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  1. #1
    Join Date
    Aug 2012
    Posts
    68

    workaround to change your teams SCHEME

    Each of the 32 teams in Madden 13 are assigned a paticular scheme - and oddly - this scheme appears to be static (should not be surprised that madden doesnt allow us flexibility here) - but i found away to change the scheme without having to officially change it in the game...

    What you need to do is just know the different types of players that make up the various SCHEMES then apply those player type changes to your team... your personel that you have on the field dictates the SCHEME you are in - not the title of the scheme on some obscure screen deep inside CC

    Different Types of SCHEMES on OFFENSE:


    BALANCED OFFENSE:

    QB - field general
    HB - Balanced
    FB - Balanced
    WR1 - Speed
    WR 2- Speed
    WR3 - Speed
    TE - Reciever
    LT - Balanced
    LG - Balanced
    C- Balanced
    RG - Balanced
    Rt - Big Mauler

    WEST COAST:

    QB - West Coast
    HB - Recieving Back
    FB - Balanced
    WR1 - Balanced
    WR2 - Balanced
    WR3 - Balanced
    TE - Reciever
    LT - Big Mauler
    LG - Balnced
    C - Pass Block
    RG - Pass Block
    RT - Pass Block

    SRERAD:

    QB - West COast
    HB - Recieving Back
    FB - Balanced
    WR 1 - Speed
    WR 2 - Speed
    TE - Reciever
    LT - Pass Block
    LG - Pass Block
    C - Pass Block
    RG - Pass Block
    RT - Pass Block

    POWER RUN

    QB - Pocket Passer
    HB1 - Power Back
    FB - Blocking
    WR 1 - Red Zone Threat
    WR2 - Red Zone Threat
    WR3 - Red Zone Threat
    TE - Reciever
    LT - Big Mauler
    LG - Big Mauler
    C - Big Mauler
    RG - Big Mauler
    RT - Big Mauler

    VERTICAL OFFENSE:

    QB - Pocket Passer
    HB - Speed back
    FB - Balanced
    WR1 - red Zone Threat
    WR 2 - red Zone Threat
    WR3 - Red Zone Threat
    TE1 - Reciever
    LT - Pass Blocker
    LG - Big Mauler
    C - Balanced
    RG - Bug Mauler
    RT - Big Mauler

    Different types of DEFENSIVE SCHEMES:
    Zone Blitz 3-4 :

    LE - 3-4 RunStopper
    RE - 3-4 RunStopper
    DT - NoseTackle
    LOLB - 3-4 PassRusher
    MLB1 - Tackler
    MLB2 - Tackler
    ROLB - 3-4 PassRusher
    CB1 - Zone
    CB2 - Zone
    FS - RunStopper
    SS - Playmaker

    Attacking 3-4

    LE - 3-4 Versatile
    RE - RunStopper
    DT - Prototype
    LOLB - 3-4 PassRusher
    MLB1 - Tackler
    MLB2 - Tackler
    ROLB - 3-4 PassRusher
    CB1 - Man 2 Man
    CB2 - Man 2 Man
    FS - Balanced
    SS - Balanced

    Base 4-3

    LE - Balanced 4-3
    RE - 4-3 RunStopper
    DT1 - Run Stopper
    DT2 - Run Stopper
    LOLB - Balanced
    MLB - Run Stopper
    ROLB - Prototype
    CB1 - Run Support
    CB2 - Run Support
    FS1 - Balanced
    SS - Run Support

    Tampa 2

    LE - Balanced 4-3
    RE - Balanced 4-3
    DT1 - Prototype
    DT2 - Prototype
    LOLB - Cover 2
    MLB - Cover 2
    ROLB - Cover 2
    CB1 - Run Support
    CB2 - Run Support
    FS - Zone
    SS - Zone

    Attacking 4-3

    LE - Speed Rusher
    RE - Speed Rusher
    DT1 - Run Stopper
    DT2 - Run Stopper
    LOLB - 3-4 Pass Rusher
    MLB 0 Run Stopper
    ROLB - Balanced
    CB1 - Balanced
    CB2 - Balanced
    FS - Balanced
    SS - Run Support

    Hybrid Multiple Front

    LE - 3-4 Run Stopper
    RE - 3-4 Run Stopper
    DT - Prototype
    LOLB - 3-4 Pass Rusher
    MLB1 - 3-4 Tackler
    MLB2 - 3-4 Tackler
    ROLB - 3-4 Pass Rusher
    CB1 - Prototype
    CB2 - Prototype
    CB3 - Prototype
    FS - Balanced
    SS - Prototype

  2. #2
    Join Date
    Oct 2011
    Posts
    570
    good post man.. how does it effect your players ratings though if you play them out of system???

  3. #3
    Join Date
    Sep 2012
    Posts
    11
    Looks great but in the CC manual different teams have differing composition for the same schemes, your summary suggests one for all - so now I am confused ?


 

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