kej2u
10-25-2006, 05:25 PM
THE VICK STOPPER
(GUARANTEED TO WORK OR NO MONEY BACK)
I've coined a new word: "Mothervickers"
It's self-explanatory. You know -- those cats who run back and forth like idiots hoping to burn you deep...
Okay, after some extensive online play (labbing), I have a very solid solution for when you play against a MotherVicker or McNabber...
Play as the Panthers (or another team with speedy DEs and DBs.)
Select the 4-3 Defensive Playbook.
Select Dollar Formation
Select DB Dogs 1 play
This play sends the 2 slot DB's on an outside blitz, while the two outside corners, safties, and the MLB cover RB/WR's in Man.
PRE-SNAP ADJUSTMENTS FOR EVERY PLAY...
Select Free-Safety Mike Minter (or the Free Safety on your team) as the man you will control during the play.
(A) If they come out with 0-2 WRs, shift your D-Line in and have them to crash inwards.
(B) If they come out with 3 WRs, leave your D-Line as is.
(C) If they come out with 4-5 WRs, shift your D-Line out and have them crash outwards.
If you suspect an RB run...
Use A from above. Then, leave DBs as they are, roll Minter (FS) up to the line to spy for the up the middle run and to also feign an inside blitz. You can also opt to audible to a 4-6 blitz. (You'd need to set this up prior to the play, obviously!)
If you suspect a QB scramble...
Use C from above. Then, have your DB's play press coverage at the line of scrimmage and put Minter (FS) squarely in the middle to either guard the up the middle scramble or the underneath throw.
If you suspect a deep pass despite whatever number of yards to go...
Use B from above. Then, back your DB's off and put Minter (FS) at the First Down Line to protect the mid-distance throw.* *Watch out for his speediest WR on a streak. You might need to roll Minter or your FS out to double cover.
If they have long to go and are definitely going for it (e.g. 4th and 12+ yards)...
Use C from above. Then, have your DB's play press coverage at the line of scrimmage and put Minter (FS) at the First Down Line to protect the mid-distance throw.
AFTER THE SNAP...
If he starts rolling to one side...
Roll Minter (FS) that same way, keeping an eye out for a WR that is also crossing that same direction. That is most likely his target. Keep underneath the receiver (just slightly). This prevents the throw, forcing him to panic and make a rush decision to run or throw to another WR (who is covered).*
*Watch out for the RB or WR screen on the opposite side of the field. After you shut that down two or three times, he'll give up on it.
If he starts up the middle...
Bring Minter (FS) down hard and Hit-Stick him. He will fumble and you will recover. That will put an end to that nonsense.
Once he throws...
Switch to control the DB and turbo them into underneath position and click A to Swat the ball. Don't go for the pick unless you have perfect position and the ball is under / overthrown. Otherwise, the ball will sail over you and you'll give up the big play.
If you thought pass and it's a run or vice versa...
Quickly thumb the right analog up or down to send your team into the appropriate forced pass or run coverage.
I've frustrated many a Vicker and McNabber with this play. It works great on any formation he calls from heavy sets (0-1 WR) all the way up to 5 WR spreads. He'll be pissed because even with 5 WR, every one is covered. And there's nowhere to run with speedy (DEs) Julius Peppers and Mike Rucker on the ends and (MLB) Dan Morgan in the middle. He'll have to beat you with his arm now -- and that is very difficult to do with a running Vick or McNabb. Their accuracy on the run is sub-par.
I get more picks and fumbles this way.
I've won 20 plus games now over some seriously-talented cheesers using this same defensive scheme.
Next lesson, how to run an unstoppable Panthers offense using the Run and Gun playbook with Audibles, No-Huddle, and some trickery.
Hit me back and let me know how it works out for you.
Peace.
K-Dog out.
(GUARANTEED TO WORK OR NO MONEY BACK)
I've coined a new word: "Mothervickers"
It's self-explanatory. You know -- those cats who run back and forth like idiots hoping to burn you deep...
Okay, after some extensive online play (labbing), I have a very solid solution for when you play against a MotherVicker or McNabber...
Play as the Panthers (or another team with speedy DEs and DBs.)
Select the 4-3 Defensive Playbook.
Select Dollar Formation
Select DB Dogs 1 play
This play sends the 2 slot DB's on an outside blitz, while the two outside corners, safties, and the MLB cover RB/WR's in Man.
PRE-SNAP ADJUSTMENTS FOR EVERY PLAY...
Select Free-Safety Mike Minter (or the Free Safety on your team) as the man you will control during the play.
(A) If they come out with 0-2 WRs, shift your D-Line in and have them to crash inwards.
(B) If they come out with 3 WRs, leave your D-Line as is.
(C) If they come out with 4-5 WRs, shift your D-Line out and have them crash outwards.
If you suspect an RB run...
Use A from above. Then, leave DBs as they are, roll Minter (FS) up to the line to spy for the up the middle run and to also feign an inside blitz. You can also opt to audible to a 4-6 blitz. (You'd need to set this up prior to the play, obviously!)
If you suspect a QB scramble...
Use C from above. Then, have your DB's play press coverage at the line of scrimmage and put Minter (FS) squarely in the middle to either guard the up the middle scramble or the underneath throw.
If you suspect a deep pass despite whatever number of yards to go...
Use B from above. Then, back your DB's off and put Minter (FS) at the First Down Line to protect the mid-distance throw.* *Watch out for his speediest WR on a streak. You might need to roll Minter or your FS out to double cover.
If they have long to go and are definitely going for it (e.g. 4th and 12+ yards)...
Use C from above. Then, have your DB's play press coverage at the line of scrimmage and put Minter (FS) at the First Down Line to protect the mid-distance throw.
AFTER THE SNAP...
If he starts rolling to one side...
Roll Minter (FS) that same way, keeping an eye out for a WR that is also crossing that same direction. That is most likely his target. Keep underneath the receiver (just slightly). This prevents the throw, forcing him to panic and make a rush decision to run or throw to another WR (who is covered).*
*Watch out for the RB or WR screen on the opposite side of the field. After you shut that down two or three times, he'll give up on it.
If he starts up the middle...
Bring Minter (FS) down hard and Hit-Stick him. He will fumble and you will recover. That will put an end to that nonsense.
Once he throws...
Switch to control the DB and turbo them into underneath position and click A to Swat the ball. Don't go for the pick unless you have perfect position and the ball is under / overthrown. Otherwise, the ball will sail over you and you'll give up the big play.
If you thought pass and it's a run or vice versa...
Quickly thumb the right analog up or down to send your team into the appropriate forced pass or run coverage.
I've frustrated many a Vicker and McNabber with this play. It works great on any formation he calls from heavy sets (0-1 WR) all the way up to 5 WR spreads. He'll be pissed because even with 5 WR, every one is covered. And there's nowhere to run with speedy (DEs) Julius Peppers and Mike Rucker on the ends and (MLB) Dan Morgan in the middle. He'll have to beat you with his arm now -- and that is very difficult to do with a running Vick or McNabb. Their accuracy on the run is sub-par.
I get more picks and fumbles this way.
I've won 20 plus games now over some seriously-talented cheesers using this same defensive scheme.
Next lesson, how to run an unstoppable Panthers offense using the Run and Gun playbook with Audibles, No-Huddle, and some trickery.
Hit me back and let me know how it works out for you.
Peace.
K-Dog out.