Madden NFL 12 Franchise Mode - New Features

The biggest improvements revealed so far for Madden NFL 12 are in the Franchise mode. Franchise mode has slowly become a large part of Madden over the last five years. Players have gravitated to not only playing the game but managing it as well. EA Sports went all out this year to make the Franchise mode incredible, and something that players can’t wait to get there hands on.

There are so many new features to this year’s Madden Franchise mode, that we just wanted to take a few minutes to breakdown a few of the new features that we think are going to make this years Franchise better then any before.

The biggest and most influential addition to Franchise mode is the introduction of Dynamic Player Performance. The Dynamic Player Performance system is set in place to make Madden the most realistic sports game on the market. It takes into consideration how your players preformed in their last game and adjusts their ratings for the following week’s game.

If your star WR drops a ton of passes in week one, expect his catch rating to drop some for the following week. Now on the flip side if he is goes out and has a four-touchdown game, his ratings are going to reflect this with as increase. For the first time, player’s ratings will mimic how they are playing on the field.

Now players like Peyton Manning and Tom Brady that have great composure will be effected less then young rookies. We can’t wait to see what players emerge on teams deep into the season based on their stats. This adds the realism for teams to ride the “Hot Hand” into the playoffs. This feature is one that many Madden fans have been waiting for a long time, and EA Sports has delivered. More on this revolutionary system will be brought up at E3.

One of the other great features added into Franchise mode is the return of Player Roles. These are designed to add that X factor back into the game. These are skills that are not found in a player’s attributes, but do effect how he and his team perform on the field. This year there are more then twenty different roles found in the Franchise mode that are bound to affect the outcome of how teams are managed.

Madden 12 Player Roles

Player Roles are gained and lost in the offseason and are not always the same from year to year. A Fumble Prone RB might turn into a Playoff Performer overtime.  Here are a few examples of Player Roles.

Shutdown Corner- Any player that is considered a Shutdown Corner not only receives the bonus myself, but affects the ratings of the opposing teams Quarterback.

QB of the Future – If a team has a QB of the Future on their roster they are less likely to draft a QB and will focus on other needs of their team.

Mentor – Having a Mentor on your team will help with any younger players that are on the roster.

Fumble Prone – Fumble Prone players will suffer in big time moments with being able to handle the ball.

Here is a list of every area of Franchise mode that has either been added or improved in this year’s game. This will go down as one of the best game improvements that we have seen in many years. My hat is off to EA Sports for doing such a great job with this years Madden 12 Franchise mode.

  • Franchise Mode Dynamic Player Performance
  • Expanded Rosters and Cut Days
  • New Rookie Scouting System
  • New Free Agent Bidding Feature
  • Player Roles
  • Change Teams
  • Future Draft Picks
  • Edit Players
  • Practice Mode
  • Increased Injury Chances and Injured Reserve Fixed
  • Franchise Mode Dynamic Gameplans
  • Revamped Import Draft Class Tuning
  • 30 Brand New Draft Classes featuring Realistic Player Profiles
  • Progression Tuning
  • Revamped Team Re-Sign and New Cut Dead Weight Logic
  • New Salary System
  • Re-Tuned Simulation Stats
  • Weather Tuning
  • Revamped Player Retirements
  • Revamped Player Award Logic
  • New Player Portraits for Draft Rookies
  • New Depth Chart Logic
  • New Coach Impacts