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Thread: Things for 07'

  1. #1
    Join Date
    Nov 2005
    Posts
    211

    Things for 07'

    1. Get rid of or fix Superstar mode so that you can buy your guy a house and stuff like that - to be a superstar you have to live the life of one...
    2. Improve the AI and the player models
    3. CUSTOM PLAYBOOKS ONLINE AND IN FRANCHISE
    4. Bring back the hurdle
    5. Another ground move (this years was the backstep)
    6. Better Hits
    7. On goaline stands you should be able to jump over the line like 90% of real running backs do
    8. Better Player ratings - I see rookies that are rated 60-70...what is this??? A rookie better be damn good to have made the NFL so give him late 70s.
    9. Improve Rushing Attack so that you can actually play defense
    10. No more suction blocking and improve blocking in general
    ^ = my perfect madden game.

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    ps2/franchise652
    madden team= ATL or SD


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  2. #2
    Join Date
    Jan 2006
    Posts
    74
    Quote Originally Posted by franchise448
    1. Get rid of or fix Superstar mode so that you can buy your guy a house and stuff like that - to be a superstar you have to live the life of one...
    Absolutely, if you are going to do SS mode, do it properly.

    2. Improve the AI and the player models
    The player models are pretty good, but the AI needs help. The worst is that the CPU can't seem to recognise an open receiver, the number of times I've seen the CPU ignore an open receiver short in order to throw into triple coverage long is laughable.

    3. CUSTOM PLAYBOOKS ONLINE AND IN FRANCHISE
    Nice, but open to abuse esp. in online mode.

    4. Bring back the hurdle
    I think this was a glitch that people used to abuse the AI.

    5. Another ground move (this years was the backstep)
    That would be nice, a spin move controllable by the player would be good.

    6. Better Hits
    A wider variety would be nice, and make the helmet removing hit very rare. Seeing helmets fly off 3 or 4 times a quarter sucks.

    7. On goaline stands you should be able to jump over the line like 90% of real running backs do
    Only if LBs can jump back and attempt to stop the move in the air too, like you see in real games. Otherwise you'll create an unblockable move that people will abuse.

    8. Better Player ratings - I see rookies that are rated 60-70...what is this??? A rookie better be damn good to have made the NFL so give him late 70s.
    The rookies that are rated in the 60s and low 70s tend to be very late draft picks. I have no problem with that, becuase we're comparing them against the best of the best, not joe schmoe on the street.

    9. Improve Rushing Attack so that you can actually play defense
    Not so much improve the rush, but remove the glitches that make the passing game too effective.

    10. No more suction blocking and improve blocking in general
    Oh please god yes!

  3. #3
    Join Date
    Nov 2005
    Posts
    211
    Quote Originally Posted by Pauly
    Absolutely, if you are going to do SS mode, do it properly.


    The player models are pretty good, but the AI needs help. The worst is that the CPU can't seem to recognise an open receiver, the number of times I've seen the CPU ignore an open receiver short in order to throw into triple coverage long is laughable.


    Nice, but open to abuse esp. in online mode.


    I think this was a glitch that people used to abuse the AI.


    That would be nice, a spin move controllable by the player would be good.


    A wider variety would be nice, and make the helmet removing hit very rare. Seeing helmets fly off 3 or 4 times a quarter sucks.


    Only if LBs can jump back and attempt to stop the move in the air too, like you see in real games. Otherwise you'll create an unblockable move that people will abuse.


    The rookies that are rated in the 60s and low 70s tend to be very late draft picks. I have no problem with that, becuase we're comparing them against the best of the best, not joe schmoe on the street.


    Not so much improve the rush, but remove the glitches that make the passing game too effective.


    Oh please god yes!
    great points man

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    ps2/franchise652
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  4. #4
    Join Date
    Sep 2005
    Location
    Wellinton, NZ
    Posts
    34
    What about increasing the lenght of a normal dive (not on goal line but everywhere on the field)? It's just funny how superb athletes who can run 40 yards in 4.3s can't dive further than 1 yard to reach for the first down line.

    Also I wouldn't mind being able to participate in combines in the Superstar mode.

  5. #5
    Join Date
    Feb 2006
    Posts
    197
    Great points made by all.

    I'd love to see more variation in the created plays. I want to run double reverses, reverse passes, option plays, and self-created fleaflickers and trick playactions plays, and I want to run them soon.

    (Ignore this if any of that is already possible. Or tell me how, please please please).

  6. #6
    Join Date
    Feb 2006
    Posts
    873
    Fix curls... When you play a man it is impossible to stop curls to the first down (say 3rd and ten and you hot route to make them curl at the first down), unless they drop the ball It's an auto-first down. The CB's dont even step in front of the ball.

  7. #7
    Join Date
    Dec 2005
    Location
    Jax, Fl
    Posts
    971
    the old 40 yd dash and other mini games from madden 96 for super nintendo
    playstation id: alibabatheace90

    twitter.com/alexmendoza

  8. #8
    Join Date
    Feb 2006
    Location
    Little Rock, Arkansas
    Posts
    144
    Quote Originally Posted by franchise448
    1. Get rid of or fix Superstar mode so that you can buy your guy a house and stuff like that - to be a superstar you have to live the life of one...
    2. Improve the AI and the player models
    3. CUSTOM PLAYBOOKS ONLINE AND IN FRANCHISE
    4. Bring back the hurdle
    5. Another ground move (this years was the backstep)
    6. Better Hits
    7. On goaline stands you should be able to jump over the line like 90% of real running backs do
    8. Better Player ratings - I see rookies that are rated 60-70...what is this??? A rookie better be damn good to have made the NFL so give him late 70s.
    9. Improve Rushing Attack so that you can actually play defense
    10. No more suction blocking and improve blocking in general
    ^ = my perfect madden game.
    1. I agree
    2. I agree
    3. I agree with it in franchise, but online there would most likely be a great risk of glitches.
    4. The hurdle was taken out b/c you could hurdle to kick the defenders away. I too want the hurdle back but only if they fix that.
    5. Be more specific like what type of move?
    6. They added alot more hits this year but more is always better
    7. I believe it's on the 360 but definetly a must next year on all systems
    8. What round are you talking about? 1-2 rounders should be from about 75-85. The reason, They haven't proved anything at the NFL level. 3-4 rounderes should be about 65-70 and 5-7 rounders should be 65 and below. Although great talent comes out every now and then from late rounds, it is rare.
    9. They took out the 3 defenders b/c of the nanos in RA last year. They should try 2 safeties and 1 LB or just boost the defensive awarness with 1 LB and 1 safety
    10. I agree again.

  9. #9
    Join Date
    Oct 2004
    Location
    A-T-L-A-N-T-A-G-A thas where I S-T-A
    Posts
    1,958
    Online Franchise mode!!!!

    Trades, progression, injuries, drafts, commissioner features for approving transactions and overturning game results.

    Get it done, EA!

  10. #10
    Join Date
    Feb 2006
    Location
    Ashland,MA
    Posts
    47
    I like all those points and on #7 In the 360 version if you do a hb dive and sprint till u get to the line then press dive ur HB will do a sick dive over the middle and it still gets stoped everyonce and a while so I think it will probably just carry over to 07 which is sick and also I would like to see more crowd interaction like in ncaa 06 how if the crowd gets loud u can't audible on defense.

  11. #11
    Join Date
    Feb 2006
    Posts
    6
    improved blocking on punt returns, i'm not sure if i am alone in seeing this but on punt returns the players that drop back to setup blocks for the returner never block they just stand back and watch the returner get popped, so I guess that falls under improved A.I.


 

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