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  1. #31
    Join Date
    Aug 2005
    Location
    Northern NJ
    Posts
    1,296
    my O is 99 tuff ill give it out if me or my boy dont win MCs

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  2. #32
    Join Date
    Nov 2005
    Location
    Tennessee
    Posts
    643

    best compresion pbs in 07

    what r they this year?
    Gamertag Online 360 "DeRRtyTree"
    add me and we'll play

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  3. #33
    Join Date
    Aug 2006
    Posts
    635
    Is Singleback- Trips Bunch good vs. Blitz?

  4. #34
    Join Date
    Jan 2006
    Posts
    99
    Quote Originally Posted by ChiSoxFan95
    Is Singleback- Trips Bunch good vs. Blitz?
    Not for the deep threat. I'd say to you hit your inside receiver in the flats, or a slant to where the LBs coming from. The quicker the pass, the better (in most cases).
    "Madden, it's not a game. It's a Passion." -bobs2cents

  5. #35
    Join Date
    Feb 2005
    Posts
    594
    Hey Big B,

    You know what I would like to see in this one (I've got the first two)...

    a section listing ALL of the possible route combos (that helped), and a section on formation shifting and motion to set up these combos.

    In a lot of the playbooks, they've already got compressed sets, but I like motion and formation shifting in what I do. So, I either gotta break up the compression sets or go to formations that are balanced to create an unbalanced compression if I want motion.

    Seattle's playbook was good for that (motion, formation shifting to create good compression), but whatever you can list would be great. I don't like breaking the huddle and already being in a compressed state. I like creating it through motion and formation shifting...

    Peace.

  6. #36
    Join Date
    Sep 2006
    Location
    Tampa, FL
    Posts
    1,630
    Big B,

    I agree with the last post. Creating compression sets is much more effective in most cases. More and better mismatches are created that way. If you could create a section like that, it would be very useful to lots of people.

  7. #37
    Join Date
    Feb 2003
    Location
    Wash DC/Md.
    Posts
    2,356
    I really like that idea. This is something that we had to do in the old days because of the lack of compressed sets. no see this is what I'm talking about. I'm glad I didn't start yet. Very good idea. This allow people that don't have many compressed sets to create some. Very, very, very good post.
    Commish of the EMB (Elite Madden Ballers)
    Writer-VG Sports
    Innovator of The Compression Offense
    "The Red Zone Radio Show"

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  8. #38
    Join Date
    Feb 2005
    Posts
    594
    Cool B,

    I didn't know how that idea would come across to you, but I know that as I've been searching for playbooks (I settled on washingtons) that was one of the things I was looking at. For example coming out in a SB normal set and then looking at what formation shift, with motion could work with the play that I called from the huddle without doing too many hot routes to create something "NASTY". (I don't like a lot of hot routes, I'll do maybe one because by the time I break the huddle, do my formation shift, motion one other player (maybe) I'm already low on the playclock and a bunch of hot routes after all that, I'm looking at a delay of game).

    Like I said, Seattle's playbook is great for that, I just didn't like the run scheme (no stretch plays). And you're right, back in the old days we did have to do something similar to that to get the look. So, whatever you come up with will be great (I can pm you a couple that I do if you'd like so you can look at a few).
    Last edited by oouie433; 09-26-2006 at 09:08 AM.

  9. #39
    Join Date
    Nov 2004
    Posts
    95

    what I would like too see

    YO B could you do some of the plays from big sets like the strong I big those types of offense or does this not work as well?Those ideas from other sets and using motion to create compressed sets sounds good to me as well.Hoping to see a chapter on how to run this type of offense as well.
    Also wondering if and when you gentlemen might be working on a book on how to run a better type of defense.The playbook and forums have helped out alot this yr and has helped in a better D scheme for myself and I'm sure others as well.Thanks

  10. #40
    Join Date
    Dec 2004
    Location
    Dragged screaming from NC to PA
    Posts
    369

    Taking on the heat

    Hey BigB, I didn't read every post in this thread so my apologies if somebody already brought this up but....more info on dealing with the heat/bnr combo would be helpful. After buying c201, i really got into using WK I Tight Twins. Love the formation but against mad heat with bnr, it gets kind of dicey. The VG plybook even suggests heat as the best way to deal wth comp. So if you can, please be sure to add some tips on dealing with heat from compressed I sets.
    thx

  11. #41
    Join Date
    Oct 2004
    Posts
    1,178
    If it was for the xbox360, I'd be able to help you more. But unfortunately, you cannot hot route a TE in current gen. to do a drag.

    Singleback Bunch TE is near impossible to stop with the ability to use drag routes on those TE's.

    My favorite route combo I use in compression (Trips Bunched)....
    Drag Inside, Slant Inside, 5 Yard In
    The great thing about this play is the blocking you get after the catch. The only person who doesn't get great blocking is the Slant, but he's primarily a blitz hot read.

    Vs. 4 Man D-line...the defense cannot blitz you without takin away a safety. If the safety has to cover...you have a mismatch awaiting, not to mention your isolated WR can be sent on a streak.
    Vs. 3 Man D-Line
    RUN THE BALL:::RUN IT MORE:::RUN IT ALL DAY LONG.
    In singleback Trips bunch, you need two runs; HB Dive & HB Counter. That counter needs to be toward the bunched side. Quick Pitch is just an extra bonus to add, but bring in the "Big Uglies" for this play.

    I perfer using the Big package in compression sets, I can run & or pass all game long. People tend to forget, you won't make the big play, every down. You got to find rhymth in your offense & go out of the ordinary to exploit the big play. Essentially, it's scheming to your big play, but being sly about it.
    The routes I posted above can force Cover 2/3 Zone or a Robber Defense to allow the deep ball.

  12. #42
    Join Date
    Feb 2003
    Location
    Wash DC/Md.
    Posts
    2,356
    Quote Originally Posted by oouie433
    Hey Big B,

    You know what I would like to see in this one (I've got the first two)...

    a section listing ALL of the possible route combos (that helped), and a section on formation shifting and motion to set up these combos.

    In a lot of the playbooks, they've already got compressed sets, but I like motion and formation shifting in what I do. So, I either gotta break up the compression sets or go to formations that are balanced to create an unbalanced compression if I want motion.

    Seattle's playbook was good for that (motion, formation shifting to create good compression), but whatever you can list would be great. I don't like breaking the huddle and already being in a compressed state. I like creating it through motion and formation shifting...

    Peace.
    I will do some route combos, but not many. The reason why is because it will take this guide months to get out. I give everyone a example of some and the beauty comes when everyone hit th elab and find others. You see this guide is to give you a base. Then for everyone to branch out on there own. I like the motion thing and seattle is one of the best books right now. I go over theories and schemes.
    Commish of the EMB (Elite Madden Ballers)
    Writer-VG Sports
    Innovator of The Compression Offense
    "The Red Zone Radio Show"

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  13. #43
    Join Date
    Feb 2003
    Location
    Wash DC/Md.
    Posts
    2,356
    Quote Originally Posted by cew6225
    YO B could you do some of the plays from big sets like the strong I big those types of offense or does this not work as well?Those ideas from other sets and using motion to create compressed sets sounds good to me as well.Hoping to see a chapter on how to run this type of offense as well.
    Also wondering if and when you gentlemen might be working on a book on how to run a better type of defense.The playbook and forums have helped out alot this yr and has helped in a better D scheme for myself and I'm sure others as well.Thanks

    Defensive guide

    The problem with defensive guides is that many people want heat. Now if you have played many people that are good you will see that heat is crazy to run this yr. Then the next thing is that zone is terrible in the game this yr. It has been for sometime, but this yr. you can't press. Your stuck with using base or all coverage to a degree. QB Stokes said it best last yr. It's hard to tell someone what to do on defense because the stick he has fit his scheme. If he tells you how he set it up it may hurt you more so than help you. Like Kobra love to blitz and I hate to blitz. Now a guide by me would be coverage based and boring. His would have all out heat that won't fit everyone taste here either. You see the thing about defense is that you have to make a scheme on your own and play with things as you go threw the game. The key to defense is tendencies. You have to sitting on and take these things away. This comes from lab time. Knowing what to do and what takes away what. Then you have to be able to do this before the person quick hike you. (Tendency area.) When we did one two yrs. ago it was more crying than anything else. I would never do one again unless I can bring in some people from my camp to do it. This would cost a lot of coin to get that done because they use these schemes in tourney play and money games. So if they share this there would be need for compensation.
    Last edited by BigB; 10-02-2006 at 09:05 AM.
    Commish of the EMB (Elite Madden Ballers)
    Writer-VG Sports
    Innovator of The Compression Offense
    "The Red Zone Radio Show"

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  14. #44
    Join Date
    Sep 2006
    Posts
    3

    Question

    does the compression book work for next gen as well as current gen

  15. #45
    Join Date
    Nov 2005
    Location
    Tennessee
    Posts
    643
    ng has no formation shifts sadly
    Gamertag Online 360 "DeRRtyTree"
    add me and we'll play

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