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  1. #1
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    MLB's Team Management Thread

    This will be a thread about how I manage my team and deal with personnel and salary issues. I don't ONLY want it to be about my way of doing things on my team though. I know there are a lot of smart people here who certainly need no advice from me on team management, so I'm hoping you other guys will add your own views and strategies to this thread. Hopefully it will become a nice resource on roster management and maybe the mods will sticky it.

    Just to let you know where I am coming from: In my current franchise I am in the 5th year, my team is currently 95 OVR with a 95 offense and 95 defense. I have 26 players on my roster who are over 90 OVR and 10 who are 99 OVR. I would say about half of my players are from the default roster and the other half are MGD. I am currently $26.3m under the cap with $840k in penalties.


    Player Loyalty: The most important concept to me in managing a team is maintaining loyalty to your players. I like this just to add enjoyment to the game, but I also think it keeps me from making a lot of bad decisions that could get me into trouble financially. When I sign a player to a long term contract I will continue to re-sign them throughout his career. In other words, once you are on my team you are a "lifer". It doesn't matter if a player is a starter or backup, I try to keep my personnel stable.

    There are three ways for a player to leave my team:

    1) Retire
    2) Exhibit a morale problem, start whining and complaining, and you will be traded
    3) Sometimes if a backup player is over 30 and clearly has no chance of ever starting for my team but could definately start for another team, I will trade them so they get a chance to be a starter. I will only trade them to a team where I know they will start and make the money they should.

    In the beginning of a franchise, the first 5 years or so, there is an adjustment process where some default roster players are let go to make room for new players. I am at the end of that process right now, with maybe 1 or 2 remaining original players who will be let go. All else will stay until retirement, or until one of the other conditions occur.


    The Draft: My main method of aquiring players is through the draft. Of the 50 or so players on my roster only 2 were aquired through a trade of some kind. All other were drafted, signed as free agents, or were on the original roster. When I draft a player I offer him a one year contract which is subject to renegotiation on or after week 8 of his rookie season. Usually, the last 3-4 players I draft will get "no bonus" contracts, which means if they turn out to be bums I can cut or trade them with no penalty. Generally I keep all draftees for one full season anyway, but it's a nice safety net if I happen to need to get rid of them.

    Free Agents: I look through the free agents during the signing period, and again at the end of camp, but I only look for young players with no experience (stats) with any other team. Sometimes there are decent undrafted players I can grab. Sometimes there are 2nd or 3rd year guys let go by their former team. My current starting FB was an abondoned second year player. You can find some real bargains in this manner.

    I never pick up veteran free agents with a lot of experience. I see no reason to in this game. You can develop young players into good players relatively quickly and for less money. I see no reason to sign accomplished players who are going to expect a big deal. Anyway, being loyal to my players, I always have a ton of high AWR accomplished players on my team already.

    Free agents, like rookies, are also offered one year deals, renegotiable at or after week 8.

    Trading: Again, I rarely trade. When I do it's usually because I have a player with bad morale who I need to get rid of, or an over 30 vet who deserves to start somewhere else. Just like the free agents, I will look for young players I can develop who have no NFL experience. I look for guys with low OVR due to attributes I can increase through progression. If I trade for rookies I make sure it's a realistic sitution which does not take advantage of the CPUs stupidity. In other words, taking other teams top draft picks is not acceptable.

    The main reason I don't like to trade a lot, especially for decent players, is because you are inhereting a deal that you did not create, not to mention any cap hits you might take. In most cases the CPU has offered a contract that I would not have, and now I would have to deal with it. That means any contract I give the guy after that will still reflect the original contract. He's not going to accept less money, right? So by trading you often inheret bad decisions made by the CPU. By limiting my trading to lower level players I avoid this for the most part.

    Holdouts: It's very simple. If the guy is a starter and a "lifer" and he holds out I will pay him whatever he wants. Actually, I usually make out better on the deal because it gives me a change to renegotiate his contract for another 7 years. If a player is a backup and has the audacity to hold out he just bought himself a ticket out of town. This is akin to having bad morale and is one of the ways to get kicked off the team. That rarely happens though. So, really, I either pay holdouts if they are worth it or get rid of them if they aren't. I wish there were other ways to deal with holdouts in this game, but that's about it.

    Contract Negotiations: My door is open three times a year to talk to players about their contracts:

    1) In the preseason I will review the roster and any veteran players who have their contracts expire after that season will get a new deal. This is what the real Steelers did with Ward this season, and I do it with all of my key players. It's my way to telling them I want them around until they retire, plus it's one less thing I have to worry about later in the year when I have the rookies to deal with. And it also, usually, helps my cap number.

    2) Week 8. This is when all contracts due to expire after the season will be reviewed. Usually that means making a decision on rookies. Those who proved their worth so far will be granted big, fat, 7 year, max bonus contracts and will be accepted onto the team as "lifers". Note, by doing this you are usually locking a lower OVR guys into a long contract. When he is 95 OVR in a few seasons he will be a huge bargain. Those rookies who obviously have no place on my team will keep their current deal and will be allowed to become free agents in the off season. Those on the cusp, the fringe players, will keep their current deal but will be reviewed again at the end of the year.

    3) In the offseason I generally look at whoever is left with an expired contract and make my final decision on them. Most players who are not signed at this point will be let go, and usually it's rookies. The only veterans who get to this point are ones who have or will have moral problems in the forseeable future.

    Then it starts all over again with another draft, another crop of rookies, another round of one year deals, and on and on.

    Some exceptions: All contracts I offer to "lifers" are 7 year max bonus deals. However, there are exceptions sometimes. Offensive lineman progress so quickly this year, I really try to give them contracts that reflect their level of progress. In other words, I don't want to get stuck with a backup tackle who has major morale issues and 5 years left on a big bonus contract. That's bad. So I give backup lineman smaller contracts, for fewer years, unless I believe they will work their way in as a starter before they get mad about playing time.

    I had this problem with backup QBs and RBs last year, but this year it hasn't been so bad. I am prepared for that though, so when I draft a QB I give him a 3 year deal so he hits as a restricted free agent. Then, if he ends up like 92 OVR after 3 years and I do have to get rid of him (my starter is 99 OVR), maybe I can get some draft picks for him at least.




    Well, I really can't think of anything else. I'm sure I will right after I post this. Any questions on what I said up there, please feel free to ask.

    Everybody please add your own outline of how you manage your team.

  2. #2
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    .. I am going to tear this thread up .. in a few. When I'm done updating my chise. However I'll edit this very post to spill what it is I have to spill on the topic. Heh.
    Blitzed Presents: Brilliance

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    Originally Posted by goldenhawk17 (Cheatriots Fan)
    BRADY IS PROBABLY LOSING ON PURPOSE. LOOK AT THE GAME LAST SEASON AGAINST BALTIMORE, I WAS THERE, AND I FROZE WATCHING THE PATRIOTS SUCK. I'M A PATS FAN BUT THE ONLY PLAYERS WHO SHOWED UP TO PLAY THAT GAME, AND THIS PAST GAME WERE THE VISITORS TO FOXBOROUGH, WHO WEREN'T HIGH ON THEMSELVES. BESIDES, TOO MANY MORE RINGS AND HE WON'T HAVE ENOUGH FINGERS.

  3. #3
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    Personal Strategies

    I like that you've decided to post this, MLB. Here are some of my own strategies. I think everyone saw the post about removing a problem player, but I'll include it too.

    - To remove a player with a morale problem, usually at the end of the year, re-sign him to a 1 year deal. His bonus will automatically go into his new contract, and in the offseason he becomes a FA, with no cap penalty to you.

    - Signing FA's - I sign FA's in the offseason to 1 year deals, no bonus. This way, I can play them in preseason against starters, evaluate them, and either rewrite a deal for long term, or drop him with no cap penalty. ***It is important to note that in signing or re-signing any player that you do so BEFORE the end of preseason, or any week which shows progression. As their ratings go up, so does their price.***

    - When a player decreases in his ratings, as does my kicker and punter (because I SUCK), you can usually re-sign them to lower pay, freeing up valuable cap space.

    - Older players that are still major contributors can often be re-signed to contracts 1 year longer in length than the time remaining, often for much less pay. It is almost as if the 1 yr extension is more important than the money to the player. I have cut starter's pay in half by giving a 1 yr extension. Usually the last two years are the bulk years in a contract, so this rewriting is very effective at that stage.

    That's all I can think of at the moment.

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    Originally Posted by killacs
    i just took my controller and whipped it

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    Originally Posted by MLB58
    I call a cover three and find him in the stands buying a hotdog.

  4. #4
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    Player Loyalty: Player loyalty to me .. is when a guy comes to my team, gets moved all over the place .. and still remains happy. It shows he wants to stay and be a part of the organization I'm running. As this player progresses, I'll move him up and down the depth chart. Production wise, he'll start if he has the skills and puts up the numbers that I like to see. Down the road, he may be replaced in the starting line-up but he'll still play. A lot of veteran players continue to start, but I sub them out with certain packages a lot. If an OLB has grown strong enough after 10 years, sometimes I'll move them down to DE. Cornerbacks, when they begin to regress, I move to safety .. and play them in Quarters and such. Safeties I sometimes move to linebacker positions. Simply put, if the player handles his game for me, plays, (rather than injured all the time) puts up numbers, and weathers the ever-changing roster, he'll retire with my team. I'll battle his morale issues, pay him what he wants, and anticipate paying him what he wants. And most of all, if I like him .. if something about him just strikes me .. if I favor him .. then like most real GMs, I'll definately be keeping him around, and make sure I re-structure his contract often to keep him happy until he retires. I absolutely love how having 30+ guys with awareness on your roster helps out the younger guys, so I make it a point to keep these "teachers" around as long as possible. Sometimes they cost a lot, but they are what progress a team quicker.

    The Draft: I'm not nearly as big on the draft as I used to be. I rarely trade up .. usually if I don't find anything in a round, I'll go ahead and trade out of that round for something later. A few picks later. For every draft, I design a draft board based on what I need. Voids (guys who retired, or left via free agency, vacating a starting spot that I can't readily fill with a team member already) are often the 1st and 2nd rounds exclusively. If there's nothing there, I will look to trade to fill this void. An example .. because I can find no strong safeties I deem good enough to start in the 1st/2nd round, does not mean I should just go ahead and blow those picks on something else. I need to fill a void. I should address the issue, so I often use the pick to go after someone who fits my scheme/cap. Back to the draft, usually I will sign guys who I am certain of will make an impact for 5 - 7 year deals, with healthy bonuses. These are guys who are drafted in the 1st/2nd/3rd rounds, and their combine stats were just outstanding. Examples .. superfast, tall CBs. Fast, hard-hitting LBs. Fast, tall safeties. Fast, tall WRs. The rest of my draft picks I sign for 1-3 years, and almost every time the 1 year guys get no bonus. I play them on special teams, and if they stand out at all (forcing fumbles, making great tackles) and show some means of desire, or if they have potential (raw skill/size but no AWR/TAK) I'll possibly keep them around and work them in. These of course are project guys .. they aren't the least bit ready to fill any voids, but they could in time if I list them on my depth chart behind some more talented, seasoned veterans. Again .. I don't usually trade up in the draft, as much as I trade OUT. But once in a blue moon I'll scout some insane guy, whom I will take it upon myself to get at all costs. This guy will/should probably wind up in the hall of fame, and a definate starter/impact guy from day one. These guys are rare though.

    Free Agents: I take free agency very seriously. That said, I almost always look to the Free Agency Pool .. before I bother to scout in the draft. If I see a guy (ie: sometime in M2004 I found Charles Woodson) in the Free Agent Pool who has some exeperience, could start, and could also "teach" my younger guys, I will go right after him. I will cruise through the draft, with all intentions of signing this guy for whatever he wants afterward, and not bother to draft at his position. I'll keep him around for 5 - 7 years, and possibly even retire him with my team if he does a good job of progressing my youth, while holding his own on the field. Usually after I go about deciding if there are any of "these" guys that I'll benefit from on the F/A list .. I'll hit the draft, and come out of it knowing what all I need to sign to fill the roster. I then scan the bottom/cheapest F/As. If I need a solid back-up, I may cruise up the list at that position, but for the most part a majority of the F/As I sign are the cheapest guys with some decent qualities I could benefit from (a good blocking TE for goal line formation or a speedy special teamer CB). They usually never last longer than a season, as their contracts are for a year and a minimum bonus. Also, if I need an extra DB, or if I note that I have been weathering a ton of injuries at a certain position, I will use the F/A list to stock up on talent. Often I will go after an older, sluggish CB to help add years, experience, and sometimes size/hitting or something of that nature, especially if my secondary is horribly young. Just to mainly mix it up a little. Once, I used to fill my roster with speed and such. More and more I'm finding that awareness and tackling are the keys to a solid secondary.

    Trading: I rarely trade. Bad morale for someone I'm not fond of, or can't satisfy is grounds for trading. I usually re-structure and release them first though. Sometimes I'll ship out a player that has progressed well on my team, but won't play. Often this is like pulling teeth .. I tend to like some of these guys, and I trade them just to see them flourish. I'll hunt down a team with nothing at his position, and ship him off there for usually very little in return .. but not before trying him at a variety of positions outside his original on my own team, in an attempt to make the best of him. Trading is usually my last resort. About the biggest thing that trading plays a roll in, is if the draft and F/A pool fail to offer me a talented enough player to fill one of my "voids" left by a retired guy, or a T.O. type attitude guy. I'll sometimes trade a 1st/2nd round pick to land a starter to fill my void. Usually he'll be a seasoned veteran, with plenty of awareness and skills. Often, this guy's contract will be re-structured down/up to a few years. I'll play him for 2 - 3 seasons, progress somebody behind him, then release him to free agency. By then, I will have hopefully progressed a starter behind him to fill his shoes. Understand, these guys I feel forced to trade my draft picks for, aren't exactly favorites .. they're more like "tools" to cultivate the future. These guys are probably the very few seasoned 85-95+ OVR type veterans whom I will "let go" and not retire as part of my organization. Switching from the topic of trading draft picks .. I rarely trade my own players, due to cap penalties. Unless it's a guy I want to see flourish at another team, I simply don't trade, unless I feel forced to in order to fill a need. This saves me from the torment of cap penalties, while allowing me to spend more cash on veteran free agents to help "teach" my younger guys. One last thing should be noted. If I do trade and wind up with a new player on my team for whatever reason, his contract is re-structured immediately based on age, years, and my reasons for bringing him on board.


    (continued)

    Last edited by BlItZeD4LiFe25; 02-14-2006 at 09:37 PM.
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    Originally Posted by goldenhawk17 (Cheatriots Fan)
    BRADY IS PROBABLY LOSING ON PURPOSE. LOOK AT THE GAME LAST SEASON AGAINST BALTIMORE, I WAS THERE, AND I FROZE WATCHING THE PATRIOTS SUCK. I'M A PATS FAN BUT THE ONLY PLAYERS WHO SHOWED UP TO PLAY THAT GAME, AND THIS PAST GAME WERE THE VISITORS TO FOXBOROUGH, WHO WEREN'T HIGH ON THEMSELVES. BESIDES, TOO MANY MORE RINGS AND HE WON'T HAVE ENOUGH FINGERS.

  5. #5
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    Holdouts: If it's a money issue, and they are a massive part of my team, I pay them what they want. Because chances are they deserve it. Honestly, if I sign a young 1st round pick to a 7 year deal, and by year 4 he's in the Pro Bowl at a 97 OVR, picking off passes left and right, and shutting down one whole side of the field 50% of the season, then in my book he DESERVES more than that salary I originally paid him. So, I will re-structure his contract and hook him up with somemore cash. If it's a morale issue, I try to satisfy them. Often, I try moving them around .. to give them more snaps. Bruiser RBs may become FBs, or even TEs. Good coverage safeties can be moved to Linebacker, and fit into 3-4 or 3-3-5 schemes. If I can't seem to satisfy them, then I send them packing. I trade them. I release them. But often I'll re-structure their contract down to a year, then release them. I absolutely hate cap penalties, so I try to avoid shipping off some guy with 5 years to go that will tag me for $4 mil during the next season to come. Besides, often if you release a great guy in mid-season, someone else will pick him right up.

    Contract Negotiations: Pretty much around twice a year for Contract Negotiations. I'm always aware of who is in their last year, or 2nd to last year, and who I'd like to keep around. I'm also aware of who is regressing, getting old, and is probably going to be retiring soon. I look at contracts after the 11th Week of Regular Season, and heading into the Playoffs.

    Salary Cap: As a general rule, I try to have about 10-12 mil free going into the season. I'm not a fan of releasing players, so if I take a few injuries and some guys wind up on IR, then I'll need to fill those positions. 10 mil may seem like a lot, but I've actually lost up to 8 players to IR in a season. So I've learned my lesson. Heh. On top of that, I re-structure contracts here and there, and if a trade goes through for whatever reason .. I like to think I can make financial decisions and get them out of the way bright and early. All in all, regarding players in their last year, if I haven't extended their contract by the end of the regular season of their final year, then you can probably bet that they'll be wearing a different uniform come next season. Throughout the offseason, I'll actually budget. I'll roll into the draft, make my selections, and sign them with a total figure in mind. It's no surprise if I fail to sign my 6th/7th pick. Likewise, during the F/A signing period I'll budget and keep a set amount in mind that I don't want to spill over. There are usually two figures for free agency .. one for the veterans, and another for the "fill ins". It's all pretty simple.

    .. like science, or something. Theres my 2 cents.

    Some people like to stock up on youth and speed with the theory that playing the hell out of them and dealing with their mistakes (getting torched for long TDs, missing tackles that lead to huge TDs) will progress them along. My experience has been that great awareness is your best bet of finishing with a strong Defensive placement by the end of the season, which will lead to the progress of all, from the 6th/7th listed CB who is more familiar with the cheerleaders than their own coach to the 4th DT that barely even knows how to strap on his own pads. I play young guys, but I try to make sure that they're surrounded by a strong cast of veterans to make up for their sure mistakes. Also, with the injury sliders I play on, depth is a must. So it's important to me that even my most distant backups progress, and hold some means of talent that I should make use of, if they wind up in the line-up. When you need depth, it is a good thing when a special teamer with 9 tackles on the season progresses half a dozen OVR with nothing but time on special teams to get those tackles .. surrounding these guys with experience is the method I've found that works. I've had backups progress 9 OVR throughout an entire season with minimal stats and nothing more than solid special teams time on kickoffs, pretty much because of the experience I had starting on the field, along with finishing as the 2nd best D in the NFL (and an AFC Championship loss, grr).
    Last edited by BlItZeD4LiFe25; 02-14-2006 at 09:37 PM.
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    Originally Posted by goldenhawk17 (Cheatriots Fan)
    BRADY IS PROBABLY LOSING ON PURPOSE. LOOK AT THE GAME LAST SEASON AGAINST BALTIMORE, I WAS THERE, AND I FROZE WATCHING THE PATRIOTS SUCK. I'M A PATS FAN BUT THE ONLY PLAYERS WHO SHOWED UP TO PLAY THAT GAME, AND THIS PAST GAME WERE THE VISITORS TO FOXBOROUGH, WHO WEREN'T HIGH ON THEMSELVES. BESIDES, TOO MANY MORE RINGS AND HE WON'T HAVE ENOUGH FINGERS.

  6. #6
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    dude, can u make it bigger than like size 2 font i sorta want to read wut u have to say, but its alot harder than it should be.
    niner faithful

  7. #7
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    Quote Originally Posted by MLB58
    This will be a thread about how I manage my team and deal with personnel and salary issues. I don't ONLY want it to be about my way of doing things on my team though. I know there are a lot of smart people here who certainly need no advice from me on team management, so I'm hoping you other guys will add your own views and strategies to this thread. Hopefully it will become a nice resource on roster management and maybe the mods will sticky it.

    Just to let you know where I am coming from: In my current franchise I am in the 5th year, my team is currently 95 OVR with a 95 offense and 95 defense. I have 26 players on my roster who are over 90 OVR and 10 who are 99 OVR. I would say about half of my players are from the default roster and the other half are MGD. I am currently $26.3m under the cap with $840k in penalties.


    Player Loyalty: The most important concept to me in managing a team is maintaining loyalty to your players. I like this just to add enjoyment to the game, but I also think it keeps me from making a lot of bad decisions that could get me into trouble financially. When I sign a player to a long term contract I will continue to re-sign them throughout his career. In other words, once you are on my team you are a "lifer". It doesn't matter if a player is a starter or backup, I try to keep my personnel stable.

    There are three ways for a player to leave my team:

    1) Retire
    2) Exhibit a morale problem, start whining and complaining, and you will be traded
    3) Sometimes if a backup player is over 30 and clearly has no chance of ever starting for my team but could definately start for another team, I will trade them so they get a chance to be a starter. I will only trade them to a team where I know they will start and make the money they should.

    In the beginning of a franchise, the first 5 years or so, there is an adjustment process where some default roster players are let go to make room for new players. I am at the end of that process right now, with maybe 1 or 2 remaining original players who will be let go. All else will stay until retirement, or until one of the other conditions occur.


    The Draft: My main method of aquiring players is through the draft. Of the 50 or so players on my roster only 2 were aquired through a trade of some kind. All other were drafted, signed as free agents, or were on the original roster. When I draft a player I offer him a one year contract which is subject to renegotiation on or after week 8 of his rookie season. Usually, the last 3-4 players I draft will get "no bonus" contracts, which means if they turn out to be bums I can cut or trade them with no penalty. Generally I keep all draftees for one full season anyway, but it's a nice safety net if I happen to need to get rid of them.

    Free Agents: I look through the free agents during the signing period, and again at the end of camp, but I only look for young players with no experience (stats) with any other team. Sometimes there are decent undrafted players I can grab. Sometimes there are 2nd or 3rd year guys let go by their former team. My current starting FB was an abondoned second year player. You can find some real bargains in this manner.

    I never pick up veteran free agents with a lot of experience. I see no reason to in this game. You can develop young players into good players relatively quickly and for less money. I see no reason to sign accomplished players who are going to expect a big deal. Anyway, being loyal to my players, I always have a ton of high AWR accomplished players on my team already.

    Free agents, like rookies, are also offered one year deals, renegotiable at or after week 8.

    Trading: Again, I rarely trade. When I do it's usually because I have a player with bad morale who I need to get rid of, or an over 30 vet who deserves to start somewhere else. Just like the free agents, I will look for young players I can develop who have no NFL experience. I look for guys with low OVR due to attributes I can increase through progression. If I trade for rookies I make sure it's a realistic sitution which does not take advantage of the CPUs stupidity. In other words, taking other teams top draft picks is not acceptable.

    The main reason I don't like to trade a lot, especially for decent players, is because you are inhereting a deal that you did not create, not to mention any cap hits you might take. In most cases the CPU has offered a contract that I would not have, and now I would have to deal with it. That means any contract I give the guy after that will still reflect the original contract. He's not going to accept less money, right? So by trading you often inheret bad decisions made by the CPU. By limiting my trading to lower level players I avoid this for the most part.

    Holdouts: It's very simple. If the guy is a starter and a "lifer" and he holds out I will pay him whatever he wants. Actually, I usually make out better on the deal because it gives me a change to renegotiate his contract for another 7 years. If a player is a backup and has the audacity to hold out he just bought himself a ticket out of town. This is akin to having bad morale and is one of the ways to get kicked off the team. That rarely happens though. So, really, I either pay holdouts if they are worth it or get rid of them if they aren't. I wish there were other ways to deal with holdouts in this game, but that's about it.

    Contract Negotiations: My door is open three times a year to talk to players about their contracts:

    1) In the preseason I will review the roster and any veteran players who have their contracts expire after that season will get a new deal. This is what the real Steelers did with Ward this season, and I do it with all of my key players. It's my way to telling them I want them around until they retire, plus it's one less thing I have to worry about later in the year when I have the rookies to deal with. And it also, usually, helps my cap number.

    2) Week 8. This is when all contracts due to expire after the season will be reviewed. Usually that means making a decision on rookies. Those who proved their worth so far will be granted big, fat, 7 year, max bonus contracts and will be accepted onto the team as "lifers". Note, by doing this you are usually locking a lower OVR guys into a long contract. When he is 95 OVR in a few seasons he will be a huge bargain. Those rookies who obviously have no place on my team will keep their current deal and will be allowed to become free agents in the off season. Those on the cusp, the fringe players, will keep their current deal but will be reviewed again at the end of the year.

    3) In the offseason I generally look at whoever is left with an expired contract and make my final decision on them. Most players who are not signed at this point will be let go, and usually it's rookies. The only veterans who get to this point are ones who have or will have moral problems in the forseeable future.

    Then it starts all over again with another draft, another crop of rookies, another round of one year deals, and on and on.

    Some exceptions: All contracts I offer to "lifers" are 7 year max bonus deals. However, there are exceptions sometimes. Offensive lineman progress so quickly this year, I really try to give them contracts that reflect their level of progress. In other words, I don't want to get stuck with a backup tackle who has major morale issues and 5 years left on a big bonus contract. That's bad. So I give backup lineman smaller contracts, for fewer years, unless I believe they will work their way in as a starter before they get mad about playing time.

    I had this problem with backup QBs and RBs last year, but this year it hasn't been so bad. I am prepared for that though, so when I draft a QB I give him a 3 year deal so he hits as a restricted free agent. Then, if he ends up like 92 OVR after 3 years and I do have to get rid of him (my starter is 99 OVR), maybe I can get some draft picks for him at least.




    Well, I really can't think of anything else. I'm sure I will right after I post this. Any questions on what I said up there, please feel free to ask.

    Everybody please add your own outline of how you manage your team.

    thanks for posting this.. I told you it was a good idea.

  8. #8
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    Quote Originally Posted by MLB58

    [COLOR=Navy]
    Player Loyalty: The most important concept to me in managing a team is maintaining loyalty to your players. I like this just to add enjoyment to the game, but I also think it keeps me from making a lot of bad decisions that could get me into trouble financially. When I sign a player to a long term contract I will continue to re-sign them throughout his career. In other words, once you are on my team you are a "lifer". It doesn't matter if a player is a starter or backup, I try to keep my personnel stable.

    There are three ways for a player to leave my team:

    1) Retire
    2) Exhibit a morale problem, start whining and complaining, and you will be traded
    3) Sometimes if a backup player is over 30 and clearly has no chance of ever starting for my team but could definately start for another team, I will trade them so they get a chance to be a starter. I will only trade them to a team where I know they will start and make the money they should.

    In the beginning of a franchise, the first 5 years or so, there is an adjustment process where some default roster players are let go to make room for new players. I am at the end of that process right now, with maybe 1 or 2 remaining original players who will be let go. All else will stay until retirement, or until one of the other conditions occur.
    This is what I've been talking about for ever.... pure genius is in this thread.

  9. #9
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    Quote Originally Posted by realhawker
    This is what I've been talking about for ever.... pure genius is in this thread.

    Thanks man, I appreciate that. Feel free to add on anywhere you see fit. I know you and a lot of others guys have some great ideas about team management.

  10. #10
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    this is good because they are not rules, but guidelines to make the game better.

    There are some that enjoy the exploits.... This is for the rest of us.

  11. #11
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    I enlarged my text.
    Blitzed Presents: Brilliance

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    Originally Posted by goldenhawk17 (Cheatriots Fan)
    BRADY IS PROBABLY LOSING ON PURPOSE. LOOK AT THE GAME LAST SEASON AGAINST BALTIMORE, I WAS THERE, AND I FROZE WATCHING THE PATRIOTS SUCK. I'M A PATS FAN BUT THE ONLY PLAYERS WHO SHOWED UP TO PLAY THAT GAME, AND THIS PAST GAME WERE THE VISITORS TO FOXBOROUGH, WHO WEREN'T HIGH ON THEMSELVES. BESIDES, TOO MANY MORE RINGS AND HE WON'T HAVE ENOUGH FINGERS.

  12. #12
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    Quote Originally Posted by samnc3
    I like that you've decided to post this, MLB. Here are some of my own strategies. I think everyone saw the post about removing a problem player, but I'll include it too.

    - To remove a player with a morale problem, usually at the end of the year, re-sign him to a 1 year deal. His bonus will automatically go into his new contract, and in the offseason he becomes a FA, with no cap penalty to you.

    - Signing FA's - I sign FA's in the offseason to 1 year deals, no bonus. This way, I can play them in preseason against starters, evaluate them, and either rewrite a deal for long term, or drop him with no cap penalty. ***It is important to note that in signing or re-signing any player that you do so BEFORE the end of preseason, or any week which shows progression. As their ratings go up, so does their price.***

    - When a player decreases in his ratings, as does my kicker and punter (because I SUCK), you can usually re-sign them to lower pay, freeing up valuable cap space.

    - Older players that are still major contributors can often be re-signed to contracts 1 year longer in length than the time remaining, often for much less pay. It is almost as if the 1 yr extension is more important than the money to the player. I have cut starter's pay in half by giving a 1 yr extension. Usually the last two years are the bulk years in a contract, so this rewriting is very effective at that stage.

    That's all I can think of at the moment.

    those are good strategies to benefit your team by manipulating, but I prefer MLB's more realistic and "player oriented" approach.

  13. #13
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    reading that was exactly like me playing madden. those are almost the exact steps ive been taking with my chises but i end up having to do a LOT of shifting eventually because i always end up over the cap. with my browns chise, which ended up as a 96 OVR in year 10, i went under the cap 16 mil. had to do a drastic overhaul and ended up being a 93 OVR, but i gave up on that chise and started with the ravens now. usually im amoking on something all messed up and if some aise holds out or complains i'll weigh the options (for holdouts) and then make a sarcastic comment about the player and trade them. i only get players in FA that are diamonds in the rough or good KR. on occasion i pick up DE's like seymour, suggs, freeney, whose contracts never seem to get renewed for how little in essence they are. i dont like to flush out the old players too quick and i always keep lifers (ray lewis, reed, mccallister, jamal), and if they dont retire too quick they are more than welcome to back me up and save me some grief scouting rooks in the draft. i am really interested MLB in how youre so well under the cap. im guessing its only year 5 and you have some more years til people start wanting more money. but this is a great thread

  14. #14
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    also MLB, what do you do in RFA? do you go with the middle money offer for the top couple and the least with the bottom. or the top with the top, middle with the middle. etc etc. and if another team offers your man a ridiculous contract do you ever match it or just take the picks. ALSO! i have yet to have this happen, i should try to force it but: anyone who has ever had 10 picks, can you get another one if someone picks your dude up in RFA?

  15. #15
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    Quote Originally Posted by realhawker
    those are good strategies to benefit your team by manipulating, but I prefer MLB's more realistic and "player oriented" approach.
    I don't see really any manipulating, except for maybe penalizing the Kicker for my lack of hand-eye coordination. What you might call manipulation is something I use to balance out our lack of ability with Madden. All this week on the NFL Network, you hear speculation about will a player be released, a player who is under contract, before his bonus is due, avoiding a hit to the cap. Madden does not yet give us this option, therefore anytime we release a player, our cap is hit, unless you consolidate his bonus into the one year option, paying him the full bonus remaining on his contract, and giving you the option to drop him in the offseason without a penalty, just like in the NFL.
    Also, teams are not penalized for dropping FA's they sign if they are cut before the season. Teams have sometimes 80 players who have to be narrowed down to 55. Madden again does not yet give us this option. I have a WR signed to a 1 yr, no bonus deal of $3.13 million. If I decide to keep him for 3-5 years, he'll take half that for his first year, so I think he's coming out ahead by my method.
    Again, I'm not trying to manipulate. I want this game as real as possible. But there are options this game does not provide that must be accounted for to achieve that realism. That's all I'm trying to do. If it will make you happy, I'll pay my kicker more Haha!

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