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  1. #31
    Join Date
    Feb 2009
    Location
    Troy,NY
    Posts
    1,786
    I think i might get it this year.Im really enjoying the demo.I like Shogun the best so far.

  2. #32
    Join Date
    Jun 2005
    Posts
    14,942
    Gamer IDs

    Gamertag: GAV60
    For anyone still having trouble with the clinch game, to block a clinch transition - hold left or right on the R stick. Once you block it, the opposing fighter will make a move, but your fighter will retake the position (via underhook or push). As your fighter retakes the position, you can transition freely. You can actually complete up to 3 transitions before the other fighter can recover depending on how fast you recognize it and can react. Once you understand this, beating the cpu in the clinch game is a cinch.

  3. #33
    Join Date
    Jun 2005
    Posts
    14,942
    Gamer IDs

    Gamertag: GAV60

  4. #34
    Join Date
    Jun 2005
    Posts
    14,942
    Gamer IDs

    Gamertag: GAV60

    Best Stats by Division

    Light weights
    Best strength - sherk 77
    Best stand up - penn 83 (edgar 82)
    best kicks - terry etim 86 (kenflo 82)
    best speed - frankie 89 (griffin 88)
    best subs - penn 85
    best gnp - maynard 84
    best cardio - guida 89 (sherk 88)
    best takedown - Maynard 87 (Sherk 86)
    i found in the lightweights that sherk and maynard seem to have some really good stats. nate diaz and ross pearson got some avg stats that should be higher in certain areas. diaz in subs and striking.

    welterweights
    speed - swick 86 (gsp 84)
    cardio - fitch 90 (gsp84)
    strength - gsp 77 (anthony johnson 76) funny sean sherk is 77
    strikes - marcus davis 83 (swick 82)
    kicks - alves 85 (gsp 81)
    takedowns - gsp 90 (hughes 85)
    subs - hazelett 88 (paulo thiago 83)
    gnp - Hughes 82
    i found interesting, anthony johnson cardio is 55. also koscheck takes down were in the 70's

    Middleweights
    speed - anderson 84 (belfort 82)
    card - sonnen 82 (okami 80)
    strength - Hendo and marquandt 80
    strikes - belfort 87 (anderson 84)
    kicks - anderson 85
    takedown - sonnen 84 (marquandt 82)
    subs - maia 90
    gnp - marquandt 85 (hendo 83)
    anderson silva is a beast but i was surprised how good belfort is. alan belcher was the most dissappointing so far, kicks low 70's

    light heavy
    speed - machida 82
    card - hamill 83 (ortiz 80)
    strength - rampage 83 (hamill 82)
    strikes - rampage 88 (evans 82)
    kicks - cantwell 88 wtf (rua 84, vera 83)
    takedown - ortiz 83 (evans 82)
    subs - gouveia 79 (krystoff 78)
    gnp - thiago silva 86 (ortiz 82)
    no submission guys in this group. other weird things, jon jones is the most dissappointing guy,sorry belcher. jones 67 ground n pound. no speed, no strikes. keith jardine again gets short end of the stick with a 68 kick. also thought ryan bader got some bad stats with 72 striking. griffin is the fighter with biggest drop in stats from last year.

    heavyweights
    speed - arlovski 78 (cro cop 77)
    card - cain 82
    strength - lesnar 90 (carwin 88)
    strikes - junior dos santos 86 (arlovski 85)
    kicks - crocop 87 (pat barry and gonzaga 86)
    takedowns - cain 88 (lesnar 85)
    gnp - lesnar 90 (cain 87)
    submissions - mir 87 (nog 86)
    todd duffee is strong. struve got nice ground game. carwin 82 striking is nice. tehy got the kicks right. one problem i have is JDS has 68 submissions. i knnow he hasnt shown any but its not like he has been submitted.
    Can't wait.

  5. #35
    Join Date
    Jun 2005
    Posts
    14,942
    Gamer IDs

    Gamertag: GAV60
    People have been complaining about being taken down too easily by Lyoto Machida. Here's a post explaining how to deal with it from there.
    The release of UFC Undisputed 2010 is imminent. We are less than 48 hours away until midnight strikes and Gamestops across the land unleash THQ's long-awaited effort onto the masses. Once we get home and insert the disk, the bold amongst us will no doubt jump straight online. It is here we brave pioneers will inevitably face the first wave of exploits, cheese, and move spamming.

    Sure to be among the most abused moves on day one is Lyoto Machida's trip takedown. As most everyone knows by now, this takedown is initiated very quickly and has no struggle state. Meaning, the only way to defend it is to hold back on the right stick.

    First things first. Do I believe that this move is balanced or fair? No. I think the move, for the most part, is completely unfair and broken. However, we will have to deal with it until THQ releases a patch after the uproar this move will cause on the forums (an uproar that can be seen coming a million miles away, mind you).

    So what strategy will we employ to anull this takedown for the time being?

    After several dozen matches on Expert, I devised a way to avoid Machida's takedown about nine out of ten times while still avoiding damage, effectively letting me keep the fight standing until I want to take it to the ground.

    Here's the gist of it. The way to avoid his takedown while still inflicting damage is with running and stepping strikes to the body. Why to the body? Because he can use sways to dodge head strikes. He cannot sway out of the way of body punches and leg kicks, so you will force him to guard low. IF you have trained your opponent to guard low, then you can start using stepping head strikes. But ONLY if you've trained him to guard low.

    After your stepping body strike comes the most important part of the strategy. Step BACKWARDS immediately after your strike lands WHILE HOLDING BACK ON THE RIGHT STICK. What does this do?

    Doing a flick-step backwards after your strike lands gets you OUT of harm's way from strikes. 90% of his moves will whiff you if you time it right.

    Holding back on the right stick WHILE you are flick stepping STILL grants you takedown defense even though your character won't have his arms out in the typical TDD animation. So if Machida (or whoever else has the takedown) shoots in on you WHILE you are in the middle of your backwards flick-step, you will STILL stuff him.

    Do this over and over. Vary your stepping strikes between kicks or punches depending upon who you are playing as. In the demo, I use Rampage's stepping body jab and stepping body straight. I use Shogun's running knees and his stepping leg kicks.

    So let's go over it again:

    1. Execute a flick-step body strike
    2. IMMEDIATELY flick-step backwards, out of range, WHILE holding back on the right stick.

    Eventually, if you keep doing this, you will frustrate your opponent as you will be inflicting damage and he won't be. He will become flustered as a knee to the face is his only reward for spamming the cheese-trip.

    If you want to strike freely, back yourself up against the cage. This way, when he tries to take you down, you'll be able to support yourself.

    Now obviously, there are other strategies for stopping the takedown, such as taking Machida down yourself or working him over in the clinch, thereby never letting him execute a takedown at all.

    But my strategy is focused on STUFFING his takedown consistently. And the most effective way I've found to do that is to quickly enter his range with a stepping strike and quickly exit his range by stepping back and holding back on the stick.

    The only real counter to this strategy that I can think of is if he does a stepping strike himself to chase you while you're stepping backward.

    Try it out and let me know what you think.
    I'm going to try implementing this strategy too. I can rip up the cpu on expert now, but I want to get ready for competitive play for when it drops Tuesday.


 

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