- Excessive Grieving
In order to maintain a fun, competitive environment, we must monitor users for behavior that alters an opponent’s ability to play Madden NFL 12. As such we have a number of metrics that are monitored in-game which we consider potentially “grievous”. Thresholds for these metrics are maintained on our servers, and when players repeatedly perform actions enough times to break that set threshold, they are kicked for “Excessive grieving”. Some of these are obvious, such as the user drawing too many offsides, encroachments, and false starts penalties. NOTE: These are USER behaviors. You are not at risk if the CPU happens to draw these penalties without user input.
The more obscure kicks, however, come in the form of being removed for “Network Timeouts”. Without going into too many details, these occur because we have determined that something on your end is degrading the gameplay experience for your opponent. This type of kick is only used in more extreme situations, because we do not want to kick users who are not acting maliciously. However, the bottom line is, if you are kicked for “Network Timeouts” it is because something on your end of the connection is degrading your opponent’s play experience (i.e inducing lag, hitching, etc).
In the past, many of these issues were simply communicated to the user in the form of a “Peer has Disconnected” popup. Based on community feedback, we decided to communicate why the peer was kicked instead of identifying it as a general problem. In short, nothing has changed on the functionality side, we’re simply now accurately communicating to users why games are ending.
There is a very common misconception that head-to-head games are laggy due to poor EA server performance, but that’s not the case. When you enter a head-to-head game, the lag is determined completely by the connection to your opponent. There is no middleman in this situation, so any lag experienced is a result of the connections from you and your peer. The exception is in Online Team Play, where all connections do go through an EA server, to prevent having up to 6 connections that could impact the gameplay experience. In Online Team Play games, it is actually possible for the server to be at fault for some lag.
More items discussed in their blog here > http://www.ea.com/madden-nfl/blog/on...cooowytmtmkyxk