My Purchases | Contact
Hello and welcome to our community! Is this your first visit?
Register
+ Reply to Thread
Results 1 to 4 of 4
  1. #1
    Join Date
    Aug 2004
    Location
    Back in the Chocolate City (PG)
    Posts
    8,151

    Things to KEEP in 2006

    There are many many many suggestions on what to add and make the game better so I cant add anything there, but I think a big mistake would be to take certain things away. IE, last year they had the "commit to run" or "commit to pass" feature right after the snap. This year they dont. Its good cuz I dont miss that at all but I hope they would keep the "hit stick" feature, the defensive playmaker feature (add playmaker to a 'deep flat' zone though) later

  2. #2
    Join Date
    Jul 2004
    Posts
    11,272
    Keep:
    Hit stick
    Playmaker
    Line adjustments

    Bring back or add:
    Commit to the run or pass
    O-line adjustments
    Properly called penalties

    Lose:
    Punt block glitch
    Juke glitch
    High jumping LB's
    Reduce how effective certain players hitsticks are (I saw in another thread, Vick should not be able to hitstick anyone).

  3. #3
    Join Date
    Aug 2004
    Location
    Pittsburgh, Pennsylvania
    Posts
    329
    Hit stick is cool but they need to adjust it so there is a delay right after the snap of the ball for a second. How many times have people been making adjustments only to stumble at the begining of play. I know people will say too make them quicker, but how hard would it be for the programmers to fix this?

  4. #4
    Join Date
    Aug 2004
    Location
    Ohio
    Posts
    466
    Quote Originally Posted by Steelers1974
    Hit stick is cool but they need to adjust it so there is a delay right after the snap of the ball for a second. How many times have people been making adjustments only to stumble at the begining of play. I know people will say too make them quicker, but how hard would it be for the programmers to fix this?
    no way there should be a delay at the beginning of the snap lol, i hope u were kidding.

    KEEP:
    hitstick
    commit to run or pass
    defensive playmaker

    GET RID OF:
    high jumping LBers (like guy above me said)
    speed burst DBs get to awesomely recover from being beat and bat ball down
    DROPPED PASSES BY WRs
    INTERCEPTING bullet passes by Defensive Linemen!!!!
    Effectiveness of Spread and Loop of D-Line


 

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

©2012 Electronic Arts Inc. EA, EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts Inc. The mark 'John Madden' and the name, likeness and other attributes of John Madden reproduced on this product are trademarks or other intellectual property of Red Bear, Inc. or John Madden, are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of Red Bear or John Madden. All rights reserved. NFL materials © 2012 NFLP. Officially Licensed Product of NFL PLAYERS | NFLPLAYERS.COM. All rights reserved. All other trademarks are the property of their respective owners.

Calvin Johnson Jr. is an official endorser of Madden NFL 13.

Single Sign On provided by vBSSO