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149 Visitor Messages

  1. Plenty. Just count heads and play the numbers. Some sets allow you to gain an advantage by pinching and crashing to a side. Watch the DT to see if he gets to the next blocker.
  2. View Conversation
    Gav, you have any success with gap control in Madden 12?
  3. View Conversation
    gav do you know if the pancake block stat is recorded accurately this time around?
  4. Hard to say. Depends on what you like. For NCAA, I run Fresno State. I run mostly out of Strong I Twin TE and SB Trips and those sets are good in that book. On Madden, I would probably have to say either Denver, Run Heavy, or Carolina. Denver hass the best balanced pro sets. Run Heavy has the best SB Trips and its loaded with unbumpable routes. Carolina has the best undercenter snugs along with a unique GL set.
  5. View Conversation
    Gd look on the mvc3 stuff.I wanted to ask what u thought was the best balanced undercenter pb in ncaa & madden?
  6. Once you land this once or twice, your opponent is naturally going to hesitate his attacks. This is where the command throw comes in. Roll the controller from forward to down to back and have your finger on two buttons. If its clear, hit one. If not hit both and you can counter with the super-counter instead. You will usually be using the command throw though. It has just one frame of startup, making it faster that just about everything once you complete the motion - but being able to use the super-counter if they haven't learned yet will be key in tight spots.

    You can combo off the counters as long as your at least half-screen from the wall they bounce off of without dashing. Use low medium, low strong, to launcher - and chase them up to finish them off. If you're further than half screen, just dash forward and do the same combo.
  7. I left a key part out, his counters and command throw...

    Most players attack withg the same combo starter again and again. When I think an attack is coming, I'll input the backwards DP motion - but I won't hit the button unless they actually attack. Weak attack counters high and jumping attacks. Medium attack counters low attacks. Strong attack counters projectiles. You can use the same tactic with his super-counter. Just replace the backwards DP motion with the backwards circle and either hit (or don't hit) two attack buttons. If they don't attack, you can prod them with your gun. It won't be long before they feel compelled to extend and you will land one...
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    With Wesker, use his heavy gun attack (high or low) then hit any attack button and forward to teleport. Heavy attack puts him in the air behind your opponent so its usually best. Weak attack puts him on the ground behind your opponent. Medium attack puts him right in front of him. Then, use his DP move with heavy to launch - along with medium low to strong low to launcher or super for easy combos. Wesker is sick when played smart, even without alot of practice.
  9. View Conversation
    My main team so far has been Deadpool,Wesker and X-23.Its so easy to pull off combos with DP an X-23.With Wesker i cant seem to get his teleporting down.I forgot his name but that dog seemed pretty good to lol.I was pullin off combos easy an his lightning super has alot of range.
  10. That just takes time. Knowing how to take advantage of this and not get taken advantage of in these ways is the base of this game at intermediate level play.
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About GAV

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About GAV
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