Anybody remember Bill Walsh College Football for SNES? At the end of the season, you had the option of either playing the bowl games or (now here's a novel idea) playing a 16 team playoff (or was it 24 teams? It's been a while...) for the National Championship. I'm pretty sure the game was even made by EA. Is there any way they could get away with something like that now, with all the official sponsorships and whatnot in the current version of the game? If so, that might be the best possible improvement they could make for 2006. I'm not holding my breath though, considering how long it took EA to figure out what Tecmo understood back in the early 90s - that players' ratings could fluctuate over the course of a game.
Anybody remember Bill Walsh College Football for SNES? At the end of the season, you had the option of either playing the bowl games or (now here's a novel idea) playing a 16 team playoff (or was it 24 teams? :
I'd have to dig out the old ps1 versions of NCAA but I believe this game USED TO HAVE that option .. (like a LOT of things it USED TO HAVE a play editor too).
But I remember Tecmo-- holy cow EA they actually figured out what "SHIFTING" was and it was actually "IN THE GAME" as you people like to say!!! and BWCFB. There is a certain charm to some of those old Sega and Nintendo games. I still think RBI Baseball for Nintendo was the best Baseball game I ever played.
Speaking of old time games I feel NFL 94 Starring Joe Montana was way ahead of it's time. That game had formation shifting and real team specific playbooks. For example the run and shoot teams had real run and shoot plays. My favorite from that game was 81X Choice. The old Redskins playbook is loaded with two and three tightend sets with the counter tre as the staple running play. I still enjoy playing the game.