Rollout play, if you R2 to zoom out as you motion the guy you will be able to tell if they are in man or zone defense. If the CB stays with the 0wr they are in man D. If the cb comes over and lines up on the previous slot guy, and the defender that was on the slot guy shuffles over to now line up with the 0wr then it's zone. This will tell you if you need to be prepared to throw it hard right as the wr gets separation, OR, if it's zone you'll have to throw with a little more touch after the wr clears that short zone defender......just a fyi that I forgot to add to the previous post.....

mpicz
12-23-2006, 09:20 AM
im new to madden im wondering what are those plays evad gave? Is it compression?

35BigHurt35
12-23-2006, 10:41 AM
plays from the seattle playbook. many are from compressed sets, yes.

evad04
01-06-2007, 08:27 PM
SB Tight Doubles:

-set SB Slot Strong Twin Outs as an audible
-come out in SB Tight Doubles Curl Drag
-audible to "Twin Outs"; formation shift back to Tight Doubles
-pull the RB's route
-motion the TE to the left (speed helps)
-put the SE (far left receiver) on a streak; put the FL (furthest left receiver) on a fade

You have an angled slant heading upfield to the left at the depth of a "curl zone" (purple zone). The streak helps occupy deep coverage, the HB runs to the flats; the SL runs a great angled slant to the middle of the field; and the FL goes deep.

This is great against zone blitzes because you have 5 viable passing options. I usually let the route develop and then hit the TE on the angled slant (really works more like a fade route) to the left. Give it a shot!

35BigHurt35
01-07-2007, 06:31 PM
SB Tight Doubles:

-set SB Slot Strong Twin Outs as an audible
-come out in SB Tight Doubles Curl Drag
-audible to "Twin Outs"; formation shift back to Tight Doubles
-pull the RB's route
-motion the TE to the left (speed helps)
-put the SE (far left receiver) on a streak; put the FL (furthest left receiver) on a fade

You have an angled slant heading upfield to the left at the depth of a "curl zone" (purple zone). The streak helps occupy deep coverage, the HB runs to the flats; the SL runs a great angled slant to the middle of the field; and the FL goes deep.

This is great against zone blitzes because you have 5 viable passing options. I usually let the route develop and then hit the TE on the angled slant (really works more like a fade route) to the left. Give it a shot!


I run this play the same way you do. I also have another option for people too. You give the defense the same exact look. Right up until the part where you motion the TE. Instead of motioning the TE, you Hot Route him to a streak route. next, I hot block my OLine to the right. The route that your WR runs now that angles diagonally from left to right is a 25+ yard play. have your fastest WR running it and he runs away from man coverage. If it's zone coverage, the TE streaking occupies the safety and this route is MONEY! Of course, the HB's pulled route in the flat is basically an undefenseabl;e route unless they manually play it. If they blitz, drop zone, or if it's man coverage all you do is unload it to the back early. If it's cover 2 or 3 zone coverage, let the HB clear the zone front zone man and lead your pass UP to him. 15+.

I also run the play exactly like you highlighted to the TE. I just wanted to point out another option out of the exact same pre-snap look. I've been killin' people with these 2 plays for months now....they're money.

Da Beast
01-17-2007, 04:33 PM
Bunch Fade- This play is a quick pass that works well against bump n run and non bump n run.

1. Motion Far right Receiver to the right

2. Say hike just before he gets set up

3. Wait about 2 seconds and throw it high

It should get you atleast a 10 yard gain and sometimes it will get you more depending on when you throw it.

pitbull
01-17-2007, 11:06 PM
wow, can't beilive this isn't stickied.

oouie433
01-19-2007, 02:30 PM
Far Pro (normal) - TE Curl

1. Formation Shift to the sb tight doubles (left on the control pad)
2. Hot route your fb (r1) to do a slant out/corner (triangle-r1-L2)
3. Optional - either streak the te (who is now at the se postion) or smart route him to shorten his route so that he doesn't interfere with your se (who is now at the te postion) doing the out route

Read the defense. My first reads are the slant/corner, the hb going over the middle, the deep out, then streaks. However, if you just read the d, someone will get open whether its zone or man....

peace

:cool:

BroncosAllDaWay
01-20-2007, 01:14 PM
Wow, thanks alot evad and big hurt. These are great plays.

35BigHurt35
01-21-2007, 12:57 PM
Wow, thanks alot evad and big hurt. These are great plays.

no problem bro.

BESTinSTL
01-25-2007, 09:09 PM
Heres a good play out of this book for you guys. Come out in singleback slot strong, not sure the name of the play, but the rb does a route that looks like this "<". Audible to to the near close formation, then press Y up Y up so that the rb is doing the same "<" route. Now motion him out so that his route will be coming back across the middle, then snap it when the arrow dissapears from his circle and press up and throw it. He'll jump up and catch it and the defense can't do anything about it.

evad04
01-25-2007, 09:56 PM
Heres a good play out of this book for you guys. Come out in singleback slot strong, not sure the name of the play, but the rb does a route that looks like this "<". Audible to to the near close formation, then press Y up Y up so that the rb is doing the same "<" route. Now motion him out so that his route will be coming back across the middle, then snap it when the arrow dissapears from his circle and press up and throw it. He'll jump up and catch it and the defense can't do anything about it.
Yeah, this is money. I worked on this same concept with this book and also with Denver's book (only you use one of the routes pulled from Shotgun 5 Wide into I-Form Normal).

If you get the timing down, you can get the RB to be unbumped, as well.

evad04
01-25-2007, 10:00 PM
As we speak, I am at a journalism conference in St. Louis... so I don't have much time. But the RB route you refer to from SB Slot Strong Double Hook is a GREAT route to mess with. What I have been doing is using this route in Near Close.

1.) Come out in SB Slot Strong Double Hook
2.) Audible to Near Close (passing play)
3.) Press Coverage Audible + Up + Up (on the left analog stick or D-pad). THis pulls the HB angle route into Near Close.
4.) Motion the HB to the left, when he passes the SE snap and throw high.

Now before you scream "CHEESE" let me just say I use this play as a change of pace. The HB's route is unbumpable if you time it right. A good receiving HB can do wonders with this play. Make your opponent pay for using BNR every play. After you use this play a few times, use the HB's motion to the left as a decoy and fire a deep pass to the SE or FL.

:) Good luck.
There it is. Page 2. (I'm not trying to take credit... you posted it as well. I am however, trying to say I agree with its effectiveness).

GMONEY
02-02-2007, 03:57 PM
Seattle PB lovers:

Picke SB Big PA Boot Roll, package your #1 TE in as the #2 TE, Formation shift down, now you are in SB Trips. Now you can cancel play action if you wish. The #2 TE is now the head of the trips bunch and runs a fade/out. Excellent vs. man. You also have the other TE running a nice zig zag out.

35BigHurt35
02-02-2007, 05:19 PM
Seattle PB lovers:

Picke SB Big PA Boot Roll, package your #1 TE in as the #2 TE, Formation shift down, now you are in SB Trips. Now you can cancel play action if you wish. The #2 TE is now the head of the trips bunch and runs a fade/out. Excellent vs. man. You also have the other TE running a nice zig zag out.


very very nice play bro.....thanks

35BigHurt35
02-23-2007, 06:33 PM
Here's some more easy stuff to run.....

(run this from the middle or left hash)
pay attention to what formation your opponent uses to defend your SB/3wr set...you'll see why in the next play...

Singleback Normal-PA HB LOCK
Formation Shift to Bunch
hot route L1 to streak
hot route R1 to an out route to the right (this cancels the play action)
(Optional) hot block OLine to right
roll with the pocket slightly to the right with this play after the snap
The $$$ receiver is the O wr....hit him....nice gain

--next--

since you'll probably have the ball on the right hash now....here's another play to run to the opposite side using the wide side of the field....

ok, now, if you noticed how your opponent was playing your 3 wr formation before, you'll know if you can exploit him or not with this play. If he is trying to play you with a base 3/4 or 4/3 type of D, then your slot wr will be matched up on a LB if he is in man to man D. If he's in a zone D, it wont matter because this route combo will beat a zone.

Singleback Normal-CROSS UP
Hot Route the square wr to streak
simply hit the L1 (slot) wr angling towards the corner....he'll be wide vs zone D and if it's man D, then you'll probably have a mismatch. If the opponent played Nickel or Dime D the play before, then you'll know to figure on running it down his throat instead of running this play.


************************************************** *****************************************

Now....this is a play that you should LOVE. This next play will 1-give you a compressed set so that it will be easy for you to distinguish man or zone D. 2-will give you 4 receivers to the same side of the field and all 4 will be at different depths. 3-will give you blockers downfield if you throw to either of the shorter guys and you actually do pick up blocks sometimes that spring you. I absolutely destroy people with this play. This is a play that you could run over and over and over again.....

Singleback Tight Doubles-SHALLOW CROSS
Hot Route Box WR to streak
Hot Route and Smart Route the L1 to a deeper out route to the left
Hot Block OLine to the left so that you can slightly move the pocket that way to give yourself a nice passing angle.
Now...if you notice, you have 4 receivers at 4 different levels all to the same side of the field. The Hb is in the flat, the TE is slightly deeper running the drag, the L1 wr is the next level running the out route and the Box WR is occupying the safety deep.

**note** If you flip the play and run it to the right, then you QB will be a little more accurate if he is right handed because you'll be sliughtly rolling toward his throwing hand. The reason why I prefer running it to the left though is that the #2 CB is on that side and the weak LB is generall worse in coverage than the strong LB. Obviously this differs by team and personnel........I hope you guys enjoy this.........

BroncosAllDaWay
02-23-2007, 06:40 PM
Here's some more easy stuff to run.....

(run this from the middle or left hash)
pay attention to what formation your opponent uses to defend your SB/3wr set...you'll see why in the next play...

Singleback Normal-PA HB LOCK
Formation Shift to Bunch
hot route L1 to streak
hot route R1 to an out route to the right
(Optional) hot block OLine to right
roll with the pocket slightly to the right with this play after the snap
The $$$ receiver is the O wr....hit him....nice gain

--next--

since you'll probably have the ball on the right hash now....here's another play to run to the opposite side using the wide side of the field....

ok, now, if you noticed how your opponent was playing your 3 wr formation before, you'll know if you can exploit him or not with this play. If he is trying to play you with a base 3/4 or 4/3 type of D, then your slot wr will be matched up on a LB if he is in man to man D. If he's in a zone D, it wont matter because this route cmbo will beat a zone.

Singleback Normal-CROSS UP
Hot Route the square wr to streak
simply hit the L1 (slot) wr angling towards the corner....he'll be wide vs zone D and if it's man D, then you'll probably have a mismatch. If the opponent played Nickel or Dime D the play before, then you'll know to figure on running it down his throat instead of running this play.
Thanks man. I love Seattles PB and ill try out these plays. One play i really like is Texas out of near pro. I motion the HB out to the left, and send the FB on a streak.
It kills man, the defender on the HB will go and follow the FB's route. Money every time.

35BigHurt35
02-23-2007, 06:53 PM
nice play...that HB is wide open. I have a championship game coming up and Im the Chargers...LT is gonna definately run that play today...lol.....

BroncosAllDaWay
02-24-2007, 03:23 PM
Lol thanks, good luck!

xxtw1st3dxx
02-27-2007, 12:05 AM
hay guys im bout to post my singleback tight set as soon as i get it all orginized on paper id like to hear from you all on all the single back money plays you all like

but i sould have around 10 plays "zone and man beaters"

ill try to start posting them in the next week

xxtw1st3dxx
02-27-2007, 07:05 PM
The way I run this set is a lot of audible I basically call two play from the huddle and then audible from them (curls flat and HB sweep) both for singleback tight doubles. My offence is run soly on the run game it sets up the pass game if they have to rush more people or change a different formation defense. It gives my pass game a huge advantage. At least that’s how I run it I use Seattle and I average 95 rushing yards a game thow it seams lately I’ve been getting 130+ a game. In order to run this set the way I have it setup your going to need a strong pass catching HB and a QB that has decent accuracy not a lot of arm strength is needed considering 50 percent of the passes will be in the flats but a little arm strength wouldn’t hurt. But you will need a decent pass catching TE with at least 70 speed the more the better here I use the TE quite a bit in this form. If you would rather use you FB sub him in for the TE because the TE will be running his routs from the FB spot 99 percent of the time. As far as WR go you going to need 3 WRs that can do what they are paid to do run and catch nothing spectacular is needed here ether. you may want to sub you best two WR in the 2,3 spot they will be getting most of the action. This is pretty broad and most teams fit this mold so you shouldn’t have too much trouble running this formation.

This is my first year playing madden and I don’t clam to be amazing but this stuff works for me and if you give it a shot it should to great for you. If you like the tight twins that evad posted this is quit similar and would go great with that.

xxtw1st3dxx
02-27-2007, 07:53 PM
Ok first of all the ability to read the defense is key since you will be calling you plays from the line accordingly. Rule of thumb 8 or more in box pass 7 or less run. Blaw blaw I know you don’t have to do that but I try to run about 40-50 percent of the time and that seems to make me pretty unpredictable also distinguishing man form zone is vital. Like I said I’m I first year player and don’t know a hole lot of the little tricks and crap. I’ve read that the CB does a little shack if it zone but I never seem to see it so what I do is motion the WR3 left across the WR2 if the DB fallows him all the way to the place he sets up its man if the DB switch its zone if no one fallows well crap hot rough to a slant out and pass it to him easy 5 yards. If any one has a better method if this I would love to hear it because they way I do it, it takes 2-3 seconds and that’s is very valuable time. Id also like to add some Quick passes to this set so if any one has any out of this set id love to hear them it would add an other demotion to it and make it that much harder to defend. As far as play calling remember what the defense was been doing and just fallow you gut you have all the tool its just putting them in to affect.



Single back tight doubles (curls Drag)

Smart route the TE
Motion him to backfield

I think evade made a key in the start of this form if you don’t know some key terms refer to that.

As far as the play goes I know it was posted earlier in this form but for origination purposes I posted it again

MAN
The play is set up for the HB the TE and the 2 WR on the left block the LB or safety covering the HB and it leaves the HB with loads of room to catch and run. The other thing I like about this play is it quick good agents a rush and if you have a strong HB you can blow throw the safety and take it to the house.

ZONE
I don’t run this play ageist zone very often if you make a mistake and think its man when it really zone all you have to do is wait for the CB in the flats (light blue right?) to come back to the line of scrimmage after covering you and then pass ageist the line.




Single back tight doubles (quick fade)

Come out in curls Drag
Audible to quick fade ( I think it X/ right on the thumb stick right)
Steel the HB route (Y/ up/up Y/up/up)
Motion the TE to the backfield

ZONE
Pretty nice routes here HB on the flat TE on the deep post purple area WR 2 on the fade WR3 on the streak. Good agents cover 2 the safety has to pick one WR or the other to cover and last of all you have the WR 1 coming across the field on a draw. You should have some one open and if they have all those areas covered in zone then you should have all day in the pocket.

MAN
I normally don’t run this play agents man if you have good WRs you may just be able to burn the DBs




Single back tight doubles (Shallow cross)
Come out in curls drag
Audible to shallow cross
Steal the HB route
Put the TE on a streak and motion him to backfield

MAN

We have the HB in the flats as the first read. the man on him may have some rub in the middle and easy 5-10 yard. If the HB is shut down then the 2 WR coming across will be the next choice and the WR 1 on the streak is the last chose. A pretty nice play this play kind of focuses on the speed agility and acceleration of you WRs but I normal get good yardage on this play.

ZONE
Don’t do its not pretty


and dont wory im not close to being done with this set

BroncosAllDaWay
03-01-2007, 12:41 AM
Sweet man when I have the time I'll check these out, and I might share a couple of my plays later on if i have the time. Kind of busy for a couple days though. Can't wait for the rest.

35BigHurt35
03-07-2007, 10:35 AM
Here's a few basic and easy, yet effective, run plays that I like that take advantage of a blocking mismatch.

Split Backs Pro
OFF TACKLE
-flip it and package in the TE @ wr in the playcalling screen.
-after the snap, run the ball and turbo to get to the outside.
-you may ask, why would I do this? welll......because your big ol' tight end is out there pancaking the defense's lil ol' CB....lol


Singleback Tight Doubles
HB CUTBACK
-Formation Shift to 4 wides
-Playmaker toward the TE side. He'll be lined up in the slot and he'll have another blocking mismatch.


These 2 simple runs generally are designed to get you into space and 1 on 1 with the safeties where you can show off your skills and make a big play.

zerowley
03-07-2007, 08:38 PM
I'll post what I use when I use Seattle's book. These are mainly unbumpables and delayed routes from Tight Doubles.

For my Tight Doubles Scheme I have 5 audibles. Singleback Big - Ace WR Long, Far 3WR - Curl Flats, Singleback Slot Strong - Safety Bait, Singleback Bunch Swap - Spacing Switch, and Singleback Tight Doubles - HB Dive.

I'll refer to the receivers as FL (#1 WR), SE (#2), and SL (#3).

I usually come out in Curl Drag (has an unbumpable and I like to pull the RB's route for my audibles). You smart route the SL and streak the SE. You can hot block the TE if you want better protection.

The SL's route is unbumpable once you motion him left. Motion him left and hike it right after he gets past the SE. You take about 2-3 steps back and throw a high bullet. If they're manually guarding that then I'll hot block the TE and look for one of the other receivers.

For Singleback Big - Ace WR Long you come out in Tight Doubles (I come out in Curl Drag for every play in the scheme), audible to Ace WR Long, and formation shift back to Tight Doubles. Streak the FL, hot block the TE, motion the SE left and smart route him, and pull the RB's route. The SE's route is a delayed route (can't be bumped) so you wait until you see his icon pop up, wait a second, and throw a high bullet. If they're manually guarding that then look to the other receivers (if you have time look for the SL on the post, as they'll usually manually guard the SE with the FS).

For Far 3WR - Curl Flats I come out in Curl Drag, audible to Curl Flats, and formation shift back to Tight Doubles. You streak the SL and FL, hot block the TE, motion the SE right and smart route him, and pull the RB's route. The SE has a delayed route (throw it the same way as the one from Ace WR Long). If they manually guard the SE then look to the RB or the FL or SL deep (if they're giving up the deep ball then leave the RB in to block).

For Singleback Slot Strong - Safety Bait you come out in Curl Drag, audible to Safety Bait, and formation shift it back to Tight Doubles. You have to motion the TE left to smart route the FL, so motion him, smart route it, and motion him back. Streak the SL, hot block the TE, and pull the RB's route. The FL has an unbumpable, but he’s too close to the sideline, so motion him left and then motion him back right once he gets inside the TE. I usually snap it once he’s a little bit past the TE. Just take 2-3 steps back and fire a high bullet. If they are manually guarding that then look for the RB or the SE (runs a corner route that gets good seperation).

For Singleback Bunch Swap - Spacing Switch you come out in Curl Drag, audible to Spacing Switch, and formation shift back to Tight Doubles. Smart route the FL (don't have to motion the TE left for this route), streak the SE, hot block the TE, and pull the RB's route. I motion him left and back right for occasionally for this play as well. The FL's route can be picked off (sometimes the CB will get inside position) so I suggest having your tallest WR in the FL's spot. You have the RB in the flats, the SE pulling the FS downfield, and and the SL running a slant across the middle if they manually guard the FL.

Tight Doubles - HB Dive is pretty simple, but I like to mix runs in with the passes (audibling, hitting Square L2, using the same motion, and streaking WR's to make it sound like I'm hot routing the receivers).

That's about it. I have a Near Close and Far Tight Twins scheme I'll post as well.

EDIT: Fixed typos and added something I forgot.

zerowley
03-07-2007, 09:07 PM
My Near Close and Far Tight Twins scheme is more run oriented. I use it when I have a comfortable lead, when my opponent is defending my Tight Doubles well, or my opponent has a really good offense and I want to keep the ball as long as possible.

My audibles are Near Close – HB Toss, Near Pro – SE Option, Far Tight Twins – Quick Toss, Far Tight Twins – FB Dive, and Far Tight Twins – Curls.

For Near Close I usually come out in Post Drag or HB Screen and use the Dual HB package. The plays I use are HB Toss, FB Dive, SE Option, and HB Screen.

HB Toss and FB Dive are self explanatory (just mix them in with the passes and run where the defenders aren’t). For SE Option I audible to it, formation shift it to Near Close, and motion the TE left. You smart route the TE, streak the FL, pull the RB’s route from Post Drag if you came out in it (if not just hot block him to the right), and leave the SE as is, although I’ll occasionally streak him, send him on a curl, or send him on a drag. The TE has an unbumpable route so take 2-3 steps back and throw a high bullet (make sure the strong side of the formation is on the side of the field with the most room, otherwise the TE will often be out-of-bounds when he makes the catch).

I mix this with FB Dive, HB Toss, and HB Screen (motion the TE out occasionally to keep your opponent from knowing your plays and make sure the strong side of the formation is always to the side of the field with the most room).

For Far Tight Twins I’ll usually come out HB Dive and run it or audible to whichever play I think will have success.

For Far Tight Twins Curls you smart route the FL (he has an unbumpable) and motion him left and mix up the routes for the RB, SE, and TE depending on what your opponent is calling. You snap the ball right before the FL gets to his position. If they’re manually guarding the FL I’ll usually send the TE on a streak, curl, or hot block him. I send the SE on a drag, curl, streak, or deep in.

The scheme is pretty basic but it allows you to adapt and hit your opponent where he’s weak. Like I said, I usually use it when I have a comfortable lead and want to take time off the clock, when my opponent is defending my Tight Doubles scheme well, or when my opponent has a very good offense and I want to hold the ball as long as possible.

xxtw1st3dxx
03-09-2007, 10:39 AM
Sry it took me so long to get my stuff to gather I was hoping id get more feed back and a few more plays from you all but any ways

When running any thing from my set make sure when you motion the TE to the back field and WAIT till he sets up if you do not he will stay back and block on a lot of the plays I’m posting the TE is a key route. So don’t get in to much of a hurry.

Single back tight doubles (Read middle)

Come out in curl drag
Formation shift to bunch (B/down on d pad)
Audible to read middle (X/right on the right thumb stick)
Formation shift back to Tight doubles again but as the WR3 comes running across hot route him to a slant out just be quick and it shouldn’t be a problem if you miss it motion him ant then hot route him no bigy
Put the TE on a streak and motion him to the back field

ZONE
You have all areas covered not a bad play if you lick the HB route in curls drag steal it either way you have 3 levels of the field covered you
MAN
Motion the TE out before you put him in the back field and put him in a slant left then motion him to the back field and put you WR3 on a draw in you should get some good rub and some one will be open



Single back tight doubles (Corner flat)

Come out in curl drag
Formation shift to tight bunch
Audible to corner flat (X/ up on right thumb stick)
Formation shift back to Tight
Motion TE to back field

This play is good for a change of pase sets up farley quickly for shorter yardage and I’m pretty sure the WR2 is running an un bump able rought.

xxtw1st3dxx
03-09-2007, 11:03 AM
i feal dumb asking this but what is a hot block and how do i use it like a said its my first year and im trying to soak up as mutch as possable

BroncosAllDaWay
03-09-2007, 11:08 AM
i feal dumb asking this but what is a hot block and how do i use it like a said its my first year and im trying to soak up as mutch as possable
I think hot block is the same thing as slide protection. To do that on PS2 its L1 then left right up or down. It blocks the line to a certain side. Sorry i dont know how to do it on xbox.

zerowley
03-09-2007, 01:50 PM
i feal dumb asking this but what is a hot block and how do i use it like a said its my first year and im trying to soak up as mutch as possable

A hot block is just hot routing your RB/TE to block.

35BigHurt35
03-12-2007, 12:35 PM
Try this one out.....

1st-package your fastest WR in at the O wr spot.

SB Normal
(PA HB Look)
Formation shift to BUNCH
Hot Route the L1 to streak
Hot Route the R1 to an out route to the right (this cancels the play action and also gives the defense another man to account for on the right side of the field.)

Hit the Owr.

If you take a look at the routes before you snap it, you'll see that on the C-Route that the 0wr runs, it follows along the exact same line as the L1 streak. So, basically, he trails the footsteps of the L1 and creates the separation that he needs for when he heads toward the outside.....this is a good play vs man or zones and also gets pretty good pass protection. If the defensive alignment allows you to hot block your line to the right, then do so because the play works even better if you can slightly roll to the right to give a better angle on your pass. Another option you might wanna throw in is starting the cursor on the square wr and throwing a pump fake his way. This isn't necessary or anything, but it is a little subtle variation.....

Hope it works for ya.......

BroncosAllDaWay
03-14-2007, 05:39 PM
Thanks ill try it out.

pitbull
03-14-2007, 07:45 PM
finally this thread got stickied.:D , i might change PBs so that's cool.

BroncosAllDaWay
03-14-2007, 09:29 PM
Sweet, its stickied. :D :D

35BigHurt35
03-27-2007, 06:42 PM
'bout time....

BroncosAllDaWay
03-28-2007, 06:35 PM
'bout time....
Yeah we've been waiting for a while haha, but at least it finally is stickied.

dmoney
05-09-2007, 05:25 PM
I like these plays, but I modified a lot of them and some of the Near formations. Good stuff tho.

xxtw1st3dxx
05-10-2007, 06:50 PM
why dont you give us a modifyed play or two

rembot
10-01-2007, 05:52 PM
is the stuff from last year still working?? (page 1)

and what about the plays that have been posted during september07 (last page) do they work well for madden 08 as well?

sportfan88
10-01-2007, 05:59 PM
is the stuff from last year still working?? (page 1)

and what about the plays that have been posted during september07 (last page) do they work well for madden 08 as well?

If you are on CG, then yes.

brownsfan
10-01-2007, 06:44 PM
Seattle 07 playbook is awesome!
My stick skills suck, but I won with every team online last year using the Seattle playbook on PS3. With no shotgun formations, teams rarely know if you are running or passing. I rarely used any hot routes or motion. I just audibled about 40% of the time though until I got the matchups I wanted. I never even knew or cared if the defense was playing man or zone. If anybody cares I can list the plays I used to win with any team. Im embarrassed to say but I primarily only used about 7-8 different plays.

This all changed in Madden 08.
The defensive AI is much better in 08 and the blitzing is much faster and for many patterns you must know if its zone or man coverage. The Bunch Fade (which KILLS blitzes in 07) is gone, and SB HB Dive is much slower to develop and does not work well. Also, trying to throw from under center (no shotgun in Seattle Playbook) is almost impossible because of all the NANO blitzing. Now I have been using mostly shotgun formations and learning ALL of the plays from multiple playbooks.

Dawayne Avent
11-04-2007, 07:54 PM
I like to put this in my audibles and come out in a 3wr set audible to the slant hooks and formation to tight doubles. Now you have a WR running the FBs flat route to the outside...this kills man, and it is unbumpable. If for some reason you cant throw it, then hit the FL on the slant (was the TEs route but now it is the FL)

My son set up his username and account however he used his name, he's been trying to change it but had no success so he asked me to do it for him but neither have I. Please explain to us how to change your Username because he nor I are comfortable with his name being used.

Paydirt404
07-26-2008, 12:06 PM
Please dont forget about this play. Hit your number 1 receiver in man, or the RB coming out the backfield once he makes his cut, no LB can guard him. Hit the TE in zone coverage. My favorite red zone play. :D

TOPDAWG989
11-08-2008, 12:56 PM
can any of this be applied to madden 09 . Aren't the plays different from madden 07 ?

KMx56xGOLD
11-13-2008, 04:34 PM
no, the plays arent any different, its all the same. i run this pb with the oakland and tampa bay