
Originally Posted by
pinolian
Well my NCAA 06 is now gone. I traded it in for Madden 06 last night. The great news was that I got a good return for the game, 30 bucks at GameStop for the used game because I was trading it for Madden. The bad news is that I was really dissappointed with so many things in the game this year; it was really sad. Here is my list of why this was not enjoyable for me. Maybe EA will listen for next year's game.
Don't bother reading the rest of the post if you don't want to read some bashing. Instead look for me on Madden =)
1. The total lack of run defense in this year's game was very very sad. Even if your LB does have an awareness of 65, he shouldn't let an option QB just run by him every play. I understand EA perhaps wanted to emphasize the run and the option, but making it too easy did nothing more than make me lose interest. My kid hadn't played NCAA for 2 years. He picked up the game and hung 117 on OK with Texas. he said the option is just sick this year. The option is sick this year because LB's and safeties practically wave as QB runs by them. The option was not improved, the defense instead was just worsened.. alot. Practicing D would have helped
2. The HB direct's success is a direct result of number 1. Calling the right defense will stop it, along with line audibles. But the point should not be to stop that ONE play when someone lines up in a formation that has that play available. If its 3rd and 15, for example, I want to stop the deep pass, and make the sure tackle on short passes and draws/runs. As it is now, I would have to call a MLB blitz, with a corner blitzing and my line would have to crash in order to stop the play, otherwise my LB waves as the HB runs happily by and my corners/safeties get sucked in so hard by the blocks, the HB is gone. Its just dumb and not fun. Many people say, just manually cover the HB with the MLB or a safety. Sure you can do that. Unless there is a impact HB on the other team who can plow over you with ease of course. Or maybe your MLB has 75 for speed, in that case noit even taking the right angle will help you, because the HB will be gone before you can get there. Relative position of the defender to the ball carrier, the direction he is facing, and his angle of pursuit is supposed to have some impact on what happens on a run play. Nope. Its more like ACC and Speed vs your ACC and speed. ACC is where I believe the game was tweaked against the defender
Takes a little practice to stop the HB direct but it's not that hard
3.The great thing about 04 and 05 was that you did not have to have mad stick skills to compete effectlively. You had to know your playbook on offense and on defense you had to call the right plays to stop the offense. You could get by with average stick skills on defense, because if you called the right play, at least your man would be in position to make a defensive play. This year, its all about stick skills, and nothing about brain power.
I'm 35 stick skills are just OK.. football knowledge reins king in this game, not stick
4. The arcade like feel of the game is too much for me. "In a struggle, press the X button repeatedly to break or make the tackle." You know, I haver never played NFL street before in my life, or NFL blitz, but I would guess there is something similar in the instruction manual. Torching the defense by simply pressing triangle when triple covered is just way lame. Who decided that scoring on every drive within 4 plays was FUN? Give me a running QB with 85 + speed and a back with 85+ speed, and I can hang 55 on any CPU defense (AA) in the game no matter how bad my team is.
Feels like one of the best sims to date to me
Impact players.
This is an idea that was great, until you put it in the user's hands as to how it can effect a game. Being unable to stop a HB in the zone whose user is pounding on the X button is very lame. However, a special animation, every now and then when a player is in the zone, works out great. Letting an impact player get in "the zone" for no apparent reason, however, is weak. I could understand if the guy had just made a nice play.. Say a pass/catch over 20 yards, maybe a streak of 3 caught/complete passes or 3 runs over 5 yards or more, or 2 or more broken tackles in one run etc. And MAYBE that is the way a guy gets in the zone in the game now, but you would never know by reading the skimpy book EA has to offer as an instruction manual. My point is that getting in the zone for no apparent reason is stupid. And if there is rhyme or reason to it, it should have been hinted at in the manual. Also, allowing the user to abuse an impact player's abilities by mashing X was imbalancing and made the game have an arcade feel.
Imagine real teams that have to face a Miami, a USC, or a Fla St. having to play vs. 22 impact players!!!
-Pin