View Full Version : 3-4 guide
TonyRomo9
02-21-2007, 04:08 PM
has anyone here bought the 3-4 guide and is using it successfully on the ps3?
Would appreciate the feedback, plays that work best, etc
Michura
02-21-2007, 05:53 PM
The giude is good and it works for the ps3. It might even be better for it due to gangtackling.
getting awn
02-21-2007, 06:32 PM
Money on the 360... First game using it.... Had 10 sacks and stuffed the Buffalo bills running attack to the tune of 36 yards rushing...
entity361
02-21-2007, 08:51 PM
I agree the guide helped me out alot and i'm still labbing some plays so i haven't used it to it's full potential yet. 12 sacks is my best game so far.
blackhole
02-22-2007, 02:04 AM
My best is 9 sacks against the Seahawks. It was me vs. the CP on all madden level.
The guide has been pretty good and I average 8-10 sacks a game (unfortunately when you get booted for crap like "clean disc" and your game and system are brand new it does bring that down per game). I did notice that I dont get consistent pressure as if I was playing regular ps2 or xbox and you would run a scheme and it'd work the same way everytime. Maybe its because Im using the 49ers but I dont get what the write up says I should get everytime I run the play as designed in the write up. Overall I like it and it has made a difference between me winning and losing. Thanks LBzrule!!!!!
MN Point Blank
02-22-2007, 10:32 AM
What plays are you guys using to get these stats?..I only leave the game with 2 or 3 sacks.
bjmfsu95
02-28-2007, 05:54 PM
i dominated my budddy. Held him to under 200 total yds and just about half of those yards were on one play. 0 first downs and 38 yards rushing. He was using the Colts too. The guide is very sweet.
DrumBoy
03-11-2007, 09:53 PM
Please, Please buy this guide. It is amazing how simple and effective these 34 schemes are. I get at least 5- 10 sacks a game. And when I don't get the sack, I at least make my opponent hurry up and throw a bad pass that he should not have made.
Sometimes It feels like I'm cheating because this guide is so good.
This is the one guide that help me just focus on a better defense instead trying to focus on every other aspect of my game.
Dear LBrulz: If you are reading my post, I will look forward to buying your 2008 34 defensive guide. Great Job!! Keep up the good work!!
Five_O_Five
03-12-2007, 05:31 PM
It's kind of funny how people are trying to get the plays from the 3-4 guide. If you want some of the plays, buy the ****ing guide and thats it! I don't know about yall, but it's unfair to the people who produce these guides, as well as the people who pay for the tips!
I'm telling you this though, your defense should be much better after buying this guide! I dont know about the 10 sacks a game, but you should be able to slow alot of people down;guaranteed like rasheed
ugotpimped415
03-12-2007, 06:31 PM
yes from my personal experience it should definitely improve your game, and you can even use some of the overload theories on other playbooks. I have to say though, as you play against better opponents you will see that they know how to beat these blitzes, so remember to put in some coverages as well.
DrumBoy
03-13-2007, 08:46 AM
Man, 10 sacks is very attainable. Last night on line I got 13 sacks. Unbelievable!! But its like the other guy said, you have to mix coverages along with the blitzes.
I don't want anybody to think that all I do is blitz, because a good player can counter this. By using this guide, I have also come with some counters for when people are trying to blitz me.
DrumBoy
03-13-2007, 08:56 AM
I'm sorry TC, I just read your post a little bit more clearer. You was asking did the 34 guide work with the Ps3 version of madden. I have a 360. When I saw the word 34 guide, I ignored the rest of the post. I'm sorry again.
I think I've seen post from lbrulz that say it will work for the PS3 too.
regdent
03-13-2007, 02:43 PM
i have a ps3 i havent been through th ewhole guide but what i have got done is working, i would say its great addition to my defense i use patriots pb sometimes have trouble stoping the run and i could do with more practice against good runners.
i am still new to madden but the biggest problem with the book i have found is people quit in the first quarter cause they have punted and turned it over and get pissed.
DrumBoy
03-13-2007, 07:07 PM
i am still new to madden but the biggest problem with the book i have found is people quit in the first quarter cause they have punted and turned it over and get pissed.
You too!! I was playing a guy last night that was using Michael Vick. He try using no huddle and scrambling with Vick all four of his first possesion. I shut him down, got the ball back. Then he quit. Hate it when that happens
entity361
03-13-2007, 11:18 PM
20 sacks is my best game but he was scrubby and didn't want to quit so i continued to bring the blitzes...i usually average 6-10 sacks a game thanks to the guide.
dazza33
03-13-2007, 11:21 PM
Those that have the guide be kind to let me know if it is effective vs the CPU, Franchise mode. Is it specifically tailored to vs human opponents.
I don't mind playing against computer as it doesn't disconnect.:D
entity361
03-13-2007, 11:26 PM
the computer is toast on all-pro and on all madden i can get 5-6 sacks a game. humans are easier in my opinion unless they are vets and they'll kill your blitzes slowly but surely.
ugotpimped415
03-14-2007, 03:09 AM
" the computer is toast on all-pro and on all madden i can get 5-6 sacks a game. humans are easier in my opinion unless they are vets and they'll kill your blitzes slowly but surely. "
Computers are better vs blitzes than most lv 1 to 4 on online madden. Higher Awareness computer QBs like Peyton will audible his guys to pass protect when he sees blitz (computers are psychic in this game actually...), but comps are no match for human players. I have actually played against lv 18 guys that just shredded the plays I used from the 3 4 play book. Ex. I played this lv 19 guy that had michael vick scramble deep and throw it like 70 yards to warrick dunn. No blitzes could get there in time, I even called all kinds of outside containment blitzes and it didnt work. It would almost be instant TD because for some reason Warrick Dunn would be able to run behind the zone coverages of my safeties (using the slow charger safeties doesnt help either). But i was a lowly lv 3 back then... I might have figured out ways to beat him if i played him now, like maybe calling more deep coverage schemes (dime quarters spy, perhaps) instead of blitzing 24/7 .
Nyhow, i really recommend people here to not over rely on blitzing w/ the 3 4 defense playbook. Because you will get beat by better players!. If you have a few plays in there that you know is money, call it when you know they won't expect it or when its important (not just to get another sack), like 3rd down or 4th down, because if you havent shown heat and all of the sudden you do... how the hell would someone react to it?
Michura
03-14-2007, 08:37 PM
I would have to completely agree with what is written above. It is good against the CPU and level 1's. You will get a ridiculous amount of sacks against level 1's and other terrible players.
The guide was great at first but when you start playing against some good players, it isn't gonna help as much as you think. All it is is a large number of pseudo nano's. And alot of them won't work if your opponent leaves at least one RB back to block.
Alot of the blitzes are very easy to beat and have dire consequences when they get beat. On top of that, you need fast LB's for some of the blitzes to even scare the QB into rolling out.
What the guide did help me with is the running game. While not much was said about it, what was said was quality. Sadly, alot of the better Madden players pass alot more than they run.
With all that said, I think the guide is worth it but not by as much as some people make it seem. It will not turn a bad defense like SF into a winner and in the end you will still need good stick skills. However, if all you are looking for are nano's that will absolutely wreck a weak opponent, then this guide is easily worth it.
entity361
03-14-2007, 09:41 PM
i agree with the above 2 post...i played a level 28 guy last night and he killed all my blitzes and won 41 to 7. i need to work them in when they are not expecting them. i need to work on my offense also, lol!
LBzrule
03-14-2007, 10:43 PM
Those two guys are right. The guide was written with what those two guys have in mind. I mention in the guide to mix things in, not run blitzes every play. There are some guys that are going to toast you if you blitz hard and heavy off the bat. It would be a mistake to play every guy the same.
BroncosAllDaWay
03-14-2007, 10:55 PM
Does this guide work for CG or no?
mpicz
03-14-2007, 11:26 PM
where do we purcchase this guide from
The thing I like about this guide is there are so many set ups you can switch things up all game long. Ive finally learned this year that you have to run a scheme on O and D. The hardest people to play are the ones that can come out in the same set and run multiple plays. Same thing on D. You have to show them the same look pre-snap but have it look opposite after they snap it. Set them up with a fire blitz, you pinch the line and spread the lbs or whatever. Do the same adjustments but this time your sitting in a straight man or all zone D. The thing I did with this book is find the heat that worked best for my team and found some nice audibles that go with that front. I found plays that cover the adjustments guys will make to counter my blitzes. Make sure and check the situation part of the book too. You will see he shows what sets the heat will work best against. That is a big part of it also. Knowing what the weak spots in your D is huge also. You know the blitz so you now how they can counter it too.
LBzrule
03-15-2007, 12:44 AM
Does this guide work for CG or no?
NO current gen. Random gap blitz :(
LBzrule
03-15-2007, 12:46 AM
where do we purcchase this guide from
http://www.vgsportsinc.com/34defense/
Michura
03-15-2007, 01:14 AM
Here are the reason why you may not benefit from the guide to its fullest:
1) You don't have the stick skills to compensate for what your blitzes will leave open.
2) You are playing with a bad defense with poor awareness across the board and will put you in unrecoverable position to make plays.
3) Your linebackers, especially ILB's are too slow and you are calling blitzes that require them to have speed.
4) You make your blitzes way too obvious. This means that you are only making certain adjustments on certain blitzes. This raises a flag for your opponent that heat is coming and also where is may be coming from.
5) You are not paying close enough attention to how your oppoent plays offense. Does he leave his back in? Does he send him to the flats? Knowing the answer to this question is very important.
6) You are too stubborn to audible out of a blitz that is destined to fail.
7) You are not using audibles properly to disguise your blitzes and coverages.
8) Your opponent is simply much better than you.
I am by no means trying to bash the guide. It was very helpful to me as it almost completely shored up a glaring weakness in my defense (defending the run against a two-back set). Because of one small section of the guide, I can make my opponents one-dimensional. However, don't expect the guide to work miracles against much better opponents especially when they are playing with much better teams. When you are playing someone who is 20 levels higher than you and he is using the Colts and you are using the Niners, the guide will only help you so much.
The following are my advice to playing decent defense. I don't always do them myself, but I should. If you do them, the guide will help you alot more than if you don't.
1) Know the personnel.
- where is the speed on your team?
- higher OVR doesn't always mean better
- does he have unbumpable WR's like TO and Boldin?
- where is his speed?
- does he have a fast TE?
- what is the throwing power of his QB?
- what hand do the QB's throw with (lefties are better off rolling out left)?
2) Know what your opponent is doing
- is he keeping his RB back to block?
- where does he rollout to?
- does he go deep?
- does he like crossing routes?
3) take control of a low AWR player
- you are basically replacing the player's awareness with yours
- if you take control of a high awareness player, you may be making him dumber
4) move your guys around to confuse your opponent
- this will make things difficult for your opponent to make presnap reads
5) when blitzing, know who will do nothing for the blitz
- not everyone who is blitzing will have a positive effect on the blitz
- by taking control of the person, you are adding one more person to coverage that would have been otherwise useless
I am guilty of many of the faults I listed. Most of these are habits that you have to either form or break and will not happen overnight. And like I said, expect improvement but no miracles.
ugotpimped415
03-15-2007, 02:09 AM
man... madden is so serious! like Chad Johnson said: "people lose friendships over madden!"
getting awn
03-15-2007, 08:59 AM
I will say that the guide is a great "addition" to anyones strategy. I was struggling in the VG league I was in. With the 3-4 guide and Big B's compression strat, I was able to improve my game. You have to have a little football sense. I play with the Lions, and I can get good pressure against more people with the blitz packages but you do have to change up. But the guide is what you make of it. Its been very good for me.
smallman01313
03-20-2007, 02:22 PM
I would have to completely agree with what is written above. It is good against the CPU and level 1's. You will get a ridiculous amount of sacks against level 1's and other terrible players.
The guide was great at first but when you start playing against some good players, it isn't gonna help as much as you think. All it is is a large number of pseudo nano's. And alot of them won't work if your opponent leaves at least one RB back to block.
Alot of the blitzes are very easy to beat and have dire consequences when they get beat. On top of that, you need fast LB's for some of the blitzes to even scare the QB into rolling out.
What the guide did help me with is the running game. While not much was said about it, what was said was quality. Sadly, alot of the better Madden players pass alot more than they run.
With all that said, I think the guide is worth it but not by as much as some people make it seem. It will not turn a bad defense like SF into a winner and in the end you will still need good stick skills. However, if all you are looking for are nano's that will absolutely wreck a weak opponent, then this guide is easily worth it.
well i see what ur saying but the thing is when u use the plays from the guide u can't run nano after nano on a level 20 or whatever what u have to do is mix the nanos in when they least expect it then when they expect a nano u use the 11 man defense that's basically what i think lbzrules is trying to teach but basically the blitzes are situational and mostly work but the thing is if u get some1 in 3rd and like 10 then the blitzes will be so much better u must win 1st and 2nd down and then u'll see the differences
Michura
03-20-2007, 02:52 PM
well i see what ur saying but the thing is when u use the plays from the guide u can't run nano after nano on a level 20 or whatever what u have to do is mix the nanos in when they least expect it then when they expect a nano u use the 11 man defense that's basically what i think lbzrules is trying to teach but basically the blitzes are situational and mostly work but the thing is if u get some1 in 3rd and like 10 then the blitzes will be so much better u must win 1st and 2nd down and then u'll see the differences
Well, what I am saying is that the guide feels more like a list than a guide mostly because of how it was broken down. It would have been better I think if the guide was also broken down in terms of what the play is good for. I would have liked for it to give a bit more on how to scheme the plays in with other plays. Not saying it is useless, I am just saying that it loses its effectiveness against better players.
smallman01313
03-20-2007, 09:10 PM
Well, what I am saying is that the guide feels more like a list than a guide mostly because of how it was broken down. It would have been better I think if the guide was also broken down in terms of what the play is good for. I would have liked for it to give a bit more on how to scheme the plays in with other plays. Not saying it is useless, I am just saying that it loses its effectiveness against better players.
well yea i would've liked for a way for it to b broken down but like i think i was big b said about the spread guide us users should take the scheme and incorporate it into our pb's and i think that's what's lb's trying to do because he laid out the scheme if we look at it and apply it it'll work against anybody because it's more of a scheme instead of certain plays and schemes work in every situation like i think he wants u to basically stop the run on 1st then send a nano on second and then go max protect on 3rd that's basically what he gave us run stoppers, nanos and max protects so we just gotta build a scheme off of that hit me up on the box so we can go more in-depth about this but lb i think u should like next time definetly add like instructions on how to run the plays exactly so that no1 is confused cause u did so a little after each play but i think u should do something like a defensive playcall sheet. i think that'd help every1
b_rasty
03-21-2007, 02:45 AM
i am not trying to get any info without buying the guide, but i'm curious if this works for 360? and if so, is it just something that teaches you about the defense or what? again, i am not trying to obtain secret info, just curious i have madden 07 for ps2, madden 07 for pc and madden 07 for 360 so if this will benefit me i might be interested, but everyone keeps talking about ps3...... thanks
getting awn
03-21-2007, 01:30 PM
its for both next generation units.
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