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  1. #1
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    The Run and Shoot for NCAA

    DISCLAIMER/WARNING: While I have made these concepts work for me I make no claims that what I do will work for others, online or against the cpu. What I post in this thread maybe considered EXTREME CHEESE by the dairy judges or even MONEY PLAYS for those who have talent much richer than mine..


    "Mouse Davis, June Jones and John Jenkins taught me the art of the passing game. Passing was never so much fun."~ Hall of Fame Quarterback Jim Kelly


    "Fun Football leads to Optimistic football which proceeds into Positive football that gives birth to Winning football"~ Glenn "Tiger" Ellison, the inventor of the Run and Shoot

    My intent in this thread is to merely pass along a way that I have found extremely fun to play the game. I hope by writing about my love for one particular style of offense that I can spur others into having has much fun with their style even if it isn't run and shoot. Study the game and love the game, it will make every football game enjoyable regardless of who is playing or the style of offense or defense they use. If you get one idea to tinker with than that will make this worth it for me. I take no credit for what is here these are the concepts I learned from others much greater and far more knowledgable in the game of football than I could ever wish to be. While I orginally wrote this thread for the NCAA05 version of the game, the routes and conversions remain almost identical in 06. If you have any questions feel free to ask.

    Finally thank you to Mad Bomber, VG Bert, Kobra and the rest of the VG gang for allowing us such a wonderful place to share our ideas.

    So Let's have some fun! or "TEE IT UP AND DO THE DEAL" as Mouse would say!




    Part 1: A Brief History of the Offense

    In the 1950's, Tiger Ellison was a true believer in the power run game, but his Middletown Ohio football team was on the verge of its first losing season, something that was totally unacceptable. Ellison was about to lose his job, when on a weekend he watched a couple of grade schoolers playing a little school yard football. What he witnessed that day inspired in him one of the greatest football concepts of all time, the Run and Shoot Offense.

    At first though, it started out in a crazy formation Ellison and his staff called Lonesome Polecat (Oh for a play editor)

    LE.LT.LG.RG.RT.RE.............C...........
    HB................................................ ......FB.....HB
    .....................
    .....................
    .....................................QB


    It saved the season for Ellison and the next year he decided to get a little more balance and somewhat more predicitable with the run and shoot formation that is now widely recognized.

    WR........LT.LG.C.RG.RT...........WR
    ...........SB......Q......SB
    ....................FB


    Ellison described this all in his ground breaking book Run and Shoot Football Offense of the Future, with Woody Hayes himself doing the forward. The reasons the book was revolutionary were it was the first time anyone had advocated early motion on every play, it was the first time anyone suggested using hand signals and the first time automatic adjustments were done based on how the defense aligned and the first time the offense attacked based on how the defense reacted. The attack was so adjustable Ellison explained that there were nights that they just couldn't figure out "how to turn it off".

    The Ellison style offense was and is still highly succesful on the high school level. In the 1960s, though ,Darrel "Mouse" Davis begin to refine the system and make it even easier to execute while attacking the modern defenses that football was beginning to introduce. Davis had so much success that he went to Portland State University where coaching Neil Lomax and June Jones they rewrote the NCAA record books.

    In the 1980s, Davis took the offense to the CFL and the USFL. His Houston Gamblers lead by Jim Kelly had legendary perfomances. The USFL folded but like many of the Hall of Fame players from that league the offense gained national recognition and during the late 80s and early 90s the offense spread like wildfire through out college and the NFL.

    Davis himself coached both Detroit and Atlanta where both teams (to that time not exactly NFL powerhouses) were very successful in implementing his ideas.

    Meanwhile Davis protege's Kevin Gilbride,John Jenkins and June Jones had great success at the college and pro levels. Currently almost every college and professional football team uses the concepts that Coach Ellison and Coach Davis brought to fruition over 40 years ago.

    Like all football offenses it continues to evolve and continues to pose significant headaches for its opponents.

    next post: Basic Run and Shoot Formations and Concepts
    Last edited by CrazyOldGuy; 09-09-2005 at 08:54 PM. Reason: Just updating the title

  2. #2
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    Basic Run And Shoot Formations And Concepts

    PART 2: Basic Run and Shoot Formations and Concepts.


    Let's take a look at basic run and shoot formations:

    ..X......LT.LG.C.RG.RT........Z
    .......W.........Q.......Y
    ...
    ...................S

    The basic double slot. Please note I've now labled the receivers so that as we go over the plays you can understand what the assignments or routes would be.
    X= far left receiver
    W= left slot
    Y= right slot
    Z= far right receiver
    S= Running back although staying true to Run N Shoot terminology they call their running back the SUPER back


    Same formation in Shotgun:


    ..X......LT.LG.C.RG.RT........Z
    .......W....................Y
    ...
    ...................Q.S

    and Trips:

    X.....LT.LG.C.RG.RT..........Z
    ...........................W...Y
    ............Q.S


    For brevity and clarity, I will diagram formations and motion to the right, however readers should note play and formation can be flipped and run from the LEFT.

    In NCAA2k5 the following formations will allow us to get these looks:

    Flexbone
    Flexbone Slot
    Ace Spread
    Shotgun Spread
    Shotgun Normal
    Shotgun Trips


    Basic Concepts of the Run and Shoot:

    There are several important concepts that a coach most understand in order to employ the Run and Shoot.

    1. Throw to Uncovered Receivers
    2. If there are 5 or less in the box---RUN THE FOOTBALL
    3. Use Motion and Formation to force the defense to react

    Thankfully and for the first time in a long time NCAA has given us the tools to capitalize on all of these concepts.

    Throwing To Uncovered Receivers

    Since the infancy of this offense back at Middletown High School a basic concept that applies even more today than it did then is throwing to uncovered receivers. The computer is not dumb enough to leave a WR (X and Z) uncovered at the beginning of a play. However slot receivers (W and Y) are often left uncovered.

    Modern spread formation coaches have help to define the concept and give it more clarity. When you have an uncovered receiver that can gain 4 or more yards and down and distance are in your favor, than go ahead and throw it to him.


    Let's take a look at the uncovered concept. First from a balance formation:

    .......FS...................SS
    .....
    CB.............LB....LB....NB...........CB
    ............ LE.DT.DT.RE
    X...........LT.LG.C.RG.RT...............Z
    .......W.....................Y
    ..................Q.S


    In the above example the defense aligned in a nickle formation and has lefts its two LB's too far inside and the fs too deep to effectively cover the W receiver, in this case he would be open and uncovered. For a run and shoot team now would be a perfect time to call an audible to a play that will that advantage of an obvious defensive weakness.

    In past versions of NCAA, Shotgun Normal Arrow was a great play to take advantage of the above defense, W running a virtual bubble route was easy to throw to. In 2k5, the defense has a tendency to FLY to cover the outside edge routes like the arrow W would run it exposes itself to
    another weakness that I attack by using a route called SLIDE which I will talk about in DETAIL in a future post because it can be very effective route even if defense does cover all of your receivers.


    Let's take a look at uncovered from a trips formation:


    ..............FS.........
    ................................SS
    CB.................LB......LB.............CB
    ..........LB..LE.NT.RE..LB
    X...........LT.LG.C.RG.RT...............Z
    .................................W....Y
    ..................Q.S



    The defense aligns in a more agressive 3-4 front, while the outside lb close enough to cover W...the SS depth is such that Y is the receiver that is left open and uncovered. Again Run and Shooters will want to audible to plays that will take advantage of this weakness. My prefered play for this scenario is Shotgun Trips Slot Screen. I try to hit the Y as quickly as possible and like wise when he catches I usually duck outside and sprint for the sideline to try to pick up and easy 4 or 5 yards.


    By forcing defense to cover down on ALL of your receivers you will gain a significant advantage with your running game and it will make it much easier to attack a defense.


    If There Are 5 IN The Box: RUN THE FOOTBALL


    Remember this is the RUN and shoot, the running game has always been an extremely important element of the offense.

    But what exactly is the box?

    The box is defined as the area between the offensive tackles.


    .......FS...................SS
    .....
    CB.....DB..*<.....LB....>*......DB...........CB
    ...........*< LE.DT.DT.RE.>*
    X...........LT.LG.C.RG.RT...............Z
    .......W.........................Y
    ..................Q.S


    I've used the *< and >* to denoted the area of the box. In this case the total number of players (LE,DT,DT.RE, LB) is 5.

    Now would be a great time to call a draw or to qb choice. Any running play that attacks the box while still leaving extra defenders outside covering receivers. I'd be hesitant to call for example a Goaline HB ISO because 1) it breaks the spirit of the run and shoot's philosphy of creating horizontal and vertical stretch on the defense and 2) audibling to this play could bring more defenders into the box by virtue of its tight formation eliminating the numerical advantage of the offense.


    Using Formation and Motion To Force The Defense To React:

    By using the concepts of hitting the uncovered receiver and running when there are 5 in the box Run and Shooters are forcing the defenses to adjust to them. We can further make the defense's life miserable by motioning and using obvious strength formations to attack the defense and force it to reveal the schemes its using.

    Starting with a balance formation


    .......FS...................SS
    .....
    CB.....DB.........LB.......DB...........CB
    ............ LE.DT.DT.RE
    X...........LT.LG.C.RG.RT...............Z
    .......W........................Y
    ..................Q.S



    The Run and Shoot can motion W to the right creating strength to the right:

    Before the snap with > motion with the defense reacting
    .......FS...................SS
    ........DB>>>>>>>>>>>>>>>DB
    CB................LB.........DB...............CB
    ............ LE.DT.DT.RE
    X...........LT.LG.C.RG.RT....................Z
    .......W>>>>>>>>>>>>>>>>>>W....Y
    ..................Q.S

    Before the snap AFTER motion with the defense adjusted:


    .......FS...................SS
    ...............................DB
    CB................LB................DB........CB
    ............ LE.DT.DT.RE
    X...........LT.LG.C.RG.RT...............Z
    ..................................W....Y
    ..................Q.S


    The reaction by the defenese now put it at a disadvantage to X's side and Run and Shooters have a major tool to take advantage of this called the Choice Route. Also we can run to X's side using QB choice or Weaskside Off Tackle, both from the Shotgun Spread playbooks. If the defense does not react then the offense has numerical superiority to the right and should attack this area using the uncoverd principles, many of the routes we will discuss and a healthy dose of speed option.


    The reaction of the defense also gives a clue as to the play the defense is using. While it requires that you definately study the defenses you can be pretty sure that if the defense doesn't follow motion its playing some type of Zone defense. If it does follow motion its likely to be using a man coverage and/or blitzing.

    By keying on the reacitons of the defense to motion and to formation it can defniately make it obvious how you want to attack and maybe more importantly the time that you have to attack.

    If you have a hard time reading defenses and you don't want to delve into that level of the game, don't worry the routes that the run and shooters use do not require that you have to read the entire defense instead like many pass offense it is only reading one or two defenders. For the most part when I employ this concept I am reading one defender and then looking for open defenders. I'll explain that as we get into the routes.


    Next Post: THE CHOICE ROUTE
    Last edited by CrazyOldGuy; 08-07-2004 at 02:52 PM.

  3. #3
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    COG:

    So Ellison and staff were the inventors of the Lonesome Polecat (I've also heard it called the Swinging Gate)?

    I've always found that formation and the plays from it, very intriguing.

    I used the following formations a year ago with my 6th grade team:

    SE..LG.........................LT....C....RT...... ......RG..SE
    R................................B................ ...............R
    .........................................Q

    --

    SE.................................LT....C....RT.. .........LG.RG..SE
    ....................................{B}........... .............R........R
    ............................................Q..... ...................B

    In this set we'd motion our back (B) either to the bunched group to form Quads, or we'd motion him left to form Twins. Sometimes he stayed at the wing position and slip out for a quick flair.

    In these formations you can run an endless array of screens and you can get great 1 on 1 matchups with your left end.

    Also... we moved our guards out wide and had huge splits with our tackles. Teams didn't know whether to rush up the middle or take the long route outside. If they went middle our QB would take off around the end.

    It was a lot of fun for the kids and it worked.

    One more thing... I went with this offense because we were typically giving up 3-5 inches and 20-50 pounds per man on the line. We couldn't block the teams we were facing, so I decided to take our opponents' size advantage away from them.

  4. #4
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    Excellent post COG! I'm going to save this thread and the others you do detailing the run & shoot. I'm particularly interested in how you get the slide and choice concepts to work in NCAA. When I get some free time I might take some screenshots of the formations and plays you describe and post them in the Mad Bomber's Corner section. I feel this info can help anyone's offense out.

  5. #5
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    Part 3: The Choice Route and Concept

    The Choice Route


    A major part of this offense has always been throwing to the weakside receiver. And you've seen how by using motion we can force defenses to expose a major weakness. It has become the main tool, I like to use to attack this weakness is the choice route. Since this is such an importnant concept to the Run and Shoot offense I'm going to cover the Choice concept first and sepearte from all the other trips formation concepts.

    While NCAA 2k5 , Shotgun Spread and Shotgun Trips have a lot of great routes that could be converted into a Run and Shoot Choice route the play that I have like the best is Shotgun Trips Slot Cross.


    The choice will always be thrown from a trips formation look.

    .......FS...................SS
    ............................DB
    CB................LB.............DB........CB
    ............ LE.DT.DT.RE
    X...........LT.LG.C.RG.RT...............Z
    .................................W....Y
    .....................Q.S

    Assignments for Choice Route:

    X:Will be "hotted" to an out,a hook, a slant or he will be allowed to run his fade
    W:Runs his 10 yard Crossing route
    Y: "Hot" to a hook, I found that by hoting to the hook it forces better horizontal stretch cleaning up the reads among the receivers as they make their breaks vs. leaving him on his crossing route, I found if I leave that default route on, Y and W usually wind up crossing the field together making it easier for the defense to cover and harder for me to read who is open.
    Z: Runs his post
    S: I will normally hold into block although his check and release to the wide side is a good call especially if the defense is playing deep and not a threat to blitz.


    The Reads

    Pre-Snap: Pre-snap I want to make sure the defense adjust to the strength of the formation, if they don't then I'll go with a slot screen to Y or run speed option to the trips side.

    If the defense has adjusted then, I like to get a feel for how the corner is playing x and make the hot adjustment off of it.

    If the cb is tight, I will leave the X's Fade on. I haven't had a chance to incorporate the match-up stick but I would say if its showing your receiver is clearly better than the DB this may become more of a primary option.
    If the cb is deep, I will "hot" to a hook route or a slant.
    If the cb is at normal depth (usually 5 yards) I "hot" to an out, its been my experience that I throw the out about 90% of the time.

    Post Snap vs Coverage:
    On the snap, I am reading the coverage of X. If the corner's coverage is not tight I will hit the x as he comes out of his break. If the corner does a great job, I read W crossing to see if he is open, unless its a blitz, 2k5 LBs do a great job of running with this receiver so I normally hit Y on his hook. Z never really becomes a factor, but I always see he breaks open deep and late, it just seems I like to hit the throw to quickly for me to go to wait for Z to break.

    I try to roll the QB to X, as it makes hitting the out route easier.

    Post Snap vs Blitz:
    Since I'm using so many Hot routes with X he is normally the guy I will stick with as his out and slants make excellent blitz handlers .But if the CB plays great, W crossing usually ends up wide open.


    Goaline/Short Yardage Choice:
    This year I've found that the choice route works even better on the goaline than it did last year. I'm still staying with the same play Shotgun Trips- Slot Cross.

    In the tighter confines though I have to make a small adjustment.

    Assingments for the Goaline/Short Yardage Choice:
    X: The "hotted" slant becomes a major tool but the out is still there.
    W: To help the X slant open up even more and because the Crossing route goes to deep to be effective on the goaline, I like hot W to a Hook.
    Y: Still "hotted" to a hook
    Z: Leave his post on.
    S: almost always "hotted" to block on the goaline

    Presnap: All the automatics are still on (hit uncovered or checking to a run to strong side if their is no adjustment). As in the field I will study the CB covering X to make a decision if it looks like the "hotted" hook is there as opposed to slant or out.

    Post Snap vs coverage: Remain the same reading X to W to Y to Z.

    Post Snap vs Blitz: The X slant will really open up here if the defense decides the blitz, provided the recever gets a good break. W,Y however remain solid choices.


    Concluding thoughts on the choice routes and concept:

    The choice route has been causing that lone backside DB nightmares for 40 years and using the above I like to think I cause the cpu a few nightmares .

    I want to call again that there are other great routes out of Shotgun spread and Shotgun trips that can be used instead of the Slot Cross. Obviously by "hotting" routes with a little creativity we can convert a lot of routes in to Choices.


    Next Post: Tripping the Defense Fantastic, Exploiting the Strength side of the Trips formation.

  6. #6
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    Great thread. Even though i don't run this offense i still follow basic principles of it for pass routes and audibling to run or pass.

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  7. #7
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    RB,

    I can't confirm whether or not Ellison actually invented Polecat, Bill Arnsparger in his defensive book 2 Level D talks about the other innovations Ellison wrote about, but he (arnsparger) doesn't say specifically the polecat is one of them. It may have been however the first time someone decided to run it for an entire game and use it as their offense for the rest of the season.

    Football Terminology definately doesn't clarify things, I always thought this was the swinging gate and that it was mainly used as a extra point conversion:

    LE.LT.RG.RT.RE................C
    ........LH........................................ .....RH
    ......................................QB
    ....................................K


    Being and SEC guy I wonder if you remember Spurrier's old Emory and Henry formation that he used a couple of times? It looked a lot like yours. One thing the little guys definately love to do is pass and catch, it can be a great equalizer.

    Way back when I got a tape from a HS coach in Alabama that had a lot of crazy formations on it including this one with TWO QBS that he called Arena Ball

    LE.LT........................LG.C.RG........RT.LE
    .LH.......................................RH......
    ....................................Q1............ ...
    .................................................. ......Q2

    Q1 could lateral to Q2 and then run a pattern, he also said he would motion RH a lot so defenders couldn't get a bead on him. Maybe the the NY Giants can try it with Manning and Warner. Imagine an athlete like Mike Vick at one of the Q positions.

    OHHHHH I don't want to say it too loudly but I might be willing to give up my beloved D1aa teams in NCAA for a REAL PLAY EDITOR!!




    Bomber,

    Wow that would be GREAT!!!Obviously you and the NCAAstrategies guys will recog a LOT of the discussion we used to have over there in this thread. It goes without saying I learned a lot from those as everyone helped me tinker with my offense, hopefully we can just pass it on. It would be terriffic if we could get some Wishbone fans or West Coast guys to do a similiar thread on their offense of choice

  8. #8
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    COG:

    Way back when I got a tape from a HS coach in Alabama that had a lot of crazy formations on it including this one with TWO QBS that he called Arena Ball
    I've seen this used in high school ball by Pulaski Academy (Little Rock, Ark.). The second 'QB' lined up a good 10-15 yards behind the LOS and really, the defense 'lost' him. They used this formation three times, either throwing a quick screen or snapping directly to the HB. Finally the QB (the one behind center) threw over to the other QB and he launched one deep downfield... it was incomplete but the receiver was WIDE open.

    Being and SEC guy I wonder if you remember Spurrier's old Emory and Henry formation that he used a couple of times?
    I do remember seeing Spurrier use it but I never really 'studied' it. I wish I had taped some old Spurrier UF games. The guy was an offensive innovator.

  9. #9
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    Fellow Run & Shooter

    Crazy Old Guy-
    I too am a hardcore run & shoot fanatic!

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    Red face Whoops!

    Sorry about that I hit the post button before I finished what I had to say!

    Anyways as I was saying......I too am a hardcore Run and Shoot fan. I love watching June Jones and the Warriors run it at the college level.

    I can assure all of you that COG's ideas and concepts are solid. I try and incorporate the same type of routes and thoughts into my style of play, while at the same time trying to stay away from bombing it up and down the field.

    I also mix in a lot of quick screens with the SG trips WR screen being my favorite. I just wish NCAA 2005 had a way to throw the bubble screens from SG formations! (I also like the screen from the 5-wide set, it works well as a quick hitter...)

  11. #11
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    Air Raid, I think Ace Empty has a bubble screen, look to make sure.

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  12. #12
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    Yep, it does..

    Yep ace empty does have a bubble screen and I like to use it (although I think it worked better last year??)...I just wish that I could do it from shotgun formations (like SG Spread) and not have to go under center to do. It would be a nice hot route to use. The WR screen from the Trips kind of works like a bubble screen but backwards....

    In fact Ace empty has a lot of interesting quick pass options, ones that would be nice to incorporate into SG Spread or SG Normal..........

  13. #13
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    PART 4: Tripping the Defense Fantastic, Exploiting the Strength side of the Trips

    Last post I talked about the weakside/backside of the trips formation in the run and shoot but less the defense forget we have three receivers to the strongside and we have some great routes to that make use of them

    X.....LT.LG.C.RG.RT...................Z
    ...............................W...Y
    ............Q.S
    <<weak/backside..by the virture of 3 recievers strong\frontside side>>>>

    Those routes are

    1. Slide
    2. Go
    3. The Double Go

    1. THE SLIDE ROUTE:
    I've previously talked about this route as an automatic adjustment vs. a defense that doesn't cover all of our receivers, but its also a great route ANYTIME. The Slide route was one of the orginal run and shoot routes that Tiger Ellison used although he referred to it as Frontside Gangster.

    The route that we use will be Shotgun Normal Arrows.

    This route of course starts out in a balanced double slot formation


    ..X......LT.LG.C.RG.RT........Z
    .......W...................Y
    ...
    ...............Q.S

    We will ALWAYS MOTION Y to create the trips formation:


    X...........LT.LG.C.RG.RT...............Z
    ......W..Y
    ..................Q.S

    (again these plays can be flipped and run left or right)
    Assignments for Slide Route:

    X:Will be "hotted" to a slant
    W:Runs his arrow
    Y: "Hot" to a streak or a hook, the streak route tends to hold the saftey and the lb, if they stay outside of Y, he becomes our primary receiver.
    Z: He can run his normal "short" (?) route or be "hotted" to any other route
    S: Block


    The Reads for the Slide:
    Presnap: Since the slide naturally takes advantage of the uncovered we certainly don't mind if the defense does not adjust to the trips look, however shotgun trips option and slot screen remain viable if we want to use them. My main look is how are they covering Y? Does it look like the LB and Safety will stay on him? are they playing outside of him so I could hit him for an easy gain?

    Post Snap vs Coverage: My key is usually the inside LB. After the snap I read Y: is he open have the lb and saftey flown outside him to cover the slant and the arrow? If they have flown outside of Y, I try to hit him in the 10 yard range. If they have covered him the we look to X on the slant, with inside LB dropping with Y or staying the X coming inside on his slant can become wide open. Our last option is the Arrow, because 2k5 defenders fly to the outside so well he normally is well covered by the DB, BUT if that DB comes inside with the X or the DB gets picked off by the X Arrow can also be wide open.

    Post Snap vs the Blitz: With at least two receviers "hotted" and the arrow route the slide has great answers for the blitz, especially if its our key that inside lb blitzing! If its him X's slide should be open and we will look to him, next will be the arrow and third will be the streak.

    2. THE GO:

    The "Go" route comes to us from Mouse Davis. Unfortunately because of 2k5's weak defenses it can really become a "money" play so I've cut back on my usage of it significantly from 2k4. But you may find the alternative "Double Go" a little bit more enjoyable. We actually have a good "Go" route in 2k with Shotgun Spread Deep Attack. This however is another route that we can call any play and get to it through "Hot" calling our receivers.

    Like all of the routes in this post it is thrown from a trips look

    X...........LT.LG.C.RG.RT...............Z
    ................................W....Y
    ..................Q.S

    Assignments for the Go:
    X:I will leave his streak route on
    W:"Hot" to an OUTSIDE slant, in other words make his slant run toward the z!
    Y: Leave his post route on
    Z: Runs his streak
    S: I will normally hold into block.

    The Reads for Go:
    Pre-snap I want to make sure the defense adjust to the strength of the formation, if they don't then I'll go with a slot screen to Y or run speed option to the trips side. If the cover everybody down then I want to take a look at the player who is going to take responsiblity for W. He will be our key.

    Post snap vs coverage: W is going to be the key on his outside slant,90% of the time in 2k5 he is almost always covered however if he is not I hit W has he goes outside on his outside slant. If the defense converges on the W outside slide, I look to Y on his post, usually he will split a two deep or quarters look or he will become open between a lb and saftey vs a three deep. Because the Deep throws are not coverd well he can become wide open and very easy to hit.

    Post Snap Vs Blitz: Normally W would work open on a hot route, but with 2k5 defenders so dedicated to covering the outside Y will be our primary read vs a blitz or if we get pressure.

    3. THE DOUBLE GO:
    We can use the same route Shotgun Spread Deep Attack, but not be so Cheezy by changing two assigments. This is the double go that June Jones uses at Hawai'i.

    Assignments for THE DOUBLE GO:
    Are all the same as GO except:
    Y: Will be "Hotted" to the outside slant run toward Z
    W: Will be "Hotted" to an out

    Reads for the Double Go:

    Pre snap reads: Again Pre-snap I want to make sure the defense adjust to the strength of the formation, if they don't then I'll go with a slot screen to Y or run speed option to the trips side.

    Post Snap vs. Coverage: This time we will read Y on his outside slant for whatever reason he's usually not covered as tight as W normally is on the GO. If the coverage is on Y we look to x coming open on his out, then to Z on the streak.

    Post Snap Vs. Blitz: The Double Go provides better answers vs the blitz with the two hot routs coming open quickly I still read Y to W to Z.


    We have other routes we can use extremely well out of trips but we'll cover those as we go over the Balance passes.


    Next Post: PASSING WITH "BALANCE"

  14. #14
    Join Date
    Nov 2003
    Posts
    872
    Thanks TitanMatt, Air Raid and Kbell!!

    I've been watching a lot of the old Jack Pardee/John Jenkins Houston Cougars on tape lately, I think I forgot at how many times they get their backs downfield and into the play. This could open up some Run and Shoot from the No Back look especially since Jenkins has had some great success (although not recently ) in Canada using the extra 12th man as a 3rd receiver

    Pardee/Jenkin's Houston look with the offset superback:
    X...........LT.LG.C.RG.RT...............Z
    .....................Q.........W....Y
    .............S

    Jenkin's CFL look:

    X...........LT.LG.C.RG.RT...............Z
    .......H.........................W....Y
    ..................Q.S

    or even this:

    X...........LT.LG.C.RG.RT......................Z
    ...................................S..H.W....Y
    .....................Q.

    This above is a real doozy I've got some tape of this formation where they run a lot of Slip Screens with Z and rolling bubble screens to H and W .


    I don't have any doubt that what I do with a four wide look can be incorporated into the 5 wide and no-back sets.

  15. #15
    Join Date
    Aug 2004
    Location
    PAC-10 Country
    Posts
    1,141

    No-Back set works Too!

    COG-

    I believe your assumptions about incorporating your ideas into the no-back and empty sets are correct..... If you noticed some of the routes in the SG 5-Wide set are mirror images of some of the routes in the SG trips and SG spread formations with one extra route. You can defenently use the go and slide route techniques you described here in the 5-Wide set.....

    Also the WR screen out of the 5-Wide works even better than that of the SG trips WR screen (eventhough, I use the one out of the Trips to stay true to the Run and Shoot philosophy...)

    ...What teams do you like to use and why????.......


 

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