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  1. #1
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    Michura's M11 Defensive Tips

    I know alot of you guys are really frustrated about defense this year. And to be honest, I don't blame you. I was very close to giving up on Madden this year. But a few days I got in the mood and went into practice mode and things became much clearer.


    Defending the shallow middle

    Crossing routes eat man coverage alive so alot of the time you need to use zones to cover this area of the field. The problem is that hook zones don't seem to work no matter where they are and what you do with them. Here are some solutions:

    1) QB Spy

    Having a QB Spy will go along way in stopping shallow crossing routes, especially if the spy has good speed. It also keeps the QB in from running for yards. The problem with this is that spies can be manipulated by your opponent by simply moving his QB. You can counter this weakness by blitzing from the outside to keep the QB from moving side-to-side.

    Another thing you can do is have two spies. This takes away even more from the QB. The problem with this is that you are using two guys to do this which takes too much away from your pressure and coverage. This is great for when your opponent is inside the 10, but I wouldn't do this often anywhere else.

    2) Manually Cover

    This is the obvious solution but not always the easiest. The advantage is that you can easily abandon it if nobody is there and cover elsewhere. The disadvantage is that shorts passes aren't easy to react to.

    3) Specific plays with setups

    As I've said in previous years, all hook zones are not equal. They do different things depending on the play. We can take advantage of this because there are some plays that do a great job in covering the shallow middle with the SS. Make sure you have a fast SS.

    34 Under Cover 3 - Show Blitz
    34 Under Weak Blitz 3 (flipped) - Show Blitz
    34 Even MLB Cross Fire 3
    34 Over Cross Fire 3
    Dollar Cover 1 Press (flipped) - Show Blitz

    Note: The above plays are not nanos or anything like that. Those setups purpose is to make the SS cover the shallow middle.


    Getting beat deep

    1) Setup your deep coverage

    If you are getting beat deep, my advice is to back your coverage up. By doing this the AI prioritizes the deep zones to make sure they don't get beat deep. Also, spread your deep coverage so that the deep middle zone doesn't let a deep post route run by him as the QB scrambles.

    The problem with this is that you are sometimes gonna be open to a post route underneath the deep middle zone but overtop the LB's. You can counter this by moving your deep middle zone right around where the MLB would normally lineup. make sure he's fast enough or he will get beat deep.

    2) Bring pressure

    This is basic football here but it gets overlooked. Sometimes you simply have to be confident in you pass rush. With the pass rush being much better this year, you can be more confident that he won't have time to throw that post route against your cover 2 shell. And I don't mean setup a 4-man a-gap blitz. If you do that and he sets up his blocking correctly, you are screwed. You have to have faith in predicting what your opponent wants to do and send 5 or 6 of guys.


    Corner Routes

    Corner routes are a pain this year because they easily get in front of the deep zones for the easy catch. The crappy part too is that sometimes purple zones don't get played properly by the defender and he's not in position to make the stop either even without a route combo.

    1) Man coverage with good matchups

    Man coverage is good at stopping corner routes provided that you are not mismatched. Yes, if you are covering a fast WR (or a good TE) with an OLB, you will get beat. But if you are smart about it, you should be fine.

    2) Pressure

    Bring pressure from the side you are expecting the corner route from. This will get the QB to backup the other direction (will will often mess up his pass lead) and prevent him from rolling out to get a better passing angle.

    3) Outside CB in purple

    I have found that outside CB's in purple zones do a good job in shutting down corner routes. I find that hooks zones don't go deep enough and safeties, LB's and slot CB's just don't play it the same.
    Last edited by Michura; 08-18-2010 at 12:28 AM.

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  2. #2
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    Any tips for 4-3 def ?
    Psn: txraiderfan07
    time zone: central
    favorite team: THE RAIDERS


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  3. #3
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    Quote Originally Posted by Michura View Post
    3) Outside CB in purple

    I have found that outside CB's in purple zones do a good job in shutting down corner routes. I find that hooks zones don't go deep enough and safeties, LB's and slot CB's just don't play it the same.
    Mich - good solid basic tips. I'm gonna add something here that I do that works to take away both the corner route and the drag...

    Corner routes are ALWAYS run by either the slot receiver or the TE. Drag routes ALWAYS run by a WR or TE to the opposite of the field that they line up on.

    SO - here's how I defend both at the same time....

    I always send a blitz from the strong side. This will force the CB to roll AWAY from the blitz. This accomplishes two things:

    1. It makes it more difficult to hit the corner route. I always control my Safety on the strong side so if the QB does try to hit the corner, I hit stick him with my safety or go for the pick/swat.

    2. I will put the opposite side DE in a QB spy. This puts added coverage on the drag, because if the QB tries to make the quick throw, it will usually hit somewhere over center - right where my DE moved to. If the QB rolls out away from the blitz, my DE shadows him and at the same time covers the drag.

    The nice thing is you can use this concept with a wide variety of base formations whether it be man or zone.

    There's my defensive tip of the week. Take it or leave it. Works for me.

  4. #4
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    Strong side

    Mich, great stuff as usual..

    Raven, when you say strong side are we talking the side with a TE even if there are more receivers on the opposite side)... If no TE then which ever has more receivers.. If equal wherever the rb lines up? Or do you consider the strong side the one with more recievers? Also, you are usering the safety on that side- does he have deep blue responsibility or you roaming?

    Thanks

  5. #5
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    Quote Originally Posted by bahdbwoy View Post
    Mich, great stuff as usual..

    Raven, when you say strong side are we talking the side with a TE even if there are more receivers on the opposite side)... If no TE then which ever has more receivers.. If equal wherever the rb lines up? Or do you consider the strong side the one with more recievers? Also, you are usering the safety on that side- does he have deep blue responsibility or you roaming?

    Thanks
    Usually if the set is even on both sides with the RB right behind the QB, you consider the side that the QB's throwing arm is on to be the strong side.

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  6. #6
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    Quote Originally Posted by cartman041388 View Post
    Usually if the set is even on both sides with the RB right behind the QB, you consider the side that the QB's throwing arm is on to be the strong side.
    That's not entirely true. Some clubs may teach it that way, but the right side is normally the strong side in that situation. You could end up playing against 2 QBs in one game, who throw with different arms. Think about how confusing that would be if the strong side were the QB's throwing arm.
    Last edited by Ultimatum-A; 08-18-2010 at 09:59 AM.

  7. #7
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    Count the number of players to the left and right of center. Which ever side has more players is the strong side. Don't forget to count the RB as well, unless he is lined up directly behind the QB.

  8. #8
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    I don't know how much this will help anyone, but my basic strategy this year on defense is man cover 2, and try to manually take away the guys first read. Make him take 10 plays to drive the field and give myself 10 chances for a user pick or a manual strip. Then go to zones or man/zone defense inside the redzone.

    I have been playing vanilla defense 80 percent of the plays on defense, and sprinkle a blitz in here and there. I don't think there is going to be a magical defense this year that you can run every down.


    Only adjustment I make when I am using a team w/ a good CB like the Raiders, Jets, etc.. is switch to a cover 1 w/ my best CB on the left side covering the other teams #2, but still I am just trying to take away your first read, and make you drive down the field.

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    "Whether you like me or not, you better learn to love me, because Im the best thing goin' today. Wooooo!"

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  9. #9
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    Has anyone experimented with the receiver spot light so far?

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  10. #10
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    Gamertag: AnthonyJFranks PSN ID: AnthonyJFranks
    Any suggestion, Im thinking about running a 34 with the Texans is that even possible I have fast LB and a solid NT in Okam

  11. #11
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    Always good stuff Mich.

    Whats your thoughts on "orange" and Yellow" hook zones this year? have you messed with it?

    Nickle 3-3-5 flipped and show blitz is a great little coverage play to mix in. Obviously grabbing a hold of a hook zone player to cover holes is a good a idea.

    3-4 stack is awesome this year.

    cover 4 from dollar merks corner routes BTW.

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    Flight-Boyz
    GT: Mellodrama
    Madden 11 playbooks
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  12. #12
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    Quote Originally Posted by MelloDrama View Post
    Always good stuff Mich.

    Whats your thoughts on "orange" and Yellow" hook zones this year? have you messed with it?

    Nickle 3-3-5 flipped and show blitz is a great little coverage play to mix in. Obviously grabbing a hold of a hook zone player to cover holes is a good a idea.

    3-4 stack is awesome this year.

    cover 4 from dollar merks corner routes BTW.
    It's the same as it's always been except the playmakered hooks are a bit better than in previous years. They still drop back way too deep for my liking though.

    You really have to know how the default hook zones will play so you know where the holes in your defense are gonna be.

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  13. #13
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    Orange and Yellow hook zones? Are the Orange the same as the 1st down marker zoens in the PS2 game or is this something different?

    So far I know of:

    Yellow, Purple and Blue...

    Explain this orange please.

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  14. #14
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    Quote Originally Posted by CapnKill View Post
    Orange and Yellow hook zones? Are the Orange the same as the 1st down marker zoens in the PS2 game or is this something different?

    So far I know of:

    Yellow, Purple and Blue...

    Explain this orange please.
    There are actually no orange-colored zones bubbles. What happened was that I observed that hook zones that were in the original playart behaved differently than hook zones created by hot routes. So I decided to call one of them yellow and the other orange to make them easier to refer to.

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  15. #15
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    Quote Originally Posted by Michura View Post
    It's the same as it's always been except the playmakered hooks are a bit better than in previous years. They still drop back way too deep for my liking though.

    You really have to know how the default hook zones will play so you know where the holes in your defense are gonna be.
    I always wished they would show your playart in replays so you could see it flow and really understand the holes


 

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