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View Full Version : gameplay does look slower in 2005



pinolian
06-18-2004, 07:10 PM
But I am glaaad it seems slower. Too many times I have played against guys who weaved around like mad to avoid a tackle online. Eventually my strategy came to be screw it, I will let the CPU make the tackle. This was especially true on kick off returns and fast quarterbacks. I had a couple of these types as online opponents pause the game and ask.. don't you do anything yourself? I just ignored em. My bend but don't break defensive philosphy against these types of players netted me a win more often than not.

It was just way too easy to over pursue and miss a tackle, especially if your stick control was average and the other guy's stick control was l33t. Shake me with a juke or spin, fine. shake me with a broken tackle, fine. shake me by running 10 yards this way then 10 yards that way, then 5 yards another and being off to the races? tiresome, boring and unrealistic. There is only one each of Barry Sanders and Michael Vick. Not every player with an ACC of 90 + and speed of 90+ is one of those guys. It looks like they addressed this issue, and some players will have to learn how to win with being able to read the defense as opposed to being able to twitch their butts off..

auinnawlins
06-21-2004, 03:02 PM
i think that video was just slowed down, because the cheerleader animations seemed slower too. Probably just about the same speed as last year.



Isn't there a game speed setting, or am i hallucinating?

djwill13
06-21-2004, 03:16 PM
lay off the mushrooms on that pizza man, lol

kbell97
06-21-2004, 03:35 PM
slower gameplay will not bother me. The one thing that will bother is trying to audible in a noisy stadium. I mean at first it will be like " ok thats kind of cool." After so many games it could get annoying trying to audible and the receiver not getting it every play, if this is real gameplay, then after one game a visiting team would adjust to noisy stadiums where they can't hear, wouldn't they use hand signals of some sort.

I do like the fact the EA is fixing the audibles of not being to audilble 5 times before your team comes up to the LOS, I mean that is unrealistic. The noise factor is realistic in 2005, and it should be hard of hearing audibles, but teams adjust to the situation is all I am trying to say.

pinolian
06-21-2004, 06:41 PM
I check down almost every play.. If they come out in a 4x4 or go to a 3/4 maybe, I am passing all the way or mayube going to a Hb direct against the 3/4. Why run and get maybe 3 yards when I can bust it potentially for a big one with a pass?

But then again, this does serve another purpose. Perhaps they got tired of seeing 49-42 scores and decided to slow the game down a bit in a different way.. I mean if you can't audible more than once or twice and hot route etc, you won't have that same comfort zone and be able to exploit the defense as easily. You may just have to take the 3 yards and a cloud of dust approach every now and then.

Myself, I audible, flip the play or at least hot route/motion almost every play, so I can see this really affecting my game good and bad.

I am really curius as to how all of this will balance itself out.

auinnawlins
06-22-2004, 01:15 PM
Sure players can get used to road games, but if the place is rockin, they're still not going to hear the QB when he audibles. Example -> every time Jason Campbell audibles...

kbell97
06-22-2004, 01:50 PM
I am trying to say this: If at one week you play at the Big House and its "rockin" and your QB can't communicate with his offense and they lose the game , then next week you play at the Horshoe against Ohio St. wouldn't you adjust to the harsh environment and have some sort of hand signals so that what happens the week before against Michigan ( not being able to communicate with your receivers) doesn't happen again.

auinnawlins
06-25-2004, 11:18 AM
could be, but I'm used to Tommy Tuberville, who is foreign to adjustments...

kbell97
06-25-2004, 12:24 PM
good point