View Full Version : Need help in stopping deep pass
trenches63
11-06-2006, 01:13 PM
i need help stopping the deep pass cause thats whats killing me everytime. i use the patriots defense, does anyone have any suggestions on some good plays
moosewillis
11-06-2006, 01:22 PM
what exactly are they doing to get deep on you? Are they coming out in shotgun or are they getting you on playaction? If it is in playaction then a good defense against that is Dime Normal Strike 2 deep which sends 2 off the corners, your speedy DB's can get in there rather quickly vs that. I also like that play against some sothgun formations however a good opponent will send someone to the flats and eat you alive there. Maybe some others will have some suggestions as well. If I know that they are likely to go deep then I try and get as much speed on the field as I can (dime and nickel formations), just my 2 cents.
lbc_original
11-11-2006, 02:23 AM
i keep getting beat on the long pass. people always seem to just throw long bombs to their marquee recievers. i know there was a way on the regular xbox to do a double coverage out of the coverage audible, is there anyway on the 360? or do you just have to pick it. also, which is the most effective d to stop the long passes?
ZestyChicken
11-15-2006, 06:32 PM
i keep getting beat on the long pass. people always seem to just throw long bombs to their marquee recievers. i know there was a way on the regular xbox to do a double coverage out of the coverage audible, is there anyway on the 360? or do you just have to pick it. also, which is the most effective d to stop the long passes?
I have some vanilla advice.
Roll your coverage back (A+D pad up). That will stop the long pass, though it will open up the short depending on your defense. Also, you can double the receivers. Alot of people like putting their best receiver in the slot to match them up on a slower FS or SS one-on-one. You can double the slot as well. These are all plays in the play book.
One other thing, people tend to pass long to the outside. A+right stick up will roll your safeties into outside coverage. You give up the middle, but you won't usually be beat for a TD there (cept maybe by a straking HB).
In general, the AI needs to be better on deep passes. This is a problem with this year' version.
ojcaliente
11-19-2006, 10:12 PM
how about you just try a cover 2. this stops any long pass. but it is susptible to the short routes.
davell
11-21-2006, 07:09 AM
From what I've seen, I don't believe there is any solution to the deep pass in this game. It seems to be a design flaw.
The only way I can have any success with my franchise is to build a strong offense. I use the Giants and Manning is a great quarterback. Him and the wide receivers, Moss and Buress can at least answer with points - but there is no way to stop the deep pass. With teams that like to throw the deep pass I literally have to stay in Prevent on every play, and worse, I have to press the A button and up on the D pad to move them back deeper, and even worse yet, I have to literally click on my deep pass defenders one at a time and move them back - back - back - way way deep ... deeper yet, nearly to the other endzone - to even begin to think about defending against the deep pass. If I don't then any deep pass team will just pass right over their heads.
This allows shorter and mid field plays to happen, but if you have a hot offense with a spectacular quarterback and wide receivers at least you can keep up and if the time happens to be just right, you might even wind up scoring the last play of the game and winning.
RamsSjackson
11-21-2006, 10:15 AM
What I did is stay in cover 3 and controlled my SS, so in case of run, I have run support
So basically you have 2 corners cover outside streaks and your FS covering the deep middle
But...if they bite on the PA, your dead
Or put your corner on man to man and give some drop him deeper, so the WR can't beat you deep and put a safety back in a deep zone to help him out
getting awn
11-21-2006, 01:18 PM
I normally play a lot of 4-3 cover 3 with pass commit. I don't get burnt that often. Do you practice swating the ball??? I may've got burnt approx. 1 a game. If they throw it up all the time, its bound to get through every now and then. But pass commit helps out a lot....
jabberwaki
01-21-2007, 03:39 AM
how do you pass commit
jurr8080
01-22-2007, 07:45 AM
Pass commit is done by flicking the R stick up as soon as the play is called. It keeps your DB's from ever biting on playaction.
My philosophy is absolute heat. 3rd and 6 or more, be prepared to get off a quick pass, because I'm bringing it.
This website's filmroom has some terrific nano blitzes, and if you get good at jumping snap counts (without cheesing, of course), you can really get some heat.
Now, the real thing to watch is mixing your blitzes up. I'll manually blitz a guy one play, give the same look later, but drop him back. Or, I'll call a zone blitz, audible it to a man blitz, freeze the D, and watch the confusion ensue.
Anybody who's worth a flip is going to beat you deep if they have time. Period. You can always cut under DB's with your receivers and user catch if you've got enough time to drop back and let the route progress. If I am using a blitz to aid my front four (or 3) in getting to the QB, I'm forcing the opponent to keep more receivers in for pass protection and giving the QB no chance to let a long post, post corner, or fly develop.
jabberwaki
01-23-2007, 12:51 AM
thx for the help with the pass commit it as already helped me out in 3 really close game 2 of thos against vick users and that nano blitz looks pretty nasty looking forward to using it in a game
davell
01-26-2007, 08:55 AM
Well, I guess I am a pretty slow learner. But after 7 seasons or so running the Bills franchise, I finally found out the secret to defending against the deep pass - at least one of the secrets. Before each game I would train my defensive guys. For weeks on end I focused on my CBs - the two outermost guys who run deep with the pass receivers. After training them extensively, giving them the skills of Awareness - Speed - Finesse Moves - Zone Coverage and Man Coverage, I finally found out that the reason I could not defend against the deep pass was because my pass defenders were not what they should have been. They were too slow, didn't have the finesse moves, etc.
But once I got these guys trained and got their stats substantially higher, now they keep up with the deep pass very easily. My latest CB, Phillips actually snatches the ball right out of the air on the way deep pass. If they can't bat down the ball or intercept it, at least they are right there to make the tackle.
So it seems, at least with this Bills franchise, that the problem of defending against the deep pass has been solved, by merely training the pass defenders - (along with all of the other good advice given by others! )
jurr8080
01-26-2007, 10:23 AM
Well, I guess I am a pretty slow learner. But after 7 seasons or so running the Bills franchise, I finally found out the secret to defending against the deep pass - at least one of the secrets. Before each game I would train my defensive guys. For weeks on end I focused on my CBs - the two outermost guys who run deep with the pass receivers. After training them extensively, giving them the skills of Awareness - Speed - Finesse Moves - Zone Coverage and Man Coverage, I finally found out that the reason I could not defend against the deep pass was because my pass defenders were not what they should have been. They were too slow, didn't have the finesse moves, etc.
But once I got these guys trained and got their stats substantially higher, now they keep up with the deep pass very easily. My latest CB, Phillips actually snatches the ball right out of the air on the way deep pass. If they can't bat down the ball or intercept it, at least they are right there to make the tackle.
So it seems, at least with this Bills franchise, that the problem of defending against the deep pass has been solved, by merely training the pass defenders - (along with all of the other good advice given by others! )
I think he's talking about online play.
Pass commit helps so much. It makes that defensive pursuit stay upfield to the QB and the safeties stay back.
It's imperative to learn the run/pass commit features.
davell
01-26-2007, 10:53 AM
And I would think that having trained CBs would help in online play as well.
But regarding the pass commit - howcome I can't get this to work sometimes? Lots of times I try to pass commit and nothing happens no matter what my right stick timing is...
pbplayer98
01-26-2007, 06:36 PM
listen man, if you need help stopping the deep ball its really not that hard. what you have to do is play a type a zone and incorporate a blitz in there. i prefer this play out of dime its a cover 3 blitz its the last play in dime out of the 4-3 def playbook. control the safety over the top and even if the blitz doesnt get to him right away your safety should be in postion to swat down that deep pass.
Another play i suggest running in the deep pass situation is the 3-3-5 corner blitz i think it is. works really well against people that like to rollout with this QB. It sends heat from both corners along with good zone protection just roam with the safety to the holes in the zone and your money. If you wanna lab ill show you some more good plays, PBPLAYER98
Kobra
01-28-2007, 11:31 AM
Bring the heat and most of the time you won't have to worry about being beat deep. Sure on occasion you get beat deep, but more times than not your opponent will have to dump the pass off.
Kobra
Blitz716
01-29-2007, 07:15 AM
Bring the heat and most of the time you won't have to worry about being beat deep. Sure on occasion you get beat deep, but more times than not your opponent will have to dump the pass off.
Kobra
Cover 2's are good if you watch the field, while Manually controlling The CB. But get your stick skills up.:D
But Kobra is Probably More correct by saying Bringing the heat, especially if his Te is on a route or the Back/s are not Blocking, I'd go this direction. Then the Opponent will think twice.
Afro007
01-29-2007, 11:27 AM
[QUOTE=jurr8080]Pass commit is done by flicking the R stick up as soon as the play is called. It keeps your DB's from ever biting on playaction.
QUOTE]
This is only half right, you have to press and HOLD L2 + Press UP on R3-Stick to Pass-Commit or Hold L2 +R3 Down for Run-Commit...
I generally watch the O-Line first, keep your eye on the HB if he is not in a blocking position (like toward the side of the pocket) its most likely a fake...or a Draw...
but on 3rd down (and long typically) I call ether Cvr2, 3, or 4
I will either send some heat and sit on the hot routes with a Mike or a Nickle, or SS...
From the 4-3 I like to call a Cvr2, Man under. I blitz the Sam usually *but I like the "Tampa2" so I often put my Mike in Deep zone* (basically a cover 3 variant) and have my CBs Manned-up, Press coverage, and Shade WRs to the inside, to try to force the play into the inside where my help is... Pressure should get them (I like to shift DL & ovr load Sam side for Pressure. Pressure gets there or coverage prevents 3rd dwn conversions if they do get a quick pass off... usually...
jurr8080
01-30-2007, 07:48 AM
[QUOTE=jurr8080]Pass commit is done by flicking the R stick up as soon as the play is called. It keeps your DB's from ever biting on playaction.
QUOTE]
This is only half right, you have to press and HOLD L2 + Press UP on R3-Stick to Pass-Commit or Hold L2 +R3 Down for Run-Commit...
I generally watch the O-Line first, keep your eye on the HB if he is not in a blocking position (like toward the side of the pocket) its most likely a fake...or a Draw...
but on 3rd down (and long typically) I call ether Cvr2, 3, or 4
I will either send some heat and sit on the hot routes with a Mike or a Nickle, or SS...
From the 4-3 I like to call a Cvr2, Man under. I blitz the Sam usually *but I like the "Tampa2" so I often put my Mike in Deep zone* (basically a cover 3 variant) and have my CBs Manned-up, Press coverage, and Shade WRs to the inside, to try to force the play into the inside where my help is... Pressure should get them (I like to shift DL & ovr load Sam side for Pressure. Pressure gets there or coverage prevents 3rd dwn conversions if they do get a quick pass off... usually...
Ohhh..you must be playing PS3. With 360, it's just a flick of the R stick. Though, sometimes it makes you hit stick, which pisses me off.
mag1cstik06
01-30-2007, 01:48 PM
Depending on how many receivers they come out with this answer varies. If there is 4 or 5 wide I would suggest trying a Quarters 3 Deep coverage. The Strike 2 play seems to work ok in certain situations. Really you just have to mix it up and see what works. Nothing works perfectly against every formation.
davell
01-31-2007, 04:26 AM
Nothing works perfectly against every formation.
That's the key point of truth. The offense can do one of so many various things, and you can't always guard against every possibility.
I can say this with certainty - since I have trained my CBs, they are way so much better at covering the field. Since I don't know where a deep pass will go, I can rely on my CBs to be there, wherever that pass receiver goes - they are with him. They either bat down the ball or they downright just take it away from the receiver by intercepting it. Before I trained them they did not do that - they simply could not keep up. But now, with honed finess moves, increased speed, awareness, jumping and catching skills - look out! Hehehehe!
jurr8080
01-31-2007, 08:25 AM
That's the key point of truth. The offense can do one of so many various things, and you can't always guard against every possibility.
I can say this with certainty - since I have trained my CBs, they are way so much better at covering the field. Since I don't know where a deep pass will go, I can rely on my CBs to be there, wherever that pass receiver goes - they are with him. They either bat down the ball or they downright just take it away from the receiver by intercepting it. Before I trained them they did not do that - they simply could not keep up. But now, with honed finess moves, increased speed, awareness, jumping and catching skills - look out! Hehehehe!
That's cool and all, but when you are going head to head online with someone, you're going with the updated rosters from the EA servers. Training players to boost attributes does not apply to online play.
What do you do online when the CB's are not boosted up?
davell
01-31-2007, 08:36 AM
but when you are going head to head online with someone, you're going with the updated rosters from the EA servers.
Unfortunately, I cannot play online :( I have dial up and it is slow at that, and I can't hook the xbox up to it either.
No, I know that about the online play, I just meant for playing against the console itself.
I don't think you can even use my "trained CBs" method when just playing against another player on the console can you? I mean, to play against another person on console, you have to just go to the "Play Now" mode and you cannot play your franchise team against another person can you?
Not sure, never tried to play my franchise against another person...
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