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  1. #1
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    May 2005
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    a little 3-4 info

    im not good at this game, but i seem to run a relatively solid 3-4 defense, and figured i could share some insight. what i have to offer isnt fool-proof, or earth-shattering, but it works for me and i think it can work for you.

    1. personell for the 3-4

    the first thing you would want would be atleast 3, but preferably 4 good LBs (san diego, bengals, steelers, bears, etc). i run a 3-4 regardless of what team im using (with the dolphins all the time, who have 1 maybe 2 solid LBs), but that would be ideal. a big fat DT to clog the middle would be perfect. at DE, i would either want REALLY fast ends, or really strong ends. for the most part, your DEs wont be the ones creating pressure on the QB (unless they are really fast), so it would be nice if they could hold up the person trying to block them, or even push the blocker into the backfield. either works fine, but really fast DEs give you more flexability. safties who can tackle, and with some speed, are an asset. most of this seems self-explanatory, but i figured id mention it anyway.

    2. my set up

    my base set up, from every 3-4 formation (normal, over, under, solid), when the run is a threat, is to spread the Dline (L1 + up on the Dpad), loop the Dline (L1 + up on the right analog stick), and pinch the LBs (R1 + down on the Dpad). no matter what play i call, when the run is a threat, i set my defese up like this. doing this seems to hide the LBs a little better, allowing them to either shoot gaps blowing up the run, or simply just clogging the hell out of the middle, leaving the RB no room to run. tackling with the saftey is a must on alot of plays, as this set up will usually allow you to run free and make plays. against passing downs (2nd and long, or 3rd and not short), i usually just spread and loop my line, but i wont pinch. by not shifting my line, it isnt obvious where the pressure is going to come from. more than anything else i can tell you, i think this setup is the most important. most guys say they have a problem stopping the run from the 3-4, overall i dont with this setup. i will conceede that the 3-4 defense is not going to be very successful trying to stop 3rd and inches type plays. the 3-4 D will give up yards on the run, you just hope its 2 here, 3 there, etc.

    3. the formations (normal, under, over, solid)

    i use all of them. normal has the most amount of plays in it, but all are nice, and if just going by stock plays, all have some different ones. i use the 3-4 book.

    anyway, the only real formation i use for a specific purpose is the 3-4 under. this is my stretch run killer (from strong i, or i normal). pick 2 man under (and do my normal setup of spread/loop line, pinch LBs), bump each WR, move the SS a little to the right of your screen (a little outside the TE), and control the FS. this setup will either allow the MLB to shoot the gap and crush the RB in the backfield or shoot the gap and force the RB outside way too fast. and almost everytime, the FS you are controlling will go unblocked, allowing you to run to the right of your screen to make the tackle for a short gain or even a loss. i used to get killed by guys who made a living off this run play, cuz using 3-4 normal gets the FS you are controlling blocked, instead of freeing him up. once i figured this out, i was able to hold guys in check who abused and overused this play.

    4. my philosophy

    blitz atleast 1 LB on most plays, try to mix things up, and bend but dont break. ill take small chances to get sacks, but i usually set up coverage behind it to avoid giving up huge chunks of yards. it sounds basic, but it works.

    5. playing man D


    when playing man D, i like to choose the double X/Z/TE plays as my base D. these have an OLB blitzing (i know the 3-4 normal has one where the OLB is on a delayed blitz, thats cool), one saftey in a deep zone, and the other doubling a WR or TE. what i tend to do when using these plays is to shift the coverage of the saftey already in a deep zone over to his side. so if the FS is in a deep zone in the middle of the field, ill press triangle + left on the R analog stick, to shift his coverage onto his side of the field. then ill take the SS, who is doubling the WR or TE, and put him in a deep zone. **NOTE** you HAVE to control the saftey you put into the deep zone. he will not cover the deep ball very well if you dont. its like he lets the WR run right by, even though he shows he is in a deep zone. let the CPU control the saftey you shifted over, and you control the one you put into a deep zone. just so your opponent cant key on your blitz side based on who you control, leave the saftey doubling the WR every now and then (be sure to freeze the D when coming out of the huddle, so the saftey doesnt run over there, or click on him real quick, move him a step, then click off). i just keep switching blitz sides. alot of the time, if the offense doesnt have RB blocking to that side, or a TE blocking on that side, the blitzing LB gets to the QB fairly quickly. i dont claim that this will create insane heat, but its usually enough to force throws, and you still have great coverage over top.

    playing 3-4 2 man under: this has MLB #2 in a hook zone. you can either blitz him, use him to double someone, or put him into a zone where the offense keeps throwing. i like to flip the play, and put him into a purple zone, to keep the TE corner routes on lock.

    other man blitzing plays i love: OLB dogs fire (both OLBs blitzing), MLB crossfire and storm blitz (both MLBs blitzing), trio whip man (ILB and OLB of the same side blitzing around the outside), and strong and weak blitz (ILB blitzing middle, OLB blitzing outside). all of these are cover 1 blitzes. to protect yourself deep, and to still cover everyone, put your best/fastest CB on their worst WR and dont bump. if your CBs suck, or their WRs are all studs, this can be tricky. otherwise, and especially in longer downs, just put the other saftey in a deep zone (shift the other one over first, then put that saftey in a deep zone and control him). sure, you give up man coverage on a RB/FB/TE, but they arent the biggest threats at that time. mixing in these plays, especially after youve played man D with 2 safties over the top, will usually suprise your opponent. dont abuse these cover 1 plays, cuz a good player will kill you if you do. again, none of these are nanos, and all can be picked up with the right blocking scheme, the idea here is that if you mix this in with 2 man under, your opponent will usually just keep a RB/FB in to block on whatever side they thing the LB is blitzing from. if you bring 2 LBs, you can usually get more pressure on the QB than they though was coming.
    im proud to be a csu ram

  2. #2
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    6. playing zone

    the 2 keys to playing an effective zone is: 1. show the offense one thing, then do something else. 2. put defenders where the offense likes to throw, blitz the rest. alot of times ill pick a zone play, then just find a LB (or 2 or 3) to blitz, based on where my opponent likes to throw the ball. most people look to the flats when they see a blitz coming, so the flats are usually my number 1 priority. ill take cover 2 zone, and blitz 1 or both OLBs. cover 3 and blitz the LOLB (on the right of your screen), and put the SS in a flat zone, or blitz the FS. cover 4 zone and blitz any combo of LBs (both MLBs, both OLBs, one MLB and one OLB, etc), and if its a shorter yardage situation, make sure i still have flat coverage (either from the LBs not blitzing, or from the safteys). the idea here is to confuse, forcing the D to hold on to the ball. most people are only used to generic zone blitzes, that leave the flats open. when they arent, that extra second they hold on to the ball and say WTF can be enough to get you the sack. once i blitz a few times, i then go all out zone, to throw in another wrinkle.

    straight zone plays i like: cover 2, cover 3, cover 4. all of these can be modified to bring some pressure.

    some zone blitz plays i like:

    1. LB Storm 3 (3-4 normal). this play can be ran as it is, but i usually put the CB on the left into a flat zone, and put the LOLB (on your right) into a flat zone, or leave him as it is to protect against a quick hitter to the TE. the 3 other blitzing LBs should get to the QB pretty quickly. i use the SS, and roam the middle.

    2. weak storm roll. i usually put the MLB #1 (on your right) into a flat zone. then i usually blitz the CB on your left, and put the other MLB into a flat zone. so you have cover 3, a purple zone on the right of the screen, flat coverage on both sides, and you control the SS and police the middle. this can get some pressure with the OLB blitzing, and the CB flying in from the side will cause some major disruptions to the offense. this D has its holes, but only if the offense does 1 thing, overload the middle. like i said, alot of guys look to the flats with their TE/RBs, which you have covered.

    3. trio sky zone. get some flat coverage (if it isnt 3rd and long), by putting the a combo of the ILBs/FS/ROLB (the one who isnt blitzing) into the flats). flip it to get the purple zone on the TE side, if the O likes corner routes alot.

    4. crash blitz. some LBs blitz while your Dline drops back, and a cb comes in. throw in some flat zones if needed.

    as you see, you can do just about anything, no matter what the play. you can also use engage 8, and put guys in coverage the way that you want them. all of that is effective. there are a bunch of other effective zone plays, just make sure to zone guys where the O likes to throw.

    7. playing a man/zone combo

    i mix these in once ive shown what i like to do with all man or all zone coverage. plays i like:

    1. exchange (only use if you have a somewhat fast DE): this play has your LE (on the right of your screen) manned up on the TE/FB/RB. the 2 MLBs are in hook zones, one OLB is blitzing, the other is in man. both CBs are in man, with 2 safties deep. i love this play, cuz no one expects the DE to man up on someone. i have gotten picks with my DE, its pretty awesome.

    2. CB Dogs Blitz: both CBs are blitzing. i put each OLB in a flat zone (sometimes just one). you gotta watch the deep ball here. control the saftey to the side of the fasest/best/biggest threat. there isnt any immediate pressure, but the CBs will get there if the ball is held on to.

    3. zone-man blitz: i run it just how it is. a FB or RB is left uncovered, so you can put a DE to a flat zone on side if you feel like it. good for some confusion.

    4. FS blitz. i usually move the FS down in the box. you have people manned up underneath, and cover 3 deep. brings pressure from an unexpected place.

    8. bringing it all together

    on their own, none of these plays are that special. none will hit the QB on their 2nd step of their drop, nor will cover every area of the field. the idea is to just keep them guessing about which, if any, of your LBs/CBs/Safties are blitzing. since you have guys who can come around the outside, and you have spread your line, the O really has to have backs/TEs blocking to that side, or the blitz will get there. once they look to block the outside, blitz the MLBs, etc. you are looking to try to get pressure, are willing to give up some gains, but arent willing to give up the big play. you are hoping, before they score a TD, you can get a sack to force a FG (or take them out of range), get a INT, a fumble, etc. make them work for their points. if they beat you, they beat you, but atleast you didnt just give it to them. seeing as how i play like this, i dont use cover 0 blitzes. no matter what, ill have atleast 1, but preferably 2 safties deep at all times.

    9. Other plays i like from the 3-4 book

    2-4-5 2 man under. spread dline (but dont loop), spread LBs, and blitz the ROLB (on the left), to take away that weird stunt. gets good pressure from the outside.

    dime 3-2-6 2 deep LB blitz. spread and loop line, shift the blitzing LB to his side. if you notice, his blitz angle wont change (usually when moving a blitzer his blitz agle shifts towards teh QB, and the blitzer just runs into the Oline), he runs straight down after the snap and around the Oline.

    anything from the 1-1-5s. so many ways to blitz Lbs and safties.
    Last edited by feardaram; 09-04-2006 at 10:32 AM.
    im proud to be a csu ram

  3. #3
    Join Date
    Sep 2006
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    Wow. This is a great read!!! You have a great understanding of the 3-4... Dick Lambeau would be proud! Thanks for the basics on this defense, I'm going to work on these ideas today and hopefully it should work with my Niners. Thanks again!

  4. #4
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    this is great stuff, thanks a lot.
    you got me wanting to run a 3-4 now.

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  5. #5
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    great stuff...I have some blitz setups for the 3-4...you checked out 3-4 solid...I will post this later today (got an essay to write)

  6. #6
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    Awesome! Thanks!

  7. #7
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    Great info...

    I'm in the same situation, like playin' as the Patriots who don't have a lot of speed at linebacker, but have a good d-playbook. Will put this info to use and try and expand on this write-up. Keep posting.

  8. #8
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    instead of doing my own 3-4 write up I will just contribute to others

    To me the biggest advantage to the 3-4 is how you can generate what would be 5 man pressure out of any other set with just 4 men, and with 5 man pressure the heat is insane.

    So I labbed for about an hour last night and found this about the 3-4 YOU CAN GET INSANE GAP HEAT EASILY

    A gap:
    Here the idea is for the DEs to man up with the Gs and the NT to take the C. Then both A gaps will be open. Infuriately the Ts can suck out the DEs putting the blitzing ILBs on a G. This nullifies the pass rush. GOD DAMN SUCTION BLOCKING
    Yet, there are ways to combat this. I found three.
    1.) Ignore it, use the right formation, and out of the right formation the Ts only pull the DEs about 25% of the time.
    2.) Blitz an OLB; he will engage the T eliminating the possibility of the T pulling the DE.
    3.) Put an OLB in flat coverage. This will cause the T to wait to block him.

    !NOTE! While setting up A gap heat you want the ILB/ILBS lined up right between the NT and DE. It should look like he is slapping there asses. You also want to shift the LBs until you find the straightest blitzing angles. !NOTE!

    B Gap:
    With line shifts the DE and NT will engage the T and G leaving B gap wide open. The only way this can be stopped is by suction blocking, when the C pulls out the NT. This leaves your LB stuck with the G. However this can be counteracted 3 ways to bring a sick blitz:
    1.) Ignore it, use the right formation, out of the right formation the C only pulls the NT about 25% of the time.
    2.) Blitz an ILB this is the best way. Here the C has to choose who to block the NT or the ILB if he blocks the NT the ILB gets through as the other DE holds up a guard. Yet if the C blocks the ILB the OLB or other ILB shoots through.
    3.) Put an ILB in the flat zone (light blue zone) on the blitz OLBs side and put him in between the NT and DE, this should place him right in front of the C, now bring him down really far. What will happen is the C will stay in place to block the ILB who will then run out to the flats. This leaves the B gap wide open.

    !NOTE! While setting up B gap heat you want to use the LB with the best blitzing angle, either slightly inwards or straight down. Then place the OLB or ILB right over the T he should be on a line with the DL. !NOTE!

    C gap:
    This is the easiest heat to get. However a blocking back can stop this and nothing can be done. However most OLBs or DEs will plow over a HB or FB, and suction blocking doesn’t hurt you. The only problem here is random blitz angles. These can’t be stopped here unlike with A and B gap heat. This is also easy heat to set up, there are 2 ways.
    1.) Shift and crash the line towards the side you want to bring the heat from. Then slide the LBs the OPPOSITE WAY, and blitz the OLB on the side you want to blitz. If he is place right over the DE this blitz is more effective, but it is not necessary.
    2.) Spread the line, crash it out, spread the LBs and blitz both OLBs, this is really effective, until they run it up the gut.

    Examples:

    A Gap Heat:
    3-4 Solid
    Pinch DL
    Crash DL Out
    Blitz LILB
    Optional: Blitz RILB also, or Blitz OLBs, or Put OLBS in flats

    B Gap Heat:

    3-4 Normal FLIPPED:
    (for normal not flipped just do the opposite)
    Slide Line Right
    Slide LBs Left
    Blitz the ROLB between the NT and the LDE
    Optional: Blitz the RILB onto the C or put him in a flat zone

    3-4 Under FLIPPED:
    (for under not flipped just do the opposite)
    Slide line Left
    Pinch LBS
    Blitz the LILB
    Optional: Optional: Blitz the RILB onto the C or put him in a flat zone

    3-4 Solid:
    Slide the Line left
    Crash the Line Out
    LILB Blitz
    Optional: Optional: Blitz the RILB onto the C or put him in a flat zone

    C Gap Heat:

    3-4 Normal
    Spread the Line
    Crash the Line Out
    Blitz the LOLB and ROLB

    3-4 Normal
    (flip for left side heat)
    Shift the line Right
    Crash the line Right
    Shift the LBs left
    Blitz the ROLB
    Optional Blitz RILB or put him in a flat zone

    3-4 Solid
    (flip for left side heat)
    Shift the line Right
    Crash the line Right
    Shift the LBs left
    Blitz the ROLB
    Optional Blitz RILB or put him in a flat zone

    P.S. FeardaArm I am going to copy your post into mine, with your permission so it is easier to read.
    Last edited by daone; 09-04-2006 at 03:04 PM.

  9. #9
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    Nice read Fear , ive really never thought about using 3-4 until now.

    BTW fellas the play he suggests to stop the stretch play really does work, trust me I know. lol

  10. #10
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    Quote Originally Posted by madnfreak25
    I'm in the same situation, like playin' as the Patriots who don't have a lot of speed at linebacker, but have a good d-playbook. Will put this info to use and try and expand on this write-up. Keep posting.

    I use the Pats in a league. I will let you know If (Thats a big if) I find anything that seems to work well.

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  11. #11
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    Good thread. Your counter to the stretch play is extremely useful (I've run into quite a few people that use it well), and the rest of the stuff provides a damn good foundation to work with. Thanks for sharing.

  12. #12
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    Good stuff man, you & Daone.
    Online SN (PS2) - BOLTPRIDESD

    BOOBOO619SD - PS3 Gamer Tag

  13. #13
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    the main thing i like about the 3-4 is the versitility. instead of having a slow and useless DT, you get an extra LB. this allows you to get more speed on the field, play better all out coverage, and allows you to blitz around the outside without having to sacrifice deep or underneath coverage. you never know where pressure will come from, if it comes at all, since there are so many choices.

    more tips:

    1. if your opponent comes out in a twin wr or some kind of spread/tight set, and you are in zone, where if you dont freeze the D your LBs might shift out, you can playmaker the LBs to blitz (for the OLBs right analog stick to the right or left for which OLB you want), and they will still shift like they are in coverage. this is great for coming out in cover 2/3/4, and blitzing both OLBs. they will still shift out over the WRs/TEs like they are in coverage, yet will be bringing some very unexpected heat.

    2. dont use defensive assignments. if your opponent uses a twin WR set, and you are using assignments, your CB will actually line up at OLB, then shift infront of the WR. your OLB, will line up at cb, then shift over the TE. so basically youll be missing your ROLB (on the left of your screen) because he will line up on the very right of your screen. sure, you can use triangle left to line everyone up, but then you give away coverage, and screw up the alignment i use most of the time. HB blasts are money to the weak side when the OLB lines up at CB.

    and good work to daone. his blitzes probably do a bit better to bring heat than anything i have. the bad thing is that alot of them rely on odd alignments, that might either give away where the pressure is coming from, or might not work well against the run. i like that my D always lines up the same, regardless of what im actually doing, and is always in position to stop the run. both things can be useful in specific situations.
    im proud to be a csu ram

  14. #14
    Brutal Attack Guest
    Quote Originally Posted by feardaram
    the main thing i like about the 3-4 is the versitility. instead of having a slow and useless DT, you get an extra LB. this allows you to get more speed on the field, play better all out coverage, and allows you to blitz around the outside without having to sacrifice deep or underneath coverage. you never know where pressure will come from, if it comes at all, since there are so many choices.

    more tips:

    1. if your opponent comes out in a twin wr or some kind of spread/tight set, and you are in zone, where if you dont freeze the D your LBs might shift out, you can playmaker the LBs to blitz (for the OLBs right analog stick to the right or left for which OLB you want), and they will still shift like they are in coverage. this is great for coming out in cover 2/3/4, and blitzing both OLBs. they will still shift out over the WRs/TEs like they are in coverage, yet will be bringing some very unexpected heat.

    2. dont use defensive assignments. if your opponent uses a twin WR set, and you are using assignments, your CB will actually line up at OLB, then shift infront of the WR. your OLB, will line up at cb, then shift over the TE. so basically youll be missing your ROLB (on the left of your screen) because he will line up on the very right of your screen. sure, you can use triangle left to line everyone up, but then you give away coverage, and screw up the alignment i use most of the time. HB blasts are money to the weak side when the OLB lines up at CB.

    and good work to daone. his blitzes probably do a bit better to bring heat than anything i have. the bad thing is that alot of them rely on odd alignments, that might either give away where the pressure is coming from, or might not work well against the run. i like that my D always lines up the same, regardless of what im actually doing, and is always in position to stop the run. both things can be useful in specific situations.

    As far as personnel goes:

    The Dolphins only have 2 good linebackers. That is why, in real life, they stand up Jason Taylor in their 3-4 sets. I do this in my franchise and it works really well. Taylor is of course a freak and he plays well at OLB, he can cove or blitz because of his speed. This is a pretty good formation as it puts Roth at DE and Taylor at OLB on the same side.

    Obviously you can do this with any DE that has good SPD (probably 78+) and ACC. So if you have 3 good LBs from a 4-3 scheme, you can use one of your DEs as a OLB in 3-4 sets. This is what they call a "hybrid" defense. It also helps to have a serviceable backup DE.

  15. #15
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    I've been messing around with your set-up/scheme a little bit and have a few questions. Do you usually switch to Nickel/Dime/Quarter sets when the offense comes out with more than 2 WR's or just stay in your 3-4? If you switch, which Nickel formation do you prefer?

    I couldn't find an effective set-up for the 3-3-5 or 2-4-5 that did anything to slow the run game, and 1-5-5 and Prowl were kind of hit and miss. Sometimes runs would get blown up behind the LOS and other times I'd get nailed with a 50 yard run (this was in practice mode, as I'm not comfortable enough with it to use it in a game yet). Any suggestions (I was using the Cowboys, BTW)?

    If I'm asking too much just let me know, as you've already shared plenty.


 

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