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  1. #61
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    Thats what I'm saying about real life terminology vs madden/ncaa terminology, it can cause alot of headaches. Its best to just use their terminology and plays and just base your scheme off of their plays instead of trying to equate them to real life plays. Not saying you can't draw comparisons and base your scheme off of the real offense as some things apply to the game, but sadly until they give us a play editor running a true to life offense is a pipe dream. One of the major problems with the triple option is that EA still hasn't figured out that the dive read defender IS NOT SUPPOSED TO BE BLOCKED, which is the same problem they have with the zone read from the shotgun. I wish they would hire some of us as consultants on the playbooks, I for one would do it for little to no money, I just want great playbooks

    The best thing about the flip audible is crowd noise has no effect. When running other offenses I had problems with hot routes and audibles in hostile environments.

    In fact since returning to the bone my delay penalties, turnovers, and other mistakes have been dramatically decreased. Red zone & 3rd down efficiency, 1st downs, time of possession, have increased dramatically and my frustration level with playing on heisman has dropped significantly.

    Now if I could just figure out how to recruit

  2. #62
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    Quote Originally Posted by old_school View Post
    Sorry, I didn't mean to give you the impression that there were no variations of the midline which employ a pitchman, as DRM accurately pointed out. The midline (iso) is still the base play upon which the variations are derived. In the case of AFA, when the run it with a pitchman, the play side wing still goes in motion and reverses direction on the snap, and then he arc blocks. I didn't know they (AFA) had names for these plays. When I learned about them they were called just 22 and 24. But, whatever. Who really cares anyway?
    In regard to the game, I have been trying your strategy with the flexbone and it's been working pretty well. One thing that I discovered was that since the flexbone is balanced you can audible to flip the play and the players don't have to switch sides (which for me usually results in a delay penalty). This little thing has a huge effect because you can't change the direction of the play using the stick when there's short motion. It's really made the game more fun to play....thanks for the tips.
    O.S.

    Thats why my favorite formation is Flexbone-Normal and I run out of it most of the time. I love balance formations because if the D stacks one side you have the advantage on the other.

  3. #63
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    Quote Originally Posted by DRM View Post
    Thats what I'm saying about real life terminology vs madden/ncaa terminology, it can cause alot of headaches. Its best to just use their terminology and plays and just base your scheme off of their plays instead of trying to equate them to real life plays. Not saying you can't draw comparisons and base your scheme off of the real offense as some things apply to the game, but sadly until they give us a play editor running a true to life offense is a pipe dream. One of the major problems with the triple option is that EA still hasn't figured out that the dive read defender IS NOT SUPPOSED TO BE BLOCKED, which is the same problem they have with the zone read from the shotgun. I wish they would hire some of us as consultants on the playbooks, I for one would do it for little to no money, I just want great playbooks

    The best thing about the flip audible is crowd noise has no effect. When running other offenses I had problems with hot routes and audibles in hostile environments.

    In fact since returning to the bone my delay penalties, turnovers, and other mistakes have been dramatically decreased. Red zone & 3rd down efficiency, 1st downs, time of possession, have increased dramatically and my frustration level with playing on heisman has dropped significantly.

    Now if I could just figure out how to recruit:rolleyes:
    Thats one of my favorite parts. What are you having trouble with?

  4. #64
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    I don't know what the problem is with my recruiting, when I play as the Sooners I can pretty much get anyone I want. But I'm running a Cincinnati dynasty with a friend and we are 2 years in and have a shocking 23-3 record 2-0 in bowl games and we can't seem to get anyone higher than a 2 star to sign with us.

    The 1st season he quarterbacked our spread offense and this season we started our transition to the flexbone by using the AFA playbook with plans to be exclusively a flexbone team by year 3. Problem is that we probably aren't gonna have the personnel and are probably gonna have to run a multi-option again. We are up to a 4 star program, and have had a top 20 offense and top 10 defense the 1st 2 years. We have Ohio, Michigan, and Florida as pipeline states and if we could get 1 more from Texas we would have them too.

    The best we get as far as interested players are 3 star and we had 1 4 star Juco but thats it. The only things we haven't done yet is win the conference or a NC. This last offseason we lost most of our starters and this is gonna be a rough season because of our poor recruiting, we've had 2 classes so far totaling 26 recruits and they turned out to be average to bad players. I'm having a hard time getting quality FB's and QB's for the flexbone.

    I just don't get it so any help at all would be great.

    Also what is more important to the FB Bench or Squat numbers, what do they equate to? I know that with OL the Squat numbers have something to do with their run blocking should I be looking at a balance of the 2 for the FB to get my power runner?

    oh, an I didn't mean to jack your flexbone thread, but maybe this thread will turn into something like the Power Spread and RNS threads and somebody will get something out of my failures.

  5. #65
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    I don't know what the problem is with my recruiting, when I play as the Sooners I can pretty much get anyone I want. But I'm running a Cincinnati dynasty with a friend and we are 2 years in and have a shocking 23-3 record 2-0 in bowl games and we can't seem to get anyone higher than a 2 star to sign with us.

    The 1st season he quarterbacked our spread offense and this season we started our transition to the flexbone by using the AFA playbook with plans to be exclusively a flexbone team by year 3. Problem is that we probably aren't gonna have the personnel and are probably gonna have to run a multi-option again. We are up to a 4 star program, and have had a top 20 offense and top 10 defense the 1st 2 years. We have Ohio, Michigan, and Florida as pipeline states and if we could get 1 more from Texas we would have them too.
    hmmm....dunno. It could just be a slump. I've gone back to back years of getting squat at recruiting before, even when I had a high rated program. It should start picking up again soon. If that continues after 3 or 4 years I guess just switch to another team? lol.

    The best we get as far as interested players are 3 star and we had 1 4 star Juco but thats it. The only things we haven't done yet is win the conference or a NC. This last offseason we lost most of our starters and this is gonna be a rough season because of our poor recruiting, we've had 2 classes so far totaling 26 recruits and they turned out to be average to bad players. I'm having a hard time getting quality FB's and QB's for the flexbone.
    Again, keep winning and it should get better. Have faith in those 3 stars. If they fit the system that should be ok. They might not be as good as a 5 star right out of the gate but they will get better. When I recruit, I only go after 4 and 5 stars if they have high intrest levels. If I see 2 recruits at the same position, one a 5 star and the other a 3 star, that have nearly the same intrest level I almost always go after the three star. Because most likely the 5 star will only play 2 or 3 years and the leave for the NFL.

    Also what is more important to the FB Bench or Squat numbers, what do they equate to? I know that with OL the Squat numbers have something to do with their run blocking should I be looking at a balance of the 2 for the FB to get my power runner?
    I've found that squat numbers for skill position players reflect their BTK rating. I'm about 99.9% sure of that. So you probably want to pay more attention to their squat numbers.

  6. #66
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    Triple Option Counter




    The Triple Option Cntr is another of my base plays. It and Triple Option Str are the two plays I run the most. The difference between the Triple Option and the Triple Option Cntr is in the way the QB comes out of his stance. In the cntr, he will first turn toward the opposite direction that the play is going. This is to cause misdirection for the defense. He will then turn all the around and meet the FB at the mesh point. Which is on the outside hip of the guard.

    The FB’s track for the Triple Option and Triple Option Str were both between the Center and Guard. Making them ideal to attack a 2 technique or a 3 technique. Since the FB’s track for the Triple Option Cntr is on the outside of the guard, this play is best suited to attack a 1 technique or a NG head up the Center (not sure what that’s called, a 0 technique?).

    Vs. 4-3 Normal
    .............................
    .............S.................
    .........................S
    ................................
    ..C............B......B.....B..........C
    ............E......T.....T...E.......
    ..R..........T..G..C..G..T............R
    ...........S........Q.........S........
    ....................................
    .....................F


    Here is our base formation lined up against a standard 4-3 Normal defense. You can see that the defense is weak on the left side so, that is were we want to run it. But wait! They’ve got a big, bad DT sitting in the A gap just waiting to eat our FB alive. If you look at the next gap to the left you can that there is nobody there. That is why in this situation we want to run the Triple Option Cntr. Against a 4-3 normal there is only one defender I look at to make both the give/keep read and the keep/pitch read, That is the play side LB.

    First Read- The play side LB is the defender covering the gap we are running to. I make the first read based on weather or not he stays in that gap. If he stays waiting for the FB I will keep it. If leaves freeing up a lane for the FB I will give it to the FB.

    Second Read- When you keep it the play side LB will do one of two things. He will either be fooled into tackling the FB, which leaves it open for you to cut up field with the QB, or he will follow the QB to the outside. Then you wait until he commits to the QB and pitch it.

    Vs. 3-4 Normal
    ......................................
    ..............S....................
    ..................................S
    ................................................
    ..C.....................B........B..................C
    ..................B..E......T......E..B
    ..R..................T..G..C..G..T................ R
    ...................S........Q.........S........
    ..............................................
    .............................F

    I prefer to run this play against defenses that have 3 down lineman with the NG head up the Center (3-4 Normal and 3-3-5 Stack). That is because running the FB through the A gap brings him to close to the NG who is usually able to tackle him. Running through the B gap puts the FB further away and out of the NG’s reach.

    The 3-4 Normal is a balanced D so it doesn’t matter which side we run it. The reads are the two play side LBs.

    First Read- I make the give/keep pitch off of the WB’s block of the play side OLB. If it’s a good block or the LB crashes in hard going after the FB, I will keep it. If it’s a missed block or one that looks like it wont hold long enough, I will give it to the FB.

    Second Read- I make the keep/pitch read off of what the play side ILB does. It he went after the FB, I will cut up field. If he is waiting for my QB I will pitch.

    I'll have the breakdowns against the 3-3-5 Stack and cougar up tomorrow.
    Last edited by Chomppig; 08-09-2008 at 02:49 AM.

  7. #67
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    Wow, did anyone watch the Navy game yesterday? They mostly ran, IV, Midline, and a WB Toss out of 3 formations, normal, twins, and a compressed form of normal with the WR's tight to the formation. 58 Carries 566 Yards and 4 TD's and a whopping 9.6 yards per carry average.

    I know they were just playing Towson but damn that was impressive, with a backup QB that spent the spring as a WB, a new O-Line, and new WB's and they looked like a team that didn't lose any players from last season.

    And their replacement for Reggie Campbell, Shun White, had 19 CAR 349 YDS 3 TD's averaging 18.3 YPC!

    Very fun game to watch, people can have their spread offenses, I had more fun watching that game than any other game saturday....and it wasn't even a close game.

  8. #68
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    I've noticed that everything mentioned here for the CG game works on The NG game as well on the 360. I've tried the advise given here and it works just like explained. The big thing is Patience which is also the hardest thing to develop. If you stick with it even when you get the no gain carries, eventually you're going to break through with some big plays.

    I actually pass for over 300yds a game with this offense, which makes the running that much easier. I'm not patient enough to just run it down someone's throat the entire game. I like to see the big plays in the passing game when they line up 8 in the box to stop me from running and I surprise them with a wide open wb for a quick six.
    ***LEGEND***


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  9. #69
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    Very fun game to watch, people can have their spread offenses, I had more fun watching that game than any other game saturday....and it wasn't even a close game.[/QUOTE]

    I agree! The option is so fun to watch. It's always amazed me that you can have a play where the defenders actually run away from the guy with the ball. Every time there's a big play I have to grab my wife and say, "check, this out, here's that old, boring, cloud of dust triple option". I say this sarcastically of course.
    I'm looking forward to watching GT vs Boston College next week. I read a quote from the Jacksonville State coach. In regard to the triple option he said, "we had 2 weeks to work on it, everyone else is gonna have 3 days, good luck ACC".
    OS

  10. #70
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    Quote Originally Posted by ***LEGEND*** View Post
    I've noticed that everything mentioned here for the CG game works on The NG game as well on the 360. I've tried the advise given here and it works just like explained. The big thing is Patience which is also the hardest thing to develop. If you stick with it even when you get the no gain carries, eventually you're going to break through with some big plays.

    I actually pass for over 300yds a game with this offense, which makes the running that much easier. I'm not patient enough to just run it down someone's throat the entire game. I like to see the big plays in the passing game when they line up 8 in the box to stop me from running and I surprise them with a wide open wb for a quick six.
    I have both versions, but I have a tough time moving the ball on the ground with the 360. The QB/FB mesh seems to happen way to slowly, which give the safeties way too much time to attack the pitch. Heck,they even make plays on the dive back. I end up calling play action audibles over and over.
    OS

  11. #71
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    Quote Originally Posted by old_school View Post
    I have both versions, but I have a tough time moving the ball on the ground with the 360. The QB/FB mesh seems to happen way to slowly, which give the safeties way too much time to attack the pitch. Heck,they even make plays on the dive back. I end up calling play action audibles over and over.
    OS
    It takes some practice and you can't sprint right away, you have to start off without touching the sprint button. Once you get to the side or into a lane, then you use the sprint button. Also, make sure you look to see which side is stacked or which side has the defense spread out the most. You want to run to the side that makes the LB's run the farthest. The farther the LB's have to run the better your blocks will be set up for you to turn the corner and get some yards.
    ***LEGEND***


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  12. #72
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    Quote Originally Posted by DRM View Post
    Wow, did anyone watch the Navy game yesterday? They mostly ran, IV, Midline, and a WB Toss out of 3 formations, normal, twins, and a compressed form of normal with the WR's tight to the formation. 58 Carries 566 Yards and 4 TD's and a whopping 9.6 yards per carry average.

    I know they were just playing Towson but damn that was impressive, with a backup QB that spent the spring as a WB, a new O-Line, and new WB's and they looked like a team that didn't lose any players from last season.

    And their replacement for Reggie Campbell, Shun White, had 19 CAR 349 YDS 3 TD's averaging 18.3 YPC!

    Very fun game to watch, people can have their spread offenses, I had more fun watching that game than any other game saturday....and it wasn't even a close game.
    Dang, I missed that one. I did see the GT game. Johnathan Dwyer is a beast at B-back (FB). He could have 2,000 rushing yards this season. They also passed it quite a few times. More then I ever saw them at Navy. Overall it reminds more of Paul Johnson's GSU offense then his Navy Offense. The paper said GT only ran Triple option six times the entire game, which is low for Paul Johnson, but I'm pretty sure I saw it more then that. I think that for some reason they weren't counting the times that it was given to the FB. It amazes me sometimes how clueless the media is about this offense.

  13. #73
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    Quote Originally Posted by ***LEGEND*** View Post
    I've noticed that everything mentioned here for the CG game works on The NG game
    Thats good to know. So when I do make the jump the only thing I will have to learn is the controls lol.

    I like to see the big plays in the passing game when they line up 8 in the box to stop me from running and I surprise them with a wide open wb for a quick six
    I'm the same way. When they bring down a saftey I audible to an option pass and hit a wide open WB.

  14. #74
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    Quote Originally Posted by old_school View Post
    I agree! The option is so fun to watch. It's always amazed me that you can have a play where the defenders actually run away from the guy with the ball. Every time there's a big play I have to grab my wife and say, "check, this out, here's that old, boring, cloud of dust triple option". I say this sarcastically of course.
    I'm looking forward to watching GT vs Boston College next week. I read a quote from the Jacksonville State coach. In regard to the triple option he said, "we had 2 weeks to work on it, everyone else is gonna have 3 days, good luck ACC".
    OS
    I'm really looking forward to this game.

  15. #75
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    That's what is so amazing about the option offense. I remember when I fell in love with it back when Switzer (sp) ran it with The Sooners and Osborn ran it with the Huskers. Most teams have only a few days to prepare to try and stop it, while the offense has been running it and know it inside and out.

    Miami killed it though because we had so much speed on defense that we just ran circles around the offense.

    Yeah, those were the good ol days when Miami was an Indy and played everyone to win our rings. We played everyone Florida, Michigan, Penn St, Florida St, Nebraska, Olklahoma and Notre Dame every yr as a schedule.
    ***LEGEND***


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