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  1. #31
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    Gamertag: MelloDramA
    Quote Originally Posted by YoDaddy View Post

    I don't think you have...

    So let me break it down for you.

    Step 1: come in a compressed formation
    Step 2: Identify Coverage

    Zone "Adjustments"
    Step 3: slant streak post corner combo... (zone)
    Step 4: Read corner and streak (if the user covers the post-corner, face-throw the hoe- literally)

    Man "Adjustments"
    Step 3: Slants all over the joint
    Step 4: If you have a motioned route, do it now (optional)
    Step 5: Pass lead up on any of the slant ins our outs and watch the receivers make no-look catches


    .
    And to some this is real football.
    Last edited by MelloDrama; 02-14-2012 at 11:07 PM.

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  2. #32
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    Quote Originally Posted by Michura View Post
    I generally agree with Mello except for the no-huddle (we've never seen eye-to-eye on this). No-huddle is not the same as hurry-up. All no-huddle is supposed to do is prevent the defense from substituting. So the notion of no-huddle resulting in more fatigue, higher chance of injury and false starts is nonsense. As for hurry-up, it may result in those things. I would love to see actual data that supports the notion that hurry-up offenses are more prone to those things as opposed to anecdotal data. One change I do think should be implemented is that the defense should have access to their entire playbook even in no-huddle situations. That said, the offense shouldn't have to wait on the defense to pick their play in order to snap the ball.

    Last time I checked, NFL teams were not restricted in how often then no-huddle or what formations they can audible in and out of. I don't agree in making the game even less realistic just to please a very small subset of people. Next thing you know people will be asking for us to not be able to pick passing plays if our pass-to-run ratio is "unrealistic".
    Yo Mich whats up doooooooood!

    Hey man, I think whether it's No huddle or hurry up it needs to be restricted to a degree. Something has to give.

    Ok how about this for an idea on how to keep this "fair" or "tone it down" some. A system where the A.I can key on tendencies mid-game? Something has to give here.

    Am I the only one who has a problem with this? I find it very redundant that everyone is no huddling. Maybe if defense wasn't so bad it wouldn't stick out to me like it does. I don't know. All I know is that a good no huddle scheme, combined with custom PB's and the right mix is almost unstoppable. The ugly? everyone has one. It's nauseating.

    In closing I'll say this. If madden is trying to "sim" the pro game. The percentage and fluidity of the "no huddle" is out of wack. Another thing I'll say is how easy it is to run when in actuality the no huddle is very complicated. If it's no huddle and not hurry up teams are still running players on and off the field. (why? because of fatigue, injuries and personnel packages) Madden doesn't do this. Something has to give. It shouldn't be as simple and convenient as pressing Y. There should be a whole system to this thing, controlling personnel from the sideline to the huddle in some kind of off-screen "hud" or something. Some kind of risk/reward for not getting everyone in the huddle and lined up. Something has got to give with the no huddle.

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  3. #33
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    Quote Originally Posted by sgibs7 View Post
    ill be your voice as well as farls
    Thanks man. There are a lot of good guys that play that have a real passion for this game and would like nothing more then to see this game get real good.

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  4. #34
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    Ive really enjoyed this game. I enjoy it even more then the past few seasons. Seems like alot of the BS has been taking out Yea the same BS schemes are out there, yea compressed sets are stupid how the tell man/zone. Yea there are assignment switches that take place but I like this years alot.

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    "Ya'll don't want war, you want talk
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  5. #35
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    Quote Originally Posted by Drxknockbootzx View Post
    Ive really enjoyed this game. I enjoy it even more then the past few seasons. Seems like alot of the BS has been taking out Yea the same BS schemes are out there, yea compressed sets are stupid how the tell man/zone. Yea there are assignment switches that take place but I like this years alot.
    Nothing pisses me off more then having guys run up and down the field all the time, no matter what I call. Some people don't mind getting chewed up offensively. Drives me up the wall.

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  6. #36
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    Quote Originally Posted by MelloDrama View Post
    Nothing pisses me off more then having guys run up and down the field all the time, no matter what I call. Some people don't mind getting chewed up offensively. Drives me up the wall.
    I like the bend but dont break. I dont mind giving up 300 yards to an offense, because sooner or later their going make a mistake. Most of the time I give up 300 yards I only give up around 14 points. I enjoy this years better then last because there was nothing more annoying then everyone being covered and some one pulling out a Corner route Rocket Catch on 2 people. That was annoying. THis year at least I feel I have a better shot at getting the pick then last year.

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    "Ya'll don't want war, you want talk
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    Proof nigga I'm a wolf, get your whole roof
    Caved in like reindeer hoofs" (Proof)

  7. #37
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    Quote Originally Posted by MelloDrama View Post
    Yo Mich whats up doooooooood!

    It's not the no-huddle. It's the defense being bad in Madden.


    This would be a nice solution IMO:

    Let us save and call pre-adjusted plays. No, this does mean let us create new plays. This just means that when I call the play, it's already adjusted as far as shifts, crashes, coverage changes, etc. If I have to move guys into place, then so be it.

    Mind you, none of this would even be necessary if the defensive plays actually worked the way they are supposed to.

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  8. #38
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    Quote Originally Posted by Michura View Post
    It's not the no-huddle. It's the defense being bad in Madden.


    This would be a nice solution IMO:

    Let us save and call pre-adjusted plays. No, this does mean let us create new plays. This just means that when I call the play, it's already adjusted as far as shifts, crashes, coverage changes, etc. If I have to move guys into place, then so be it.

    Mind you, none of this would even be necessary if the defensive plays actually worked the way they are supposed to.
    You got it right I think. The game is so based on adjustments this year that when someone goes in no huddle...you don't get to make those adjustments. Defense is bad this year...plain and simple. I've never cared about no huddle because I'm pretty good with setting my audibles but this year is just something else...

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    This is an impact WR - don't just look at numbers!

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  9. #39
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    Quote Originally Posted by Michura View Post
    I generally agree with Mello except for the no-huddle (we've never seen eye-to-eye on this). No-huddle is not the same as hurry-up. All no-huddle is supposed to do is prevent the defense from substituting. So the notion of no-huddle resulting in more fatigue, higher chance of injury and false starts is nonsense. As for hurry-up, it may result in those things. I would love to see actual data that supports the notion that hurry-up offenses are more prone to those things as opposed to anecdotal data. One change I do think should be implemented is that the defense should have access to their entire playbook even in no-huddle situations. That said, the offense shouldn't have to wait on the defense to pick their play in order to snap the ball.

    Last time I checked, NFL teams were not restricted in how often then no-huddle or what formations they can audible in and out of. I don't agree in making the game even less realistic just to please a very small subset of people. Next thing you know people will be asking for us to not be able to pick passing plays if our pass-to-run ratio is "unrealistic".
    Back in the ps2 days of Madden you could change your audibles on the fly without pausing the game. They need to bring that back, so you can come out with multiple audibles. You could go to the line with 3 plays all from the same formation every play which would work good for offense and defense. The offense is heavily favored in the audibles and that needs to change

  10. #40
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    Quote Originally Posted by jrompola02 View Post
    Back in the ps2 days of Madden you could change your audibles on the fly without pausing the game. They need to bring that back, so you can come out with multiple audibles. You could go to the line with 3 plays all from the same formation every play which would work good for offense and defense. The offense is heavily favored in the audibles and that needs to change
    A sorely missed feature. You practically can run 15+ mini schemes a game. All you had to do back in the day was click the R3 in during the playcall screen and it would store it as a quick audible. It is still surprising to me that these fantastic features were neutered after '07.
    Welker a possesion WR's just like all Caucasian WR's so when you can no longer do that, you gotta sit the bench or learn how to kick FGs or Punts -STICKTHEVICKTIM

  11. #41
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    Quote Originally Posted by GiantNFC7 View Post
    A sorely missed feature. You practically can run 15+ mini schemes a game. All you had to do back in the day was click the R3 in during the playcall screen and it would store it as a quick audible. It is still surprising to me that these fantastic features were neutered after '07.
    Defense would be much easier if you could do that as well as have access to your whole playbook when the offense is no huddling. Guess it's too much to ask for those features....as long as the lineman has the right amount of bars on his facemask

  12. #42
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    Gamertag: MelloDramA
    Quote Originally Posted by jrompola02 View Post
    Defense would be much easier if you could do that as well as have access to your whole playbook when the offense is no huddling. Guess it's too much to ask for those features....as long as the lineman has the right amount of bars on his facemask
    Ummm yea. That makes too much sense. Common sense isn't allowed here.

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  13. #43
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    I have two easy suggestions to fix the no-huddle...

    One, have the offensive players set up a little more slowly as they run it progresssively. For instance, they can set up quickly on the first no-huddle - but on the second no-huddle, they'll slow down in lining up. On the 3rd attempt, they'll dog it to the line. It only makes sense. Football is a game of short bursts with breaks and it only makes sense that no huddle would tire the players out on both sides. At the end of the half and at the end of games, lessen this affect greatly - since it's do or die at that point.

    Two, do away with audibles alltogether - and just allow players to set the formation audibles in each set.

    I'm usually tremendous in defending no huddle offenses, but even I'm having trouble. It's too skewed towards the offense this year. The offense plays like a well oiled machine while the D feels like an old Ford.
    Last edited by GAV; 02-18-2012 at 10:11 AM.

  14. #44
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    Quote Originally Posted by GAV View Post
    I have two easy suggestions to fix the no-huddle...

    One, have the offensive players set up a little more slowly as they run it progresssively. For instance, they can set up quickly on the first no-huddle - but on the second no-huddle, they'll slow down in lining up. On the 3rd attempt, they'll dog it to the line. It only makes sense. Football is a game of short bursts with breaks and it only makes sense that no huddle would tire the players out on both sides. At the end of the half and at the end of games, lessen this affect greatly - since it's do or die at that point.

    Two, do away with audibles alltogether - and just allow players to set the formation audibles in each set.
    I like it.

    I think you get where I'm coming from. I am by no means pro-active in taking it out of madden I just think it should be implemented differently because of right now as it stands? it's just wrong on so many levels.

    I think time consumption is a good start.

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  15. #45
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    Screw this game........

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