Madden NFL 10 - Offensive Play Call Sheet
We actually created our very first Call Sheet back in our Virtual Playbook for Madden 2002. Each year we have worked hard to customize the call sheet to work better with the Madden NFL game as opposed to being just like a real world call sheet. This year, we pulled some new concepts that we liked from various call sheet examples we found on the web. We are pleased with the final results.
Download the Call Sheet PDF File (Xbox 360 version)
Download the Call Sheet PDF File (PlayStation 3 version)
Download Page 1 Sample (partially filled in with examples)
Download Page 2 Sample (partially filled in with examples)
Download Run N Gun Sample - Page 1
Download Run N Gun Sample - Page 2
Call Sheet Instructions
Page 1
Audibles - this section is pretty obvious. Just insert the audibles that you have set up for your team.
Team Info - this section allows you to self-scout your team by putting in key ratings for your playmakers. You will also see space to put the team name as well as offensive & defensive playbacks that you are using with this call sheet. For the O-Line section, put the RBS/RBF ratings in the top box, and the PBS/PBF ratings in the bottom box.
Base Offense - in this box you will enter the plays that you are most confident in building your offense around.
- Inside Runs - blasts, dives, isos, inside zone runs, etc.
- Outside Runs - tosses, stretches, off tackles, pitch plays
- Pullers - plays with a pulling guard such as counters and Power O runs
- Special Runs - FB Dives, QB Draws, HB Draws, Wildcat Runs, etc.
- Quick Game - quick passing plays you can use to beat the blitz
- Play Action - your favorite play action plays
- Screens - HB screens, FL screens, WR screens, etc.
- Delay Routes - plays with 1 or more delay routes. Useful for beating “all-coverage” defenses
- BNR Beaters - your favorite plays to beat bump-n-run coverage. Auto motion plays work well here.
- Zone Beaters - plays you can use to flood zones
Passing Concepts - the key to running a strong offense is to run the same concepts, but from multiple sets. This section will help you get in a good play calling flow, while keeping your reads simple. Next to the letter (A, B, C, D, E) put the name of a passing concept you like. For numbers 1-4, put the name of the formations that it appears in. For example, the Corner Strike concept can be found in Gun Bunch Wk, Singleback Double Flex, I-Form Slot Flex and Gun Y-Trips Wk.
Page 2
Play Script - this is a Bill Walsh special. Basically you are scripting out the first 20 normal down and distance plays that you want to run. We define normal down and distance as being 1st and 10 or less, or 2nd and 7 or less. These plays will be called between the 20 yard lines. You can refer to situational calls for redone, coming out and 3rd down situations. Use the play script to throw different things at your opponent to see how he responds to your play calling. Be sure to get your favorite plays into the script early.
Go For 2 - this is a simple chart that lets you know when you should attempt a two-point conversion. If either the Ahead By or Behind By scenarios exist for your team after scoring a touchdown, you should go for two.
Situational Calls - this section covers plays in the Redzone (inside the 20), and coming out (from your own goal line to your own 10). It also includes plays for 3rd down as well as the two-minute drill.
Personnel Groups - with all the different formations and sets in Madden NFL 10, it can get confusing as to what personnel is included in each formation. If you sense that your opponent is struggling with your 2 TE sets for example, you are going to want to hit them again and again from these sets. The ALT. PACKAGE space gives you room to put in the name of a favorite package you have from that set as a reminder to use it in game. You will also see a blank set at the bottom where you can add your own favorite personnel package. We used 2 Back Sets in our example. You might go with something like Spread Sets or Empty Sets depending on your playbook.
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